<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN"> <html> <head> <title>Modifying Meshes</title> <meta http-equiv="content-type" content="text/html; charset=windows-1252"> <meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com"><style> <!-- P { margin-top:0pt; margin-bottom:0pt; } LI.kadov-P { } --> </style><style type="text/css"> <!-- p.whs1 { margin-top:0pt; margin-bottom:0pt; font-family:'Lucida Console' , monospace; } p.whs2 { margin-top:0pt; margin-bottom:0pt; } p.whs3 { margin-top:0pt; margin-bottom:0pt; font-family:'Times New Roman' , serif; } h4.whs4 { margin-top:0pt; margin-bottom:0pt; } p.whs5 { margin-top:0.5pt; margin-bottom:0pt; font-family:'Lucida Console' , monospace; } p.whs6 { margin-top:0.5pt; margin-bottom:0pt; } p.whs7 { font-family:'Lucida Console' , monospace; } p.whs8 { font-family:'Times New Roman' , serif; } p.whs9 { margin-left:40px; font-family:'Lucida Console' , monospace; } --> </style><script type="text/javascript" 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left:0px; top:0px; z-index:4; visibility:hidden; } --> </style><script type="text/javascript" language="javascript1.2" src="whmsg.js"></script> <script type="text/javascript" language="javascript" src="whver.js"></script> <script type="text/javascript" language="javascript1.2" src="whproxy.js"></script> <script type="text/javascript" language="javascript1.2" src="whutils.js"></script> <script type="text/javascript" language="javascript1.2" src="whtopic.js"></script> </head> <body><script type="text/javascript" language="javascript1.2"> <!-- if (window.gbWhTopic) { if (window.addTocInfo) { addTocInfo("MESH module\nTUI Scripts\nModifying Meshes"); addButton("show",BTN_TEXT,"Show","","","","",0,0,"","",""); } if (window.writeBtnStyle) writeBtnStyle(); if (window.writeIntopicBar) writeIntopicBar(1); if (window.setRelStartPage) { setRelStartPage("smesh.htm"); autoSync(1); sendSyncInfo(); sendAveInfoOut(); } } else if (window.gbIE4) document.location.reload(); //--> </script> <h1>Modifying Meshes</h1> <h3><a name=bookmark>Adding Nodes and Elements</a></h3> <h4>Add Node</h4> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs2"> </p> <p class="whs2"># add node</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">if aMeshEditor.AddNode(50, 10, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1"> </p> <p class="whs1">salome.sg.updateObjBrowser(1) </p> <p class="whs1"> </p> <h4>Add Edge</h4> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs2"> </p> <p class="whs2"># add node</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">if aMeshEditor.AddNode(50, 10, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1"> </p> <p class="whs2"># add edge</p> <p class="whs1">LastNodeId = mesh.NbNodes()</p> <p class="whs1">if aMeshEditor.AddEdge([LastNodeId, 38]) == 1:</p> <p class="whs1"> print "Edge addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO edge addition."</p> <p class="whs1"> </p> <p class="whs1">salome.sg.updateObjBrowser(1) </p> <p class="whs1"> </p> <h4>Add Triangle</h4> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs1"> </p> <p class="whs2"># add node</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">if aMeshEditor.AddNode(50, 10, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1"> </p> <p class="whs1">LastNodeId = mesh.NbNodes()</p> <p class="whs2"> </p> <p class="whs2"># add triangle</p> <p class="whs1">if aMeshEditor.AddFace([LastNodeId, 38, 39]) == 1:</p> <p class="whs1"> print "Triangle addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO triangle addition."