// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_AddFaceDlg.cxx // Author : Nicolas REJNERI // Module : SMESH // $Header$ using namespace std; #include "SMESHGUI_AddFaceDlg.h" #include "SMESHGUI.h" #include "QAD_Application.h" #include "QAD_Desktop.h" #include "QAD_MessageBox.h" #include "utilities.h" // QT Includes #include #include #include #include #include #include #include #include #include #include #include #include #include //================================================================================= // class : SMESHGUI_AddFaceDlg() // purpose : //================================================================================= SMESHGUI_AddFaceDlg::SMESHGUI_AddFaceDlg( QWidget* parent, const char* name, SALOME_Selection* Sel, int nbNodes, bool modal, WFlags fl ) : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu ) { myNodes = nbNodes; QPixmap image0; if ( myNodes == 3 ) image0 = QPixmap(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_TRIANGLE"))); else if ( myNodes == 4 ) image0 = QPixmap(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_QUADRANGLE"))); QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT"))); if ( !name ) setName( "SMESHGUI_AddFaceDlg" ); resize( 303, 185 ); if ( myNodes == 3 ) setCaption( tr( "SMESH_ADD_TRIANGLE_TITLE" ) ); else if ( myNodes == 4 ) setCaption( tr( "SMESH_ADD_QUADRANGLE_TITLE" ) ); setSizeGripEnabled( TRUE ); SMESHGUI_AddFaceDlgLayout = new QGridLayout( this ); SMESHGUI_AddFaceDlgLayout->setSpacing( 6 ); SMESHGUI_AddFaceDlgLayout->setMargin( 11 ); /***************************************************************/ GroupConstructors = new QButtonGroup( this, "GroupConstructors" ); if ( myNodes == 3 ) GroupConstructors->setTitle( tr( "SMESH_TRIANGLE" ) ); else if ( myNodes == 4 ) GroupConstructors->setTitle( tr( "SMESH_QUADRANGLE" ) ); GroupConstructors->setExclusive( TRUE ); GroupConstructors->setColumnLayout(0, Qt::Vertical ); GroupConstructors->layout()->setSpacing( 0 ); GroupConstructors->layout()->setMargin( 0 ); GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() ); GroupConstructorsLayout->setAlignment( Qt::AlignTop ); GroupConstructorsLayout->setSpacing( 6 ); GroupConstructorsLayout->setMargin( 11 ); Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" ); Constructor1->setText( tr( "" ) ); Constructor1->setPixmap( image0 ); Constructor1->setChecked( TRUE ); Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) ); Constructor1->setMinimumSize( QSize( 50, 0 ) ); GroupConstructorsLayout->addWidget( Constructor1, 0, 0 ); QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ); GroupConstructorsLayout->addItem( spacer, 0, 1 ); SMESHGUI_AddFaceDlgLayout->addWidget( GroupConstructors, 0, 0 ); /***************************************************************/ GroupButtons = new QGroupBox( this, "GroupButtons" ); GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) ); GroupButtons->setTitle( tr( "" ) ); GroupButtons->setColumnLayout(0, Qt::Vertical ); GroupButtons->layout()->setSpacing( 0 ); GroupButtons->layout()->setMargin( 0 ); GroupButtonsLayout = new QGridLayout( GroupButtons->layout() ); GroupButtonsLayout->setAlignment( Qt::AlignTop ); GroupButtonsLayout->setSpacing( 6 ); GroupButtonsLayout->setMargin( 11 ); buttonCancel = new QPushButton( GroupButtons, "buttonCancel" ); buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) ); buttonCancel->setAutoDefault( TRUE ); GroupButtonsLayout->addWidget( buttonCancel, 0, 3 ); buttonApply = new QPushButton( GroupButtons, "buttonApply" ); buttonApply->setText( tr( "SMESH_BUT_APPLY" ) ); buttonApply->setAutoDefault( TRUE ); GroupButtonsLayout->addWidget( buttonApply, 0, 1 ); QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ); GroupButtonsLayout->addItem( spacer_9, 0, 2 ); buttonOk = new QPushButton( GroupButtons, "buttonOk" ); buttonOk->setText( tr( "SMESH_BUT_OK" ) ); buttonOk->setAutoDefault( TRUE ); buttonOk->setDefault( TRUE ); GroupButtonsLayout->addWidget( buttonOk, 0, 0 ); SMESHGUI_AddFaceDlgLayout->addWidget( GroupButtons, 2, 0 ); /***************************************************************/ GroupC1 = new QGroupBox( this, "GroupC1" ); if ( myNodes == 3 ) GroupC1->setTitle( tr( "SMESH_ADD_TRIANGLE" ) ); else if ( myNodes == 4 ) GroupC1->setTitle( tr( "SMESH_ADD_QUADRANGLE" ) ); GroupC1->setMinimumSize( QSize( 0, 0 ) ); GroupC1->setFrameShape( QGroupBox::Box ); GroupC1->setFrameShadow( QGroupBox::Sunken ); GroupC1->setColumnLayout(0, Qt::Vertical ); GroupC1->layout()->setSpacing( 0 ); GroupC1->layout()->setMargin( 0 ); GroupC1Layout = new QGridLayout( GroupC1->layout() ); GroupC1Layout->setAlignment( Qt::AlignTop ); GroupC1Layout->setSpacing( 6 ); GroupC1Layout->setMargin( 11 ); TextLabelC1A1 = new QLabel( GroupC1, "TextLabelC1A1" ); TextLabelC1A1->setText( tr( "SMESH_ID_NODES" ) ); TextLabelC1A1->setMinimumSize( QSize( 50, 0 ) ); TextLabelC1A1->setFrameShape( QLabel::NoFrame ); TextLabelC1A1->setFrameShadow( QLabel::Plain ); GroupC1Layout->addWidget( TextLabelC1A1, 0, 0 ); SelectButtonC1A1 = new QPushButton( GroupC1, "SelectButtonC1A1" ); SelectButtonC1A1->setText( tr( "" ) ); SelectButtonC1A1->setPixmap( image1 ); SelectButtonC1A1->setToggleButton( FALSE ); GroupC1Layout->addWidget( SelectButtonC1A1, 0, 1 ); LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" ); GroupC1Layout->addWidget( LineEditC1A1, 0, 2 ); Reverse = new QCheckBox( GroupC1, "Reverse" ); Reverse->setText( tr( "SMESH_REVERSE" ) ); GroupC1Layout->addWidget( Reverse, 1, 0 ); SMESHGUI_AddFaceDlgLayout->addWidget( GroupC1, 1, 0 ); Init(Sel) ; /* Initialisations */ } //================================================================================= // function : ~SMESHGUI_AddFaceDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_AddFaceDlg::~SMESHGUI_AddFaceDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_AddFaceDlg::Init( SALOME_Selection* Sel ) { GroupC1->show(); myConstructorId = 0 ; Constructor1->setChecked( TRUE ); myEditCurrentArgument = LineEditC1A1 ; mySelection = Sel; this->myOkNodes = false ; mySMESHGUI = SMESHGUI::GetSMESHGUI() ; mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ; /* signals and slots connections */ connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) ); connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ; connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) ); connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) ); connect( SelectButtonC1A1, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ; connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ; connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) ); /* to close dialog if study change */ connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ; connect( Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)) ); reverse = false; /* Move widget on the botton right corner of main widget */ int x, y ; mySMESHGUI->DefineDlgPosition( this, x, y ) ; this->move( x, y ) ; this->show() ; /* displays Dialog */ SelectionIntoArgument(); return ; } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_AddFaceDlg::ConstructorsClicked(int constructorId) { return ; } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void SMESHGUI_AddFaceDlg::ClickOnApply() { switch(myConstructorId) { case 0 : { if(myOkNodes) { mySMESHGUI->EraseSimulationActors(); mySMESHGUI->AddFace( myMesh, myMapIndex, reverse ) ; mySMESHGUI->ViewNodes(); mySelection->ClearIObjects(); } break ; } } return ; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_AddFaceDlg::ClickOnOk() { this->ClickOnApply() ; this->ClickOnCancel() ; return ; } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_AddFaceDlg::ClickOnCancel() { QAD_Application::getDesktop()->SetSelectionMode( ActorSelection ); disconnect( mySelection, 0, this, 0 ); mySMESHGUI->ResetState() ; mySMESHGUI->EraseSimulationActors(); reject() ; return ; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_AddFaceDlg::SelectionIntoArgument() { myEditCurrentArgument->setText("") ; myOkNodes = false; QString aString = ""; int nbSel = mySelection->IObjectCount(); if(nbSel != 1) return; int nbNodes = mySMESHGUI->GetNameOfSelectedNodes(mySelection, aString) ; if(nbNodes < 1) return ; if ( mySelection->SelectionMode() != NodeSelection ) { QAD_MessageBox::warn1 ( QAD_Application::getDesktop(), tr ("SMESH_WRN_WARNING"), tr ("SMESH_WRN_SELECTIONMODE_NODES"), tr ("SMESH_BUT_OK") ); return; } myEditCurrentArgument->setText(aString) ; Standard_Boolean res; myMesh = mySMESHGUI->ConvertIOinMesh( mySelection->firstIObject(), res ); if (!res) return ; mySelection->GetIndex( mySelection->firstIObject(), myMapIndex ); if ( myNodes == 3 && nbNodes == 3 ) { mySMESHGUI->DisplaySimulationTriangle(myMesh, myMapIndex, reverse); myOkNodes = true ; } else if ( myNodes == 4 && nbNodes == 4 ) { mySMESHGUI->DisplaySimulationQuadrangle(myMesh, myMapIndex, reverse); myOkNodes = true ; } else { // mySMESHGUI->EraseSimulationActors(); myOkNodes = false ; } return ; } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_AddFaceDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); switch (myConstructorId) { case 0: /* default constructor */ { if(send == SelectButtonC1A1) { LineEditC1A1->setFocus() ; myEditCurrentArgument = LineEditC1A1; } SelectionIntoArgument() ; break; } } return ; } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_AddFaceDlg::DeactivateActiveDialog() { if ( GroupConstructors->isEnabled() ) { GroupConstructors->setEnabled(false) ; GroupC1->setEnabled(false) ; GroupButtons->setEnabled(false) ; mySMESHGUI->EraseSimulationActors() ; mySMESHGUI->ResetState() ; mySMESHGUI->SetActiveDialogBox(0) ; } return ; } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_AddFaceDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog() ; GroupConstructors->setEnabled(true) ; GroupC1->setEnabled(true) ; GroupButtons->setEnabled(true) ; return ; } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_AddFaceDlg::enterEvent(QEvent* e) { if ( GroupConstructors->isEnabled() ) return ; ActivateThisDialog() ; return ; } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_AddFaceDlg::closeEvent( QCloseEvent* e ) { /* same than click on cancel button */ this->ClickOnCancel() ; return ; } void SMESHGUI_AddFaceDlg::CheckBox( int state ) { if( Reverse->isOn() ) reverse = true; else reverse = false; if ( myOkNodes == false ) return; if ( state >= 0 ) { mySMESHGUI->EraseSimulationActors(); if ( myNodes == 3 ) mySMESHGUI->DisplaySimulationTriangle( myMesh, myMapIndex, reverse); else if ( myNodes == 4 ) { mySMESHGUI->DisplaySimulationQuadrangle( myMesh, myMapIndex, reverse); } } }