// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_MeshDlg.cxx // Author : Sergey LITONIN, Open CASCADE S.A.S. // SMESH includes // #include "SMESHGUI_MeshDlg.h" // SALOME GUI includes #include #include #include #include // Qt includes #include #include #include #include #include #include #include #include #include #include #include #include #define SPACING 6 #define MARGIN 11 /*! * \brief Tab for tab widget containing controls for definition of * algorithms and hypotheses */ //================================================================================ /*! * \brief Constructor * \param theParent - Parent widget for this tab * * Makes tab's look and feel */ //================================================================================ SMESHGUI_MeshTab::SMESHGUI_MeshTab( QWidget* theParent ) : QFrame( theParent ) { SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr(); QIcon aCreateIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO" ) ) ); QIcon aEditIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO_EDIT" ) ) ); QIcon aPlusIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_PLUS" ) ) ); QIcon aMinusIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_MINUS" ) ) ); // Algorifm QLabel* anAlgoLbl = new QLabel( tr( "ALGORITHM" ), this ); myHypCombo[ Algo ] = new QtxToolButton( this ); // Hypothesis QLabel* aHypLbl = new QLabel( tr( "HYPOTHESIS" ), this ); myHypCombo[ MainHyp ] = new QtxToolButton( this ); myHypCombo[ MainHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ); myCreateHypBtn[ MainHyp ] = new QToolButton( this ); myCreateHypBtn[ MainHyp ]->setIcon( aCreateIcon ); myEditHypBtn[ MainHyp ] = new QToolButton( this ); myEditHypBtn[ MainHyp ]->setIcon( aEditIcon ); // Line QFrame* aLine = new QFrame( this ); aLine->setFrameStyle( QFrame::HLine | QFrame::Sunken ); // Add. hypothesis QLabel* anAddHypLbl = new QLabel( tr( "ADD_HYPOTHESIS" ), this ); myHypCombo[ AddHyp ] = new QtxToolButton( this ); myHypCombo[ AddHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ); myCreateHypBtn[ AddHyp ] = new QToolButton( this ); myCreateHypBtn[ AddHyp ]->setIcon( aCreateIcon ); myEditHypBtn[ AddHyp ] = new QToolButton( this ); myEditHypBtn[ AddHyp ]->setIcon( aEditIcon ); myEditHypBtn[ MoreAddHyp ] = new QToolButton( this ); myEditHypBtn[ MoreAddHyp ]->setIcon( aEditIcon ); myAddHypList = new QListWidget( this ); myMoreAddHypBtn = new QToolButton( this ); myMoreAddHypBtn->setIcon( aPlusIcon ); myLessAddHypBtn = new QToolButton( this ); myLessAddHypBtn->setIcon( aMinusIcon ); // Fill layout QGridLayout* aLay = new QGridLayout( this ); aLay->setMargin( MARGIN ); aLay->setSpacing( SPACING ); aLay->addWidget( anAlgoLbl, 0, 0 ); aLay->addWidget( myHypCombo[ Algo ], 0, 1 ); aLay->addWidget( aHypLbl, 1, 0 ); aLay->addWidget( myHypCombo[ MainHyp ], 1, 1 ); aLay->addWidget( myCreateHypBtn[ MainHyp ], 1, 2 ); aLay->addWidget( myEditHypBtn[ MainHyp ], 1, 3 ); aLay->addWidget( aLine, 2, 0, 1, 4 ); aLay->addWidget( anAddHypLbl, 3, 0 ); aLay->addWidget( myHypCombo[ AddHyp ], 3, 1 ); aLay->addWidget( myCreateHypBtn[ AddHyp ], 3, 2 ); aLay->addWidget( myEditHypBtn[ AddHyp ], 3, 3 ); aLay->addWidget( myAddHypList, 4, 1, 2, 1 ); aLay->addWidget( myMoreAddHypBtn, 4, 2 ); aLay->addWidget( myEditHypBtn[ MoreAddHyp ], 4, 3 ); aLay->addWidget( myLessAddHypBtn, 5, 2 ); aLay->addItem( new QSpacerItem( 0, 0, QSizePolicy::Fixed, QSizePolicy::Expanding ), 6, 0 ); // Connect signals and slots for ( int i = MainHyp; i <= AddHyp; i++ ) { connect( myCreateHypBtn[ i ], SIGNAL( clicked() ) , SLOT( onCreateHyp() ) ); connect( myEditHypBtn[ i ] , SIGNAL( clicked() ) , SLOT( onEditHyp() ) ); connect( myHypCombo[ i ] , SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) ); } connect( myHypCombo[ Algo ], SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) ); connect( myAddHypList, SIGNAL( currentRowChanged( int ) ), SLOT( onHyp( int ) ) ); connect( myEditHypBtn[ MoreAddHyp ], SIGNAL( clicked() ), SLOT( onEditHyp() ) ); connect( myMoreAddHypBtn, SIGNAL( clicked() ), SLOT( onMoreAddHyp() )); connect( myLessAddHypBtn, SIGNAL( clicked() ), SLOT( onLessAddHyp() )); // Initialize controls setAvailableHyps( Algo, QStringList() ); setAvailableHyps( MainHyp, QStringList() ); setAvailableHyps( AddHyp, QStringList() ); } //================================================================================ /*! * \brief Destructor */ //================================================================================ SMESHGUI_MeshTab::~SMESHGUI_MeshTab() { } //================================================================================ /*! * \brief Adds an item in a control corresponding to \a type * \param [in] txt - item text * \param [in] type - HypType * \param [in] index - index of item in a list of items * \param [in] isGroup - is the item a group title */ //================================================================================ void SMESHGUI_MeshTab::addItem( const QString& txt, const int type, const int index, const bool isGroup ) { if ( type <= AddHyp ) { if ( isGroup ) { myHypCombo[ type ]->addSeparator( txt.mid( 6 ) ); } else { myHypCombo[ type ]->addItem( txt, QVariant( index )); } //myHypCombo[ type ]->setMaxVisibleItems( qMax( 10, myHypCombo[ type ]->count() ) ); } else { QListWidgetItem* item = new QListWidgetItem( txt, myAddHypList ); item->setData( Qt::UserRole, QVariant( index )); } } //================================================================================ /*! * \brief Returns index of hyp of a given type */ //================================================================================ int SMESHGUI_MeshTab::getCurrentIndex( const int type, const bool curByType ) const { if ( type <= AddHyp ) { return myHypCombo[ type ]->itemData( myHypCombo[ type ]->currentIndex() ).toInt(); } else { int row = curByType ? ( type - AddHyp - 1 ) : myAddHypList->currentRow(); if ( QListWidgetItem* item = myAddHypList->item( row )) return item->data( Qt::UserRole ).toInt(); } return -1; } //================================================================================ /*! * \brief Sets available hypothesis or algorithms * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) * \param theHyps - list of available hypothesis names * * Sets available main or additional hypothesis for this tab */ //================================================================================ void SMESHGUI_MeshTab::setAvailableHyps( const int theId, const QStringList& theHyps ) { myAvailableHypTypes[ theId ] = theHyps; bool enable = ! theHyps.isEmpty(); if ( theId == Algo ) // fill list of algos { myHypCombo[ Algo ]->clear(); if ( enable ) { addItem( tr( "NONE"), Algo, 0 ); for ( int i = 0, nbHyp = theHyps.count(); i < nbHyp; ++i ) addItem( theHyps[i], Algo, i+1, theHyps[i].startsWith( "GROUP:" )); myHypCombo[ Algo ]->setCurrentIndex( 0 ); } } else // enable buttons { myCreateHypBtn[ theId ]->setEnabled( enable ); myEditHypBtn [ theId ]->setEnabled( false ); } myHypCombo[ theId ]->setEnabled( enable ); } //================================================================================ /*! * \brief Sets existing hypothesis * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) * \param theHyps - list of available hypothesis names * \param theDefaultAvlbl - \c true means that the algorithm can work w/o hypothesis * with some default parameters * * Sets existing main or additional hypothesis for this tab */ //================================================================================ void SMESHGUI_MeshTab::setExistingHyps( const int theId, const QStringList& theHyps, bool theDefaultAvlbl) { if ( theId != Algo ) { bool enable = ! myAvailableHypTypes[ theId ].isEmpty(); myHypCombo[ theId ]->clear(); if ( enable ) { QString none = tr( theDefaultAvlbl ? "DEFAULT" : ( theId == AddHyp ) ? "NONE" : "NONE" ); addItem( none, theId, 0 ); for ( int i = 0, nbHyp = theHyps.count(); i < nbHyp; ++i ) addItem( theHyps[i], theId, i+1 ); myHypCombo[ theId ]->setCurrentIndex( 0 ); } myHypCombo [ theId ]->setEnabled( enable ); myEditHypBtn[ theId ]->setEnabled( false ); if ( theId == AddHyp ) { myAddHypList->clear(); myEditHypBtn[ MoreAddHyp ]->setEnabled( false ); myMoreAddHypBtn->setEnabled( false ); myLessAddHypBtn->setEnabled( false ); } } } //================================================================================ /*! * \brief Adds hypothesis in combo box of available ones * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) * \param theHyp - name of hypothesis to be added * * Adds hypothesis in combo box of available ones. This method is called by operation * after creation of new hypothesis. */ //================================================================================ void SMESHGUI_MeshTab::addHyp( const int theId, const QString& theHyp ) { int index = myHypCombo[ theId ]->count(); if ( theId == AddHyp ) index += myAddHypList->count(); addItem( theHyp, theId, index ); myHypCombo[ theId ]->setCurrentIndex( myHypCombo[ theId ]->count() - 1 ); myEditHypBtn[ theId ]->setEnabled( true ); myHypCombo[ theId ]->setEnabled( true ); if ( theId == AddHyp ) myMoreAddHypBtn->setEnabled( true ); } //================================================================================ /*! * \brief Sets current hypothesis * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) * \param theIndex - index of hypothesis to be set as current * * Sets current hypothesis */ //================================================================================ void SMESHGUI_MeshTab::setCurrentHyp( const int theId, const int theIndex ) { if ( theId <= AddHyp ) { if ( theIndex >= 0 && theIndex < myHypCombo[ theId ]->count() ) { myHypCombo[ theId ]->setCurrentIndex( theIndex ); if ( myEditHypBtn[ theId ] ) myEditHypBtn[ theId ]->setEnabled( theIndex > 0 ); if ( theId == AddHyp ) myMoreAddHypBtn ->setEnabled( theIndex > 0 ); } } else // more than one additional hyp assigned { if ( theIndex > 0 ) { // move a hyp from myHypCombo[ AddHyp ] to myAddHypList for ( int i = 1, nb = myHypCombo[ AddHyp ]->count(); i < nb; ++i ) { int curIndex = myHypCombo[ AddHyp ]->itemData( i ).toInt(); if ( theIndex == curIndex ) { addItem( myHypCombo[ AddHyp ]->itemText( i ), theId, theIndex ); myHypCombo[ AddHyp ]->removeItem( i ); break; } } } else { myAddHypList->clear(); } } } //================================================================================ /*! * \brief Gets current hypothesis * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) * \retval int - index of current hypothesis * * Gets current hypothesis * Use theId > AddHyp to get more than selected addetional hyps (see nbAddHypTypes()). */ //================================================================================ int SMESHGUI_MeshTab::currentHyp( const int theId ) const { return getCurrentIndex( theId, /*curByType=*/true ); } //================================================================================ /*! * \brief Returns nb of selected supplementary additional hypotheses * * Access to their indices is via currentHyp( AddHyp + i ) where i is within the * range 0 <= i < this->nbAddHypTypes() */ //================================================================================ int SMESHGUI_MeshTab::nbAddHypTypes() const { return myAddHypList->count(); } //================================================================================ /*! * \brief Emits createHyp( const int ) signal * * SLOT called when "Create hypothesis" button clicked specifies sender and emits * createHyp( const int ) signal */ //================================================================================ void SMESHGUI_MeshTab::onCreateHyp() { bool isMainHyp = ( sender() == myCreateHypBtn[ MainHyp ]); QtxMenu aPopup( this ); QStringList aHypNames = isMainHyp ? myAvailableHypTypes[ MainHyp ] : myAvailableHypTypes[ AddHyp ]; QList actions; for ( int i = 0, n = aHypNames.count(); i < n; i++ ) { QAction* a = 0; if ( aHypNames[ i ].startsWith( "GROUP:" )) { aPopup.addGroup( aHypNames[ i ].mid( 6 )); } else { a = aPopup.addAction( aHypNames[ i ] ); } actions.append( a ); } QAction* a = aPopup.exec( QCursor::pos() ); if ( a ) emit createHyp( isMainHyp ? MainHyp : AddHyp, actions.indexOf( a ) ); } //================================================================================ /*! * \brief Emits editHyp( const int ) signal * * SLOT called when "Edit hypothesis" button clicked specifies sender and emits * editHyp( const int ) signal */ //================================================================================ void SMESHGUI_MeshTab::onEditHyp() { const QObject* aSender = sender(); int aHypType = MainHyp; for ( ; aHypType <= MoreAddHyp; ++aHypType ) if ( aSender == myEditHypBtn[ aHypType ]) break; emit editHyp( Min( aHypType, AddHyp ), getCurrentIndex( aHypType ) - 1 ); // - 1 because there is NONE on the top } //================================================================================ /*! * \brief Updates "Edit hypothesis" button state * * SLOT called when current hypothesis changed. Disables "Edit hypothesis" button * if current hypothesis is , enables otherwise. * If an algorithm changed, emits selectAlgo( theIndex ) signal */ //================================================================================ void SMESHGUI_MeshTab::onHyp( int theIndex ) { QObject* aSender = sender(); if ( QComboBox* cb = qobject_cast< QComboBox* >( aSender )) { // don't allow selecting a group title if ( cb->itemData( theIndex, Qt::AccessibleDescriptionRole ) == "separator" ) { cb->setCurrentIndex( theIndex+1 ); return; } } if ( aSender == myHypCombo[ Algo ] ) { emit selectAlgo( theIndex - 1 ); // - 1 because there is NONE on the top } else if ( aSender == myAddHypList ) { myEditHypBtn[ MoreAddHyp ]->setEnabled( theIndex >= 0 ); myLessAddHypBtn ->setEnabled( theIndex >= 0 ); } else { int type = ( aSender == myHypCombo[ MainHyp ] ? MainHyp : AddHyp ); myEditHypBtn[ type ]->setEnabled( theIndex > 0 ); if ( type == AddHyp ) myMoreAddHypBtn ->setEnabled( theIndex > 0 ); } } //================================================================================ /*! * \brief Adds a current additional hyp to myAddHypList * * SLOT called when myMoreAddHypBtn ("plus") clicked */ //================================================================================ void SMESHGUI_MeshTab::onMoreAddHyp() { int hypIndex = currentHyp( AddHyp ); if ( hypIndex > 0 ) { // move a hyp from myHypCombo[ AddHyp ] to myAddHypList int comboIndex = myHypCombo[ AddHyp ]->currentIndex(); addItem( myHypCombo[ AddHyp ]->itemText( comboIndex ), MoreAddHyp, hypIndex ); myHypCombo[ AddHyp ]->removeItem( comboIndex ); myHypCombo[ AddHyp ]->setCurrentIndex( 0 ); myMoreAddHypBtn->setEnabled( false ); myEditHypBtn[ AddHyp ]->setEnabled( false ); } } //================================================================================ /*! * \brief Removes a current additional hyp from myAddHypList * * SLOT called when myLessAddHypBtn ("minus") clicked */ //================================================================================ void SMESHGUI_MeshTab::onLessAddHyp() { if ( QListWidgetItem * item = myAddHypList->currentItem() ) { // move a hyp from myAddHypList to myHypCombo[ AddHyp ] int hypIndex = item->data( Qt::UserRole ).toInt(); addItem( item->text(), AddHyp, hypIndex ); delete item;//myAddHypList->takeItem( myAddHypList->currentRow() ); } } //================================================================================ /*! * \brief Resets all tab fields * * Resets all tab fields */ //================================================================================ void SMESHGUI_MeshTab::reset() { for ( int i = Algo; i <= AddHyp; i++ ) { myHypCombo[ i ]->setCurrentIndex( 0 ); if ( myEditHypBtn[ i ] ) myEditHypBtn[ i ]->setEnabled( false ); } } /*! * \brief Dialog for mech creation or editing * * This dialog is used