// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMDS_VolumeTool.cxx // Created : Tue Jul 13 12:22:13 2004 // Author : Edward AGAPOV (eap) // #ifdef _MSC_VER #pragma warning(disable:4786) #endif #include "SMDS_VolumeTool.hxx" #include "SMDS_MeshElement.hxx" #include "SMDS_MeshNode.hxx" #include "SMDS_VtkVolume.hxx" #include "SMDS_Mesh.hxx" #include "utilities.h" #include #include #include using namespace std; // ====================================================== // Node indices in faces depending on volume orientation // making most faces normals external // ====================================================== // For all elements, 0-th face is bottom based on the first nodes. // For prismatic elements (tetra,hexa,prisms), 1-th face is a top one. // For all elements, side faces follow order of bottom nodes // ====================================================== /* // N3 // + // /|\ // / | \ // / | \ // N0 +---|---+ N1 TETRAHEDRON // \ | / // \ | / // \ | / // \|/ // + // N2 */ static int Tetra_F [4][4] = { // FORWARD == EXTERNAL { 0, 1, 2, 0 }, // All faces have external normals { 0, 3, 1, 0 }, { 1, 3, 2, 1 }, { 0, 2, 3, 0 }}; static int Tetra_RE [4][4] = { // REVERSED -> FORWARD (EXTERNAL) { 0, 2, 1, 0 }, // All faces have external normals { 0, 1, 3, 0 }, { 1, 2, 3, 1 }, { 0, 3, 2, 0 }}; static int Tetra_nbN [] = { 3, 3, 3, 3 }; // // PYRAMID // static int Pyramid_F [5][5] = { // FORWARD == EXTERNAL { 0, 1, 2, 3, 0 }, // All faces have external normals { 0, 4, 1, 0, 4 }, { 1, 4, 2, 1, 4 }, { 2, 4, 3, 2, 4 }, { 3, 4, 0, 3, 4 } }; static int Pyramid_RE [5][5] = { // REVERSED -> FORWARD (EXTERNAL) { 0, 3, 2, 1, 0 }, // All faces but a bottom have external normals { 0, 1, 4, 0, 4 }, { 1, 2, 4, 1, 4 }, { 2, 3, 4, 2, 4 }, { 3, 0, 4, 3, 4 }}; static int Pyramid_nbN [] = { 4, 3, 3, 3, 3 }; /* // + N4 // /|\ // / | \ // / | \ // / | \ // N3 +---------+ N5 // | | | // | + N1 | // | / \ | PENTAHEDRON // | / \ | // | / \ | // |/ \| // N0 +---------+ N2 */ static int Penta_F [5][5] = { // FORWARD { 0, 1, 2, 0, 0 }, // All faces have external normals { 3, 5, 4, 3, 3 }, // 0 is bottom, 1 is top face { 0, 3, 4, 1, 0 }, { 1, 4, 5, 2, 1 }, { 0, 2, 5, 3, 0 }}; static int Penta_RE [5][5] = { // REVERSED -> EXTERNAL { 0, 2, 1, 0, 0 }, { 3, 4, 5, 3, 3 }, { 0, 1, 4, 3, 0 }, { 1, 2, 5, 4, 1 }, { 0, 3, 5, 2, 0 }}; static int Penta_nbN [] = { 3, 3, 4, 4, 4 }; /* // N5+----------+N6 // /| /| // / | / | // / | / | // N4+----------+N7 | // | | | | HEXAHEDRON // | | | | // | | | | // | N1+------|---+N2 // | / | / // | / | / // |/ |/ // N0+----------+N3 */ static int Hexa_F [6][5] = { // FORWARD { 0, 1, 2, 3, 0 }, { 4, 7, 6, 5, 4 }, // all face normals are external { 0, 4, 5, 1, 0 }, { 1, 5, 6, 2, 1 }, { 3, 2, 6, 7, 3 }, { 0, 3, 7, 4, 0 }}; static int Hexa_RE [6][5] = { // REVERSED -> EXTERNAL { 0, 3, 2, 1, 0 }, { 4, 5, 6, 7, 4 }, // all face normals are external { 0, 1, 5, 4, 0 }, { 1, 2, 6, 5, 1 }, { 3, 7, 6, 2, 3 }, { 0, 4, 7, 3, 0 }}; static int Hexa_nbN [] = { 4, 4, 4, 4, 4, 4 }; /* // N8 +------+ N9 // / \ // / \ // N7 + + N10 // \ / // \ / // N6 +------+ N11 // HEXAGONAL PRISM // N2 +------+ N3 // / \ // / \ // N1 + + N4 // \ / // \ / // N0 +------+ N5 */ static int HexPrism_F [8][7] = { // FORWARD { 0, 1, 2, 3, 4, 5, 0 }, { 6,11,10, 9, 8, 7, 6 }, { 0, 6, 7, 1, 0, 0, 0 }, { 1, 7, 8, 2, 1, 1, 1 }, { 2, 8, 9, 3, 2, 2, 2 }, { 3, 9,10, 4, 3, 3, 3 }, { 4,10,11, 5, 4, 4, 4 }, { 5,11, 6, 0, 5, 5, 5 }}; static int HexPrism_RE [8][7] = { // REVERSED -> EXTERNAL { 0, 5, 4, 3, 2, 1, 0 }, { 6,11,10, 9, 8, 7, 6 }, { 0, 6, 7, 1, 0, 0, 0 }, { 1, 7, 8, 2, 1, 1, 1 }, { 2, 8, 9, 3, 2, 2, 2 }, { 3, 9,10, 4, 3, 3, 3 }, { 4,10,11, 5, 4, 4, 4 }, { 5,11, 6, 0, 5, 5, 5 }}; static int HexPrism_nbN [] = { 6, 6, 4, 4, 4, 4, 4, 4 }; /* // N3 // + // /|\ // 7/ | \8 // / |4 \ QUADRATIC // N0 +---|---+ N1 TETRAHEDRON // \ +9 / // \ | / // 6\ | /5 // \|/ // + // N2 */ static int QuadTetra_F [4][7] = { // FORWARD { 0, 4, 1, 5, 2, 6, 0 }, // All faces have external normals { 0, 7, 3, 8, 1, 4, 0 }, { 1, 8, 3, 9, 2, 5, 1 }, { 0, 6, 2, 9, 3, 7, 0 }}; static int QuadTetra_RE [4][7] = { // REVERSED -> FORWARD (EXTERNAL) { 0, 6, 2, 5, 1, 4, 0 }, // All faces have external normals { 0, 4, 1, 8, 3, 7, 0 }, { 1, 5, 2, 9, 3, 8, 1 }, { 0, 7, 3, 9, 2, 6, 0 }}; static int QuadTetra_nbN [] = { 6, 6, 6, 6 }; // // QUADRATIC // PYRAMID // // +4 // // // 10+-----+11 // | | 9 - middle point for (0,4) etc. // | | // 9+-----+12 // // 6 // 1+----+----+2 // | | // | | // 5+ +7 // | | // | | // 0+----+----+3 // 8 static int QuadPyram_F [5][9] = { // FORWARD { 0, 5, 1, 6, 2, 7, 3, 8, 0 }, // All faces have external normals { 0, 9, 4, 10,1, 5, 0, 4, 4 }, { 1, 10,4, 11,2, 6, 1, 4, 4 }, { 2, 11,4, 12,3, 7, 2, 4, 4 }, { 3, 12,4, 9, 0, 8, 3, 4, 4 }}; static int QuadPyram_RE [5][9] = { // REVERSED -> FORWARD (EXTERNAL) { 0, 8, 3, 7, 2, 6, 1, 5, 0 }, // All faces but a bottom have external normals { 0, 5, 1, 10,4, 9, 0, 4, 4 }, { 1, 6, 2, 11,4, 10,1, 4, 4 }, { 2, 7, 3, 12,4, 11,2, 4, 4 }, { 3, 8, 0, 9, 4, 12,3, 4, 4 }}; static int QuadPyram_nbN [] = { 8, 6, 6, 6, 6 }; /* // + N4 // /|\ // 9/ | \10 // / | \ // / | \ // N3 +----+----+ N5 // | |11 | // | | | // | +13 | QUADRATIC // | | | PENTAHEDRON // 12+ | +14 // | | | // | | | // | + N1 | // | / \ | // | 6/ \7 | // | / \ | // |/ \| // N0 +---------+ N2 // 8 */ static int QuadPenta_F [5][9] = { // FORWARD { 0, 6, 1, 7, 2, 8, 0, 0, 0 }, { 3,11, 5, 10,4, 9, 3, 3, 3 }, { 0, 12,3, 9, 4, 13,1, 6, 0 }, { 1, 13,4, 10,5, 14,2, 7, 1 }, { 0, 8, 2, 14,5, 11,3, 12,0 }}; static int QuadPenta_RE [5][9] = { // REVERSED -> EXTERNAL { 0, 8, 2, 7, 1, 6, 0, 0, 0 }, { 3, 9, 4, 10,5, 11,3, 3, 3 }, { 0, 6, 1, 13,4, 9, 3, 12,0 }, { 1, 7, 2, 14,5, 10,4, 13,1 }, { 0, 12,3, 11,5, 14,2, 8, 0 }}; static int QuadPenta_nbN [] = { 6, 6, 8, 8, 8 }; /* // 13 // N5+-----+-----+N6 +-----+-----+ // /| /| /| /| // 12+ | 14+ | + | +25 + | // / | / | / | / | // N4+-----+-----+N7 | QUADRATIC +-----+-----+ | Central nodes // | | 15 | | HEXAHEDRON | | | | of tri-quadratic // | | | | | | | | HEXAHEDRON // | 17+ | +18 | + 22+ | + // | | | | |21 | | | // | | | | | + | 26+ | + | // | | | | | | |23 | // 16+ | +19 | + | +24 + | // | | | | | | | | // | | 9 | | | | | | // | N1+-----+-|---+N2 | +-----+-|---+ // | / | / | / | / // | +8 | +10 | + 20+ | + // |/ |/ |/ |/ // N0+-----+-----+N3 +-----+-----+ // 11 */ static int QuadHexa_F [6][9] = { // FORWARD { 0, 8, 1, 9, 2, 10,3, 11,0 }, // all face normals are external, { 4, 15,7, 14,6, 13,5, 12,4 }, { 0, 16,4, 12,5, 17,1, 8, 0 }, { 1, 17,5, 13,6, 18,2, 9, 1 }, { 3, 10,2, 18,6, 14,7, 19,3 }, { 0, 11,3, 19,7, 15,4, 16,0 }}; static int QuadHexa_RE [6][9] = { // REVERSED -> EXTERNAL { 0, 11,3, 10,2, 9, 1, 8, 0 }, // all face normals are external { 4, 12,5, 13,6, 14,7, 15,4 }, { 0, 8, 1, 17,5, 12,4, 16,0 }, { 1, 9, 2, 18,6, 13,5, 17,1 }, { 3, 19,7, 14,6, 18,2, 10,3 }, { 0, 16,4, 15,7, 19,3, 11,0 }}; static int QuadHexa_nbN [] = { 8, 8, 8, 8, 8, 8 }; static int TriQuadHexa_F [6][9] = { // FORWARD { 0, 8, 1, 9, 2, 10,3, 11, 20 }, // all face normals are external { 4, 15,7, 14,6, 13,5, 12, 25 }, { 0, 16,4, 12,5, 17,1, 8, 21 }, { 1, 17,5, 13,6, 18,2, 9, 22 }, { 3, 10,2, 18,6, 14,7, 19, 23 }, { 0, 11,3, 19,7, 15,4, 16, 24 }}; static int TriQuadHexa_RE [6][9] = { // REVERSED -> EXTERNAL { 0, 11,3, 10,2, 9, 1, 8, 20 }, // opposite faces are neighbouring, { 4, 12,5, 13,6, 14,7, 15, 25 }, // all face normals are external { 0, 8, 1, 17,5, 12,4, 16, 21 }, { 1, 9, 2, 18,6, 13,5, 17, 22 }, { 3, 19,7, 14,6, 18,2, 10, 23 }, { 0, 16,4, 15,7, 19,3, 11, 24 }}; static int TriQuadHexa_nbN [] = { 9, 9, 9, 9, 9, 9 }; // ======================================================== // to perform some calculations without linkage to CASCADE // ======================================================== namespace { struct XYZ { double x; double y; double z; XYZ() { x = 0; y = 0; z = 0; } XYZ( double X, double Y, double Z ) { x = X; y = Y; z = Z; } XYZ( const XYZ& other ) { x = other.x; y = other.y; z = other.z; } XYZ( const SMDS_MeshNode* n ) { x = n->X(); y = n->Y(); z = n->Z(); } inline XYZ operator-( const XYZ& other ); inline XYZ operator+( const XYZ& other ); inline XYZ Crossed( const XYZ& other ); inline double Dot( const XYZ& other ); inline double Magnitude(); inline double SquareMagnitude(); }; inline XYZ XYZ::operator-( const XYZ& Right ) { return XYZ(x - Right.x, y - Right.y, z - Right.z); } inline XYZ XYZ::operator+( const XYZ& Right ) { return XYZ(x + Right.x, y + Right.y, z + Right.z); } inline XYZ XYZ::Crossed( const XYZ& Right ) { return XYZ (y * Right.z - z * Right.y, z * Right.x - x * Right.z, x * Right.y - y * Right.x); } inline double XYZ::Dot( const XYZ& Other ) { return(x * Other.x + y * Other.y + z * Other.z); } inline double XYZ::Magnitude() { return sqrt (x * x + y * y + z * z); } inline double XYZ::SquareMagnitude() { return (x * x + y * y + z * z); } //================================================================================ /*! * \brief Return linear type corresponding to a quadratic one */ //================================================================================ SMDS_VolumeTool::VolumeType quadToLinear(SMDS_VolumeTool::VolumeType quadType) { SMDS_VolumeTool::VolumeType linType = SMDS_VolumeTool::VolumeType( int(quadType)-4 ); const int nbCornersByQuad = SMDS_VolumeTool::NbCornerNodes( quadType ); if ( SMDS_VolumeTool::NbCornerNodes( linType ) == nbCornersByQuad ) return linType; int iLin = 0; for ( ; iLin < SMDS_VolumeTool::NB_VOLUME_TYPES; ++iLin ) if ( SMDS_VolumeTool::NbCornerNodes( SMDS_VolumeTool::VolumeType( iLin )) == nbCornersByQuad) return SMDS_VolumeTool::VolumeType( iLin ); return SMDS_VolumeTool::UNKNOWN; } } // namespace //======================================================================= //function : SMDS_VolumeTool //purpose : //======================================================================= SMDS_VolumeTool::SMDS_VolumeTool () : myVolumeNodes( NULL ), myFaceNodes( NULL ) { Set( 0 ); } //======================================================================= //function : SMDS_VolumeTool //purpose : //======================================================================= SMDS_VolumeTool::SMDS_VolumeTool (const SMDS_MeshElement* theVolume, const bool ignoreCentralNodes) : myVolumeNodes( NULL ), myFaceNodes( NULL ) { Set( theVolume, ignoreCentralNodes ); } //======================================================================= //function : SMDS_VolumeTool //purpose : //======================================================================= SMDS_VolumeTool::~SMDS_VolumeTool() { if ( myVolumeNodes != NULL ) delete [] myVolumeNodes; if ( myFaceNodes != NULL ) delete [] myFaceNodes; myFaceNodeIndices = NULL; myVolumeNodes = myFaceNodes = NULL; } //======================================================================= //function : SetVolume //purpose : Set volume to iterate on //======================================================================= bool SMDS_VolumeTool::Set (const SMDS_MeshElement* theVolume, const bool ignoreCentralNodes) { // reset fields myVolume = 0; myPolyedre = 0; myIgnoreCentralNodes = ignoreCentralNodes; myVolForward = true; myNbFaces = 0; myVolumeNbNodes = 0; if (myVolumeNodes != NULL) { delete [] myVolumeNodes; myVolumeNodes = NULL; } myPolyIndices.clear(); myExternalFaces = false; myAllFacesNodeIndices_F = 0; //myAllFacesNodeIndices_FE = 0; myAllFacesNodeIndices_RE = 0; myAllFacesNbNodes = 0; myCurFace = -1; myFaceNbNodes = 0; myFaceNodeIndices = NULL; if (myFaceNodes != NULL) { delete [] myFaceNodes; myFaceNodes = NULL; } // set volume data if ( !theVolume || theVolume->GetType() != SMDSAbs_Volume ) return false; myVolume = theVolume; if (myVolume->IsPoly()) myPolyedre = dynamic_cast( myVolume ); myNbFaces = theVolume->NbFaces(); myVolumeNbNodes = theVolume->NbNodes(); // set nodes int iNode = 0; myVolumeNodes = new const SMDS_MeshNode* [myVolumeNbNodes]; SMDS_ElemIteratorPtr nodeIt = myVolume->nodesIterator(); while ( nodeIt->more() ) myVolumeNodes[ iNode++ ] = static_cast( nodeIt->next() ); // check validity if ( !setFace(0) ) return ( myVolume = 0 ); if ( !myPolyedre ) { // define volume orientation XYZ botNormal; GetFaceNormal( 0, botNormal.x, botNormal.y, botNormal.z ); const SMDS_MeshNode* botNode = myVolumeNodes[ 0 ]; int topNodeIndex = myVolume->NbCornerNodes() - 1; while ( !IsLinked( 0, topNodeIndex, /*ignoreMediumNodes=*/true )) --topNodeIndex; const SMDS_MeshNode* topNode = myVolumeNodes[ topNodeIndex ]; XYZ upDir (topNode->X() - botNode->X(), topNode->Y() - botNode->Y(), topNode->Z() - botNode->Z() ); myVolForward = ( botNormal.Dot( upDir ) < 0 ); if ( !myVolForward ) myCurFace = -1; // previous setFace(0) didn't take myVolForward into account } return