// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH OBJECT : interactive object for SMESH visualization // File : SMESH_SVTKActor.h // Author : Roman NIKOLAEV // Module : SMESH // #ifndef SMESH_SVTKACTOR_H #define SMESH_SVTKACTOR_H #include "SMESH_Object.h" #include class SVTK_Actor; class vtkUnstructureGrid; class vtkDataSetMapper; class SMESHOBJECT_EXPORT SMESH_SVTKActor : public SVTK_Actor { public: static SMESH_SVTKActor* New(); vtkTypeMacro(SMESH_SVTKActor, SVTK_Actor); void SetBallSize(float theSize); void Set0DSize(float theSize); //! To publish the actor an all its internal devices virtual void AddToRender(vtkRenderer* theRendere); virtual void SetVisibility( int theVisibility ); //! Initialiaze the instance completely virtual void Initialize(); //! Allow to recostruct selected cells from source SALOME_Actor and map of subindexes virtual void MapCells(SALOME_Actor* theMapActor, const TColStd_IndexedMapOfInteger& theMapIndex); //! To remove the actor an all its internal devices virtual void RemoveFromRender(vtkRenderer* theRendere); protected: SVTK_DeviceActor* my0DActor; SVTK_DeviceActor* myBallActor; vtkUnstructuredGrid* my0DGrid; vtkUnstructuredGrid* myBallGrid; SMESH_SVTKActor(); virtual ~SMESH_SVTKActor(); }; #endif