for mech creation or editing. */ //================================================================================ /*! * \brief Constructor * \param theToCreate - if this parameter is true then dialog is used for creation, * for editing otherwise * \param theIsMesh - if this parameter is true then dialog is used for mesh, * for sub-mesh otherwise * * Makes dialog's look and feel */ //================================================================================ SMESHGUI_MeshDlg::SMESHGUI_MeshDlg( const bool theToCreate, const bool theIsMesh ) : SMESHGUI_Dialog( 0, false, true ) { // Create top controls setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) ); // name createObject( tr( "NAME" ), mainFrame(), Obj ); setNameIndication( Obj, OneName ); setReadOnly( Obj, false ); // mesh createObject( tr( "MESH" ), mainFrame(), Mesh ); // geometry createObject( tr( "GEOMETRY" ), mainFrame(), Geom ); myGeomPopup = 0; // mesh type QLabel* anMeshTypeLbl = new QLabel( tr( "MESH_TYPE" ), this ); myMeshType = new QComboBox( this ); // Create tab widget myTabWg = new QTabWidget( mainFrame() ); myTabs[ Dim0D ] = new SMESHGUI_MeshTab( myTabWg ); myTabs[ Dim1D ] = new SMESHGUI_MeshTab( myTabWg ); myTabs[ Dim2D ] = new SMESHGUI_MeshTab( myTabWg ); myTabs[ Dim3D ] = new SMESHGUI_MeshTab( myTabWg ); myTabWg->addTab( myTabs[ Dim3D ], tr( "DIM_3D" ) ); myTabWg->addTab( myTabs[ Dim2D ], tr( "DIM_2D" ) ); myTabWg->addTab( myTabs[ Dim1D ], tr( "DIM_1D" ) ); myTabWg->addTab( myTabs[ Dim0D ], tr( "DIM_0D" ) ); // Hypotheses Sets myHypoSetButton = new QToolButton( mainFrame() ); myHypoSetButton->setText( tr( "HYPOTHESES_SETS" ) ); myHypoSetButton->setEnabled( false ); myHypoSetButton->setSizePolicy( QSizePolicy::MinimumExpanding, myHypoSetButton->sizePolicy().verticalPolicy() ); // Fill layout QGridLayout* aLay = new QGridLayout( mainFrame() ); aLay->setMargin( 0 ); aLay->setSpacing( SPACING ); aLay->addWidget( objectWg( Obj, Label ), 0, 0 ); aLay->addWidget( objectWg( Obj, Btn ), 0, 1 ); aLay->addWidget( objectWg( Obj, Control ), 0, 2 ); aLay->addWidget( objectWg( Mesh, Label ), 1, 0 ); aLay->addWidget( objectWg( Mesh, Btn ), 1, 1 ); aLay->addWidget( objectWg( Mesh, Control ), 1, 2 ); aLay->addWidget( objectWg( Geom, Label ), 2, 0 ); aLay->addWidget( objectWg( Geom, Btn ), 2, 1 ); aLay->addWidget( objectWg( Geom, Control ), 2, 2 ); aLay->addWidget( anMeshTypeLbl, 3, 0 ); aLay->addWidget( myMeshType, 3, 2 ); aLay->addWidget( myTabWg, 5, 0, 1, 3 ); aLay->addWidget( myHypoSetButton, 6, 0, 1, 3 ); aLay->setRowMinimumHeight( 3, 20 ); myMeshType->clear(); // Connect signals and slots connect( myMeshType, SIGNAL( activated( int ) ), SLOT( onChangedMeshType( int ) ) ); // Disable controls if necessary setObjectShown( Mesh, false ); if ( theToCreate ) { setWindowTitle( tr( "CREATE_MESH" ) ); objectWg( Obj, Btn )->hide(); if ( theIsMesh ) setWindowTitle( tr( "CREATE_MESH" ) ); else { setWindowTitle( tr( "CREATE_SUBMESH" ) ); setObjectShown( Mesh, true ); } } else { setWindowTitle( tr( "EDIT_MESH_SUBMESH" ) ); objectWg( Mesh, Btn )->hide(); objectWg( Geom, Btn )->hide(); } setTitile( theToCreate, theIsMesh ); } SMESHGUI_MeshDlg::~SMESHGUI_MeshDlg() { } //================================================================================ /*! * \brief Set dialog title */ //================================================================================ void SMESHGUI_MeshDlg::setTitile( const bool theToCreate, const bool theIsMesh ) { if ( theToCreate ) { setWindowTitle( tr( theIsMesh ? "CREATE_MESH" : "CREATE_SUBMESH" )); } else { setWindowTitle( tr( theIsMesh ? "EDIT_MESH" : "EDIT_SUBMESH") ); } } //================================================================================ /*! * \brief Gets tab with given id * \param theId - Tab identifier. Possible values are in "Dimensions" enumeration * \retval SMESHGUI_MeshTab* - pointer to the tab or null if given parameter is * invalid * * Gets tab containing controls for definition