true; } //======================================================================= //function : Inverse //purpose : Inverse volume //======================================================================= #define SWAP_NODES(nodes,i1,i2) \ { \ const SMDS_MeshNode* tmp = nodes[ i1 ]; \ nodes[ i1 ] = nodes[ i2 ]; \ nodes[ i2 ] = tmp; \ } void SMDS_VolumeTool::Inverse () { if ( !myVolume ) return; if (myVolume->IsPoly()) { MESSAGE("Warning: attempt to inverse polyhedral volume"); return; } myVolForward = !myVolForward; myCurFace = -1; // inverse top and bottom faces switch ( myVolumeNbNodes ) { case 4: SWAP_NODES( myVolumeNodes, 1, 2 ); break; case 5: SWAP_NODES( myVolumeNodes, 1, 3 ); break; case 6: SWAP_NODES( myVolumeNodes, 1, 2 ); SWAP_NODES( myVolumeNodes, 4, 5 ); break; case 8: SWAP_NODES( myVolumeNodes, 1, 3 ); SWAP_NODES( myVolumeNodes, 5, 7 ); break; case 12: SWAP_NODES( myVolumeNodes, 1, 5 ); SWAP_NODES( myVolumeNodes, 2, 4 ); SWAP_NODES( myVolumeNodes, 7, 11 ); SWAP_NODES( myVolumeNodes, 8, 10 ); break; case 10: SWAP_NODES( myVolumeNodes, 1, 2 ); SWAP_NODES( myVolumeNodes, 4, 6 ); SWAP_NODES( myVolumeNodes, 8, 9 ); break; case 13: SWAP_NODES( myVolumeNodes, 1, 3 ); SWAP_NODES( myVolumeNodes, 5, 8 ); SWAP_NODES( myVolumeNodes, 6, 7 ); SWAP_NODES( myVolumeNodes, 10, 12 ); break; case 15: SWAP_NODES( myVolumeNodes, 1, 2 ); SWAP_NODES( myVolumeNodes, 4, 5 ); SWAP_NODES( myVolumeNodes, 6, 8 ); SWAP_NODES( myVolumeNodes, 9, 11 ); SWAP_NODES( myVolumeNodes, 13, 14 ); break; case 20: SWAP_NODES( myVolumeNodes, 1, 3 ); SWAP_NODES( myVolumeNodes, 5, 7 ); SWAP_NODES( myVolumeNodes, 8, 11 ); SWAP_NODES( myVolumeNodes, 9, 10 ); SWAP_NODES( myVolumeNodes, 12, 15 ); SWAP_NODES( myVolumeNodes, 13, 14 ); SWAP_NODES( myVolumeNodes, 17, 19 ); break; case 27: SWAP_NODES( myVolumeNodes, 1, 3 ); SWAP_NODES( myVolumeNodes, 5, 7 ); SWAP_NODES( myVolumeNodes, 8, 11 ); SWAP_NODES( myVolumeNodes, 9, 10 ); SWAP_NODES( myVolumeNodes, 12, 15 ); SWAP_NODES( myVolumeNodes, 13, 14 ); SWAP_NODES( myVolumeNodes, 17, 19 ); SWAP_NODES( myVolumeNodes, 21, 24 ); SWAP_NODES( myVolumeNodes, 22, 23 ); break; default:; } } //======================================================================= //function : GetVolumeType //purpose : //======================================================================= SMDS_VolumeTool::VolumeType SMDS_VolumeTool::GetVolumeType() const { if ( myPolyedre ) return POLYHEDA; switch( myVolumeNbNodes ) { case 4: return TETRA; case 5: return PYRAM; case 6: return PENTA; case 8: return HEXA; case 12: return HEX_PRISM; case 10: return QUAD_TETRA; case 13: return QUAD_PYRAM; case 15: return QUAD_PENTA; case 20: return QUAD_HEXA; case 27: return QUAD_HEXA; default: break; } return UNKNOWN; } //======================================================================= //function : getTetraVolume //purpose : //======================================================================= static double getTetraVolume(const SMDS_MeshNode* n1, const SMDS_MeshNode* n2, const SMDS_MeshNode* n3, const SMDS_MeshNode* n4) { double X1 = n1->X(); double Y1 = n1->Y(); double Z1 = n1->Z(); double X2 = n2->X(); double Y2 = n2->Y(); double Z2 = n2->Z(); double X3 = n3->X(); double Y3 = n3->Y(); double Z3 = n3->Z(); double X4 = n4->X(); double Y4 = n4->Y(); double Z4 = n4->Z(); double Q1 = -(X1-X2)*(Y3*Z4-Y4*Z3); double Q2 = (X1-X3)*(Y2*Z4-Y4*Z2); double R1 = -(X1-X4)*(Y2*Z3-Y3*Z2); double R2 = -(X2-X3)*(Y1*Z4-Y4*Z1); double S1 = (X2-X4)*(Y1*Z3-Y3*Z1); double S2 = -(X3-X4)*(Y1*Z2-Y2*Z1); return (Q1+Q2+R1+R2+S1+S2)/6.0; } //======================================================================= //function : GetSize //purpose : Return element volume //======================================================================= double SMDS_VolumeTool::GetSize() const { double V = 0.; if ( !myVolume ) return 0.; if ( myVolume->IsPoly() ) { if ( !myPolyedre ) return 0.; // split a polyhedron into tetrahedrons int saveCurFace = myCurFace; SMDS_VolumeTool* me = const_cast< SMDS_VolumeTool* > ( this ); for ( int f = 0; f < NbFaces(); ++f ) { me->setFace( f ); XYZ area (0,0,0), p1( myFaceNodes[0] ); for ( int n = 0; n < myFaceNbNodes; ++n ) { XYZ p2( myFaceNodes[ n+1 ]); area = area + p1.Crossed( p2 ); p1 = p2; } V += p1.Dot( area ); } V /= 6; if ( saveCurFace > -1 && saveCurFace != myCurFace ) me->setFace( myCurFace ); } else { const static int ind[] = { 0, 1, 3, 6, 11, 23, 31, 44, 58, 78 }; const static int vtab[][4] = { // decomposition into tetra in the order of enum VolumeType // tetrahedron { 0, 1, 2, 3 }, // pyramid { 0, 1, 3, 4 }, { 1, 2, 3, 4 }, // pentahedron { 0, 1, 2, 3 }, { 1, 5, 3, 4 }, { 1, 5, 2, 3 }, // hexahedron { 1, 4, 3, 0 }, { 4, 1, 6, 5 }, { 1, 3, 6, 2 }, { 4, 6, 3, 7 }, { 1, 4, 6, 3 }, // hexagonal prism { 0, 1, 2, 7 }, { 0, 7, 8, 6 }, { 2, 7, 8, 0 }, { 0, 3, 4, 9 }, { 0, 9, 10, 6 }, { 4, 9, 10, 0 }, { 0, 3, 4, 9 }, { 0, 9, 10, 6 }, { 4, 9, 10, 0 }, { 0, 4, 5, 10 }, { 0, 10, 11, 6 }, { 5, 10, 11, 0 }, // quadratic tetrahedron { 0, 4, 6, 7 }, { 1, 5, 4, 8 }, { 2, 6, 5, 9 }, { 7, 8, 9, 3 }, { 4, 6, 7, 9 }, { 4, 5, 6, 9 }, { 4, 7, 8, 9 }, { 4, 5, 9, 8 }, // quadratic pyramid { 0, 5, 8, 9 }, { 1, 5,10, 6 }, { 2, 6,11, 7 }, { 3, 7,12, 8 }, { 4, 9,11,10 }, { 4, 9,12,11 }, { 10, 5, 9, 8 }, { 10, 8, 9,12 }, { 10, 8,12, 7 }, { 10, 7,12,11 }, { 10, 7,11, 6 }, { 10, 5, 8, 6 }, { 10, 6, 8, 7 }, // quadratic pentahedron { 12, 0, 8, 6 }, { 12, 8, 7, 6 }, { 12, 8, 2, 7 }, { 12, 6, 7, 1 }, { 12, 1, 7,13 }, { 12, 7, 2,13 }, { 12, 2,14,13 }, { 12, 3, 9,11 }, { 12,11, 9,10 }, { 12,11,10, 5 }, { 12, 9, 4,10 }, { 12,14, 5,10 }, { 12,14,10, 4 }, { 12,14, 4,13 }, // quadratic hexahedron { 16, 0,11, 8 }, { 16,11, 9, 8 }, { 16, 8, 9, 1 }, { 16,11, 3,10 }, { 16,11,10, 9 }, { 16,10, 2, 9 }, { 16, 3,19, 2 }, { 16, 2,19,18 }, { 16, 2,18,17 }, { 16, 2,17, 1 }, { 16, 4,12,15 }, { 16,12, 5,13 }, { 16,12,13,15 }, { 16,13, 6,14 }, { 16,13,14,15 }, { 16,14, 7,15 }, { 16, 6, 5,17 }, { 16,18, 6,17 }, { 16,18, 7, 6 }, { 16,18,19, 7 }, }; int type = GetVolumeType(); int n1 = ind[type]; int n2 = ind[type+1]; for (int i = n1; i < n2; i++) { V -= getTetraVolume( myVolumeNodes[ vtab[i][0] ], myVolumeNodes[ vtab[i][1] ], myVolumeNodes[ vtab[i][2] ], myVolumeNodes[ vtab[i][3] ]); } } return V; } //======================================================================= //function : GetBaryCenter //purpose : //======================================================================= bool