// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMDS_ElementHolder.hxx // Module : SMESH // #ifndef _SMDS_ElementHolder_HeaderFile #define _SMDS_ElementHolder_HeaderFile #include "SMESH_SMDS.hxx" #include "SMDS_ElemIterator.hxx" #include #include #include #include class SMDS_Mesh; class SMDS_MeshElement; //------------------------------------------------------------------------------------ /*! * \brief Base class of object holding SMDS_MeshElement pointers. * Registering such an object in SMDS_Mesh assures that the * pointers remain valid after compacting the mesh */ class SMDS_EXPORT SMDS_ElementHolder { public: //! register self in the mesh SMDS_ElementHolder( const SMDS_Mesh* mesh ); //! un-register self from the mesh virtual ~SMDS_ElementHolder(); protected: //!< the descendant object return its elements just before the mesh compacting virtual SMDS_ElemIteratorPtr getElements() = 0; //!< the descendant object temporary remove its elements virtual void tmpClear() = 0; //!< the descendant object re-add its elements after the mesh compacting virtual void add( const SMDS_MeshElement* element ) = 0; //!< the descendant squeeze its element storage after re-adding elements virtual void compact() = 0; //!< allow the descendant treat its elements before mesh clearing virtual void clear() {} SMDS_Mesh* myMesh; private: // methods called by SMDS_Mesh friend class SMDS_Mesh; //! store vtkIDs of elements void beforeCompacting(); //! restore pointers to elements void restoreElements( const std::vector& idNodessOldToNew, const std::vector& idCellsOldToNew ); std::vector myExternalElems; //!< elements not contained in the mesh std::vector< vtkIdType > myVtkIDs; //!< vtk IDs of elements std::vector< bool > myIsNode; std::set< SMDS_ElementHolder* >::iterator myPtrInMesh; }; #endif