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<h1>Modifying Meshes</h1>

<h3><a name=bookmark>Adding Nodes and Elements</a></h3>

<h4>Add Node</h4>

<p class="whs1">import SMESH</p>

<p class="whs1">import SMESH_mechanic</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs1">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs1">salome = SMESH_mechanic.salome</p>

<p class="whs2">&nbsp;</p>

<p class="whs2"># add node</p>

<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>

<p class="whs1">if aMeshEditor.AddNode(50, 
 10, 0) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Node addition is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO node addition.&quot;</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>

<p class="whs1">salome.sg.updateObjBrowser(1) 
 </p>

<p class="whs1">&nbsp;</p>

<h4>Add Edge</h4>

<p class="whs1">import SMESH</p>

<p class="whs1">import SMESH_mechanic</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs1">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs1">salome = SMESH_mechanic.salome</p>

<p class="whs2">&nbsp;</p>

<p class="whs2"># add node</p>

<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>

<p class="whs1">if aMeshEditor.AddNode(50, 
 10, 0) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Node addition is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO node addition.&quot;</p>

<p class="whs1">&nbsp;</p>

<p class="whs2"># add edge</p>

<p class="whs1">LastNodeId = mesh.NbNodes()</p>

<p class="whs1">if aMeshEditor.AddEdge([LastNodeId, 
 38]) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Edge addition is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO edge addition.&quot;</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">salome.sg.updateObjBrowser(1) 
 </p>

<p class="whs1">&nbsp;</p>

<h4>Add Triangle</h4>

<p class="whs1">import SMESH</p>

<p class="whs1">import SMESH_mechanic</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs1">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs1">salome = SMESH_mechanic.salome</p>

<p class="whs1">&nbsp;</p>

<p class="whs2"># add node</p>

<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>

<p class="whs1">if aMeshEditor.AddNode(50, 
 10, 0) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Node addition is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO node addition.&quot;</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">LastNodeId = mesh.NbNodes()</p>

<p class="whs2">&nbsp;</p>

<p class="whs2"># add triangle</p>

<p class="whs1">if aMeshEditor.AddFace([LastNodeId, 
 38, 39]) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Triangle addition is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO triangle addition.&quot;</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>

<p class="whs1">salome.sg.updateObjBrowser(1) 
 </p>

<p class="whs1">&nbsp;</p>

<h4>Add Quadrangle</h4>

<p class="whs1">import SMESH</p>

<p class="whs1">import SMESH_mechanic</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs1">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs1">salome = SMESH_mechanic.salome</p>

<p class="whs1">&nbsp;</p>

<p class="whs2"># add node</p>

<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>

<p class="whs1">if aMeshEditor.AddNode(50, 
 10, 0) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Node addition is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO node addition.&quot;</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">LastNodeId = mesh.NbNodes()</p>

<p class="whs2">&nbsp;</p>

<p class="whs2"># add quadrangle</p>

<p class="whs1">if aMeshEditor.AddNode(40, 
 20, 0) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Node addition is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO node addition.&quot;</p>

<p class="whs1">if aMeshEditor.AddFace([mesh.NbNodes(), 
 LastNodeId, 38, 39]) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Quadrangle addition is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO quadrangle addition.&quot;</p>

<p class="whs1">&nbsp;</p>

<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
 </p>

<p class="whs2">&nbsp;</p>

<h4>Add Tetrahedron</h4>

<p class="whs1">import SMESH</p>

<p class="whs1">import SMESH_mechanic</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs1">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs1">salome = SMESH_mechanic.salome</p>

<p class="whs1">&nbsp;</p>

<p class="whs2"># add node</p>

<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>

<p class="whs1">if aMeshEditor.AddNode(50, 
 10, 0) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Node addition is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO node addition.&quot;</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">LastNodeId = mesh.NbNodes()</p>

<p class="whs2">&nbsp;</p>

<p class="whs2"># add tetrahedron</p>

<p class="whs1">if aMeshEditor.AddVolume([LastNodeId, 
 38, 39, 246]) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Tetrahedron addition is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO tetrahedron addition.&quot;</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>

