// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESHGUI_TranslationDlg.cxx // Author : Michael ZORIN, Open CASCADE S.A.S. // SMESH includes #include "SMESHGUI_TranslationDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESHGUI_FilterDlg.h" #include "SMESHGUI_MeshEditPreview.h" #include #include #include #include // SALOME GUI includes #include #include #include #include #include #include #include #include #include #include #include // SALOME KERNEL includes #include #include // OCCT includes #include // Qt includes #include #include #include #include #include #include #include #include #include #include #include #include #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Group) #include CORBA_SERVER_HEADER(SMESH_MeshEditor) enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action type /*! \class BusyLocker \brief Simple 'busy state' flag locker. \internal */ class BusyLocker { public: //! Constructor. Sets passed boolean flag to \c true. BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; } //! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false. ~BusyLocker() { myBusy = false; } private: bool& myBusy; //! External 'busy state' boolean flag }; #define SPACING 6 #define MARGIN 11 //To disable automatic genericobj management, the following line should be commented. //Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx #define WITHGENERICOBJ //================================================================================= // class : SMESHGUI_TranslationDlg() // purpose : //================================================================================= SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) : SMESHGUI_MultiPreviewDlg( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), myFilterDlg(0) { QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_POINTS"))); QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_VECTOR"))); QPixmap image2 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); setModal(false); setAttribute(Qt::WA_DeleteOnClose, true); setWindowTitle(tr("SMESH_TRANSLATION")); setSizeGripEnabled(true); QVBoxLayout* SMESHGUI_TranslationDlgLayout = new QVBoxLayout(this); SMESHGUI_TranslationDlgLayout->setSpacing(SPACING); SMESHGUI_TranslationDlgLayout->setMargin(MARGIN); /***************************************************************/ ConstructorsBox = new QGroupBox(tr("SMESH_TRANSLATION"), this); GroupConstructors = new QButtonGroup(this); QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox); ConstructorsBoxLayout->setSpacing(SPACING); ConstructorsBoxLayout->setMargin(MARGIN); RadioButton1= new QRadioButton(ConstructorsBox); RadioButton1->setIcon(image0); RadioButton2= new QRadioButton(ConstructorsBox); RadioButton2->setIcon(image1); ConstructorsBoxLayout->addWidget(RadioButton1); ConstructorsBoxLayout->addWidget(RadioButton2); GroupConstructors->addButton(RadioButton1, 0); GroupConstructors->addButton(RadioButton2, 1); /***************************************************************/ GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this); QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments); GroupArgumentsLayout->setSpacing(SPACING); GroupArgumentsLayout->setMargin(MARGIN); myIdValidator = new SMESHGUI_IdValidator(this); // Controls for elements selection TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments); SelectElementsButton = new QPushButton(GroupArguments); SelectElementsButton->setIcon(image2); LineEditElements = new QLineEdit(GroupArguments); LineEditElements->setValidator(myIdValidator); LineEditElements->setMaxLength(-1); myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments ); connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters())); // Control for the whole mesh selection CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments); // Controls for vector and points selection TextLabel1 = new QLabel(GroupArguments); SelectButton1 = new QPushButton(GroupArguments); SelectButton1->setIcon(image2); TextLabel1_1 = new QLabel(GroupArguments); SpinBox1_1 = new SMESHGUI_SpinBox(GroupArguments); TextLabel1_2 = new QLabel(GroupArguments); SpinBox1_2 = new SMESHGUI_SpinBox(GroupArguments); TextLabel1_3 = new QLabel(GroupArguments); SpinBox1_3 = new SMESHGUI_SpinBox(GroupArguments); TextLabel2 = new QLabel(tr("SMESH_POINT_2"), GroupArguments); SelectButton2 = new QPushButton(GroupArguments); SelectButton2->setIcon(image2); TextLabel2_1 = new QLabel(tr("SMESH_X"), GroupArguments); SpinBox2_1 = new SMESHGUI_SpinBox(GroupArguments); TextLabel2_2 = new QLabel(tr("SMESH_Y"), GroupArguments); SpinBox2_2 = new SMESHGUI_SpinBox(GroupArguments); TextLabel2_3 = new QLabel(tr("SMESH_Z"), GroupArguments); SpinBox2_3 = new SMESHGUI_SpinBox(GroupArguments); // switch of action type ActionBox = new QGroupBox(GroupArguments); ActionGroup = new QButtonGroup(GroupArguments); QVBoxLayout* ActionBoxLayout = new QVBoxLayout(ActionBox); ActionBoxLayout->addSpacing(SPACING); ActionBoxLayout->setMargin(MARGIN); QRadioButton* aMoveElements = new QRadioButton(tr("SMESH_MOVE_ELEMENTS"), ActionBox); QRadioButton* aCopyElements = new QRadioButton(tr("SMESH_COPY_ELEMENTS"), ActionBox); QRadioButton* aCreateMesh = new QRadioButton(tr("SMESH_CREATE_MESH"), ActionBox); ActionBoxLayout->addWidget(aMoveElements); ActionBoxLayout->addWidget(aCopyElements); ActionBoxLayout->addWidget(aCreateMesh); ActionGroup->addButton(aMoveElements, MOVE_ELEMS_BUTTON); ActionGroup->addButton(aCopyElements, COPY_ELEMS_BUTTON); ActionGroup->addButton(aCreateMesh, MAKE_MESH_BUTTON); // CheckBox for groups generation MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments); MakeGroupsCheck->setChecked(false); // Name of a mesh to create LineEditNewMesh = new QLineEdit(GroupArguments); //Preview check box myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments); // layout GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 5); GroupArgumentsLayout->addWidget(myFilterBtn, 0, 7); GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8); GroupArgumentsLayout->addWidget(TextLabel1, 2, 0); GroupArgumentsLayout->addWidget(SelectButton1, 2, 1); GroupArgumentsLayout->addWidget(TextLabel1_1, 2, 2); GroupArgumentsLayout->addWidget(SpinBox1_1, 2, 3); GroupArgumentsLayout->addWidget(TextLabel1_2, 2, 4); GroupArgumentsLayout->addWidget(SpinBox1_2, 2, 5); GroupArgumentsLayout->addWidget(TextLabel1_3, 2, 6); GroupArgumentsLayout->addWidget(SpinBox1_3, 2, 7); GroupArgumentsLayout->addWidget(TextLabel2, 3, 0); GroupArgumentsLayout->addWidget(SelectButton2, 3, 1); GroupArgumentsLayout->addWidget(TextLabel2_1, 3, 2); GroupArgumentsLayout->addWidget(SpinBox2_1, 3, 3); GroupArgumentsLayout->addWidget(TextLabel2_2, 3, 4); GroupArgumentsLayout->addWidget(SpinBox2_2, 3, 5); GroupArgumentsLayout->addWidget(TextLabel2_3, 3, 6); GroupArgumentsLayout->addWidget(SpinBox2_3, 3, 7); GroupArgumentsLayout->addWidget(ActionBox, 4, 0, 3, 4); GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 5, 1, 4); GroupArgumentsLayout->addWidget(LineEditNewMesh, 6, 5, 1, 4); GroupArgumentsLayout->addWidget(myPreviewCheckBox, 7, 0); /***************************************************************/ GroupButtons = new QGroupBox(this); QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons); GroupButtonsLayout->setSpacing(SPACING); GroupButtonsLayout->setMargin(MARGIN); buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons); buttonOk->setAutoDefault(true); buttonOk->setDefault(true); buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons); buttonApply->setAutoDefault(true); buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons); buttonCancel->setAutoDefault(true); buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons); buttonHelp->setAutoDefault(true); GroupButtonsLayout->addWidget(buttonOk); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addWidget(buttonApply); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addStretch(); GroupButtonsLayout->addWidget(buttonCancel); GroupButtonsLayout->addWidget(buttonHelp); /***************************************************************/ SMESHGUI_TranslationDlgLayout->addWidget(ConstructorsBox); SMESHGUI_TranslationDlgLayout->addWidget(GroupArguments); SMESHGUI_TranslationDlgLayout->addWidget(GroupButtons); /* Initialisations */ SpinBox1_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox1_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox1_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox2_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox2_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox2_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); RadioButton1->setChecked(true); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox((QDialog*)this); // Costruction