// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_SewingDlg.cxx // Author : Michael ZORIN, Open CASCADE S.A.S. // SMESH includes // #include "SMESHGUI_SewingDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_IdValidator.h" #include #include // SALOME GUI includes #include #include #include #include #include #include #include #include #include #include // OCCT includes #include // Qt includes #include #include #include #include #include #include #include #include #include #include #include #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_MeshEditor) #define SPACING 6 #define MARGIN 11 //================================================================================= // class : SMESHGUI_SewingDlg() // purpose : //================================================================================= SMESHGUI_SewingDlg::SMESHGUI_SewingDlg( SMESHGUI* theModule ) : QDialog( SMESH::GetDesktop( theModule ) ), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ) { SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI ); QPixmap image0 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_FREEBORDERS"))); QPixmap image1 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_CONFORM_FREEBORDERS"))); QPixmap image2 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_BORDERTOSIDE"))); QPixmap image3 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_SIDEELEMENTS"))); QPixmap image4 (mgr->loadPixmap("SMESH", tr("ICON_SELECT"))); setModal(false); setAttribute(Qt::WA_DeleteOnClose, true); setWindowTitle(tr("SMESH_SEWING")); setSizeGripEnabled(true); QVBoxLayout* SMESHGUI_SewingDlgLayout = new QVBoxLayout(this); SMESHGUI_SewingDlgLayout->setSpacing(SPACING); SMESHGUI_SewingDlgLayout->setMargin(MARGIN); /***************************************************************/ ConstructorsBox = new QGroupBox(tr("SMESH_SEWING"), this); GroupConstructors = new QButtonGroup(this); QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox); ConstructorsBoxLayout->setSpacing(SPACING); ConstructorsBoxLayout->setMargin(MARGIN); RadioButton1 = new QRadioButton(ConstructorsBox); RadioButton1->setIcon(image0); RadioButton2 = new QRadioButton(ConstructorsBox); RadioButton2->setIcon(image1); RadioButton3 = new QRadioButton(ConstructorsBox); RadioButton3->setIcon(image2); RadioButton4 = new QRadioButton(ConstructorsBox); RadioButton4->setIcon(image3); ConstructorsBoxLayout->addWidget(RadioButton1); ConstructorsBoxLayout->addWidget(RadioButton2); ConstructorsBoxLayout->addWidget(RadioButton3); ConstructorsBoxLayout->addWidget(RadioButton4); GroupConstructors->addButton(RadioButton1, 0); GroupConstructors->addButton(RadioButton2, 1); GroupConstructors->addButton(RadioButton3, 2); GroupConstructors->addButton(RadioButton4, 3); /***************************************************************/ GroupArguments = new QGroupBox(this); QVBoxLayout* GroupArgumentsLayout = new QVBoxLayout(GroupArguments); GroupArgumentsLayout->setSpacing(SPACING); GroupArgumentsLayout->setMargin(MARGIN); // First subgroup SubGroup1 = new QGroupBox(GroupArguments); QGridLayout* SubGroup1Layout = new QGridLayout(SubGroup1); SubGroup1Layout->setSpacing(SPACING); SubGroup1Layout->setMargin(MARGIN); // Controls of the first subgroup TextLabel1 = new QLabel(SubGroup1); SelectButton1 = new QPushButton(SubGroup1); SelectButton1->setIcon(image4); LineEdit1 = new QLineEdit(SubGroup1); TextLabel2 = new QLabel(SubGroup1); SelectButton2 = new QPushButton(SubGroup1); SelectButton2->setIcon(image4); LineEdit2 = new QLineEdit(SubGroup1); TextLabel3 = new QLabel(SubGroup1); SelectButton3 = new QPushButton(SubGroup1); SelectButton3->setIcon(image4); LineEdit3 = new QLineEdit(SubGroup1); SubGroup1Layout->addWidget(TextLabel1, 0, 0); SubGroup1Layout->addWidget(SelectButton1, 0, 1); SubGroup1Layout->addWidget(LineEdit1, 0, 2); SubGroup1Layout->addWidget(TextLabel2, 1, 0); SubGroup1Layout->addWidget(SelectButton2, 1, 1); SubGroup1Layout->addWidget(LineEdit2, 1, 2); SubGroup1Layout->addWidget(TextLabel3, 2, 0); SubGroup1Layout->addWidget(SelectButton3, 2, 1); SubGroup1Layout->addWidget(LineEdit3, 2, 2); // Second