<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
 </p>

<p class="whs2">&nbsp;</p>

<h4>Add Hexahedron</h4>

<p class="whs1">import SMESH</p>

<p class="whs1">import SMESH_mechanic</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs1">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs1">salome = SMESH_mechanic.salome</p>

<p class="whs1">&nbsp;</p>

<p class="whs2"># add nodes</p>

<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>

<p class="whs1">if aMeshEditor.AddNode(50, 
 10, 0) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Node addition is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO node addition.&quot;</p>

<p class="whs1">aNodeId1 = mesh.NbNodes()</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">if aMeshEditor.AddNode(47, 
 12, 0) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Node addition is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO node addition.&quot;</p>

<p class="whs1">aNodeId2 = mesh.NbNodes()</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">if aMeshEditor.AddNode(50, 
 10, 10) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Node addition is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO node addition.&quot;</p>

<p class="whs1">aNodeId3 = mesh.NbNodes()</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">if aMeshEditor.AddNode(47, 
 12, 10) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Node addition is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO node addition.&quot;</p>

<p class="whs1">aNodeId4 = mesh.NbNodes()</p>

<p class="whs1">&nbsp;</p>

<p class="whs2"># add hexahedron</p>

<p class="whs1">if aMeshEditor.AddVolume([aNodeId2, 
 aNodeId1, 38, 39, aNodeId4, aNodeId3, 245, 246]) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Hexahedron addition is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO Hexahedron addition.&quot;</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>

<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
 </p>

<p class="whs2">&nbsp;</p>

<h4>Add Polygon</h4>

<p class="whs1">import salome</p>

<p class="whs1">import geompy</p>

<p class="whs1">import math</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">import StdMeshers</p>

<p class="whs1">&nbsp;</p>

<p class="whs2"># GEOM module </p>

<p class="whs1">shape_mesh = geompy.MakeCylinderRH(13, 
 77)</p>

<p class="whs1">geompy.addToStudy(shape_mesh, 
 &quot;cylinder&quot;)</p>

<p class="whs1">&nbsp;</p>

<p class="whs2"># SMESH module</p>

<p class="whs1">smesh = salome.lcc.FindOrLoadComponent(&quot;FactoryServer&quot;, 
 &quot;SMESH&quot;)</p>

<p class="whs1">smesh.SetCurrentStudy(salome.myStudy)</p>

<p class="whs1">mesh = smesh.CreateMesh(shape_mesh)</p>

<p class="whs1">MeshEditor = mesh.GetMeshEditor()</p>

<p class="whs1">&nbsp;</p>

<p class="whs2"># a method to build a polygonal 
 mesh element with nb_vert angles:</p>

<p class="whs1">def MakePolygon 
 (a_mesh, x0, y0, z0, radius, nb_vert):</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;node_start_id 
 = a_mesh.NbNodes() + 1</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;al 
 = 2.0 * math.pi / nb_vert</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;node_ids 
 = []</p>

<p class="whs2">&nbsp;&nbsp;&nbsp;&nbsp;</p>

<p class="whs2"># Create nodes for a polyhedron</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;for 
 ii in range(nb_vert):</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;MeshEditor.AddNode(x0 
 + radius * math.cos(ii*al),</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;y0 
 + radius * math.sin(ii*al),</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;z0)</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;node_ids.append(node_start_id 
 + ii)</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;pass</p>

<p class="whs2">&nbsp;&nbsp;&nbsp;&nbsp;</p>

<p class="whs2"># Create a polygon</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;MeshEditor.AddPolygonalFace(node_ids)</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;return 
 0</p>

<p class="whs1">&nbsp;</p>

<p class="whs2"># Create three polygons</p>

<p class="whs1">MakePolygon(mesh, 
 0, 0, &nbsp;0, 
 30, 13)</p>

<p class="whs1">MakePolygon(mesh, 
 0, 0, 10, 21, &nbsp;9)</p>

<p class="whs1">MakePolygon(mesh, 
 0, 0, 20, 13, &nbsp;6)</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">salome.sg.updateObjBrowser(1) 
 &nbsp;</p>