of the logical filter SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH); SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP); QList aListOfFilters; if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter); if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter); myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter(aListOfFilters, SMESH_LogicalFilter::LO_OR); myHelpFileName = "translation_page.html"; Init(); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp())); connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int))); connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectButton1, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectButton2, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject())); connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int))); connect(SpinBox1_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox1_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox1_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox2_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox2_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); //To Connect preview check box connectPreviewControl(); ConstructorsClicked(0); SelectionIntoArgument(); onActionClicked(MOVE_ELEMS_BUTTON); } //================================================================================= // function : ~SMESHGUI_TranslationDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_TranslationDlg::~SMESHGUI_TranslationDlg() { if ( myFilterDlg ) { myFilterDlg->setParent( 0 ); delete myFilterDlg; myFilterDlg = 0; } } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::Init (bool ResetControls) { myBusy = false; myObjects.clear(); myObjectsNames.clear(); myMeshes.clear(); myEditCurrentArgument = 0; LineEditElements->clear(); myElementsId = ""; myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); myActor = 0; if (ResetControls) { SpinBox1_1->SetValue(0.0); SpinBox1_2->SetValue(0.0); SpinBox1_3->SetValue(0.0); SpinBox2_1->SetValue(0.0); SpinBox2_2->SetValue(0.0); SpinBox2_3->SetValue(0.0); ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true); CheckBoxMesh->setChecked(false); // MakeGroupsCheck->setChecked(false); // MakeGroupsCheck->setEnabled(false); myPreviewCheckBox->setChecked(false); onDisplaySimulation(false); onSelectMesh(false); } } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_TranslationDlg::ConstructorsClicked (int constructorId) { disconnect(mySelectionMgr, 0, this, 0); switch (constructorId) { case 0: { TextLabel1->setText(tr("SMESH_POINT_1")); TextLabel1_1->setText(tr("SMESH_X")); TextLabel1_2->setText(tr("SMESH_Y")); TextLabel1_3->setText(tr("SMESH_Z")); SelectButton1->show(); TextLabel2->show(); SelectButton2->show(); TextLabel2_1->show(); SpinBox2_1->show(); TextLabel2_2->show(); SpinBox2_2->show(); TextLabel2_3->show(); SpinBox2_3->show(); break; } case 1: { TextLabel1->setText(tr("SMESH_VECTOR")); TextLabel1_1->setText(tr("SMESH_DX")); TextLabel1_2->setText(tr("SMESH_DY")); TextLabel1_3->setText(tr("SMESH_DZ")); SelectButton1->hide(); TextLabel2->hide(); SelectButton2->hide(); TextLabel2_1->hide(); SpinBox2_1->hide(); TextLabel2_2->hide(); SpinBox2_2->hide(); TextLabel2_3->hide(); SpinBox2_3->hide(); break; } } if (myEditCurrentArgument != (QWidget*)LineEditElements) { SMESH::SetPointRepresentation(false); if (!CheckBoxMesh->isChecked()) if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( CellSelection ); } myEditCurrentArgument = (QWidget*)LineEditElements; LineEditElements->setFocus(); if (CheckBoxMesh->isChecked()) onSelectMesh(true); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); onDisplaySimulation(true); QApplication::instance()->processEvents(); updateGeometry(); resize(100,100); } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= bool SMESHGUI_TranslationDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked()) return false; if( !isValid() ) return false; if (myNbOkElements) { QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); SMESH::long_array_var anElementsId = new SMESH::long_array; anElementsId->length(aListElementsId.count()); for (int i = 0; i < aListElementsId.count(); i++) anElementsId[i] = aListElementsId[i].toInt(); SMESH::DirStruct