</p> <p class="whs1"> </p> <p class="whs1">salome.sg.updateObjBrowser(1) </p> <p class="whs1"> </p> <h4>Add Quadrangle</h4> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs1"> </p> <p class="whs2"># add node</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">if aMeshEditor.AddNode(50, 10, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1"> </p> <p class="whs1">LastNodeId = mesh.NbNodes()</p> <p class="whs2"> </p> <p class="whs2"># add quadrangle</p> <p class="whs1">if aMeshEditor.AddNode(40, 20, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1">if aMeshEditor.AddFace([mesh.NbNodes(), LastNodeId, 38, 39]) == 1:</p> <p class="whs1"> print "Quadrangle addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO quadrangle addition."</p> <p class="whs1"> </p> <p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs2"> </p> <h4>Add Tetrahedron</h4> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs1"> </p> <p class="whs2"># add node</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">if aMeshEditor.AddNode(50, 10, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1"> </p> <p class="whs1">LastNodeId = mesh.NbNodes()</p> <p class="whs2"> </p> <p class="whs2"># add tetrahedron</p> <p class="whs1">if aMeshEditor.AddVolume([LastNodeId, 38, 39, 246]) == 1:</p> <p class="whs1"> print "Tetrahedron addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO tetrahedron addition."</p> <p class="whs1"> </p> <p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs2"> </p> <h4>Add Hexahedron</h4> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs1"> </p> <p class="whs2"># add nodes</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">if aMeshEditor.AddNode(50, 10, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1">aNodeId1 = mesh.NbNodes()</p> <p class="whs1"> </p> <p class="whs1">if aMeshEditor.AddNode(47, 12, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1">aNodeId2 = mesh.NbNodes()</p> <p class="whs1"> </p> <p class="whs1">if aMeshEditor.AddNode(50, 10, 10) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1">aNodeId3 = mesh.NbNodes()</p> <p class="whs1"> </p> <p class="whs1">if aMeshEditor.AddNode(47, 12, 10) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1">aNodeId4 = mesh.NbNodes()</p> <p class="whs1"> </p> <p class="whs2"># add hexahedron</p> <p class="whs1">if aMeshEditor.AddVolume([aNodeId2, aNodeId1, 38, 39, aNodeId4, aNodeId3, 245, 246]) == 1:</p> <p class="whs1"> print "Hexahedron addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO Hexahedron addition."