<p class="whs1">&nbsp;</p>

<h4>Add polyhedron</h4>

<p class="whs1"><span style="font-family: 'Lucida Console', monospace;">import 
 salome</span></p>

<p class="whs1">import geompy</p>

<p class="whs1">import math</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">#import SMESH</p>

<p class="whs1">import StdMeshers</p>

<p class="whs1">&nbsp;</p>

<p class="whs3"># GEOM</p>

<p class="whs1">shape_mesh = geompy.MakeCylinderRH(13, 
 77)</p>

<p class="whs1">geompy.addToStudy(shape_mesh, 
 &quot;cylinder&quot;)</p>

<p class="whs1">&nbsp;</p>

<p class="whs3"># SMESH</p>

<p class="whs1">smesh = salome.lcc.FindOrLoadComponent(&quot;FactoryServer&quot;, 
 &quot;SMESH&quot;)</p>

<p class="whs1">smesh.SetCurrentStudy(salome.myStudy)</p>

<p class="whs1">mesh = smesh.CreateMesh(shape_mesh)</p>

<p class="whs1">MeshEditor = mesh.GetMeshEditor()</p>

<p class="whs1">&nbsp;</p>

<p class="whs3"># Now we are going 
 to create a 12-hedron:</p>

<p class="whs3">&nbsp;</p>

<p class="whs3"># Create nodes for 
 polyhedron</p>

<p class="whs1">al = 2 * math.pi 
 / 5.0</p>

<p class="whs1">cosal = math.cos(al)</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">aa = 13</p>

<p class="whs1">rr = aa / (2.0 * 
 math.sin(al/2.0))</p>

<p class="whs1">dr = 2.0 * rr * 
 cosal</p>

<p class="whs1">r1 = rr + dr</p>

<p class="whs1">dh = rr * math.sqrt(2.0 
 * (1.0 - cosal * (1.0 + 2.0 * cosal)))</p>

<p class="whs1">hh = 2.0 * dh - 
 dr * (rr*(cosal - 1) + (rr + dr)*(math.cos(al/2) - 1)) / dh</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">for i in range(5):</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;MeshEditor.AddNode(rr*math.cos(i*al), 
 rr*math.sin(i*al), &nbsp;0) 
 <span style="font-family: 'Times New Roman', serif;"># 1,3,5,7, 9 # bottom</span></p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;MeshEditor.AddNode(r1*math.cos(i*al), 
 r1*math.sin(i*al), dh) <span style="font-family: 'Times New Roman', serif;"># 
 2,4,6,8,10 # above bottom</span></p>

<p class="whs1">&nbsp;</p>

<p class="whs1">for i in range(5):</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;MeshEditor.AddNode(rr*math.cos(i*al 
 + al/2.0),</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;rr*math.sin(i*al 
 + al/2.0), hh) # 11,13,15,17,19 <span style="font-family: 'Times New Roman', serif;"># 
 top</span></p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;MeshEditor.AddNode(r1*math.cos(i*al 
 + al/2.0),</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;r1*math.sin(i*al 
 + al/2.0), hh - dh) # 12,14,16,18,20 <span style="font-family: 'Times New Roman', serif;"># 
 below top</span></p>

