// SMESH SMESH : implementaion of SMESH idl descriptions // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : StdMeshers_Quadrangle_2D.cxx // Moved here from SMESH_Quadrangle_2D.cxx // Author : Paul RASCLE, EDF // Module : SMESH // $Header$ using namespace std; #include "StdMeshers_Quadrangle_2D.hxx" #include "SMESH_Gen.hxx" #include "SMESH_Mesh.hxx" #include "SMDS_MeshElement.hxx" #include "SMDS_MeshNode.hxx" #include "SMDS_EdgePosition.hxx" #include "SMDS_FacePosition.hxx" #include #include #include #include #include #include #include #include #include #include #include "utilities.h" #include "Utils_ExceptHandlers.hxx" //============================================================================= /*! * */ //============================================================================= StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen * gen):SMESH_2D_Algo(hypId, studyId, gen) { MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D"); _name = "Quadrangle_2D"; // _shapeType = TopAbs_FACE; _shapeType = (1 << TopAbs_FACE); } //============================================================================= /*! * */ //============================================================================= StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D() { MESSAGE("StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D"); } //============================================================================= /*! * */ //============================================================================= bool StdMeshers_Quadrangle_2D::CheckHypothesis (SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, SMESH_Hypothesis::Hypothesis_Status& aStatus) { //MESSAGE("StdMeshers_Quadrangle_2D::CheckHypothesis"); bool isOk = true; aStatus = SMESH_Hypothesis::HYP_OK; // nothing to check return isOk; } //============================================================================= /*! * */ //============================================================================= bool StdMeshers_Quadrangle_2D::Compute(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)throw(SALOME_Exception) { Unexpect aCatch(SalomeException); //MESSAGE("StdMeshers_Quadrangle_2D::Compute"); SMESHDS_Mesh * meshDS = aMesh.GetMeshDS(); SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape); FaceQuadStruct *quad = CheckAnd2Dcompute(aMesh, aShape); if (!quad) return false; // --- compute 3D values on points, store points & quadrangles int nbdown = quad->nbPts[0]; int nbright = quad->nbPts[1]; int nbVertices = nbdown * nbright; int nbQuad = (nbdown - 1) * (nbright - 1); //SCRUTE(nbVertices); //SCRUTE(nbQuad); // const TopoDS_Face& FF = TopoDS::Face(aShape); // bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD); // TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD)); const TopoDS_Face & F = TopoDS::Face(aShape); bool faceIsForward = (F.Orientation() == TopAbs_FORWARD); Handle(Geom_Surface) S = BRep_Tool::Surface(F); for (int i = 1; i < nbdown - 1; i++) for (int j = 1; j < nbright - 1; j++) // internal points { int ij = j * nbdown + i; double u = quad->uv_grid[ij].u; double v = quad->uv_grid[ij].v; gp_Pnt P = S->Value(u, v); SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(node, F); quad->uv_grid[ij].node = node; // Handle (SMDS_FacePosition) fpos // = new SMDS_FacePosition(theSubMesh->GetId(),i,j); // easier than u,v // node->SetPosition(fpos); SMDS_FacePosition* fpos = dynamic_cast(node->GetPosition().get()); fpos->SetUParameter(i); fpos->SetVParameter(j); } // bool isQuadForward = ( faceIsForward == quad->isEdgeForward[0]); for (int i = 0; i < nbdown - 1; i++) for (int j = 0; j < nbright - 1; j++) // faces { const SMDS_MeshNode *a, *b, *c, *d; a = quad->uv_grid[j * nbdown + i].node; b = quad->uv_grid[j * nbdown + i + 1].node; c = quad->uv_grid[(j + 1) * nbdown + i + 1].node; d = quad->uv_grid[(j + 1) * nbdown + i].node; // if (isQuadForward) faceId = meshDS->AddFace(a,b,c,d); // else faceId = meshDS->AddFace(a,d,c,b); SMDS_MeshFace * face = meshDS->AddFace(a, b, c, d); meshDS->SetMeshElementOnShape(face, F); } QuadDelete(quad); bool isOk = true; return isOk; } //============================================================================= /*! * */ //============================================================================= FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)throw(SALOME_Exception) { Unexpect aCatch(SalomeException); //MESSAGE("StdMeshers_Quadrangle_2D::ComputeWithoutStore"); SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape); // const TopoDS_Face& FF = TopoDS::Face(aShape); // bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD); // TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD)); const TopoDS_Face & F = TopoDS::Face(aShape); bool faceIsForward = (F.Orientation() == TopAbs_FORWARD); // verify 1 wire only, with 4 edges, same number of points on opposite edges if (NumberOfWires(F) != 1) { MESSAGE("only 1 wire by face (quadrangles)"); return 0; //throw SALOME_Exception(LOCALIZED("only 1 wire by face (quadrangles)")); } // const TopoDS_Wire WW = BRepTools::OuterWire(F); // TopoDS_Wire W = TopoDS::Wire(WW.Oriented(TopAbs_FORWARD)); const TopoDS_Wire & W = BRepTools::OuterWire(F); BRepTools_WireExplorer wexp(W, F); FaceQuadStruct *quad = new FaceQuadStruct; for (int i = 0; i < 4; i++) quad->uv_edges[i] = 0; quad->uv_grid = 0; int nbEdges = 0; for (wexp.Init(W, F); wexp.More(); wexp.Next()) { // const TopoDS_Edge& EE = wexp.Current(); // TopoDS_Edge E = TopoDS::Edge(EE.Oriented(TopAbs_FORWARD)); const TopoDS_Edge & E = wexp.Current(); int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes(); if (nbEdges < 4) { quad->edge[nbEdges] = E; quad->nbPts[nbEdges] = nb + 2; // internal points + 2 extrema } nbEdges++; } if (nbEdges != 4) { MESSAGE("face must have 4 edges /quadrangles"); QuadDelete(quad); return 0; //throw SALOME_Exception(LOCALIZED("face must have 4 edges /quadrangles")); } if (quad->nbPts[0] != quad->nbPts[2]) { MESSAGE("different point number-opposed edge"); QuadDelete(quad); return 0; //throw SALOME_Exception(LOCALIZED("different point number-opposed edge")); } if (quad->nbPts[1] != quad->nbPts[3]) { MESSAGE("different point number-opposed edge"); QuadDelete(quad); return 0; //throw SALOME_Exception(LOCALIZED("different point number-opposed edge")); } // set normalized grid on unit square in parametric domain SetNormalizedGrid(aMesh, F, quad); return quad; } //============================================================================= /*! * */ //============================================================================= void StdMeshers_Quadrangle_2D::QuadDelete(FaceQuadStruct * quad) { //MESSAGE("StdMeshers_Quadrangle_2D::QuadDelete"); if (quad) { for (int i = 0; i < 4; i++) { if (quad->uv_edges[i]) delete[]quad->uv_edges[i]; quad->edge[i].Nullify(); } if (quad->uv_grid) delete[]quad->uv_grid; delete quad; } } //============================================================================= /*! * */ //============================================================================= void StdMeshers_Quadrangle_2D::SetNormalizedGrid(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape, FaceQuadStruct * quad) throw(SALOME_Exception) { Unexpect aCatch(SalomeException); // Algorithme décrit dans "Génération automatique de maillages" // P.L. GEORGE, MASSON, § 6.4.1 p. 84-85 // traitement dans le domaine paramétrique 2d u,v // transport - projection sur le carré unité const TopoDS_Face & F = TopoDS::Face(aShape); // 1 --- find orientation of the 4 edges, by test on extrema // max min 0 x1 1 // |<----north-2-------^ a3 -------------> a2 // | | ^1 1^ // west-3 east-1 =right | | // | | ==> | | // y0 | | y1 | | // | | |0 0| // v----south-0--------> a0 -------------> a1 // min max 0 x0 1 // =down // Handle(Geom2d_Curve) c2d[4]; gp_Pnt2d pf[4]; gp_Pnt2d pl[4]; for (int i = 0; i < 4; i++) { c2d[i] = BRep_Tool::CurveOnSurface(quad->edge[i], F, quad->first[i], quad->last[i]); pf[i] = c2d[i]->Value(quad->first[i]); pl[i] = c2d[i]->Value(quad->last[i]); quad->isEdgeForward[i] = false; } double eps2d = 1.e-3; // *** utiliser plutot TopExp::CommonVertex, puis // distances si piece fausse int i = 0; if ((pf[1].Distance(pl[0]) < eps2d) || (pl[1].Distance(pl[0]) < eps2d)) { quad->isEdgeForward[0] = true; } else { double tmp = quad->first[0]; quad->first[0] = quad->last[0]; quad->last[0] = tmp; pf[0] = c2d[0]->Value(quad->first[0]); pl[0] = c2d[0]->Value(quad->last[0]); } for (int i = 1; i < 4; i++) { quad->isEdgeForward[i] = (pf[i].Distance(pl[i - 1]) < eps2d); if (!quad->isEdgeForward[i]) { double tmp = quad->first[i]; quad->first[i] = quad->last[i]; quad->last[i] = tmp; pf[i] = c2d[i]->Value(quad->first[i]); pl[i] = c2d[i]->Value(quad->last[i]); //SCRUTE(pf[i].Distance(pl[i-1])); ASSERT(pf[i].Distance(pl[i - 1]) < eps2d); } } //SCRUTE(pf[0].Distance(pl[3])); ASSERT(pf[0].Distance(pl[3]) < eps2d); // for (int i=0; i<4; i++) // { // SCRUTE(quad->isEdgeForward[i]); // MESSAGE(" -first "<uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i], quad->first[i], quad->last[i]); // quad->isEdgeForward[i]); } for (int i = 2; i < 4; i++) { quad->uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i], quad->last[i], quad->first[i]); // !quad->isEdgeForward[i]); } // 3 --- 2D normalized values on unit square [0..1][0..1] int nbdown = quad->nbPts[0]; int nbright = quad->nbPts[1]; quad->uv_grid = new UVPtStruct[nbright * nbdown]; UVPtStruct *uv_grid = quad->uv_grid; UVPtStruct *uv_e0 = quad->uv_edges[0]; UVPtStruct *uv_e1 = quad->uv_edges[1]; UVPtStruct *uv_e2 = quad->uv_edges[2]; UVPtStruct *uv_e3 = quad->uv_edges[3]; gp_Pnt2d a0 = pf[0]; gp_Pnt2d a1 = pf[1]; gp_Pnt2d a2 = pf[2]; gp_Pnt2d a3 = pf[3]; // nodes Id on edges int j = 0; for (int i = 0; i < nbdown; i++) { int ij = j * nbdown + i; uv_grid[ij].node = uv_e0[i].node; } i = nbdown - 1; for (int j = 0; j < nbright; j++) { int ij = j * nbdown + i; uv_grid[ij].node = uv_e1[j].node; } j = nbright - 1; for (int i = 0; i < nbdown; i++) { int ij = j * nbdown + i; uv_grid[ij].node = uv_e2[i].node; } i = 0; for (int j = 0; j < nbright; j++) { int ij = j * nbdown + i; uv_grid[ij].node = uv_e3[j].node; } // normalized 2d values on grid for (int i = 0; i < nbdown; i++) for (int j = 0; j < nbright; j++) { int ij = j * nbdown + i; // --- droite i cste : x = x0 + y(x1-x0) double x0 = uv_e0[i].normParam; // bas - sud double x1 = uv_e2[i].normParam; // haut - nord // --- droite j cste : y = y0 + x(y1-y0) double y0 = uv_e3[j].normParam; // gauche-ouest double y1 = uv_e1[j].normParam; // droite - est // --- intersection : x=x0+(y0+x(y1-y0))(x1-x0) double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0)); double y = y0 + x * (y1 - y0); uv_grid[ij].x = x; uv_grid[ij].y = y; //MESSAGE("-xy-01 "<Value(param_0); gp_Pnt2d p1 = c2d[1]->Value(param_1); gp_Pnt2d p2 = c2d[2]->Value(param_2); gp_Pnt2d p3 = c2d[3]->Value(param_3); double u = (1 - y) * p0.X() + x * p1.X() + y * p2.X() + (1 - x) * p3.X(); double v = (1 - y) * p0.Y() + x * p1.Y() + y * p2.Y() + (1 - x) * p3.Y(); u -= (1 - x) * (1 - y) * a0.X() + x * (1 - y) * a1.X() + x * y * a2.X() + (1 - x) * y * a3.X(); v -= (1 - x) * (1 - y) * a0.Y() + x * (1 - y) * a1.Y() + x * y * a2.Y() + (1 - x) * y * a3.Y(); uv_grid[ij].u = u; uv_grid[ij].v = v; //MESSAGE("-uv- "<GetSubMeshDS()->GetNodes(); const SMDS_MeshNode * idFirst = lid->next(); ASSERT(!VLast.IsNull()); lid=aMesh.GetSubMesh(VLast)->GetSubMeshDS()->GetNodes(); const SMDS_MeshNode * idLast = lid->next(); // --- edge internal IDNodes (relies on good order storage, not checked) int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes(); //SCRUTE(nbPoints); UVPtStruct *uvslf = new UVPtStruct[nbPoints + 2]; double f, l; Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l); map params; SMDS_NodeIteratorPtr ite= aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes(); while(ite->more()) { const SMDS_MeshNode * node = ite->next(); const SMDS_EdgePosition* epos = static_cast(node->GetPosition().get()); double param = epos->GetUParameter(); params[param] = node; } bool isForward = (((l - f) * (last - first)) > 0); double paramin = 0; double paramax = 0; if (isForward) { paramin = f; paramax = l; gp_Pnt2d p = C2d->Value(f); // first point = Vertex Forward uvslf[0].x = p.X(); uvslf[0].y = p.Y(); uvslf[0].param = f; uvslf[0].node = idFirst; //MESSAGE("__ f "<::iterator itp = params.begin(); for (int i = 1; i <= nbPoints; i++) // nbPoints internal { double param = (*itp).first; gp_Pnt2d p = C2d->Value(param); uvslf[i].x = p.X(); uvslf[i].y = p.Y(); uvslf[i].param = param; uvslf[i].node = (*itp).second; //MESSAGE("__ "<Value(l); // last point = Vertex Reversed uvslf[nbPoints + 1].x = p.X(); uvslf[nbPoints + 1].y = p.Y(); uvslf[nbPoints + 1].param = l; uvslf[nbPoints + 1].node = idLast; //MESSAGE("__ l "<Value(l); // first point = Vertex Reversed uvslf[0].x = p.X(); uvslf[0].y = p.Y(); uvslf[0].param = l; uvslf[0].node = idLast; //MESSAGE("__ l "<::reverse_iterator itp = params.rbegin(); for (int j = nbPoints; j >= 1; j--) // nbPoints internal { double param = (*itp).first; int i = nbPoints + 1 - j; gp_Pnt2d p = C2d->Value(param); uvslf[i].x = p.X(); uvslf[i].y = p.Y(); uvslf[i].param = param; uvslf[i].node = (*itp).second; //MESSAGE("__ "<Value(f); // last point = Vertex Forward uvslf[nbPoints + 1].x = p.X(); uvslf[nbPoints + 1].y = p.Y(); uvslf[nbPoints + 1].param = f; uvslf[nbPoints + 1].node = idFirst; //MESSAGE("__ f "<>(istream & load, StdMeshers_Quadrangle_2D & hyp) { return hyp.LoadFrom( load ); }