SMDS_VolumeTool::GetBaryCenter(double & X, double & Y, double & Z) const { X = Y = Z = 0.; if ( !myVolume ) return false; for ( int i = 0; i < myVolumeNbNodes; i++ ) { X += myVolumeNodes[ i ]->X(); Y += myVolumeNodes[ i ]->Y(); Z += myVolumeNodes[ i ]->Z(); } X /= myVolumeNbNodes; Y /= myVolumeNbNodes; Z /= myVolumeNbNodes; return true; } //================================================================================ /*! * \brief Classify a point * \param tol - thickness of faces */ //================================================================================ bool SMDS_VolumeTool::IsOut(double X, double Y, double Z, double tol) const { // LIMITATION: for convex volumes only XYZ p( X,Y,Z ); for ( int iF = 0; iF < myNbFaces; ++iF ) { XYZ faceNormal; if ( !GetFaceNormal( iF, faceNormal.x, faceNormal.y, faceNormal.z )) continue; if ( !IsFaceExternal( iF )) faceNormal = XYZ() - faceNormal; // reverse XYZ face2p( p - XYZ( myFaceNodes[0] )); if ( face2p.Dot( faceNormal ) > tol ) return true; } return false; } //======================================================================= //function : SetExternalNormal //purpose : Node order will be so that faces normals are external //======================================================================= void SMDS_VolumeTool::SetExternalNormal () { myExternalFaces = true; myCurFace = -1; } //======================================================================= //function : NbFaceNodes //purpose : Return number of nodes in the array of face nodes //======================================================================= int SMDS_VolumeTool::NbFaceNodes( int faceIndex ) const { if ( !setFace( faceIndex )) return 0; return myFaceNbNodes; } //======================================================================= //function : GetFaceNodes //purpose : Return pointer to the array of face nodes. // To comfort link iteration, the array // length == NbFaceNodes( faceIndex ) + 1 and // the last node == the first one. //======================================================================= const SMDS_MeshNode** SMDS_VolumeTool::GetFaceNodes( int faceIndex ) const { if ( !setFace( faceIndex )) return 0; return myFaceNodes; } //======================================================================= //function : GetFaceNodesIndices //purpose : Return pointer to the array of face nodes indices // To comfort link iteration, the array // length == NbFaceNodes( faceIndex ) + 1 and // the last node index == the first one. //======================================================================= const int* SMDS_VolumeTool::GetFaceNodesIndices( int faceIndex ) const { if ( !setFace( faceIndex )) return 0; if (myPolyedre) { SMDS_VolumeTool* me = const_cast< SMDS_VolumeTool* > ( this ); me->myPolyIndices.resize( myFaceNbNodes + 1 ); me->myFaceNodeIndices = & me->myPolyIndices[0]; for ( int i = 0; i <= myFaceNbNodes; ++i ) me->myFaceNodeIndices[i] = myVolume->GetNodeIndex( myFaceNodes[i] ); } return myFaceNodeIndices; } //======================================================================= //function : GetFaceNodes //purpose : Return a set of face nodes. //======================================================================= bool SMDS_VolumeTool::GetFaceNodes (int faceIndex, set& theFaceNodes ) const { if ( !setFace( faceIndex )) return false; theFaceNodes.clear(); theFaceNodes.insert( myFaceNodes, myFaceNodes + myFaceNbNodes ); return true; } //======================================================================= //function : IsFaceExternal //purpose : Check normal orientation of a given face //======================================================================= bool SMDS_VolumeTool::IsFaceExternal( int faceIndex ) const { if ( myExternalFaces || !myVolume ) return true; if (myVolume->IsPoly()) { XYZ aNormal, baryCenter, p0 (myPolyedre->GetFaceNode(faceIndex + 1, 1)); GetFaceNormal(faceIndex, aNormal.x, aNormal.y, aNormal.z); GetBaryCenter(baryCenter.x, baryCenter.y, baryCenter.z); XYZ insideVec (baryCenter - p0); if (insideVec.Dot(aNormal) > 0) return false; return true; } // switch ( myVolumeNbNodes ) { // case 4: // case 5: // case 10: // case 13: // // only the bottom of a reversed tetrahedron can be internal // return ( myVolForward || faceIndex != 0 ); // case 6: // case 15: // case 12: // // in a forward prism, the top is internal, in a reversed one - bottom // return ( myVolForward ? faceIndex != 1 : faceIndex != 0 ); // case 8: // case 20: // case 27: { // // in a forward hexahedron, even face normal is external, odd - internal // bool odd = faceIndex % 2; // return ( myVolForward ? !odd : odd ); // } // default:; // } // return false; return true; } //======================================================================= //function : GetFaceNormal //purpose : Return a normal to a face //======================================================================= bool SMDS_VolumeTool::GetFaceNormal (int faceIndex, double & X, double & Y, double & Z) const { if ( !setFace( faceIndex )) return false; const int iQuad = ( myFaceNbNodes > 6 && !myPolyedre ) ? 2 : 1; XYZ p1 ( myFaceNodes[0*iQuad] ); XYZ p2 ( myFaceNodes[1*iQuad] ); XYZ p3 ( myFaceNodes[2*iQuad] ); XYZ aVec12( p2 - p1 ); XYZ aVec13( p3 - p1 ); XYZ cross = aVec12.Crossed( aVec13 ); if ( myFaceNbNodes >3*iQuad ) { XYZ p4 ( myFaceNodes[3*iQuad] ); XYZ aVec14( p4 - p1 ); XYZ cross2 = aVec13.Crossed( aVec14 ); cross = cross + cross2; } double size = cross.Magnitude(); if ( size <= numeric_limits::min() ) return false; X = cross.x / size; Y = cross.y / size; Z = cross.z / size; return true; } //================================================================================ /*! * \brief Return barycenter of a face */ //================================================================================ bool SMDS_VolumeTool::GetFaceBaryCenter (int faceIndex, double & X, double & Y, double & Z) const { if ( !setFace( faceIndex )) return false; X = Y = Z = 0.0; for ( int i = 0; i < myFaceNbNodes; ++i ) { X += myFaceNodes[i]->X() / myFaceNbNodes; Y += myFaceNodes[i]->Y() / myFaceNbNodes; Z += myFaceNodes[i]->Z() / myFaceNbNodes; } return true; } //======================================================================= //function : GetFaceArea //purpose : Return face area //======================================================================= double