<p class="whs1">&nbsp;</p>

<p class="whs3"># Create a polyhedral 
 volume</p>

<p class="whs1">MeshEditor.AddPolyhedralVolume([ 
 1, &nbsp;3, &nbsp;5, 
 &nbsp;7, &nbsp;9, 
 &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
 bottom</span></p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1, 
 &nbsp;2, 12, 
 &nbsp;4, &nbsp;3, 
 &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
 .</span></p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3, 
 &nbsp;4, 14, 
 &nbsp;6, &nbsp;5, 
 &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
 .</span></p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5, 
 &nbsp;6, 16, 
 &nbsp;8, &nbsp;7, 
 &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
 . above bottom</span></p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7, 
 &nbsp;8, 18, 
 10, &nbsp;9, 
 &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
 .</span></p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;9, 
 10, 20, &nbsp;2, 
 &nbsp;1, &nbsp;<span 
 style="font-family: 'Times New Roman', serif;"># 
 .</span></p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;11, 
 12, &nbsp;4, 
 14, 13, &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
 -</span></p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;13, 
 14, &nbsp;6, 
 16, 15, &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
 -</span></p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;15, 
 16, &nbsp;8, 
 18, 17, &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
 - below top</span></p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;17, 
 18, 10, 20, 19, &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
 -</span></p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;19, 
 20, &nbsp;2, 
 12, 11, &nbsp;<span style="font-family: 'Times New Roman', serif;"># 
 -</span></p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;11, 
 13, 15, 17, 19], <span style="font-family: 'Times New Roman', serif;"># 
 top</span></p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[5,5,5,5,5,5,5,5,5,5,5,5])</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">salome.sg.updateObjBrowser(1) 
 &nbsp;</p>

<p class="whs1">&nbsp;</p>

<h3><a name=bookmark1>Removing Nodes and Elements</a></h3>

<h4 class="whs4">Removing Nodes</h4>

<p class="whs2">&nbsp;</p>

<p class="whs1">import SMESH</p>

<p class="whs1">import SMESH_mechanic</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs1">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs1">salome = SMESH_mechanic.salome</p>

<p class="whs2">&nbsp;</p>

<p class="whs2"># add node</p>

<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>

<p class="whs1">if aMeshEditor.RemoveNodes([246, 
 255]) == 1:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;Node removing is OK!&quot;</p>

<p class="whs1">else:</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print 
 &quot;KO node removing.&quot;</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>

<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
 </p>

<p class="whs2">&nbsp;</p>

<h4>Removing Elements</h4>

<p class="whs1">import SMESH</p>

<p class="whs1">import SMESH_mechanic</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs1">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs1">salome = SMESH_mechanic.salome</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">anEditor = mesh.GetMeshEditor()</p>

<p class="whs1">anEditor.RemoveElements([850, 
 859, 814])</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">salome.sg.updateObjBrowser(1) 
 </p>

<p class="whs1">&nbsp;</p>

<h3><a name=bookmark2>Renumbering Nodes and Elements</a></h3>

<p class="whs5">import SMESH</p>

<p class="whs5">import SMESH_mechanic</p>

<p class="whs5">&nbsp;</p>

<p class="whs5">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs5">salome = SMESH_mechanic.salome</p>

<p class="whs5">&nbsp;</p>

<p class="whs5">anEditor = mesh.GetMeshEditor()</p>

<p class="whs5">anEditor.RenumberNodes()</p>

<p class="whs5">&nbsp;</p>

<p class="whs6"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
 </p>

<p class="whs6">&nbsp;</p>

<p>&nbsp;</p>

<h3><a name=bookmark3>Moving Nodes</a></h3>

<p class="whs1">import SMESH</p>

<p class="whs1">import SMESH_mechanic</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs1">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs1">salome = SMESH_mechanic.salome</p>

<p class="whs1">&nbsp;</p>

<p class="whs2"># move node</p>

<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>

<p class="whs1">aMeshEditor.MoveNode(38, 
 20, 10, 0)</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>

<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
 </p>

<p class="whs2">&nbsp;</p>

<h3><a name=bookmark4>Diagonal Inversion</a></h3>

<p class="whs1">import SMESH</p>

<p class="whs1">import SMESH_mechanic</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs1">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs1">salome = SMESH_mechanic.salome</p>

<p class="whs1">&nbsp;</p>

<p class="whs2"># inverse diagonal</p>

<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>

<p class="whs1">aMeshEditor.InverseDiag(700, 
 642)</p>

<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>

<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
 </p>

<p class="whs2">&nbsp;</p>

<h3><a name=bookmark5>Uniting two Triangles</a></h3>

<p class="whs7">import SMESH</p>

<p class="whs7">import SMESH_mechanic</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs7">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs7">salome = SMESH_mechanic.salome</p>