</p> <p class="whs1"> </p> <p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs2"> </p> <h4>Add Polygon</h4> <p class="whs1">import salome</p> <p class="whs1">import geompy</p> <p class="whs1">import math</p> <p class="whs1"> </p> <p class="whs1">import StdMeshers</p> <p class="whs1"> </p> <p class="whs2"># GEOM module </p> <p class="whs1">shape_mesh = geompy.MakeCylinderRH(13, 77)</p> <p class="whs1">geompy.addToStudy(shape_mesh, "cylinder")</p> <p class="whs1"> </p> <p class="whs2"># SMESH module</p> <p class="whs1">smesh = salome.lcc.FindOrLoadComponent("FactoryServer", "SMESH")</p> <p class="whs1">smesh.SetCurrentStudy(salome.myStudy)</p> <p class="whs1">mesh = smesh.CreateMesh(shape_mesh)</p> <p class="whs1">MeshEditor = mesh.GetMeshEditor()</p> <p class="whs1"> </p> <p class="whs2"># a method to build a polygonal mesh element with nb_vert angles:</p> <p class="whs1">def MakePolygon (a_mesh, x0, y0, z0, radius, nb_vert):</p> <p class="whs1"> node_start_id = a_mesh.NbNodes() + 1</p> <p class="whs1"> al = 2.0 * math.pi / nb_vert</p> <p class="whs1"> node_ids = []</p> <p class="whs2"> </p> <p class="whs2"># Create nodes for a polyhedron</p> <p class="whs1"> for ii in range(nb_vert):</p> <p class="whs1"> MeshEditor.AddNode(x0 + radius * math.cos(ii*al),</p> <p class="whs1"> y0 + radius * math.sin(ii*al),</p> <p class="whs1"> z0)</p> <p class="whs1"> node_ids.append(node_start_id + ii)</p> <p class="whs1"> pass</p> <p class="whs2"> </p> <p class="whs2"># Create a polygon</p> <p class="whs1"> MeshEditor.AddPolygonalFace(node_ids)</p> <p class="whs1"> return 0</p> <p class="whs1"> </p> <p class="whs2"># Create three polygons</p> <p class="whs1">MakePolygon(mesh, 0, 0, 0, 30, 13)</p> <p class="whs1">MakePolygon(mesh, 0, 0, 10, 21, 9)</p> <p class="whs1">MakePolygon(mesh, 0, 0, 20, 13, 6)</p> <p class="whs1"> </p> <p class="whs1">salome.sg.updateObjBrowser(1) </p> <p class="whs1"> </p> <h4>Add polyhedron</h4> <p class="whs1"><span style="font-family: 'Lucida Console', monospace;">import salome</span></p> <p class="whs1">import geompy</p> <p class="whs1">import math</p> <p class="whs1"> </p> <p class="whs1">#import SMESH</p> <p class="whs1">import StdMeshers</p> <p class="whs1"> </p> <p class="whs3"># GEOM</p> <p class="whs1">shape_mesh = geompy.MakeCylinderRH(13, 77)</p> <p class="whs1">geompy.addToStudy(shape_mesh, "cylinder")</p> <p class="whs1"> </p> <p class="whs3"># SMESH</p> <p class="whs1">smesh = salome.lcc.FindOrLoadComponent("FactoryServer", "SMESH")</p> <p class="whs1">smesh.SetCurrentStudy(salome.myStudy)</p> <p class="whs1">mesh = smesh.CreateMesh(shape_mesh)</p> <p class="whs1">MeshEditor = mesh.GetMeshEditor()</p> <p class="whs1"> </p> <p class="whs3"># Now we are going to create a 12-hedron:</p> <p class="whs3"> </p> <p class="whs3"># Create nodes for polyhedron</p> <p class="whs1">al = 2 * math.pi / 5.0</p> <p class="whs1">cosal = math.cos(al)</p> <p class="whs1"> </p> <p class="whs1">aa = 13</p> <p class="whs1">rr = aa / (2.0 * math.sin(al/2.0))</p> <p class="whs1">dr = 2.0 * rr * cosal</p> <p class="whs1">r1 = rr + dr</p> <p class="whs1">dh = rr * math.sqrt(2.0 * (1.0 - cosal * (1.0 + 2.0 * cosal)))</p> <p class="whs1">hh = 2.0 * dh - dr * (rr*(cosal - 1) + (rr + dr)*(math.cos(al/2) - 1)) / dh</p> <p class="whs1"> </p> <p class="whs1">for i in range(5):</p> <p class="whs1"> MeshEditor.AddNode(rr*math.cos(i*al), rr*math.sin(i*al), 0) <span style="font-family: 'Times New Roman', serif;"># 1,3,5,7, 9 # bottom</span></p> <p class="whs1"> MeshEditor.AddNode(r1*math.cos(i*al), r1*math.sin(i*al), dh) <span style="font-family: 'Times New Roman', serif;"># 2,4,6,8,10 # above bottom</span></p> <p class="whs1"> </p> <p class="whs1">for i in range(5):</p> <p