// SMESH OBJECT : interactive object for SMESH visualization // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESH_Actor.h // Author : Nicolas REJNERI // Module : SMESH // $Header$ #ifndef SMESH_ACTOR_H #define SMESH_ACTOR_H #include "SALOME_Actor.h" #include "SMESH_Object.h" class vtkProperty; class vtkShrinkFilter; class vtkPolyDataMapper; class vtkUnstructuredGrid; class vtkMergeFilter; class vtkPolyData; class vtkMapper; class vtkActor2D; class vtkMaskPoints; class vtkLabeledDataMapper; class vtkSelectVisiblePoints; class vtkScalarBarActor; class vtkLookupTable; class SMESH_DeviceActor; class SALOME_ExtractUnstructuredGrid; class SMESH_Actor : public SALOME_Actor{ friend class SMESH_VisualObj; public: vtkTypeMacro(SMESH_Actor,SALOME_Actor); static SMESH_Actor* New(TVisualObjPtr theVisualObj, SMESH::FilterManager_ptr theFilterMgr, const char* theEntry, const char* theName, int theIsClear); virtual void ReleaseGraphicsResources(vtkWindow *renWin); virtual int RenderOpaqueGeometry(vtkViewport *viewport); virtual int RenderTranslucentGeometry(vtkViewport *viewport); virtual void Render(vtkRenderer *ren); virtual void AddToRender(vtkRenderer* theRenderer); virtual void RemoveFromRender(vtkRenderer* theRenderer); virtual bool hasHighlight() { return true; } virtual void highlight(Standard_Boolean highlight); virtual void SetPreSelected(Standard_Boolean presel = Standard_False); virtual bool IsInfinitive(); virtual void SetOpacity(float theValue); virtual float GetOpacity(); void SetSufaceColor(float r,float g,float b); void GetSufaceColor(float& r,float& g,float& b); void SetBackSufaceColor(float r,float g,float b); void GetBackSufaceColor(float& r,float& g,float& b); void SetEdgeColor(float r,float g,float b); void GetEdgeColor(float& r,float& g,float& b); void SetNodeColor(float r,float g,float b); void GetNodeColor(float& r,float& g,float& b); void SetHighlightColor(float r,float g,float b); void GetHighlightColor(float& r,float& g,float& b); void SetPreHighlightColor(float r,float g,float b); void GetPreHighlightColor(float& r,float& g,float& b); float GetLineWidth(); void SetLineWidth(float theVal); void SetNodeSize(float size) ; float GetNodeSize() ; virtual int GetObjId(int theVtkID); virtual TVectorId GetVtkId(int theObjID); virtual int GetNodeObjId(int theVtkID); virtual TVectorId GetNodeVtkId(int theObjID); virtual int GetElemObjId(int theVtkID); virtual TVectorId GetElemVtkId(int theObjID); virtual int GetObjDimension( const int theObjId ); virtual void SetVisibility(int theMode); enum EReperesent { ePoint, eEdge, eSurface}; virtual void SetRepresentation(int theMode); void SetPointRepresentation(int theIsPointsVisible); bool GetPointRepresentation(){ return myIsPointsVisible;} virtual vtkPolyData* GetPolyDataInput(); virtual void SetTransform(SALOME_Transform* theTransform); vtkUnstructuredGrid* GetUnstructuredGrid(); virtual vtkMapper* GetMapper(); float GetShrinkFactor(); void SetShrinkFactor(float value ); bool IsShrunkable() { return myIsShrinkable;} bool IsShrunk() { return myIsShrunk;} void SetShrink(); void UnShrink(); void SetPointsLabeled(bool theIsPointsLabeled); bool GetPointsLabeled(){ return myIsPointsLabeled;} void SetCellsLabeled(bool theIsCellsLabeled); bool GetCellsLabeled(){ return myIsCellsLabeled;} enum eControl{eNone, eLengthEdges, eFreeBorders, eMultiConnection, eArea, eTaper, eAspectRatio, eMinimumAngle, eWarping, eSkew}; void SetControlMode(eControl theMode); eControl GetControlMode(){ return myColorMode;} enum e1DControl{e1DNone, e1DColored, e1DHighlited}; e1DControl Get1DControlMode(){ return my1DColorMode;} vtkScalarBarActor* GetScalarBarActor(){ return myScalarBarActor;} TVisualObjPtr GetObject() { return myVisualObj;} protected: TVisualObjPtr myVisualObj; SMESH::FilterManager_var myFilterMgr; vtkScalarBarActor* myScalarBarActor; vtkLookupTable* myLookupTable; vtkProperty* mySurfaceProp; vtkProperty* myBackSurfaceProp; vtkProperty* myEdgeProp; vtkProperty* myNodeProp; SMESH_DeviceActor* myBaseActor; SMESH_DeviceActor* myNodeActor; SMESH_DeviceActor* myPickableActor; vtkProperty* myHighlightProp; vtkProperty* myPreselectProp; SMESH_DeviceActor* myHighlitableActor; eControl myColorMode; SMESH_DeviceActor* my2DActor; SMESH_DeviceActor* my3DActor; SMESH_DeviceActor* myControlActor; e1DControl my1DColorMode; vtkProperty* my1DProp; SMESH_DeviceActor* my1DActor; vtkProperty* my1DExtProp; SMESH_DeviceActor* my1DExtActor; bool myIsPointsVisible; bool myIsShrinkable; bool myIsShrunk; bool myIsPointsLabeled; vtkUnstructuredGrid* myPointsNumDataSet; vtkActor2D *myPointLabels; vtkMaskPoints* myPtsMaskPoints; vtkLabeledDataMapper* myPtsLabeledDataMapper; vtkSelectVisiblePoints* myPtsSelectVisiblePoints; bool myIsCellsLabeled; vtkUnstructuredGrid* myCellsNumDataSet; vtkActor2D *myCellsLabels; vtkMaskPoints* myClsMaskPoints; vtkCellCenters* myCellCenters; vtkLabeledDataMapper* myClsLabeledDataMapper; vtkSelectVisiblePoints* myClsSelectVisiblePoints; SMESH_Actor(); ~SMESH_Actor(); void Init(TVisualObjPtr theVisualObj, SMESH::FilterManager_ptr theFilterMgr, const char* theEntry, const char* theName, int theIsClear); void SetUnstructuredGrid(vtkUnstructuredGrid* theGrid); void SetIsShrunkable(bool theShrunkable); void UpdateHighlight(); private: // hide the two parameter Render() method from the user and the compiler. virtual void Render(vtkRenderer *, vtkMapper *) {}; virtual void ShallowCopy(vtkProp *prop); virtual void SetMapper(vtkMapper *); static SMESH_Actor* New(); // Not implemented. SMESH_Actor(const SMESH_Actor&); void operator=(const SMESH_Actor&); }; #endif //SMESH_ACTOR_H