<p class="whs7">&nbsp;</p>

<p># delete diagonal</p>

<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>

<p class="whs7">aMeshEditor.DeleteDiag(700, 
 642)</p>

<p class="whs7">&nbsp;&nbsp;&nbsp;&nbsp;</p>

<p><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
 </p>

<p>&nbsp;</p>

<h3><a name=bookmark6>Uniting a Set of Triangles</a></h3>

<p class="whs7">import SMESH</p>

<p class="whs7">import SMESH_mechanic</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs7">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs7">salome = SMESH_mechanic.salome</p>

<p class="whs7">&nbsp;</p>

<p># unite a set of triangles</p>

<p class="whs7">aFilterMgr = smesh.CreateFilterManager()</p>

<p class="whs7">aFunctor = aFilterMgr.CreateMinimumAngle()</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>

<p class="whs7">aMeshEditor.TriToQuad([1145, 
 1147, 1159, 1135], aFunctor, 60)</p>

<p class="whs7">&nbsp;&nbsp;&nbsp;&nbsp;</p>

<p class="whs7">salome.sg.updateObjBrowser(1) 
 </p>

<p class="whs7">&nbsp;</p>

<h3><a name=bookmark12>Orientation</a></h3>

<p class="whs7"><span style="font-family: 'Lucida Console', monospace;">import 
 salome</span></p>

<p class="whs7">import geompy</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">import StdMeshers</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># GEOM module</p>

<p class="whs7">shape_mesh = geompy.MakeCylinderRH(13, 
 77)</p>

<p class="whs7">geompy.addToStudy(shape_mesh, 
 &quot;cylinder&quot;)</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># SMESH module</p>

<p class="whs7">smesh = salome.lcc.FindOrLoadComponent(&quot;FactoryServer&quot;, 
 &quot;SMESH&quot;)</p>

<p class="whs7">smesh.SetCurrentStudy(salome.myStudy)</p>

<p class="whs7">mesh = smesh.CreateMesh(shape_mesh)</p>

<p class="whs7">MeshEditor = mesh.GetMeshEditor()</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># build five quadrangles:</p>

<p class="whs7">node_start_id = mesh.NbNodes() 
 + 1</p>

<p class="whs7">dx = 10</p>

<p class="whs7">dy = 20</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">MeshEditor.AddNode(0.0 
 * dx, 0, 0) # 1</p>

<p class="whs7">MeshEditor.AddNode(1.0 
 * dx, 0, 0) # 2</p>

<p class="whs7">MeshEditor.AddNode(2.0 
 * dx, 0, 0) # 3</p>

<p class="whs7">MeshEditor.AddNode(3.0 
 * dx, 0, 0) # 4</p>

<p class="whs7">MeshEditor.AddNode(4.0 
 * dx, 0, 0) # 5</p>

<p class="whs7">MeshEditor.AddNode(5.0 
 * dx, 0, 0) # 6</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">MeshEditor.AddNode(0.0 
 * dx, dy, 0) # 7</p>

<p class="whs7">MeshEditor.AddNode(1.0 
 * dx, dy, 0) # 8</p>

<p class="whs7">MeshEditor.AddNode(2.0 
 * dx, dy, 0) # 9</p>

<p class="whs7">MeshEditor.AddNode(3.0 
 * dx, dy, 0) # 10</p>

<p class="whs7">MeshEditor.AddNode(4.0 
 * dx, dy, 0) # 11</p>

<p class="whs7">MeshEditor.AddNode(5.0 
 * dx, dy, 0) # 12</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">MeshEditor.AddFace([1, 
 2, &nbsp;8, &nbsp;7])</p>