SMDS_VolumeTool::GetFaceArea( int faceIndex ) const { if (myVolume->IsPoly()) { MESSAGE("Warning: attempt to obtain area of a face of polyhedral volume"); return 0; } if ( !setFace( faceIndex )) return 0; XYZ p1 ( myFaceNodes[0] ); XYZ p2 ( myFaceNodes[1] ); XYZ p3 ( myFaceNodes[2] ); XYZ aVec12( p2 - p1 ); XYZ aVec13( p3 - p1 ); double area = aVec12.Crossed( aVec13 ).Magnitude() * 0.5; if ( myFaceNbNodes == 4 ) { XYZ p4 ( myFaceNodes[3] ); XYZ aVec14( p4 - p1 ); area += aVec14.Crossed( aVec13 ).Magnitude() * 0.5; } return area; } //================================================================================ /*! * \brief Return index of the node located at face center of a quadratic element like HEX27 */ //================================================================================ int SMDS_VolumeTool::GetCenterNodeIndex( int faceIndex ) const { if ( myAllFacesNbNodes && myVolumeNbNodes == 27 ) // classic element with 27 nodes { switch ( faceIndex ) { case 0: return 20; case 1: return 25; default: return faceIndex + 19; } } return -1; } //======================================================================= //function : GetOppFaceIndex //purpose : Return index of the opposite face if it exists, else -1. //======================================================================= int SMDS_VolumeTool::GetOppFaceIndex( int faceIndex ) const { int ind = -1; if (myPolyedre) { MESSAGE("Warning: attempt to obtain opposite face on polyhedral volume"); return ind; } const int nbHoriFaces = 2; if ( faceIndex >= 0 && faceIndex < NbFaces() ) { switch ( myVolumeNbNodes ) { case 6: case 15: if ( faceIndex == 0 || faceIndex == 1 ) ind = 1 - faceIndex; break; case 8: case 12: if ( faceIndex <= 1 ) // top or bottom ind = 1 - faceIndex; else { const int nbSideFaces = myAllFacesNbNodes[0]; ind = ( faceIndex - nbHoriFaces + nbSideFaces/2 ) % nbSideFaces + nbHoriFaces; } break; case 20: case 27: if ( faceIndex <= 1 ) // top or bottom ind = 1 - faceIndex; else { const int nbSideFaces = myAllFacesNbNodes[0] / 2; ind = ( faceIndex - nbHoriFaces + nbSideFaces/2 ) % nbSideFaces + nbHoriFaces; } break; default:; } } return ind; } //======================================================================= //function : IsLinked //purpose : return true if theNode1 is linked with theNode2 // If theIgnoreMediumNodes then corner nodes of quadratic cell are considered linked as well //======================================================================= bool SMDS_VolumeTool::IsLinked (const SMDS_MeshNode* theNode1, const SMDS_MeshNode* theNode2, const bool theIgnoreMediumNodes) const { if ( !myVolume ) return false; if (myVolume->IsPoly()) { if (!myPolyedre) { MESSAGE("Warning: bad volumic element"); return false; } bool isLinked = false; int iface; for (iface = 1; iface <= myNbFaces && !isLinked; iface++) { int inode, nbFaceNodes = myPolyedre->NbFaceNodes(iface); for (inode = 1; inode <= nbFaceNodes && !isLinked; inode++) { const SMDS_MeshNode* curNode = myPolyedre->GetFaceNode(iface, inode); if (curNode == theNode1 || curNode == theNode2) { int inextnode = (inode == nbFaceNodes) ? 1 : inode + 1; const SMDS_MeshNode* nextNode = myPolyedre->GetFaceNode(iface, inextnode); if ((curNode == theNode1 && nextNode == theNode2) || (curNode == theNode2 && nextNode == theNode1)) { isLinked = true; } } } } return isLinked; } // find nodes indices int i1 = -1, i2 = -1, nbFound = 0; for ( int i = 0; i < myVolumeNbNodes && nbFound < 2; i++ ) { if ( myVolumeNodes[ i ] == theNode1 ) i1 = i, ++nbFound; else if ( myVolumeNodes[ i ] == theNode2 ) i2 = i, ++nbFound; } return IsLinked( i1, i2 ); } //======================================================================= //function : IsLinked //purpose : return true if the node with theNode1Index is linked // with the node with theNode2Index // If theIgnoreMediumNodes then corner nodes of quadratic cell are considered linked as well //======================================================================= bool SMDS_VolumeTool::IsLinked (const int theNode1Index, const int theNode2Index, bool theIgnoreMediumNodes) const { if ( myVolume->IsPoly() ) { return IsLinked(myVolumeNodes[theNode1Index], myVolumeNodes[theNode2Index]); } int minInd = min( theNode1Index, theNode2Index ); int maxInd = max( theNode1Index, theNode2Index ); if ( minInd < 0 || maxInd > myVolumeNbNodes - 1 || maxInd == minInd ) return false; VolumeType type = GetVolumeType(); if ( myVolume->IsQuadratic() ) { int firstMediumInd = myVolume->NbCornerNodes(); if ( minInd >= firstMediumInd ) return false; // both nodes are medium - not linked if ( maxInd < firstMediumInd ) // both nodes are corners { if ( theIgnoreMediumNodes ) type = quadToLinear(type); // to check linkage of corner nodes only else return false; // corner nodes are not linked directly in a quadratic cell } } switch ( type ) { case TETRA: return true; case HEXA: switch ( maxInd - minInd ) { case 1: return minInd != 3; case 3: return minInd == 0 || minInd == 4; case 4: return true; default:; } break; case PYRAM: if ( maxInd == 4 ) return true; switch ( maxInd - minInd ) { case 1: case 3: return true; default:; } break; case PENTA: switch ( maxInd - minInd ) { case 1: return minInd != 2; case 2: return minInd == 0 || minInd == 3; case 3: return true; default:; } break; case QUAD_TETRA: { switch ( minInd ) { case 0: if( maxInd==4 || maxInd==6 || maxInd==7 ) return true; case 1: if( maxInd==4 || maxInd==5 || maxInd==8 ) return true; case 2: if( maxInd==5 || maxInd==6 || maxInd==9 ) return true; case 3: if( maxInd==7 || maxInd==8 || maxInd==9 ) return true; default:; } break; } case QUAD_HEXA: { switch ( minInd ) { case 0: if( maxInd==8 || maxInd==11 || maxInd==16 ) return true; case 1: if( maxInd==8 || maxInd==9 || maxInd==17 ) return true; case 2: if( maxInd==9 || maxInd==10 || maxInd==18 ) return true; case 3: if( maxInd==10 || maxInd==11 || maxInd==19 ) return true; case 4: if( maxInd==12 || maxInd==15 || maxInd==16 ) return true; case 5: if( maxInd==12 || maxInd==13 || maxInd==17 ) return true; case 6: if( maxInd==13 || maxInd==14 || maxInd==18 ) return true; case 7: if( maxInd==14 || maxInd==15 || maxInd==19 ) return true; default:; } break; } case QUAD_PYRAM: { switch ( minInd ) { case 0: if( maxInd==5 || maxInd==8 || maxInd==9 ) return true; case 1: if( maxInd==5 || maxInd==6 || maxInd==10 ) return true; case 2: if( maxInd==6 || maxInd==7 || maxInd==11 ) return true; case 3: if( maxInd==7 || maxInd==8 || maxInd==12 ) return true; case 4: if( maxInd==9 || maxInd==10 || maxInd==11 || maxInd==12 ) return true; default:; } break; } case QUAD_PENTA: { switch ( minInd ) { case 0: if( maxInd==6 || maxInd==8 || maxInd==12 ) return true; case 1: if( maxInd==6 || maxInd==7 || maxInd==13 ) return true; case 2: if( maxInd==7 || maxInd==8 || maxInd==14 ) return true; case 3: if( maxInd==9 || maxInd==11 || maxInd==12 ) return true; case 4: if( maxInd==9 || maxInd==10 || maxInd==13 ) return true; case 5: if( maxInd==10 || maxInd==11 || maxInd==14 ) return true; default:; } break; } case HEX_PRISM: { const int diff = maxInd-minInd; if ( diff > 6 ) return false;// not linked top and bottom if ( diff == 6 ) return true; // linked top and bottom return diff == 1 || diff == 7; } default:; } return false; } //======================================================================= //function : GetNodeIndex //purpose : Return an index of theNode //======================================================================= int SMDS_VolumeTool::GetNodeIndex(const SMDS_MeshNode* theNode) const { if ( myVolume ) { for ( int i = 0; i < myVolumeNbNodes; i++ ) { if ( myVolumeNodes[ i ] == theNode ) return i; } } return -1; } //================================================================================ /*! * \brief Fill vector with boundary faces existing in the mesh * \param faces - vector of found nodes * \retval int - nb of found faces */ //================================================================================ int SMDS_VolumeTool::GetAllExistingFaces(vector & faces) const { faces.clear(); for ( int iF = 0; iF < NbFaces(); ++iF ) { const SMDS_MeshFace* face = 0; const SMDS_MeshNode** nodes = GetFaceNodes( iF ); switch ( NbFaceNodes( iF )) { case 3: face = SMDS_Mesh::FindFace( nodes[0], nodes[1], nodes[2] ); break; case 4: face = SMDS_Mesh::FindFace( nodes[0], nodes[1], nodes[2], nodes[3] ); break; case 6: face = SMDS_Mesh::FindFace( nodes[0], nodes[1], nodes[2], nodes[3], nodes[4], nodes[5]); break; case 8: face = SMDS_Mesh::FindFace( nodes[0], nodes[1], nodes[2], nodes[3], nodes[4], nodes[5], nodes[6], nodes[7]); break; } if ( face ) faces.push_back( face ); } return faces.size(); } //================================================================================ /*! * \brief Fill vector with boundary edges existing in the mesh * \param edges - vector of found edges * \retval int - nb of found faces */ //================================================================================ int SMDS_VolumeTool::GetAllExistingEdges(vector & edges) const { edges.clear(); edges.reserve( myVolumeNbNodes * 2 ); for ( int i = 0; i < myVolumeNbNodes-1; ++i ) { for ( int j = i + 1; j < myVolumeNbNodes; ++j ) { if ( IsLinked( i, j )) { const SMDS_MeshElement* edge = SMDS_Mesh::FindEdge( myVolumeNodes[i], myVolumeNodes[j] ); if ( edge ) edges.push_back( edge ); } } } return edges.size(); } //================================================================================ /*! * \brief Return minimal square distance between connected corner nodes */ //================================================================================ double SMDS_VolumeTool::MinLinearSize2() const { double minSize = 1e+100; int iQ = myVolume->IsQuadratic() ? 2 : 1; // store current face data int curFace = myCurFace, nbN = myFaceNbNodes; int* ind = myFaceNodeIndices; myFaceNodeIndices = NULL; const SMDS_MeshNode** nodes = myFaceNodes; myFaceNodes = NULL; // it seems that compute distance twice is faster than organization of a sole computing myCurFace = -1; for ( int iF = 0; iF < myNbFaces; ++iF ) { setFace( iF ); for ( int iN = 0; iN < myFaceNbNodes; iN += iQ ) { XYZ n1( myFaceNodes[ iN ]); XYZ n2( myFaceNodes[(iN + iQ) % myFaceNbNodes]); minSize = std::min( minSize, (n1 - n2).SquareMagnitude()); } } // restore current face data myCurFace = curFace; myFaceNbNodes = nbN; myFaceNodeIndices = ind; delete [] myFaceNodes; myFaceNodes = nodes; return minSize; } //================================================================================ /*! * \brief Return maximal square distance between connected corner nodes */ //================================================================================ double SMDS_VolumeTool::MaxLinearSize2() const { double maxSize = -1e+100; int iQ = myVolume->IsQuadratic() ? 2 : 1; // store current face data int curFace = myCurFace, nbN = myFaceNbNodes; int* ind = myFaceNodeIndices; myFaceNodeIndices = NULL; const SMDS_MeshNode** nodes = myFaceNodes; myFaceNodes = NULL; // it seems that compute distance twice is faster than organization of a sole computing myCurFace = -1; for ( int iF = 0; iF < myNbFaces; ++iF ) { setFace( iF ); for ( int iN = 0; iN < myFaceNbNodes; iN += iQ ) { XYZ n1( myFaceNodes[ iN ]); XYZ n2( myFaceNodes[(iN + iQ) % myFaceNbNodes]); maxSize = std::max( maxSize, (n1 - n2).SquareMagnitude()); } } // restore current face data myCurFace = curFace; myFaceNbNodes = nbN; myFaceNodeIndices = ind; delete [] myFaceNodes; myFaceNodes = nodes; return maxSize; } //================================================================================ /*! * \brief check that only one volume is build on the face nodes * * If a face is shared by one of , it is considered free */ //================================================================================ bool SMDS_VolumeTool::IsFreeFace( int faceIndex, const SMDS_MeshElement** otherVol/*=0*/ ) const { const bool isFree = true; if (!setFace( faceIndex )) return !isFree; const SMDS_MeshNode** nodes = GetFaceNodes( faceIndex ); const int nbFaceNodes = myFaceNbNodes; // evaluate nb of face nodes shared by other volumes int maxNbShared = -1; typedef map< const SMDS_MeshElement*, int > TElemIntMap; TElemIntMap volNbShared; TElemIntMap::iterator vNbIt; for ( int iNode = 0; iNode < nbFaceNodes; iNode++ ) { const SMDS_MeshNode* n = nodes[ iNode ]; SMDS_ElemIteratorPtr eIt = n->GetInverseElementIterator( SMDSAbs_Volume ); while ( eIt->more() ) { const SMDS_MeshElement* elem = eIt->next(); if ( elem != myVolume ) { vNbIt = volNbShared.insert( make_pair( elem, 0 )).first; (*vNbIt).second++; if ( vNbIt->second > maxNbShared ) maxNbShared = vNbIt->second; } } } if ( maxNbShared < 3 ) return isFree; // is free // find volumes laying on the opposite side of the face // and