class="whs1"> MeshEditor.AddNode(rr*math.cos(i*al + al/2.0),</p> <p class="whs1"> rr*math.sin(i*al + al/2.0), hh) # 11,13,15,17,19 <span style="font-family: 'Times New Roman', serif;"># top</span></p> <p class="whs1"> MeshEditor.AddNode(r1*math.cos(i*al + al/2.0),</p> <p class="whs1"> r1*math.sin(i*al + al/2.0), hh - dh) # 12,14,16,18,20 <span style="font-family: 'Times New Roman', serif;"># below top</span></p> <p class="whs1"> </p> <p class="whs3"># Create a polyhedral volume</p> <p class="whs1">MeshEditor.AddPolyhedralVolume([ 1, 3, 5, 7, 9, <span style="font-family: 'Times New Roman', serif;"># bottom</span></p> <p class="whs1"> 1, 2, 12, 4, 3, <span style="font-family: 'Times New Roman', serif;"># .</span></p> <p class="whs1"> 3, 4, 14, 6, 5, <span style="font-family: 'Times New Roman', serif;"># .</span></p> <p class="whs1"> 5, 6, 16, 8, 7, <span style="font-family: 'Times New Roman', serif;"># . above bottom</span></p> <p class="whs1"> 7, 8, 18, 10, 9, <span style="font-family: 'Times New Roman', serif;"># .</span></p> <p class="whs1"> 9, 10, 20, 2, 1, <span style="font-family: 'Times New Roman', serif;"># .</span></p> <p class="whs1"> 11, 12, 4, 14, 13, <span style="font-family: 'Times New Roman', serif;"># -</span></p> <p class="whs1"> 13, 14, 6, 16, 15, <span style="font-family: 'Times New Roman', serif;"># -</span></p> <p class="whs1"> 15, 16, 8, 18, 17, <span style="font-family: 'Times New Roman', serif;"># - below top</span></p> <p class="whs1"> 17, 18, 10, 20, 19, <span style="font-family: 'Times New Roman', serif;"># -</span></p> <p class="whs1"> 19, 20, 2, 12, 11, <span style="font-family: 'Times New Roman', serif;"># -</span></p> <p class="whs1"> 11, 13, 15, 17, 19], <span style="font-family: 'Times New Roman', serif;"># top</span></p> <p class="whs1"> [5,5,5,5,5,5,5,5,5,5,5,5])</p> <p class="whs1"> </p> <p class="whs1">salome.sg.updateObjBrowser(1) </p> <p class="whs1"> </p> <h3><a name=bookmark1>Removing Nodes and Elements</a></h3> <h4 class="whs4">Removing Nodes</h4> <p class="whs2"> </p> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs2"> </p> <p class="whs2"># add node</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">if aMeshEditor.RemoveNodes([246, 255]) == 1:</p> <p class="whs1"> print "Node removing is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node removing."</p> <p class="whs1"> </p> <p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs2"> </p> <h4>Removing Elements</h4> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs1"> </p> <p class="whs1">anEditor = mesh.GetMeshEditor()</p> <p class="whs1">anEditor.RemoveElements([850, 859, 814])</p> <p class="whs1"> </p> <p class="whs1">salome.sg.updateObjBrowser(1) </p> <p class="whs1"> </p> <h3><a name=bookmark2>Renumbering Nodes and Elements</a></h3> <p class="whs5">import SMESH</p> <p class="whs5">import SMESH_mechanic</p> <p class="whs5"> </p> <p class="whs5">mesh = SMESH_mechanic.mesh</p> <p class="whs5">salome = SMESH_mechanic.salome</p> <p class="whs5"> </p> <p class="whs5">anEditor = mesh.GetMeshEditor()</p> <p class="whs5">anEditor.RenumberNodes()</p> <p class="whs5"> </p> <p class="whs6"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs6"> </p> <p> </p> <h3><a name=bookmark3>Moving Nodes</a></h3> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs1"> </p> <p