<p class="whs7">MeshEditor.AddFace([2, 
 3, &nbsp;9, &nbsp;8])</p>

<p class="whs7">MeshEditor.AddFace([3, 
 4, 10, &nbsp;9])</p>

<p class="whs7">MeshEditor.AddFace([4, 
 5, 11, 10])</p>

<p class="whs7">MeshEditor.AddFace([5, 
 6, 12, 11])</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># Change orientation 
 of the second and the fourth faces.</p>

<p class="whs7">MeshEditor.Reorient([2, 
 4])</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">salome.sg.updateObjBrowser(1) 
 &nbsp;</p>

<p class="whs7">&nbsp;</p>

<h3><a name=bookmark7>Cutting Quadrangles</a></h3>

<p class="whs7">import SMESH</p>

<p class="whs7">import SMESH_mechanic</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs7">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs7">salome = SMESH_mechanic.salome</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># unite a set of triangles</p>

<p class="whs7">aFilterMgr = smesh.CreateFilterManager()</p>

<p class="whs7">aFunctor = aFilterMgr.CreateMinimumAngle()</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>

<p class="whs7">aMeshEditor.QuadToTri([405, 
 406], aFunctor)</p>

<p class="whs7">&nbsp;&nbsp;&nbsp;&nbsp;</p>

<p class="whs7">salome.sg.updateObjBrowser(1) 
 </p>

<p class="whs8">&nbsp;</p>

<h3><a name=bookmark8>Smoothing</a></h3>

<p class="whs7">import SMESH</p>

<p class="whs7">import SMESH_mechanic</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs7">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs7">salome = SMESH_mechanic.salome</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># smooth</p>

<p class="whs7">FacesSmooth = [911, 
 931, 950, 864, 932]</p>

<p class="whs7">GroupSmooth = mesh.CreateGroup(SMESH.FACE,&quot;Group 
 of faces (smooth)&quot;)</p>

<p class="whs7">GroupSmooth.Add(FacesSmooth)</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>

<p class="whs7">aMeshEditor.SmoothObject(GroupSmooth, 
 [], 20, 2, SMESH.SMESH_MeshEditor.CENTROIDAL_SMOOTH)</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">salome.sg.updateObjBrowser(1) 
 </p>

<p class="whs7">&nbsp;</p>

<p class="whs7">&nbsp;</p>

<h3><a name=bookmark9>Extrusion</a></h3>

<p class="whs8">import SMESH</p>

<p class="whs8">import SMESH_mechanic</p>

<p class="whs8">&nbsp;</p>

<p class="whs8">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs8">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs8">salome = SMESH_mechanic.salome</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># extrusion of the group</p>

<p class="whs8">point = SMESH.PointStruct(0, 
 0, 5)</p>

<p class="whs8">vector = SMESH.DirStruct(point)</p>

<p class="whs8">FacesTriToQuad = [2381, 
 2382, 2383, 2384, 2385, 2386, 2387, 2388, 2389, 2390, 2391, 2392, 2393, 
 2394, 2395, 2396, 2397, 2398, 2399, 2400, 2401, 2402, 2403, 2404, 2405, 
 2406, 2407, 2408, 2409, 2410, 2411, 2412, 2413, 2414, 2415, 2416, 2417, 
 2418, 2419, 2420, 2421, 2422]</p>

<p class="whs8">&nbsp;</p>

<p class="whs8">GroupTriToQuad = mesh.CreateGroup(SMESH.FACE,&quot;Group 
 of faces (quad)&quot;)</p>

<p class="whs8">GroupTriToQuad.Add(FacesTriToQuad)</p>

<p class="whs8">&nbsp;</p>

<p class="whs8">aMeshEditor = mesh.GetMeshEditor()</p>

<p class="whs8">aMeshEditor.ExtrusionSweepObject(GroupTriToQuad, 
 vector, 5)</p>

<p class="whs8">&nbsp;</p>

<p class="whs8">salome.sg.updateObjBrowser(1) 
 </p>

<p class="whs8">&nbsp;</p>

<h3><a name=bookmark10>Extrusion along a Path</a></h3>

<p class="whs7">import geompy</p>

<p class="whs7">import smesh</p>

<p class="whs7">import salome</p>

<p class="whs7">import SMESH</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># create a face to be 
 meshed</p>

