/** * SMESH SMESHGUI * * Copyright (C) 2005 CEA/DEN, EDF R&D * * * * File : SMESHGUI_MeshDlg.cxx * Author : Sergey LITONIN * Module : SMESH */ #include "SMESHGUI_MeshDlg.h" #include #include #include #include #include #include #include #include #include #include #include #include /*! * \brief Tab for tab widget containing controls for definition of * algorithms and hypotheses */ //================================================================================ /*! * \brief Constructor * \param theParent - Parent widget for this tab * * Makes tab's look and feel */ //================================================================================ SMESHGUI_MeshTab::SMESHGUI_MeshTab( QWidget* theParent ) : QFrame( theParent ), myPopup( 0 ) { SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr(); QIconSet aCreateIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO" ) ) ); QIconSet aEditIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO_EDIT" ) ) ); // Algorifm QLabel* anAlgoLbl = new QLabel( tr( "ALGORITHM" ), this ); myHyp[ Algo ] = new QComboBox( this ); // Hypothesis QLabel* aHypLbl = new QLabel( tr( "HYPOTHESIS" ), this ); myHyp[ MainHyp ] = new QComboBox( this ); myHyp[ MainHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ); myCreateHyp[ MainHyp ] = new QToolButton( this ); myCreateHyp[ MainHyp ]->setIconSet( aCreateIcon ); myEditHyp[ MainHyp ] = new QToolButton( this ); myEditHyp[ MainHyp ]->setIconSet( aEditIcon ); // Line QFrame* aLine = new QFrame( this ); aLine->setFrameStyle( QFrame::HLine | QFrame::Sunken ); // Add. hypothesis QLabel* anAddHypLbl = new QLabel( tr( "ADD_HYPOTHESIS" ), this ); myHyp[ AddHyp ] = new QComboBox( this ); myHyp[ AddHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ); myCreateHyp[ AddHyp ] = new QToolButton( this ); myCreateHyp[ AddHyp ]->setIconSet( aCreateIcon ); myEditHyp[ AddHyp ] = new QToolButton( this ); myEditHyp[ AddHyp ]->setIconSet( aEditIcon ); // Fill layout QGridLayout* aLay = new QGridLayout( this, 5, 4, 5, 5 ); aLay->addWidget( anAlgoLbl, 0, 0 ); aLay->addWidget( myHyp[ Algo ], 0, 1 ); aLay->addWidget( aHypLbl, 1, 0 ); aLay->addWidget( myHyp[ MainHyp ], 1, 1 ); aLay->addWidget( myCreateHyp[ MainHyp ], 1, 2 ); aLay->addWidget( myEditHyp[ MainHyp ], 1, 3 ); aLay->addMultiCellWidget( aLine, 2, 2, 0, 3 ); aLay->addWidget( anAddHypLbl, 3, 0 ); aLay->addWidget( myHyp[ AddHyp ], 3, 1 ); aLay->addWidget( myCreateHyp[ AddHyp ], 3, 2 ); aLay->addWidget( myEditHyp[ AddHyp ], 3, 3 ); aLay->addItem( new QSpacerItem( 0, 0, QSizePolicy::Fixed, QSizePolicy::Expanding ), 4, 0 ); // Connect signals and slots for ( int i = MainHyp; i <= AddHyp; i++ ) { connect( myCreateHyp[ i ], SIGNAL( clicked() ), SLOT( onCreateHyp() ) ); connect( myEditHyp[ i ], SIGNAL( clicked() ), SLOT( onEditHyp() ) ); connect( myHyp[ i ], SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) ); } // Initialize controls setAvailableHyps( Algo, QStringList() ); setAvailableHyps( MainHyp, QStringList() ); setAvailableHyps( AddHyp, QStringList() ); } SMESHGUI_MeshTab::~SMESHGUI_MeshTab() { if ( myPopup ) delete myPopup; } //================================================================================ /*! * \brief Sets available hypothesis or algorithms * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) * \param theHyps - list of available hypothesis names * * Sets available main or additional hypothesis for this tab */ //================================================================================ void SMESHGUI_MeshTab::setAvailableHyps( const int theId, const QStringList& theHyps ) { myAvailableHyps[ theId ] = theHyps; if ( theId == Algo ) { myHyp[ Algo ]->clear(); myHyp[ Algo ]->insertItem( tr( "NONE" ) ); myHyp[ Algo ]->insertStringList( theHyps ); myHyp[ Algo ]->setCurrentItem( 0 ); } } //================================================================================ /*! * \brief Sets existing hypothesis * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) * \param theHyps - list of available hypothesis names * * Sets existing main or additional hypothesis for this tab */ //================================================================================ void SMESHGUI_MeshTab::setExistingHyps( const int theId, const QStringList& theHyps ) { if ( theId != Algo ) { myHyp[ theId ]->clear(); myHyp[ theId ]->insertItem( tr( "NONE" ) ); myHyp[ theId ]->insertStringList( theHyps ); myHyp[ theId ]->setCurrentItem( 0 ); myEditHyp[ theId ]->setEnabled( false ); } } //================================================================================ /*! * \brief Adds hypothesis in combo box of available ones * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) * \param theHyp - name of hypothesis to be added * * Adds hypothesis in combo box of available ones. This method is called by operation * after creation of new hypothesis. */ //================================================================================ void SMESHGUI_MeshTab::addHyp( const int theId, const QString& theHyp ) { myHyp[ theId ]->insertItem( theHyp ); myHyp[ theId ]->setCurrentItem( myHyp[ theId ]->count() - 1 ); myEditHyp[ theId ]->setEnabled( true ); } //================================================================================ /*! * \brief Renames hypothesis * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) * \param theIndex - index of hypothesis to be renamed * \param theNewName - new name of hypothesis to be renamed * * Renames hypothesis */ //================================================================================ void SMESHGUI_MeshTab::renameHyp( const int theId, const int theIndex, const QString& theNewName ) { if ( theIndex > 0 && theIndex < myHyp[ theId ]->count() ) myHyp[ theId ]->changeItem( theNewName, theIndex ); } //================================================================================ /*! * \brief Sets current hypothesis * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) * \param theIndex - index of hypothesis to be set as current * * Sets current hypothesis */ //================================================================================ void SMESHGUI_MeshTab::setCurrentHyp( const int theId, const int theIndex ) { if ( theIndex >= 0 && theIndex < myHyp[ theId ]->count() ) { myHyp[ theId ]->setCurrentItem( theIndex ); if ( myEditHyp[ theId ] ) myEditHyp[ theId ]->setEnabled( theIndex > 0 ); } } //================================================================================ /*! * \brief Gets current hypothesis * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) * \retval int - index of current hypothesis * * Gets current hypothesis */ //================================================================================ int SMESHGUI_MeshTab::currentHyp( const int theId ) const { return myHyp[ theId ]->currentItem(); } //================================================================================ /*! * \brief Emits createHyp( const int ) signal * * SLOT called when "Create hypothesis" button clicked specifies sender and emits * createHyp( const int ) signal */ //================================================================================ void SMESHGUI_MeshTab::onCreateHyp() { const QObject* aSender = sender(); if ( !myPopup ) { myPopup = new QPopupMenu( 0 ); connect( myPopup, SIGNAL( activated( int ) ), SLOT( onPopupItem( int ) ) ); } QStringList aHypNames; if ( aSender == myCreateHyp[ MainHyp ] ) { aHypNames = myAvailableHyps[ MainHyp ]; myPopup->setName( "MainHypPopup" ); } else { aHypNames = myAvailableHyps[ AddHyp ]; myPopup->setName( "AddHypPopup" ); } myPopup->clear(); for ( int i = 0, n = aHypNames.count(); i < n; i++ ) myPopup->insertItem( aHypNames[ i ], i ); myPopup->exec( QCursor::pos() ); } //================================================================================ /*! * \brief Emits editHyp( const int ) signal * * SLOT called when "Edit hypothesis" button clicked specifies sender and emits * editHyp( const int ) signal */ //================================================================================ void SMESHGUI_MeshTab::onEditHyp() { const QObject* aSender = sender(); int aHypType = aSender == myEditHyp[ MainHyp ] ? MainHyp : AddHyp; emit editHyp( aHypType, myHyp[ aHypType ]->currentItem() ); } //================================================================================ /*! * \brief Updates "Edit hypothesis" button state * * SLOT called when current hypothesis changed disables "Edit hypothesis" button * if current hypothesis is , enables otherwise */ //================================================================================ void SMESHGUI_MeshTab::onHyp( int theIndex ) { const QObject* aSender = sender(); int anIndex = aSender == myHyp[ MainHyp ] ? MainHyp : AddHyp; myEditHyp[ anIndex ]->setEnabled( theIndex > 0 ); } //================================================================================ /*! * \brief Emits createHyp signal * * SLOT called when item of popup for hypothesis creation is activated. Emits * createHyp signal to notify operation obout this event */ //================================================================================ void SMESHGUI_MeshTab::onPopupItem( int theId ) { const QObject* aSender = sender(); if ( aSender ) emit createHyp( strcmp( aSender->name(), "MainHypPopup" ) == 0 ? MainHyp : AddHyp, theId ); } //================================================================================ /*! * \brief Resets all tab fields * * Resets all tab fields */ //================================================================================ void SMESHGUI_MeshTab::reset() { for ( int i = Algo; i <= AddHyp; i++ ) { myHyp[ i ]->setCurrentItem( 0 ); if ( myEditHyp[ i ] ) myEditHyp[ i ]->setEnabled( false ); } } /*! * \brief Dialog for mech creation or editing * * This dialog is used for mech creation or editing. */ //================================================================================ /*! * \brief Constructor * \param theToCreate - if this parameter is true then dialog is used for creation, * for editing otherwise * \param theIsMesh - if this parameter is true then dialog is used for mesh, * for sub-mesh otherwise * * Makes dialog's look and feel */ //================================================================================ SMESHGUI_MeshDlg::SMESHGUI_MeshDlg( const bool theToCreate, const bool theIsMesh ) : SMESHGUI_Dialog( 0, false, true ) { // Create top controls QGroupBox* aGrp = new QGroupBox( 3, Qt::Horizontal, mainFrame() ); aGrp->setFrameStyle( QFrame::NoFrame ); aGrp->setInsideMargin( 0 ); // name createObject( tr( "NAME" ), aGrp, Obj ); setNameIndication( Obj, OneName ); setReadOnly( Obj, false ); // mesh createObject( tr( "MESH" ), aGrp, Mesh ); // geometry createObject( tr( "GEOMETRY" ), aGrp, Geom ); // Create tab widget myTabWg = new QTabWidget( mainFrame() ); myTabs[ Dim1D ] = new SMESHGUI_MeshTab( myTabWg ); myTabs[ Dim2D ] = new SMESHGUI_MeshTab( myTabWg ); myTabs[ Dim3D ] = new SMESHGUI_MeshTab( myTabWg ); myTabWg->addTab( myTabs[ Dim1D ], tr( "DIM_1D" ) ); myTabWg->addTab( myTabs[ Dim2D ], tr( "DIM_2D" ) ); myTabWg->addTab( myTabs[ Dim3D ], tr( "DIM_3D" ) ); // Fill layout QVBoxLayout* aLay = new QVBoxLayout( mainFrame(), 0, 5 ); aLay->addWidget( aGrp ); aLay->addItem( new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum) ); aLay->addWidget( myTabWg ); // Disable controls if necessary setObjectShown( Mesh, false ); if ( theToCreate ) { setCaption( tr( "CREATE_MESH" ) ); objectWg( Obj, Btn )->hide(); if ( theIsMesh ) setCaption( tr( "CREATE_MESH" ) ); else { setCaption( tr( "CREATE_SUBMESH" ) ); setObjectShown( Mesh, true ); } } else { setCaption( tr( "EDIT_MESH_SUBMESH" ) ); objectWg( Mesh, Btn )->hide(); objectWg( Geom, Btn )->hide(); } } SMESHGUI_MeshDlg::~SMESHGUI_MeshDlg() { } //================================================================================ /*! * \brief Gets tab with given id * \param theId - Tab identifier. Possible values are in "Dimensions" enumeration * \retval SMESHGUI_MeshTab* - pointer to the tab or null if given parameter is * invalid * * Gets tab containing controls for definition of algorithms and AddHypotheses */ //================================================================================ SMESHGUI_MeshTab* SMESHGUI_MeshDlg::tab( const int theId ) const { return ( theId >= Dim1D && theId <= Dim3D ? myTabs[ theId ] : 0 ); } //================================================================================ /*! * \brief Resets all dialog fields */ //================================================================================ void SMESHGUI_MeshDlg::reset() { clearSelection(); myTabs[ Dim1D ]->reset(); myTabs[ Dim2D ]->reset(); myTabs[ Dim3D ]->reset(); } //================================================================================ /*! * \brief Sets curent tab */ //================================================================================ void SMESHGUI_MeshDlg::setCurrentTab( const int theId ) { myTabWg->setCurrentPage( theId ); }