// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI.h // Author : Nicolas REJNERI // Module : SMESH // $Header$ #ifndef SMESHGUI_HeaderFile #define SMESHGUI_HeaderFile #include "TColStd_MapOfInteger.hxx" #include #include "SMESHDS_Document.hxx" // SALOME Includes #include "SALOMEGUI.h" #include "QAD_Desktop.h" #include "SALOME_Selection.h" #include "SALOME_InteractiveObject.hxx" #include "SMESHGUI_StudyAPI.h" #include "SMESHGUI_Hypotheses.h" // IDL Headers #include #include CORBA_SERVER_HEADER(SMESH_Gen) #include CORBA_SERVER_HEADER(SMESH_Mesh) #include CORBA_SERVER_HEADER(SMESH_Group) #include CORBA_SERVER_HEADER(SMESH_Hypothesis) #include CORBA_SERVER_HEADER(GEOM_Gen) #include CORBA_SERVER_HEADER(SALOMEDS_Attributes) #include CORBA_SERVER_HEADER(SMESH_Filter) // QT Includes #include // VTK Inlcludes class vtkActorCollection; class vtkActor2DCollection; class vtkScalarBarActor; class vtkActor; class SMESH_Actor; //================================================================================= // class : SMESHGUI // purpose : //================================================================================= class SMESHGUI : public SALOMEGUI { Q_OBJECT private : QAD_Desktop* myDesktop; QAD_Study* myActiveStudy; SMESH::SMESH_Gen_var myComponentMesh; GEOM::GEOM_Gen_var myComponentGeom; QDialog* myActiveDialogBox; int myNbMesh ; int myState ; vtkActorCollection* mySimulationActors; vtkActor2DCollection* mySimulationActors2D; SMESH_Actor* myCurrentMesh; SALOMEDS::Study_var myStudy; int myStudyId; SMESHGUI_StudyAPI myStudyAPI; // vtkScalarBarActor* myScalarBar; SMESHDS_Document * myDocument;//NBU bool myAutomaticUpdate; SMESH::FilterManager_var myFilterMgr; // Hypotheses/algorithms from plugin libraries map myHypothesesMap; map myAlgorithmsMap; map myHypCreatorMap; public : SMESHGUI( const QString& name = "", QObject* parent = 0 ); ~SMESHGUI(); static SMESHGUI* GetOrCreateSMESHGUI( QAD_Desktop* desktop ); static SMESHGUI* GetSMESHGUI() ; QAD_Study* GetActiveStudy() ; QAD_Desktop* GetDesktop() ; SALOMEDS::Study_ptr GetStudy(); SMESHGUI_StudyAPI GetStudyAPI(); QDialog* GetActiveDialogBox() ; void SetActiveDialogBox(QDialog* aDlg) ; void SetState(int aState) ; void ResetState() ; bool DefineDlgPosition(QWidget* aDlg, int& x, int& y) ; virtual bool OnGUIEvent (int theCommandID, QAD_Desktop* parent); virtual bool OnMousePress (QMouseEvent* pe, QAD_Desktop* parent, QAD_StudyFrame* studyFrame); virtual bool OnMouseMove (QMouseEvent* pe, QAD_Desktop* parent, QAD_StudyFrame* studyFrame); virtual bool OnKeyPress (QKeyEvent* pe, QAD_Desktop* parent, QAD_StudyFrame* studyFrame); virtual bool ActiveStudyChanged( QAD_Desktop* parent ); virtual bool SetSettings ( QAD_Desktop* parent ); virtual void DefinePopup ( QString & theContext, QString & theParent, QString & theObject ); virtual bool CustomPopup ( QAD_Desktop* parent, QPopupMenu* popup, const QString & theContext, const QString & theParent, const QString & theObject ); virtual void BuildPresentation ( const Handle(SALOME_InteractiveObject)& theIO ); virtual void SupportedViewType (int* buffer, int bufferSize); virtual void Deactivate (); void OnEditDelete(); /* Mesh Management */ SMESH::SMESH_Mesh_ptr InitMesh( GEOM::GEOM_Shape_ptr aShape, QString NameMesh ); SMESH::SMESH_subMesh_ptr AddSubMesh( SMESH::SMESH_Mesh_ptr aMesh, GEOM::GEOM_Shape_ptr aShape, QString NameMesh ); SMESH::SMESH_Group_ptr AddGroup( SMESH::SMESH_Mesh_ptr aMesh, SMESH::ElementType aType, QString aName ); /* Hypotheses and Algorithms Management */ void InitAvailableHypotheses (); QStringList GetAvailableHypotheses (const bool isAlgo); HypothesisData* GetHypothesisData (const char* aHypType); SMESHGUI_GenericHypothesisCreator* GetHypothesisCreator (const QString& aHypType); SMESH::SMESH_Hypothesis_ptr CreateHypothesis (const QString& aHypType, const QString& aHypName, const bool isAlgo = false); bool AddHypothesisOnMesh (SMESH::SMESH_Mesh_ptr aMesh, SMESH::SMESH_Hypothesis_ptr aHyp); bool AddAlgorithmOnMesh (SMESH::SMESH_Mesh_ptr aMesh, SMESH::SMESH_Hypothesis_ptr aHyp); bool AddHypothesisOnSubMesh (SMESH::SMESH_subMesh_ptr aSubMesh, SMESH::SMESH_Hypothesis_ptr aHyp); bool AddAlgorithmOnSubMesh (SMESH::SMESH_subMesh_ptr aSubMesh, SMESH::SMESH_Hypothesis_ptr aHyp); bool RemoveHypothesisOrAlgorithmOnMesh (const Handle(SALOME_InteractiveObject)& IObject); bool RemoveHypothesisOrAlgorithmOnMesh (SALOMEDS::SObject_ptr MorSM, SMESH::SMESH_Hypothesis_ptr anHyp); void SetPickable(SMESH_Actor* theActor = NULL); /* NODES */ void