class="whs2"># move node</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">aMeshEditor.MoveNode(38, 20, 10, 0)</p> <p class="whs1"> </p> <p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs2"> </p> <h3><a name=bookmark4>Diagonal Inversion</a></h3> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs1"> </p> <p class="whs2"># inverse diagonal</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">aMeshEditor.InverseDiag(700, 642)</p> <p class="whs1"> </p> <p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs2"> </p> <h3><a name=bookmark5>Uniting two Triangles</a></h3> <p class="whs7">import SMESH</p> <p class="whs7">import SMESH_mechanic</p> <p class="whs7"> </p> <p class="whs7">smesh = SMESH_mechanic.smesh</p> <p class="whs7">mesh = SMESH_mechanic.mesh</p> <p class="whs7">salome = SMESH_mechanic.salome</p> <p class="whs7"> </p> <p># delete diagonal</p> <p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs7">aMeshEditor.DeleteDiag(700, 642)</p> <p class="whs7"> </p> <p><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p> </p> <h3><a name=bookmark6>Uniting a Set of Triangles</a></h3> <p class="whs7">import SMESH</p> <p class="whs7">import SMESH_mechanic</p> <p class="whs7"> </p> <p class="whs7">smesh = SMESH_mechanic.smesh</p> <p class="whs7">mesh = SMESH_mechanic.mesh</p> <p class="whs7">salome = SMESH_mechanic.salome</p> <p class="whs7"> </p> <p># unite a set of triangles</p> <p class="whs7">aFilterMgr = smesh.CreateFilterManager()</p> <p class="whs7">aFunctor = aFilterMgr.CreateMinimumAngle()</p> <p class="whs7"> </p> <p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs7">aMeshEditor.TriToQuad([1145, 1147, 1159, 1135], aFunctor, 60)</p> <p class="whs7"> </p> <p class="whs7">salome.sg.updateObjBrowser(1) </p> <p class="whs7"> </p> <h3><a name=bookmark12>Orientation</a></h3> <p class="whs7"><span style="font-family: 'Lucida Console', monospace;">import salome</span></p> <p class="whs7">import geompy</p> <p class="whs7"> </p> <p class="whs7">import StdMeshers</p> <p class="whs7"> </p> <p class="whs8"># GEOM module</p> <p class="whs7">shape_mesh = geompy.MakeCylinderRH(13, 77)</p> <p class="whs7">geompy.addToStudy(shape_mesh, "cylinder")</p> <p class="whs7"> </p> <p class="whs8"># SMESH module</p> <p class="whs7">smesh = salome.lcc.FindOrLoadComponent("FactoryServer", "SMESH")</p> <p class="whs7">smesh.SetCurrentStudy(salome.myStudy)</p> <p class="whs7">mesh = smesh.CreateMesh(shape_mesh)</p> <p class="whs7">MeshEditor = mesh.GetMeshEditor()</p> <p class="whs7"> </p> <p class="whs8"># build five quadrangles:</p> <p class="whs7">node_start_id = mesh.NbNodes() + 1</p> <p class="whs7">dx = 10</p> <p class="whs7">dy = 20</p> <p class="whs7"> </p> <p class="whs7">MeshEditor.AddNode(0.0 * dx, 0, 0) # 1</p> <p class="whs7">MeshEditor.AddNode(1.0 * dx, 0, 0) # 2</p> <p class="whs7">MeshEditor.AddNode(2.0 * dx, 0, 0) # 3</p> <p class="whs7">MeshEditor.AddNode(3.0 * dx, 0, 0) # 4</p> <p class="whs7">MeshEditor.AddNode(4.0 * dx, 0, 0) # 5</p> <p class="whs7">MeshEditor.AddNode(5.0 * dx, 0, 0) # 6</p> <p class="whs7"> </p> <p class="whs7">MeshEditor.AddNode(0.0 * dx, dy, 0) # 7</p> <p class="whs7">MeshEditor.AddNode(1.0 * dx, dy, 0) # 8</p> <p class="whs7">MeshEditor.AddNode(2.0 * dx, dy, 