sharing all nodes XYZ intNormal; // internal normal GetFaceNormal( faceIndex, intNormal.x, intNormal.y, intNormal.z ); if ( IsFaceExternal( faceIndex )) intNormal = XYZ( -intNormal.x, -intNormal.y, -intNormal.z ); XYZ p0 ( nodes[0] ), baryCenter; for ( vNbIt = volNbShared.begin(); vNbIt != volNbShared.end(); ) { const int& nbShared = (*vNbIt).second; if ( nbShared >= 3 ) { SMDS_VolumeTool volume( (*vNbIt).first ); volume.GetBaryCenter( baryCenter.x, baryCenter.y, baryCenter.z ); XYZ intNormal2( baryCenter - p0 ); if ( intNormal.Dot( intNormal2 ) < 0 ) { // opposite side if ( nbShared >= nbFaceNodes ) { // a volume shares the whole facet if ( otherVol ) *otherVol = vNbIt->first; return !isFree; } ++vNbIt; continue; } } // remove a volume from volNbShared map volNbShared.erase( vNbIt++ ); } // here volNbShared contains only volumes laying on the opposite side of // the face and sharing 3 or more but not all face nodes with myVolume if ( volNbShared.size() < 2 ) { return isFree; // is free } // check if the whole area of a face is shared for ( int iNode = 0; iNode < nbFaceNodes; iNode++ ) { const SMDS_MeshNode* n = nodes[ iNode ]; // check if n is shared by one of volumes of volNbShared bool isShared = false; SMDS_ElemIteratorPtr eIt = n->GetInverseElementIterator( SMDSAbs_Volume ); while ( eIt->more() && !isShared ) isShared = volNbShared.count( eIt->next() ); if ( !isShared ) return isFree; } if ( otherVol ) *otherVol = volNbShared.begin()->first; return !isFree; // if ( !myVolume->IsPoly() ) // { // bool isShared[] = { false, false, false, false }; // 4 triangle parts of a quadrangle // for ( vNbIt = volNbShared.begin(); vNbIt != volNbShared.end(); vNbIt++ ) { // SMDS_VolumeTool volume( (*vNbIt).first ); // bool prevLinkShared = false; // int nbSharedLinks = 0; // for ( int iNode = 0; iNode < nbFaceNodes; iNode++ ) { // bool linkShared = volume.IsLinked( nodes[ iNode ], nodes[ iNode + 1] ); // if ( linkShared ) // nbSharedLinks++; // if ( linkShared && prevLinkShared && // volume.IsLinked( nodes[ iNode - 1 ], nodes[ iNode + 1] )) // isShared[ iNode ] = true; // prevLinkShared = linkShared; // } // if ( nbSharedLinks == nbFaceNodes ) // return !free; // is not free // if ( nbFaceNodes == 4 ) { // // check traingle parts 1 & 3 // if ( isShared[1] && isShared[3] ) // return !free; // is not free // // check triangle parts 0 & 2; // // 0 part could not be checked in the loop; check it here // if ( isShared[2] && prevLinkShared && // volume.IsLinked( nodes[ 0 ], nodes[ 1 ] ) && // volume.IsLinked( nodes[ 1 ], nodes[ 3 ] ) ) // return !free; // is not free // } // } // } // return free; } //======================================================================= //function : GetFaceIndex //purpose : Return index of a face formed by theFaceNodes //======================================================================= int SMDS_VolumeTool::GetFaceIndex( const set& theFaceNodes ) const { for ( int iFace = 0; iFace < myNbFaces; iFace++ ) { const SMDS_MeshNode** nodes = GetFaceNodes( iFace ); int nbFaceNodes = NbFaceNodes( iFace ); set nodeSet; for ( int iNode = 0; iNode < nbFaceNodes; iNode++ ) nodeSet.insert( nodes[ iNode ] ); if ( theFaceNodes == nodeSet ) return iFace; } return -1; } //======================================================================= //function : GetFaceIndex //purpose : Return index of a face formed by theFaceNodes //======================================================================= /*int SMDS_VolumeTool::GetFaceIndex( const set& theFaceNodesIndices ) { for ( int iFace = 0; iFace < myNbFaces; iFace++ ) { const int* nodes = GetFaceNodesIndices( iFace ); int nbFaceNodes = NbFaceNodes( iFace ); set nodeSet; for ( int iNode = 0; iNode < nbFaceNodes; iNode++ ) nodeSet.insert( nodes[ iNode ] ); if ( theFaceNodesIndices == nodeSet ) return iFace; } return -1; }*/ //======================================================================= //function : setFace //purpose : //======================================================================= bool SMDS_VolumeTool::setFace( int faceIndex ) const { if ( !myVolume ) return false; if ( myCurFace == faceIndex ) return true; myCurFace = -1; if ( faceIndex < 0 || faceIndex >= NbFaces() ) return false; if (myFaceNodes != NULL) { delete [] myFaceNodes; myFaceNodes = NULL; } if (myVolume->IsPoly()) { if (!myPolyedre) { MESSAGE("Warning: bad volumic element"); return false; } // set face nodes int iNode; myFaceNbNodes = myPolyedre->NbFaceNodes(faceIndex + 1); myFaceNodes = new const SMDS_MeshNode* [myFaceNbNodes + 1]; for ( iNode = 0; iNode < myFaceNbNodes; iNode++ ) myFaceNodes[ iNode ] = myPolyedre->GetFaceNode(faceIndex + 1, iNode + 1); myFaceNodes[ myFaceNbNodes ] = myFaceNodes[ 0 ]; // last = first // check orientation if (myExternalFaces) { myCurFace = faceIndex; // avoid infinite recursion in IsFaceExternal() myExternalFaces = false; // force normal computation by IsFaceExternal() if ( !IsFaceExternal( faceIndex )) for ( int i = 0, j = myFaceNbNodes; i < j; ++i, --j ) std::swap( myFaceNodes[i], myFaceNodes[j] ); myExternalFaces = true; } } else { if ( !myAllFacesNodeIndices_F ) { // choose data for an element type switch ( myVolumeNbNodes ) { case 4: myAllFacesNodeIndices_F = &Tetra_F [0][0]; //myAllFacesNodeIndices_FE = &Tetra_F [0][0]; myAllFacesNodeIndices_RE = &Tetra_RE[0][0]; myAllFacesNbNodes = Tetra_nbN; myMaxFaceNbNodes = sizeof(Tetra_F[0])/sizeof(Tetra_F[0][0]); break; case 5: myAllFacesNodeIndices_F = &Pyramid_F [0][0]; //myAllFacesNodeIndices_FE = &Pyramid_F [0][0]; myAllFacesNodeIndices_RE = &Pyramid_RE[0][0]; myAllFacesNbNodes = Pyramid_nbN; myMaxFaceNbNodes = sizeof(Pyramid_F[0])/sizeof(Pyramid_F[0][0]); break; case 6: myAllFacesNodeIndices_F = &Penta_F [0][0]; //myAllFacesNodeIndices_FE = &Penta_FE[0][0]; myAllFacesNodeIndices_RE = &Penta_RE[0][0]; myAllFacesNbNodes = Penta_nbN; myMaxFaceNbNodes = sizeof(Penta_F[0])/sizeof(Penta_F[0][0]); break; case 8: myAllFacesNodeIndices_F = &Hexa_F [0][0]; ///myAllFacesNodeIndices_FE = &Hexa_FE[0][0]; myAllFacesNodeIndices_RE = &Hexa_RE[0][0]; myAllFacesNbNodes = Hexa_nbN; myMaxFaceNbNodes = sizeof(Hexa_F[0])/sizeof(Hexa_F[0][0]); break; case 10: myAllFacesNodeIndices_F = &QuadTetra_F [0][0]; //myAllFacesNodeIndices_FE = &QuadTetra_F [0][0]; myAllFacesNodeIndices_RE = &QuadTetra_RE[0][0]; myAllFacesNbNodes = QuadTetra_nbN; myMaxFaceNbNodes = sizeof(QuadTetra_F[0])/sizeof(QuadTetra_F[0][0]); break; case 13: myAllFacesNodeIndices_F = &QuadPyram_F [0][0]; //myAllFacesNodeIndices_FE = &QuadPyram_F [0][0]; myAllFacesNodeIndices_RE = &QuadPyram_RE[0][0]; myAllFacesNbNodes = QuadPyram_nbN; myMaxFaceNbNodes = sizeof(QuadPyram_F[0])/sizeof(QuadPyram_F[0][0]); break; case 15: myAllFacesNodeIndices_F = &QuadPenta_F [0][0]; //myAllFacesNodeIndices_FE = &QuadPenta_FE[0][0]; myAllFacesNodeIndices_RE = &QuadPenta_RE[0][0]; myAllFacesNbNodes = QuadPenta_nbN; myMaxFaceNbNodes = sizeof(QuadPenta_F[0])/sizeof(QuadPenta_F[0][0]); break; case 20: case 27: myAllFacesNodeIndices_F = &QuadHexa_F [0][0]; //myAllFacesNodeIndices_FE = &QuadHexa_FE[0][0]; myAllFacesNodeIndices_RE = &QuadHexa_RE[0][0]; myAllFacesNbNodes = QuadHexa_nbN; myMaxFaceNbNodes = sizeof(QuadHexa_F[0])/sizeof(QuadHexa_F[0][0]); if ( !myIgnoreCentralNodes && myVolumeNbNodes == 27 ) { myAllFacesNodeIndices_F = &TriQuadHexa_F [0][0]; //myAllFacesNodeIndices_FE = &TriQuadHexa_FE[0][0]; myAllFacesNodeIndices_RE = &TriQuadHexa_RE[0][0]; myAllFacesNbNodes = TriQuadHexa_nbN; myMaxFaceNbNodes = sizeof(TriQuadHexa_F[0])/sizeof(TriQuadHexa_F[0][0]); } break; case 12: myAllFacesNodeIndices_F = &HexPrism_F [0][0]; //myAllFacesNodeIndices_FE = &HexPrism_FE[0][0]; myAllFacesNodeIndices_RE = &HexPrism_RE[0][0]; myAllFacesNbNodes = HexPrism_nbN; myMaxFaceNbNodes = sizeof(HexPrism_F[0])/sizeof(HexPrism_F[0][0]); break; default: return false; } } myFaceNbNodes = myAllFacesNbNodes[ faceIndex ]; // if ( myExternalFaces ) // myFaceNodeIndices = (int*)( myVolForward ? myAllFacesNodeIndices_FE + faceIndex*myMaxFaceNbNodes : myAllFacesNodeIndices_RE + faceIndex*myMaxFaceNbNodes ); // else // myFaceNodeIndices = (int*)( myAllFacesNodeIndices_F + faceIndex*myMaxFaceNbNodes ); myFaceNodeIndices = (int*)( myVolForward ? myAllFacesNodeIndices_F + faceIndex*myMaxFaceNbNodes : myAllFacesNodeIndices_RE + faceIndex*myMaxFaceNbNodes ); // set face nodes myFaceNodes = new const SMDS_MeshNode* [myFaceNbNodes + 1]; for ( int iNode = 0; iNode < myFaceNbNodes; iNode++ ) myFaceNodes[ iNode ] = myVolumeNodes[ myFaceNodeIndices[ iNode ]]; myFaceNodes[ myFaceNbNodes ] = myFaceNodes[ 0 ]; } myCurFace = faceIndex; return true; } //======================================================================= //function : GetType //purpose : return VolumeType by nb of nodes in a volume //======================================================================= SMDS_VolumeTool::VolumeType SMDS_VolumeTool::GetType(int nbNodes) { switch ( nbNodes ) { case 4: return TETRA; case 5: return PYRAM; case 6: return PENTA; case 8: return HEXA; case 10: return QUAD_TETRA; case 13: return QUAD_PYRAM; case 15: return QUAD_PENTA; case 20: case 27: return QUAD_HEXA; case 12: return HEX_PRISM; default:return UNKNOWN; } } //======================================================================= //function : NbFaces //purpose : return nb of faces by volume type //======================================================================= int SMDS_VolumeTool::NbFaces( VolumeType type ) { switch ( type ) { case TETRA : case QUAD_TETRA: return 4; case PYRAM : case QUAD_PYRAM: return 5; case PENTA : case QUAD_PENTA: return 5; case HEXA : case QUAD_HEXA : return 6; case HEX_PRISM : return 8; default: return 0; } } //================================================================================ /*! * \brief Useful to know nb of corner nodes of a quadratic volume * \param type - volume type * \retval int - nb of corner nodes */ //================================================================================ int SMDS_VolumeTool::NbCornerNodes(VolumeType type) { switch ( type ) { case TETRA : case QUAD_TETRA: return 4; case PYRAM : case QUAD_PYRAM: return 5; case PENTA : case QUAD_PENTA: return 6; case HEXA : case QUAD_HEXA : return 8; case HEX_PRISM : return 12; default: return 0; } return 0; } // //======================================================================= //function : GetFaceNodesIndices //purpose : Return the array of face nodes indices // To comfort link iteration, the array // length == NbFaceNodes( faceIndex ) + 1 and // the last node index == the first one. //======================================================================= const int* SMDS_VolumeTool::GetFaceNodesIndices(VolumeType type, int faceIndex, bool external) { switch ( type ) { case TETRA: return Tetra_F[ faceIndex ]; case PYRAM: return Pyramid_F[ faceIndex ]; case PENTA: return external ? Penta_F[ faceIndex ] : Penta_F[ faceIndex ]; case HEXA: return external ? Hexa_F[ faceIndex ] : Hexa_F[ faceIndex ]; case QUAD_TETRA: return QuadTetra_F[ faceIndex ]; case QUAD_PYRAM: return QuadPyram_F[ faceIndex ]; case QUAD_PENTA: return external ? QuadPenta_F[ faceIndex ] : QuadPenta_F[ faceIndex ]; // what about SMDSEntity_TriQuad_Hexa? case QUAD_HEXA: return external ? QuadHexa_F[ faceIndex ] : QuadHexa_F[ faceIndex ]; case HEX_PRISM: return external ? HexPrism_F[ faceIndex ] : HexPrism_F[ faceIndex ]; default:; } return 0; } //======================================================================= //function : NbFaceNodes //purpose : Return number of nodes in the array of face nodes //======================================================================= int SMDS_VolumeTool::NbFaceNodes(VolumeType type, int faceIndex ) { switch ( type ) { case TETRA: return Tetra_nbN[ faceIndex ]; case PYRAM: return Pyramid_nbN[ faceIndex ]; case PENTA: return Penta_nbN[ faceIndex ]; case HEXA: return Hexa_nbN[ faceIndex ]; case QUAD_TETRA: return QuadTetra_nbN[ faceIndex ]; case QUAD_PYRAM: return QuadPyram_nbN[ faceIndex ]; case QUAD_PENTA: return QuadPenta_nbN[ faceIndex ]; // what about SMDSEntity_TriQuad_Hexa? case QUAD_HEXA: return QuadHexa_nbN[ faceIndex ]; case HEX_PRISM: return HexPrism_nbN[ faceIndex ]; default:; } return 0; } //======================================================================= //function : Element //purpose : return element //======================================================================= const SMDS_MeshVolume* SMDS_VolumeTool::Element() const { return static_cast( myVolume ); } //======================================================================= //function : ID //purpose : return element ID //======================================================================= int SMDS_VolumeTool::ID() const { return myVolume ? myVolume->GetID() : 0; }