// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESHGUI_MakeNodeAtPointDlg.h // Author : Edward AGAPOV, Open CASCADE S.A.S. // #ifndef SMESHGUI_MAKENODEATPOINTDLG_H #define SMESHGUI_MAKENODEATPOINTDLG_H // SMESH includes #include "SMESH_SMESHGUI.hxx" #include "SMESHGUI_Dialog.h" #include "SMESHGUI_SelectionOp.h" class QGroupBox; class QLineEdit; class QPushButton; class QCheckBox; class SMESHGUI_SpinBox; class SMESHGUI_MeshEditPreview; class SMESHGUI_MakeNodeAtPointDlg; /*! * \brief Operation to make a mesh pass through a point */ class SMESHGUI_EXPORT SMESHGUI_MakeNodeAtPointOp: public SMESHGUI_SelectionOp { Q_OBJECT public: SMESHGUI_MakeNodeAtPointOp(); virtual ~SMESHGUI_MakeNodeAtPointOp(); virtual LightApp_Dialog* dlg() const; protected: virtual void startOperation(); virtual void stopOperation(); virtual void activateSelection(); bool isValid( QString& ); protected slots: virtual bool onApply(); private slots: void onSelectionDone(); void redisplayPreview(); void onTextChange( const QString& ); private: SMESHGUI_MakeNodeAtPointDlg* myDlg; SUIT_SelectionFilter* myFilter; int myMeshOldDisplayMode; SMESHGUI_MeshEditPreview* mySimulation; SMESH_Actor* myMeshActor; bool myNoPreview; }; /*! * \brief Dialog to make a mesh pass through a point */ class SMESHGUI_EXPORT SMESHGUI_MakeNodeAtPointDlg : public SMESHGUI_Dialog { Q_OBJECT public: SMESHGUI_MakeNodeAtPointDlg(); private: QWidget* createMainFrame( QWidget* ); QPushButton* myCoordBtn; SMESHGUI_SpinBox* myX; SMESHGUI_SpinBox* myY; SMESHGUI_SpinBox* myZ; QGroupBox* myNodeToMoveGrp; QPushButton* myIdBtn; QLineEdit* myId; SMESHGUI_SpinBox* myCurrentX; SMESHGUI_SpinBox* myCurrentY; SMESHGUI_SpinBox* myCurrentZ; SMESHGUI_SpinBox* myDX; SMESHGUI_SpinBox* myDY; SMESHGUI_SpinBox* myDZ; QCheckBox* myAutoSearchChkBox; QCheckBox* myPreviewChkBox; QString myHelpFileName; friend class SMESHGUI_MakeNodeAtPointOp; private slots: void ButtonToggled( bool ); }; #endif // SMESHGUI_MAKENODEATPOINTDLG_H