ViewNodes(); vtkActor* SimulationMoveNode(SMESH_Actor* Mactor, int idnode); void MoveNode( SMESH::SMESH_Mesh_ptr aMesh, int idnode, float x, float y, float z); void DisplaySimulationNode( SMESH::SMESH_Mesh_ptr aMesh, float x, float y, float z); void DisplaySimulationMoveNode( vtkActor* ac, int idnode, float x, float y, float z); void RemoveNodes(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex) ; /* EDGES */ void DisplayEdges(SMESH_Actor* ac, bool visibility = true); void DisplayEdgesConnectivityLegendBox(vtkActor *ac); void DisplaySimulationEdge( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex ); /* TRIANGLES */ void DisplaySimulationTriangle( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex, bool reverse ); /* QUADRANGLES */ void DisplaySimulationQuadrangle( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex, bool reverse ); /* VOLUMES */ void DisplaySimulationTetra( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex ); void DisplaySimulationHexa( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex ); /* ELEMENTS */ void RemoveElements(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex) ; void OrientationElements(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex); void DiagonalInversion(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex); void AddFace( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex, bool reverse ); void AddEdge( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex ); void AddVolume( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex ); void AddNode( SMESH::SMESH_Mesh_ptr aMesh, float x, float y, float z); /* Simulation management */ void EraseSimulationActors() ; /* Non modal dialog boxes magement */ void EmitSignalDeactivateDialog() ; void EmitSignalCloseAllDialogs() ; /* Selection management */ int GetNameOfSelectedIObjects( SALOME_Selection* Sel, QString& aName ) ; int GetNameOfSelectedNodes( SALOME_Selection* Sel, QString& aName ) ; int GetNameOfSelectedElements( SALOME_Selection* Sel, QString& aName ) ; int GetNameOfSelectedEdges( SALOME_Selection* Sel, QString& aName ) ; SMESH::SMESH_Hypothesis_ptr ConvertIOinSMESHHypothesis( const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult ) ; SMESH::SMESH_Mesh_ptr ConvertIOinMesh(const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult) ; SMESH::SMESH_subMesh_ptr ConvertIOinSubMesh(const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult) ; SMESH::SMESH_Group_ptr ConvertIOinSMESHGroup(const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult) ; /* Geometry Client */ GEOM::GEOM_Shape_ptr ConvertIOinGEOMShape( const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult ) ; /* Popup management */ QString CheckTypeObject(const Handle(SALOME_InteractiveObject)& IO); QString CheckHomogeneousSelection(); /* Scripts management */ SMESH_Actor* ReadScript(SMESH::SMESH_Mesh_ptr aMesh); /* Actors management */ void Dump(SMESH_Actor* Mactor); void SetViewMode(int commandId); void ChangeRepresentation( SMESH_Actor* ac, int type ); SMESH_Actor* FindActor(CORBA::Object_ptr theObj, Standard_Boolean& testResult, bool onlyInActiveView); SMESH_Actor* FindActorByEntry(QString entry, Standard_Boolean& testResult, bool onlyInActiveView); void InitActor(SMESH::SMESH_Mesh_ptr aMesh); void DisplayActor(SMESH_Actor* ac, bool visibility = true); void EraseActor(SMESH_Actor* ac); bool AddActorInSelection(SMESH_Actor* ac); void UpdateView(); void Update(); void Update(const Handle(SALOME_InteractiveObject)& IO); void ScalarVisibilityOff(); /* Settings management */ void SetSettingsScalarBar(vtkScalarBarActor* theScalarBar, QString Bold, QString Italic, QString Shadow, QString Font, QString Orientation, float Width, float Height, int NbColors, int NbLabels); void SetDisplaySettings(); SALOMEDS::Study::ListOfSObject* GetMeshesUsingAlgoOrHypothesis( SMESH::SMESH_Hypothesis_ptr AlgoOrHyp ) ; /* Control management */ void Control(int theCommandID); /* Parameter functions */ double Parameter( Standard_Boolean& res, const double aValue, const char* aLabel, const char* aTitle, const double bottom, const double top, const int decimals ) ; int Parameter( Standard_Boolean& res, const int aValue, const char* aLabel, const char* aTitle, const int bottom, const int top ) ; static void setOrb(); /* Import/Export */ //NBU static void Import_Mesh(QAD_Desktop* parent, int theCommandID); static void Export_Mesh(QAD_Desktop* parent, int theCommandID); /* Filter manager */ SMESH::FilterManager_ptr GetFilterMgr(); signals: void SignalDeactivateActiveDialog() ; void SignalCloseAllDialogs() ; }; #endif