0) # 9</p> <p class="whs7">MeshEditor.AddNode(3.0 * dx, dy, 0) # 10</p> <p class="whs7">MeshEditor.AddNode(4.0 * dx, dy, 0) # 11</p> <p class="whs7">MeshEditor.AddNode(5.0 * dx, dy, 0) # 12</p> <p class="whs7"> </p> <p class="whs7">MeshEditor.AddFace([1, 2, 8, 7])</p> <p class="whs7">MeshEditor.AddFace([2, 3, 9, 8])</p> <p class="whs7">MeshEditor.AddFace([3, 4, 10, 9])</p> <p class="whs7">MeshEditor.AddFace([4, 5, 11, 10])</p> <p class="whs7">MeshEditor.AddFace([5, 6, 12, 11])</p> <p class="whs7"> </p> <p class="whs8"># Change orientation of the second and the fourth faces.</p> <p class="whs7">MeshEditor.Reorient([2, 4])</p> <p class="whs7"> </p> <p class="whs7">salome.sg.updateObjBrowser(1) </p> <p class="whs7"> </p> <h3><a name=bookmark7>Cutting Quadrangles</a></h3> <p class="whs7">import SMESH</p> <p class="whs7">import SMESH_mechanic</p> <p class="whs7"> </p> <p class="whs7">smesh = SMESH_mechanic.smesh</p> <p class="whs7">mesh = SMESH_mechanic.mesh</p> <p class="whs7">salome = SMESH_mechanic.salome</p> <p class="whs7"> </p> <p class="whs8"># unite a set of triangles</p> <p class="whs7">aFilterMgr = smesh.CreateFilterManager()</p> <p class="whs7">aFunctor = aFilterMgr.CreateMinimumAngle()</p> <p class="whs7"> </p> <p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs7">aMeshEditor.QuadToTri([405, 406], aFunctor)</p> <p class="whs7"> </p> <p class="whs7">salome.sg.updateObjBrowser(1) </p> <p class="whs8"> </p> <h3><a name=bookmark8>Smoothing</a></h3> <p class="whs7">import SMESH</p> <p class="whs7">import SMESH_mechanic</p> <p class="whs7"> </p> <p class="whs7">smesh = SMESH_mechanic.smesh</p> <p class="whs7">mesh = SMESH_mechanic.mesh</p> <p class="whs7">salome = SMESH_mechanic.salome</p> <p class="whs7"> </p> <p class="whs8"># smooth</p> <p class="whs7">FacesSmooth = [911, 931, 950, 864, 932]</p> <p class="whs7">GroupSmooth = mesh.CreateGroup(SMESH.FACE,"Group of faces (smooth)")</p> <p class="whs7">GroupSmooth.Add(FacesSmooth)</p> <p class="whs7"> </p> <p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs7">aMeshEditor.SmoothObject(GroupSmooth, [], 20, 2, SMESH.SMESH_MeshEditor.CENTROIDAL_SMOOTH)</p> <p class="whs7"> </p> <p class="whs7">salome.sg.updateObjBrowser(1) </p> <p class="whs7"> </p> <p class="whs7"> </p> <h3><a name=bookmark9>Extrusion</a></h3> <p class="whs8">import SMESH</p> <p class="whs8">import SMESH_mechanic</p> <p class="whs8"> </p> <p class="whs8">smesh = SMESH_mechanic.smesh</p> <p class="whs8">mesh = SMESH_mechanic.mesh</p> <p class="whs8">salome = SMESH_mechanic.salome</p> <p class="whs7"> </p> <p class="whs8"># extrusion of the group</p> <p class="whs8">point = SMESH.PointStruct(0, 0, 5)</p> <p class="whs8">vector = SMESH.DirStruct(point)</p> <p class="whs8">FacesTriToQuad = [2381, 2382, 2383, 2384, 2385, 2386, 2387, 2388, 2389, 2390, 2391, 2392, 2393, 2394, 2395, 2396, 2397, 2398, 2399, 2400, 2401, 2402, 2403, 2404, 2405, 2406, 2407, 2408, 2409, 2410, 2411, 2412, 2413, 2414, 2415, 2416, 2417, 2418, 2419, 2420, 2421, 2422]</p> <p class="whs8"> </p> <p class="whs8">GroupTriToQuad = mesh.CreateGroup(SMESH.FACE,"Group of faces (quad)")</p> <p class="whs8">GroupTriToQuad.Add(FacesTriToQuad)</p> <p class="whs8"> </p> <p class="whs8">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs8">aMeshEditor.ExtrusionSweepObject(GroupTriToQuad, vector, 