<p class="whs7">px = geompy.MakeVertex(100., 
 0. &nbsp;, 0. 
 &nbsp;)</p>

<p class="whs7">py = geompy.MakeVertex(0. 
 &nbsp;, 100., 
 0. &nbsp;)</p>

<p class="whs7">pz = geompy.MakeVertex(0. 
 &nbsp;, 0. &nbsp;, 
 100.)</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">vxy = geompy.MakeVector(px, 
 py)</p>

<p class="whs7">arc = geompy.MakeArc(py, 
 pz, px)</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">wire = geompy.MakeWire([vxy, 
 arc])</p>

<p class="whs7">isPlanarFace = 1</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">face1 = geompy.MakeFace(wire, 
 isPlanarFace)</p>

<p class="whs7">id_face1 = geompy.addToStudy(face1, 
 &quot;Face1&quot;)</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># create a 2D mesh on 
 the face</p>

<p class="whs7">trias = smesh.Mesh(face1, 
 &quot;Face : 2D mesh&quot;)</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">algo = trias.Segment()</p>

<p class="whs7">algo.NumberOfSegments(6)</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">algo = trias.Triangle()</p>

<p class="whs7">algo.LengthFromEdges()</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">trias.Compute()</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># create a path mesh</p>

<p class="whs7">px1 = geompy.MakeVertex(100., 
 100. &nbsp;, 
 0. &nbsp;)</p>

<p class="whs7">py1 = geompy.MakeVertex(-100. 
 &nbsp;, -100., 
 0. &nbsp;)</p>

<p class="whs7">pz1 = geompy.MakeVertex(0. 
 &nbsp;, 0. &nbsp;, 
 50.)</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">circle = geompy.MakeCircleThreePnt(py1, 
 pz1, px1)</p>

<p class="whs7">id_circle = geompy.addToStudy(circle, 
 &quot;Path&quot;)</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">circlemesh = smesh.Mesh(circle, 
 &quot;Path mesh&quot;)</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">algo = circlemesh.Segment()</p>

<p class="whs7">algo.NumberOfSegments(10)</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">circlemesh.Compute()</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># extrusion of the mesh</p>

<p class="whs8"># The mesh &quot;trias&quot; 
 will be extruded along another mesh, which is a sub-mesh of &quot;circlemesh&quot;,</p>

<p class="whs8"><span style="font-family: 'Times New Roman', serif;"># 
 corresponding to geometry &quot;circle&quot;. In this particular case 
 the path mesh will be the whole &quot;circlemesh&quot;</span></p>

<p class="whs8">&nbsp;</p>

<p class="whs7">aMeshEditor = trias.GetMesh().GetMeshEditor()</p>

<p class="whs7">aMeshEditor.ExtrusionAlongPathObject(trias.GetMesh(), 
 circlemesh.GetMesh(), circle, 1, 0, [], 0, SMESH.PointStruct(0, 0, 0))</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
 </p>

<h3><a name=bookmark11>Revolution</a></h3>

<p class="whs7">import SMESH</p>

<p class="whs7">import SMESH_mechanic</p>

<p class="whs7">import math</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">smesh &nbsp;= 
 SMESH_mechanic.smesh</p>

<p class="whs7">mesh &nbsp;&nbsp;= 
 SMESH_mechanic.mesh</p>

<p class="whs7">salome = SMESH_mechanic.salome</p>

<p class="whs8">&nbsp;</p>

<p class="whs8"># rotate a sweep object</p>

<p class="whs7">FacesRotate = [492, 
 493, 502, 503]</p>

<p class="whs7">GroupRotate = mesh.CreateGroup(SMESH.FACE,&quot;Group 
 of faces (rotate)&quot;)</p>

