// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESHGUI_PreVisualObj.h // Module : SMESH // #ifndef SMESHGUI_PreVisualObj_H #define SMESHGUI_PreVisualObj_H #include "SMESH_SMESHGUI.hxx" #include "SMESH_Object.h" /*! * \brief Incarnation of SMESH_VisualObj allowing usage of SMESH_Actor * to show arbitrary mesh data. SMESHGUI_PreVisualObj encapsulates * a instance of SMDS_Mesh that can be filled by its user. * Main usage: to initialize a SMESH_Actor to display some preview */ class SMESHGUI_EXPORT SMESHGUI_PreVisualObj : public SMESH_VisualObj { mutable SMDS_Mesh* myMesh; bool myEntitiesFlag; unsigned int myEntitiesState; public: SMESHGUI_PreVisualObj(); virtual SMDS_Mesh* GetMesh() const { return myMesh; } virtual bool Update( int theIsClear ); virtual bool NulData() { return false; } virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor ); virtual int GetElemDimension( const int theObjId ); virtual int GetNbEntities( const SMDSAbs_ElementType theType) const; virtual bool IsValid() const; virtual bool GetEdgeNodes( const int theElemId, const int theEdgeNum, int& theNodeId1, int& theNodeId2 ) const; virtual vtkIdType GetNodeObjId( int theVTKID ); virtual vtkIdType GetNodeVTKId( int theObjID ); virtual vtkIdType GetElemObjId( int theVTKID ); virtual vtkIdType GetElemVTKId( int theObjID ); virtual void ClearEntitiesFlags(); virtual bool GetEntitiesFlag(); virtual unsigned int GetEntitiesState(); virtual SMESH::SMESH_Mesh_ptr GetMeshServer(); virtual vtkUnstructuredGrid* GetUnstructuredGrid(); }; #endif