5)</p> <p class="whs8"> </p> <p class="whs8">salome.sg.updateObjBrowser(1) </p> <p class="whs8"> </p> <h3><a name=bookmark10>Extrusion along a Path</a></h3> <p class="whs7">import geompy</p> <p class="whs7">import smesh</p> <p class="whs7">import salome</p> <p class="whs7">import SMESH</p> <p class="whs7"> </p> <p class="whs8"># create a face to be meshed</p> <p class="whs7">px = geompy.MakeVertex(100., 0. , 0. )</p> <p class="whs7">py = geompy.MakeVertex(0. , 100., 0. )</p> <p class="whs7">pz = geompy.MakeVertex(0. , 0. , 100.)</p> <p class="whs7"> </p> <p class="whs7">vxy = geompy.MakeVector(px, py)</p> <p class="whs7">arc = geompy.MakeArc(py, pz, px)</p> <p class="whs7"> </p> <p class="whs7">wire = geompy.MakeWire([vxy, arc])</p> <p class="whs7">isPlanarFace = 1</p> <p class="whs7"> </p> <p class="whs7">face1 = geompy.MakeFace(wire, isPlanarFace)</p> <p class="whs7">id_face1 = geompy.addToStudy(face1, "Face1")</p> <p class="whs7"> </p> <p class="whs8"># create a 2D mesh on the face</p> <p class="whs7">trias = smesh.Mesh(face1, "Face : 2D mesh")</p> <p class="whs7"> </p> <p class="whs7">algo = trias.Segment()</p> <p class="whs7">algo.NumberOfSegments(6)</p> <p class="whs7"> </p> <p class="whs7">algo = trias.Triangle()</p> <p class="whs7">algo.LengthFromEdges()</p> <p class="whs7"> </p> <p class="whs7">trias.Compute()</p> <p class="whs7"> </p> <p class="whs8"># create a path mesh</p> <p class="whs7">px1 = geompy.MakeVertex(100., 100. , 0. )</p> <p class="whs7">py1 = geompy.MakeVertex(-100. , -100., 0. )</p> <p class="whs7">pz1 = geompy.MakeVertex(0. , 0. , 50.)</p> <p class="whs7"> </p> <p class="whs7">circle = geompy.MakeCircleThreePnt(py1, pz1, px1)</p> <p class="whs7">id_circle = geompy.addToStudy(circle, "Path")</p> <p class="whs7"> </p> <p class="whs7">circlemesh = smesh.Mesh(circle, "Path mesh")</p> <p class="whs7"> </p> <p class="whs7">algo = circlemesh.Segment()</p> <p class="whs7">algo.NumberOfSegments(10)</p> <p class="whs7"> </p> <p class="whs7">circlemesh.Compute()</p> <p class="whs7"> </p> <p class="whs8"># extrusion of the mesh</p> <p class="whs8"># The mesh "trias" will be extruded along another mesh, which is a sub-mesh of "circlemesh",</p> <p class="whs8"><span style="font-family: 'Times New Roman', serif;"># corresponding to geometry "circle". In this particular case the path mesh will be the whole "circlemesh"</span></p> <p class="whs8"> </p> <p class="whs7">aMeshEditor = trias.GetMesh().GetMeshEditor()</p> <p class="whs7">aMeshEditor.ExtrusionAlongPathObject(trias.GetMesh(), circlemesh.GetMesh(), circle, 1, 0, [], 0, SMESH.PointStruct(0, 0, 0))</p> <p class="whs7"> </p> <p class="whs8"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <h3><a name=bookmark11>Revolution</a></h3> <p class="whs7">import SMESH</p> <p class="whs7">import SMESH_mechanic</p> <p class="whs7">import math</p> <p class="whs7"> </p> <p class="whs7">smesh = SMESH_mechanic.smesh</p> <p class="whs7">mesh = SMESH_mechanic.mesh</p> <p class="whs7">salome = SMESH_mechanic.salome</p> <p class="whs8"> </p> <p class="whs8"># rotate a sweep object</p> <p class="whs7">FacesRotate = [492, 493, 502, 503]</p> <p class="whs7">GroupRotate = mesh.CreateGroup(SMESH.FACE,"Group of faces (rotate)")</p> <p