<p class="whs7">GroupRotate.Add(FacesRotate)</p>

<p class="whs7">angle45 = &nbsp;45*math.pi/180</p>

<p class="whs7">axisXYZ = SMESH.AxisStruct(-38.3128, 
 -73.3658, -23.321, -13.3402, -13.3265, 6.66632)</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>

<p class="whs7">aMeshEditor.RotationSweepObject(GroupRotate, 
 axisXYZ, angle45, 4, 1e-5)</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
 </p>

<p class="whs8">&nbsp;</p>

<h3><a name=bookmark13>Pattern Mapping</a></h3>

<p class="whs7">import salome</p>

<p class="whs7">import geompy</p>

<p class="whs7">import SMESH, smesh</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">geompy.init_geom(salome.myStudy)</p>

<p class="whs7">smesh.smesh.SetCurrentStudy(salome.myStudy)</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># define geometry</p>

<p class="whs7">Box_1 = geompy.MakeBoxDXDYDZ(200, 
 200, 200)</p>

<p class="whs7">geompy.addToStudy(Box_1, 
 &quot;Box_1&quot;)</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">faces = geompy.SubShapeAll(Box_1, 
 geompy.ShapeType[&quot;FACE&quot;])</p>

<p class="whs7">Face_1 = faces[0]</p>

<p class="whs7">Face_2 = faces[1]</p>

<p class="whs7">geompy.addToStudyInFather(Box_1, 
 Face_1, &quot;Face_1&quot;)</p>

<p class="whs7">geompy.addToStudyInFather(Box_1, 
 Face_2, &quot;Face_2&quot;)</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># build quadrangle mesh 
 3x3 on Face_1</p>

<p class="whs7">Mesh_1 = smesh.Mesh(Face_1)</p>

<p class="whs7">Wire_discretisation 
 = Mesh_1.Segment()</p>

<p class="whs7">Wire_discretisation.NumberOfSegments(3)</p>

<p class="whs7">Mesh_1.Quadrangle()</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">isDone = Mesh_1.Compute()</p>

<p class="whs7">if not isDone: print 
 'Mesh Mesh_1 : computation failed'</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># pattern the mesh</p>

<p class="whs7">Mesh_2 = smesh.Mesh(Face_2)</p>

<p class="whs7">Nb_Segments_1 = smesh.smesh.CreateHypothesis('NumberOfSegments', 
 'libStdMeshersEngine.so')</p>

<p class="whs7">Nb_Segments_1.SetNumberOfSegments(1)</p>

<p class="whs7">status = Mesh_2.GetMesh().AddHypothesis(Face_2, 
 Nb_Segments_1)</p>

<p class="whs7">status = Mesh_2.GetMesh().AddHypothesis(Face_2, 
 Wire_discretisation.GetAlgorithm())</p>

<p class="whs7">Triangle_Mefisto = 
 Mesh_2.Triangle()</p>

<p class="whs7">Max_Element_Area = 
 Triangle_Mefisto.MaxElementArea(240)</p>

<p class="whs7">&nbsp;</p>

<p class="whs7">isDone = Mesh_2.Compute()</p>

<p class="whs7">if not isDone: print 
 'Mesh Mesh_2 : computation failed'</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># create a pattern</p>

<p class="whs7">pattern = smesh.smesh.GetPattern()</p>

<p class="whs7">isDone = pattern.LoadFromFace(Mesh_2.GetMesh(), 
 Face_2, 0)</p>

<p class="whs7">if (isDone != 1):</p>

<p class="whs9">print 
 'LoadFromFace :', pattern.GetErrorCode()</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"># apply the pattern to 
 a face of the first mesh</p>

<p class="whs7">pattern.ApplyToMeshFaces(Mesh_1.GetMesh(), 
 [17], 0, 0)</p>

<p class="whs7">isDone = pattern.MakeMesh(Mesh_1.GetMesh(), 
 0, 0)</p>

<p class="whs7">if (isDone != 1):</p>

<p class="whs9">print 
 'MakeMesh :', pattern.GetErrorCode()</p>

<p class="whs7">&nbsp;</p>

<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> 
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