aVector; QStringList aParameters; if (GetConstructorId() == 0) { aVector.PS.x = SpinBox2_1->GetValue() - SpinBox1_1->GetValue(); aVector.PS.y = SpinBox2_2->GetValue() - SpinBox1_2->GetValue(); aVector.PS.z = SpinBox2_3->GetValue() - SpinBox1_3->GetValue(); // not supported so far // aParameters << QString("%1 - %2").arg( SpinBox2_1->text() ).arg( SpinBox1_1->text() ); // aParameters << QString("%1 - %2").arg( SpinBox2_2->text() ).arg( SpinBox1_2->text() ); // aParameters << QString("%1 - %2").arg( SpinBox2_3->text() ).arg( SpinBox1_3->text() ); } else if (GetConstructorId() == 1) { aVector.PS.x = SpinBox1_1->GetValue(); aVector.PS.y = SpinBox1_2->GetValue(); aVector.PS.z = SpinBox1_3->GetValue(); aParameters << SpinBox1_1->text(); aParameters << SpinBox1_2->text(); aParameters << SpinBox1_3->text(); } int actionButton = ActionGroup->checkedId(); bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ); QStringList anEntryList; try { SUIT_OverrideCursor aWaitCursor; switch ( actionButton ) { case MOVE_ELEMS_BUTTON: if(CheckBoxMesh->isChecked()) for ( int i = 0; i < myObjects.count(); i++ ) { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); aMeshEditor->TranslateObject(myObjects[i], aVector, false); } else { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); aMeshEditor->Translate(anElementsId, aVector, false); } break; case COPY_ELEMS_BUTTON: if ( makeGroups ) { SMESH::ListOfGroups_var groups; if(CheckBoxMesh->isChecked()) { for ( int i = 0; i < myObjects.count(); i++ ) { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); groups = aMeshEditor->TranslateObjectMakeGroups(myObjects[i],aVector); } } else { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); groups = aMeshEditor->TranslateMakeGroups(anElementsId, aVector); } } else { if(CheckBoxMesh->isChecked()) { for ( int i = 0; i < myObjects.count(); i++ ) { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); aMeshEditor->TranslateObject(myObjects[i], aVector, true); } } else { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); aMeshEditor->Translate(anElementsId, aVector, true); } } break; case MAKE_MESH_BUTTON: { SMESH::SMESH_Mesh_var mesh; if (CheckBoxMesh->isChecked()) { for ( int i = 0; i < myObjects.count(); i++ ) { QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) ); SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); mesh = aMeshEditor->TranslateObjectMakeMesh(myObjects[i], aVector, makeGroups, aName.toLatin1().data()); if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) anEntryList.append( aSObject->GetID().c_str() ); #ifdef WITHGENERICOBJ // obj has been published in study. Its refcount has been incremented. // It is safe to decrement its refcount // so that it will be destroyed when the entry in study will be removed mesh->UnRegister(); #endif } } else { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); mesh = aMeshEditor->TranslateMakeMesh(anElementsId, aVector, makeGroups, LineEditNewMesh->text().toLatin1().data()); if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) anEntryList.append( aSObject->GetID().c_str() ); #ifdef WITHGENERICOBJ // obj has been published in study. Its refcount has been incremented. // It is safe to decrement its refcount // so that it will be destroyed when the entry in study will be removed mesh->UnRegister(); #endif } break; } } } catch (...) { } for ( int i = 0; i < myMeshes.count(); i++ ) SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true ); if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) || actionButton == MAKE_MESH_BUTTON ) { mySMESHGUI->updateObjBrowser(true); // new groups may appear if( LightApp_Application* anApp = dynamic_cast( SUIT_Session::session()->activeApplication() ) ) anApp->browseObjects( anEntryList, isApplyAndClose() ); } Init(false); ConstructorsClicked(GetConstructorId()); SelectionIntoArgument(); SMESHGUI::Modified(); } return true; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::ClickOnOk() { setIsApplyAndClose( true ); if( ClickOnApply() ) reject(); } //================================================================================= // function : reject() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::reject() { disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearFilters(); //mySelectionMgr->clearSelected(); if (SMESH::GetCurrentVtkView()) { SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters SMESH::SetPointRepresentation(false); } if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( ActorSelection ); mySMESHGUI->ResetState(); QDialog::reject(); } //================================================================================= // function : ClickOnHelp() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::ClickOnHelp() { LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); if (app) app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); else { QString platform; #ifdef WIN32 platform = "winapplication"; #else platform = "application"; #endif SUIT_MessageBox::warning(this, tr("WRN_WARNING"), tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)). arg(myHelpFileName)); } } //======================================================================= // function : onTextChange() // purpose : //======================================================================= void SMESHGUI_TranslationDlg::onTextChange (const QString& theNewText) { QLineEdit* send = (QLineEdit*)sender(); if (myBusy) return; BusyLocker lock( myBusy ); if (send == LineEditElements) myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); // hilight entered elements SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); if (aMesh) { Handle(SALOME_InteractiveObject) anIO = myActor->getIO(); TColStd_MapOfInteger newIndices; QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts); if (send == LineEditElements) { for (int i = 0; i < aListId.count(); i++) { const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt()); if (e) newIndices.Add(e->GetID()); myNbOkElements++; } } mySelector->AddOrRemoveIndex( anIO, newIndices, false ); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( anIO, true, true ); myElementsId = theNewText; } if (myNbOkElements) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_TranslationDlg::SelectionIntoArgument() { if (myBusy) return; BusyLocker lock( myBusy ); // clear myActor = 0; QString aString = ""; onDisplaySimulation(false); if (myEditCurrentArgument == (QWidget*)LineEditElements) { LineEditElements->setText(aString); myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); } if (!GroupButtons->isEnabled()) // inactive return; // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type()); int nbSel = aList.Extent(); if (nbSel < 1) return; int aNbUnits = 0; if (myEditCurrentArgument == (QWidget*)LineEditElements) { myElementsId = ""; myObjects.clear(); myObjectsNames.clear(); myMeshes.clear(); for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) { Handle(SALOME_InteractiveObject) IO = it.Value(); SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO ); if ( aMesh->_is_nil() ) return; SMESH_Actor* anActor = SMESH::FindActorByObject( aMesh ); if ( !anActor ) anActor = SMESH::FindActorByEntry( IO->getEntry() ); if ( !anActor && !CheckBoxMesh->isChecked() ) return; if ( !SMESH::IObjectToInterface( IO )->_is_nil() ) { if ( _PTR(Study) aStudy = SMESH::GetActiveStudyDocument() ) { _PTR(SObject) obj = aStudy->FindObjectID( qPrintable( QString( IO->getEntry() ) ) ); _PTR(GenericAttribute) anAttr; if ( obj && obj->FindAttribute( anAttr, "AttributeName" ) ) { _PTR(AttributeName) aNameAttr( anAttr ); myObjects << SMESH::IObjectToInterface( IO ); myObjectsNames << aNameAttr->Value().c_str(); myMeshes << aMesh; } } } myActor = anActor; } // MakeGroups is available if there are groups and "Copy" int aNbGroups = 0; for ( int i = 0; i < myMeshes.count(); i++ ) aNbGroups += myMeshes[i]->NbGroups(); if ( aNbGroups == 0 ) { MakeGroupsCheck->setChecked(false); MakeGroupsCheck->setEnabled(false); } else if ( ActionGroup->checkedId() != MOVE_ELEMS_BUTTON ) { MakeGroupsCheck->setEnabled(true); } if (CheckBoxMesh->isChecked()) { SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString ); if (myMeshes.isEmpty()) return; } else { aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString); myElementsId = aString; if (aNbUnits < 1) return; } myNbOkElements = true; } else { Handle(SALOME_InteractiveObject) IO = aList.First(); if ((SMESH::GetMeshByIO(IO))->_is_nil()) return; SMESH_Actor* anActor = SMESH::FindActorByObject(SMESH::GetMeshByIO(IO)); if (!anActor) anActor = SMESH::FindActorByEntry(IO->getEntry()); if (!anActor && !CheckBoxMesh->isChecked()) return; aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString); if (aNbUnits != 1) return; SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh(); if (!aMesh) return; const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt()); if (!n) return; double x = n->X(); double y = n->Y(); double z = n->Z(); if (myEditCurrentArgument == (QWidget*)SpinBox1_1) { SpinBox1_1->SetValue(x); SpinBox1_2->SetValue(y); SpinBox1_3->SetValue(z); } else if (myEditCurrentArgument == (QWidget*)SpinBox2_1) { SpinBox2_1->SetValue(x); SpinBox2_2->SetValue(y); SpinBox2_3->SetValue(z); } } if (myEditCurrentArgument == (QWidget*)LineEditElements) { LineEditElements->setText(aString); LineEditElements->repaint(); LineEditElements->setEnabled(false); // to fully update lineedit IPAL 19809 LineEditElements->setEnabled(true); setNewMeshName(); } // OK if (myNbOkElements) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } onDisplaySimulation(true); } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); if (send == SelectElementsButton) { myEditCurrentArgument = (QWidget*)LineEditElements; SMESH::SetPointRepresentation(false); if (CheckBoxMesh->isChecked()) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( ActorSelection ); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); } else { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( CellSelection ); } } else if (send == SelectButton1) { myEditCurrentArgument = (QWidget*)SpinBox1_1; SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( NodeSelection ); } else if (send == SelectButton2) { myEditCurrentArgument = (QWidget*)SpinBox2_1; SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( NodeSelection ); } myEditCurrentArgument->setFocus(); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(); } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::DeactivateActiveDialog() { if (ConstructorsBox->isEnabled()) { ConstructorsBox->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); ConstructorsBox->setEnabled(true); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( CellSelection ); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::enterEvent (QEvent*) { if (!ConstructorsBox->isEnabled()) ActivateThisDialog(); } //======================================================================= //function : onSelectMesh //purpose : //======================================================================= void SMESHGUI_TranslationDlg::onSelectMesh (bool toSelectMesh) { if (toSelectMesh) TextLabelElements->setText(tr("SMESH_NAME")); else TextLabelElements->setText(tr("SMESH_ID_ELEMENTS")); myFilterBtn->setEnabled(!toSelectMesh); if (myEditCurrentArgument != LineEditElements) { LineEditElements->clear(); return; } mySelectionMgr->clearFilters(); SMESH::SetPointRepresentation(false); if (toSelectMesh) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( ActorSelection ); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); LineEditElements->setReadOnly(true); LineEditElements->setValidator(0); } else { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( CellSelection ); LineEditElements->setReadOnly(false); LineEditElements->setValidator(myIdValidator); onTextChange(LineEditElements->text()); hidePreview(); } SelectionIntoArgument(); } //======================================================================= //function : onActionClicked //purpose : slot called when an action type changed //======================================================================= void SMESHGUI_TranslationDlg::onActionClicked(int button) { int aNbGroups = 0; for ( int i = 0; i < myMeshes.count(); i++ ) aNbGroups += myMeshes[i]->NbGroups(); switch ( button ) { case MOVE_ELEMS_BUTTON: MakeGroupsCheck->setEnabled(false); LineEditNewMesh->setEnabled(false); break; case COPY_ELEMS_BUTTON: LineEditNewMesh->setEnabled(false); MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS")); MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 ); break; case MAKE_MESH_BUTTON: LineEditNewMesh->setEnabled(true); MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS")); MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 ); break; } setNewMeshName(); toDisplaySimulation(); } //======================================================================= //function : setNewMeshName //purpose : update contents of LineEditNewMesh //======================================================================= void SMESHGUI_TranslationDlg::setNewMeshName() { LineEditNewMesh->setText(""); if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) { QString name; if ( CheckBoxMesh->isChecked() ) { name = myObjects.count() > 1 ? "*" : LineEditElements->text(); } else { _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] ); name = meshSO->GetName().c_str(); } if ( !name.isEmpty() ) LineEditNewMesh->setText( SMESH::UniqueMeshName( name, "translated")); } } //================================================================================= // function : GetConstructorId() // purpose : //================================================================================= int SMESHGUI_TranslationDlg::GetConstructorId() { return GroupConstructors->checkedId(); } //================================================================================= // function : keyPressEvent() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::keyPressEvent( QKeyEvent* e ) { QDialog::keyPressEvent( e ); if ( e->isAccepted() ) return; if ( e->key() == Qt::Key_F1 ) { e->accept(); ClickOnHelp(); } } //================================================================================= // function : setFilters() // purpose : SLOT. Called when "Filter" button pressed. //================================================================================= void SMESHGUI_TranslationDlg::setFilters() { if(myMeshes.isEmpty()) { SUIT_MessageBox::critical(this, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED")); return; } if ( !myFilterDlg ) myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL ); myFilterDlg->SetSelection(); myFilterDlg->SetMesh( myMeshes[0] ); myFilterDlg->SetSourceWg( LineEditElements ); myFilterDlg->show(); } //================================================================================= // function : isValid // purpose : //================================================================================= bool SMESHGUI_TranslationDlg::isValid() { bool ok = true; QString msg; ok = SpinBox1_1->isValid( msg, true ) && ok; ok = SpinBox1_2->isValid( msg, true ) && ok; ok = SpinBox1_3->isValid( msg, true ) && ok; if (GetConstructorId() == 0) { ok = SpinBox2_1->isValid( msg, true ) && ok; ok = SpinBox2_2->isValid( msg, true ) && ok; ok = SpinBox2_3->isValid( msg, true ) && ok; } if( !ok ) { QString str( tr( "SMESH_INCORRECT_INPUT" ) ); if ( !msg.isEmpty() ) str += "\n" + msg; SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str ); return false; } return true; } //================================================================================= // function : onDisplaySimulation // purpose : Show/Hide preview //================================================================================= void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) { if (myPreviewCheckBox->isChecked() && toDisplayPreview) { if (isValid() && myNbOkElements) { QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); SMESH::long_array_var anElementsId = new SMESH::long_array; anElementsId->length(aListElementsId.count()); for (int i = 0; i < aListElementsId.count(); i++) anElementsId[i] = aListElementsId[i].toInt(); SMESH::DirStruct aVector; if (GetConstructorId() == 0) { aVector.PS.x = SpinBox2_1->GetValue() - SpinBox1_1->GetValue(); aVector.PS.y = SpinBox2_2->GetValue() - SpinBox1_2->GetValue(); aVector.PS.z = SpinBox2_3->GetValue() - SpinBox1_3->GetValue(); } else if (GetConstructorId() == 1) { aVector.PS.x = SpinBox1_1->GetValue(); aVector.PS.y = SpinBox1_2->GetValue(); aVector.PS.z = SpinBox1_3->GetValue(); } try { bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON || ActionGroup->checkedId() == MAKE_MESH_BUTTON ); SUIT_OverrideCursor aWaitCursor; QList aMeshPreviewStruct; if(CheckBoxMesh->isChecked()) for ( int i = 0; i < myObjects.count(); i++ ) { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer(); aMeshEditor->TranslateObject(myObjects[i], aVector, copy); aMeshPreviewStruct << aMeshEditor->GetPreviewData(); } else { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer(); aMeshEditor->Translate(anElementsId, aVector, copy); aMeshPreviewStruct << aMeshEditor->GetPreviewData(); } setSimulationPreview( aMeshPreviewStruct ); } catch (...) { } } else { hidePreview(); } } else { hidePreview(); } }