class="whs7">GroupRotate.Add(FacesRotate)</p> <p class="whs7">angle45 = 45*math.pi/180</p> <p class="whs7">axisXYZ = SMESH.AxisStruct(-38.3128, -73.3658, -23.321, -13.3402, -13.3265, 6.66632)</p> <p class="whs7"> </p> <p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs7">aMeshEditor.RotationSweepObject(GroupRotate, axisXYZ, angle45, 4, 1e-5)</p> <p class="whs7"> </p> <p class="whs8"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs8"> </p> <h3><a name=bookmark13>Pattern Mapping</a></h3> <p class="whs7">import salome</p> <p class="whs7">import geompy</p> <p class="whs7">import SMESH, smesh</p> <p class="whs7"> </p> <p class="whs7">geompy.init_geom(salome.myStudy)</p> <p class="whs7">smesh.smesh.SetCurrentStudy(salome.myStudy)</p> <p class="whs7"> </p> <p class="whs8"># define geometry</p> <p class="whs7">Box_1 = geompy.MakeBoxDXDYDZ(200, 200, 200)</p> <p class="whs7">geompy.addToStudy(Box_1, "Box_1")</p> <p class="whs7"> </p> <p class="whs7">faces = geompy.SubShapeAll(Box_1, geompy.ShapeType["FACE"])</p> <p class="whs7">Face_1 = faces[0]</p> <p class="whs7">Face_2 = faces[1]</p> <p class="whs7">geompy.addToStudyInFather(Box_1, Face_1, "Face_1")</p> <p class="whs7">geompy.addToStudyInFather(Box_1, Face_2, "Face_2")</p> <p class="whs7"> </p> <p class="whs8"># build quadrangle mesh 3x3 on Face_1</p> <p class="whs7">Mesh_1 = smesh.Mesh(Face_1)</p> <p class="whs7">Wire_discretisation = Mesh_1.Segment()</p> <p class="whs7">Wire_discretisation.NumberOfSegments(3)</p> <p class="whs7">Mesh_1.Quadrangle()</p> <p class="whs7"> </p> <p class="whs7">isDone = Mesh_1.Compute()</p> <p class="whs7">if not isDone: print 'Mesh Mesh_1 : computation failed'</p> <p class="whs7"> </p> <p class="whs8"># pattern the mesh</p> <p class="whs7">Mesh_2 = smesh.Mesh(Face_2)</p> <p class="whs7">Nb_Segments_1 = smesh.smesh.CreateHypothesis('NumberOfSegments', 'libStdMeshersEngine.so')</p> <p class="whs7">Nb_Segments_1.SetNumberOfSegments(1)</p> <p class="whs7">status = Mesh_2.GetMesh().AddHypothesis(Face_2, Nb_Segments_1)</p> <p class="whs7">status = Mesh_2.GetMesh().AddHypothesis(Face_2, Wire_discretisation.GetAlgorithm())</p> <p class="whs7">Triangle_Mefisto = Mesh_2.Triangle()</p> <p class="whs7">Max_Element_Area = Triangle_Mefisto.MaxElementArea(240)</p> <p class="whs7"> </p> <p class="whs7">isDone = Mesh_2.Compute()</p> <p class="whs7">if not isDone: print 'Mesh Mesh_2 : computation failed'</p> <p class="whs7"> </p> <p class="whs8"># create a pattern</p> <p class="whs7">pattern = smesh.smesh.GetPattern()</p> <p class="whs7">isDone = pattern.LoadFromFace(Mesh_2.GetMesh(), Face_2, 0)</p> <p class="whs7">if (isDone != 1):</p> <p class="whs9">print 'LoadFromFace :', pattern.GetErrorCode()</p> <p class="whs7"> </p> <p class="whs8"># apply the pattern to a face of the first mesh</p> <p class="whs7">pattern.ApplyToMeshFaces(Mesh_1.GetMesh(), [17], 0, 0)</p> <p class="whs7">isDone = pattern.MakeMesh(Mesh_1.GetMesh(), 0, 0)</p> <p class="whs7">if (isDone != 1):</p> <p class="whs9">print 'MakeMesh :', pattern.GetErrorCode()</p> <p class="whs7"> </p> <p class="whs8"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <script type="text/javascript" language="javascript1.2"> <!-- if (window.writeIntopicBar) writeIntopicBar(0); //--> </script> </body> </html>