of algorithms and AddHypotheses */ //================================================================================ SMESHGUI_MeshTab* SMESHGUI_MeshDlg::tab( const int theId ) const { return ( theId >= Dim0D && theId <= Dim3D ? myTabs[ theId ] : 0 ); } //================================================================================ /*! * \brief Resets all dialog fields */ //================================================================================ void SMESHGUI_MeshDlg::reset() { clearSelection(); myTabs[ Dim0D ]->reset(); myTabs[ Dim1D ]->reset(); myTabs[ Dim2D ]->reset(); myTabs[ Dim3D ]->reset(); } //================================================================================ /*! * \brief Sets current tab */ //================================================================================ void SMESHGUI_MeshDlg::setCurrentTab( const int theId ) { myTabWg->setCurrentIndex( Dim3D - theId ); } //================================================================================ /*! * \brief Enable/disable tabs * \param int - maximum possible dimension */ //================================================================================ void SMESHGUI_MeshDlg::setMaxHypoDim( const int maxDim ) { const int DIM = maxDim; for ( int dim = Dim0D; dim <= Dim3D; ++dim ) { bool enable = ( dim <= DIM ); if ( !enable ) { myTabs[ dim ]->reset(); disableTab( dim ); } else { enableTab( dim ); } } // deselect desabled tab if ( !myTabWg->isTabEnabled( myTabWg->currentIndex() ) ) setCurrentTab( DIM ); } //================================================================================ /*! * \brief Sets list of available Sets of Hypotheses */ //================================================================================ void SMESHGUI_MeshDlg::setHypoSets( const QStringList& theSets ) { QMenu* aHypoSetPopup = myHypoSetButton->menu(); if ( !aHypoSetPopup ) { aHypoSetPopup = new QMenu( myHypoSetButton ); connect( aHypoSetPopup, SIGNAL( triggered( QAction* ) ), SLOT( onHypoSetPopup( QAction* ) ) ); myHypoSetButton->setMenu( aHypoSetPopup ); myHypoSetButton->setPopupMode( QToolButton::InstantPopup ); } aHypoSetPopup->clear(); for ( int i = 0, n = theSets.count(); i < n; i++ ) { aHypoSetPopup->addAction( theSets[ i ] ); } myHypoSetButton->setEnabled( !aHypoSetPopup->isEmpty() ); } //================================================================================ /*! * \brief Emits hypoSet signal * * SLOT is called when a hypotheses set is selected. Emits hypoSet * signal to notify operation about this event */ //================================================================================ void SMESHGUI_MeshDlg::onHypoSetPopup( QAction* a ) { emit hypoSet( a->text() ); } //================================================================================ /*! * \brief Enable showing of the popup when Geometry selection btn is clicked * \param enable - true to enable */ //================================================================================ enum { DIRECT_GEOM_INDEX = 0, GEOM_BY_MESH_INDEX }; void SMESHGUI_MeshDlg::setGeomPopupEnabled( const bool enable ) { if ( QToolButton* selBtn = qobject_cast( objectWg( Geom, Btn ))) { if ( enable ) { if ( ! myGeomPopup ) { myGeomPopup = new QMenu(); myGeomPopup->addAction( tr("DIRECT_GEOM_SELECTION") )->setData( DIRECT_GEOM_INDEX ); myGeomPopup->addAction( tr("GEOM_BY_MESH_ELEM_SELECTION") )->setData( GEOM_BY_MESH_INDEX ); connect( myGeomPopup, SIGNAL( triggered( QAction* ) ), SLOT( onGeomPopup( QAction* ) ) ); connect( selBtn, SIGNAL( toggled(bool) ), this, SLOT( onGeomSelectionButton(bool) )); } } else { disconnect( selBtn, SIGNAL( toggled(bool) ), this, SLOT( onGeomSelectionButton(bool) )); if ( myGeomPopup ) { delete myGeomPopup; myGeomPopup = 0; } } } } //================================================================================ /*! * \brief Disable tab * \param int - tab ID */ //================================================================================ void SMESHGUI_MeshDlg::disableTab(const int theTabId) { myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), false ); } //================================================================================ /*! * \brief Enable tabs * \param int - tab ID */ //================================================================================ void SMESHGUI_MeshDlg::enableTab(const int theTabId) { myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), true ); if ( theTabId == Dim3D ) { QMenu* aHypoSetPopup = myHypoSetButton->menu(); myHypoSetButton->setEnabled( aHypoSetPopup && !aHypoSetPopup->actions().isEmpty() ); } } //================================================================================ /*! * \brief Check if tab enabled * \param int - tab ID */ //================================================================================ bool SMESHGUI_MeshDlg::isTabEnabled(const int theTabId) const { return myTabWg->isTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ) ); } //================================================================================ /*! * \brief Return index of a current tab * \return tab ID */ //================================================================================ int SMESHGUI_MeshDlg::currentTab() const { return Dim3D - myTabWg->currentIndex(); } //================================================================================ /*! * \brief SLOT called when a Geom selection button is clicked */ //================================================================================ void SMESHGUI_MeshDlg::onGeomSelectionButton(bool isBtnOn) { if ( myGeomPopup && isBtnOn ) myGeomPopup->exec( QCursor::pos() ); } //================================================================================ /*! * \brief SLOT called when a item of Geom selection popup is chosen */ //================================================================================ void SMESHGUI_MeshDlg::onGeomPopup( QAction* a ) { emit geomSelectionByMesh( a->data().toInt() == GEOM_BY_MESH_INDEX ); } //================================================================================ /*! * \brief Return ID of an active selection button */ //================================================================================ int SMESHGUI_MeshDlg::getActiveObject() { for (int i = 0; i < 3; ++i ) if ( isObjectShown( i ) && (( QToolButton* )objectWg( i, Btn ))->isChecked()) return i; return -1; } //================================================================================ /*! * \brief Sets available types of mesh * \param theTypeMesh - list of available types of mesh */ //================================================================================ void SMESHGUI_MeshDlg::setAvailableMeshType( const QStringList& theTypeMesh ) { myMeshType->clear(); myMeshType->addItems(theTypeMesh); } //================================================================================ /*! * \brief Emits selectMeshType( const int, const int ) signal * * SLOT is called when a combo box "mesh type" is selected. */ //================================================================================ void SMESHGUI_MeshDlg::onChangedMeshType( const int isIndex ) { emit selectMeshType( Dim3D - myTabWg->currentIndex(), isIndex ); } //================================================================================ /*! * \brief Get current index types of mesh */ //================================================================================ int SMESHGUI_MeshDlg::currentMeshType( ) { return myMeshType->currentIndex( ); } //================================================================================ /*! * \brief Set current index types of mesh */ //================================================================================ void SMESHGUI_MeshDlg::setCurrentMeshType( const int theIndex ) { if ( theIndex < myMeshType->count() ) myMeshType->setCurrentIndex( theIndex ); else myMeshType->setCurrentIndex( 0 ); }