subgroup SubGroup2 = new QGroupBox(GroupArguments); QGridLayout* SubGroup2Layout = new QGridLayout(SubGroup2); SubGroup2Layout->setSpacing(SPACING); SubGroup2Layout->setMargin(MARGIN); // Controls of the first subgroup TextLabel4 = new QLabel(SubGroup2); SelectButton4 = new QPushButton(SubGroup2); SelectButton4->setIcon(image4); LineEdit4 = new QLineEdit(SubGroup2); TextLabel5 = new QLabel(SubGroup2); SelectButton5 = new QPushButton(SubGroup2); SelectButton5->setIcon(image4); LineEdit5 = new QLineEdit(SubGroup2); TextLabel6 = new QLabel(SubGroup2); SelectButton6 = new QPushButton(SubGroup2); SelectButton6->setIcon(image4); LineEdit6 = new QLineEdit(SubGroup2); SubGroup2Layout->addWidget(TextLabel4, 0, 0); SubGroup2Layout->addWidget(SelectButton4, 0, 1); SubGroup2Layout->addWidget(LineEdit4, 0, 2); SubGroup2Layout->addWidget(TextLabel5, 1, 0); SubGroup2Layout->addWidget(SelectButton5, 1, 1); SubGroup2Layout->addWidget(LineEdit5, 1, 2); SubGroup2Layout->addWidget(TextLabel6, 2, 0); SubGroup2Layout->addWidget(SelectButton6, 2, 1); SubGroup2Layout->addWidget(LineEdit6, 2, 2); // Control for the merging equal elements CheckBoxMerge = new QCheckBox(tr("MERGE_EQUAL_ELEMENTS"), GroupArguments); // Control for the polygons creation instead of splitting CheckBoxPolygons = new QCheckBox(tr("CREATE_POLYGONS_INSTEAD_SPLITTING"), GroupArguments); // Control for the polyedres creation to obtain conform mesh CheckBoxPolyedrs = new QCheckBox(tr("CREATE_POLYEDRS_NEAR_BOUNDARY"), GroupArguments); // layout GroupArgumentsLayout->addWidget(SubGroup1); GroupArgumentsLayout->addWidget(SubGroup2); GroupArgumentsLayout->addWidget(CheckBoxMerge); GroupArgumentsLayout->addWidget(CheckBoxPolygons); GroupArgumentsLayout->addWidget(CheckBoxPolyedrs); /***************************************************************/ GroupButtons = new QGroupBox(this); QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons); GroupButtonsLayout->setSpacing(SPACING); GroupButtonsLayout->setMargin(MARGIN); buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons); buttonOk->setAutoDefault(true); buttonOk->setDefault(true); buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons); buttonApply->setAutoDefault(true); buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons); buttonCancel->setAutoDefault(true); buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons); buttonHelp->setAutoDefault(true); GroupButtonsLayout->addWidget(buttonOk); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addWidget(buttonApply); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addStretch(); GroupButtonsLayout->addWidget(buttonCancel); GroupButtonsLayout->addWidget(buttonHelp); /***************************************************************/ SMESHGUI_SewingDlgLayout->addWidget(ConstructorsBox); SMESHGUI_SewingDlgLayout->addWidget(GroupArguments); SMESHGUI_SewingDlgLayout->addWidget(GroupButtons); /* Initialisations */ RadioButton1->setChecked(true); LineEdit2->setValidator(new SMESHGUI_IdValidator(this, 1)); LineEdit3->setValidator(new SMESHGUI_IdValidator(this, 1)); LineEdit5->setValidator(new SMESHGUI_IdValidator(this, 1)); LineEdit6->setValidator(new SMESHGUI_IdValidator(this, 1)); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox((QDialog*)this); myHelpFileName = "sewing_meshes_page.html"; Init(); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp())); connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int))); connect(SelectButton1, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectButton2, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectButton3, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectButton4, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectButton5, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectButton6, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject())); connect(LineEdit1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(LineEdit2, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(LineEdit3, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(LineEdit4, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(LineEdit5, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(LineEdit6, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); ConstructorsClicked(0); } //================================================================================= // function : ~SMESHGUI_SewingDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_SewingDlg::~SMESHGUI_SewingDlg() { } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_SewingDlg::Init() { myBusy = false; myEditCurrentArgument = LineEdit1; LineEdit1->setFocus(); myActor = 0; myMesh = SMESH::SMESH_Mesh::_nil(); CheckBoxMerge->setChecked(false); CheckBoxPolygons->setChecked(false); CheckBoxPolyedrs->setChecked(false); SelectionIntoArgument(); } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_SewingDlg::ConstructorsClicked (int constructorId) { disconnect(mySelectionMgr, 0, this, 0); SALOME_ListIO io; mySelectionMgr->selectedObjects( io ); mySelectionMgr->clearSelected(); LineEdit1->setText(""); LineEdit2->setText(""); LineEdit3->setText(""); LineEdit4->setText(""); LineEdit5->setText(""); LineEdit6->setText(""); myOk1 = myOk2 = myOk3 = myOk4 = myOk5 = myOk6 = false; myEditCurrentArgument = LineEdit1; myEditCurrentArgument->setFocus(); if (!TextLabel5->isEnabled()) { TextLabel5->setEnabled(true); SelectButton5->setEnabled(true); LineEdit5->setEnabled(true); } else if (!TextLabel6->isEnabled()) { TextLabel6->setEnabled(true); SelectButton6->setEnabled(true); LineEdit6->setEnabled(true); } if (constructorId == 1 || constructorId == 3) { if (CheckBoxPolygons->isVisible()) CheckBoxPolygons->hide(); if (CheckBoxPolyedrs->isVisible()) CheckBoxPolyedrs->hide(); } switch (constructorId) { case 0: { GroupArguments->setTitle(tr("SEW_FREE_BORDERS")); SubGroup1->setTitle(tr("BORDER_1")); SubGroup2->setTitle(tr("BORDER_2")); if (!CheckBoxPolygons->isVisible()) CheckBoxPolygons->show(); if (!CheckBoxPolyedrs->isVisible()) CheckBoxPolyedrs->show(); break; } case 1: { GroupArguments->setTitle(tr("SEW_CONFORM_FREE_BORDERS")); SubGroup1->setTitle(tr("BORDER_1")); SubGroup2->setTitle(tr("BORDER_2")); TextLabel6->setEnabled(false); SelectButton6->setEnabled(false); LineEdit6->setEnabled(false); myOk6 = true; break; } case 2: { GroupArguments->setTitle(tr("SEW_BORDER_TO_SIDE")); SubGroup1->setTitle(tr("BORDER")); SubGroup2->setTitle(tr("SIDE")); TextLabel5->setEnabled(false); SelectButton5->setEnabled(false); LineEdit5->setEnabled(false); if (!CheckBoxPolygons->isVisible()) CheckBoxPolygons->show(); if (!CheckBoxPolyedrs->isVisible()) CheckBoxPolyedrs->show(); myOk5 = true; break; } case 3: { GroupArguments->setTitle(tr("SEW_SIDE_ELEMENTS")); SubGroup1->setTitle(tr("SIDE_1")); SubGroup2->setTitle(tr("SIDE_2")); TextLabel1->setText(tr("SMESH_ID_ELEMENTS")); TextLabel2->setText(tr("NODE1_TO_MERGE")); TextLabel3->setText(tr("NODE2_TO_MERGE")); TextLabel4->setText(tr("SMESH_ID_ELEMENTS")); TextLabel5->setText(tr("NODE1_TO_MERGE")); TextLabel6->setText(tr("NODE2_TO_MERGE")); LineEdit1->setValidator(new SMESHGUI_IdValidator(this)); LineEdit4->setValidator(new SMESHGUI_IdValidator(this)); SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(CellSelection); break; } } if (constructorId != 3) { TextLabel1->setText(tr("FIRST_NODE_ID")); TextLabel2->setText(tr("SECOND_NODE_ID")); TextLabel3->setText(tr("LAST_NODE_ID")); TextLabel4->setText(tr("FIRST_NODE_ID")); TextLabel5->setText(tr("SECOND_NODE_ID")); TextLabel6->setText(tr("LAST_NODE_ID")); LineEdit1->setValidator(new SMESHGUI_IdValidator(this, 1)); LineEdit4->setValidator(new SMESHGUI_IdValidator(this, 1)); SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); } connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); mySelectionMgr->setSelectedObjects( io ); QApplication::instance()->processEvents(); updateGeometry(); resize(100,100); } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= bool SMESHGUI_SewingDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked()) return false; bool aResult = false; if (IsValid()) { bool toMerge = CheckBoxMerge->isChecked(); bool toCreatePolygons = CheckBoxPolygons->isChecked(); bool toCreatePolyedrs = CheckBoxPolyedrs->isChecked(); try { SUIT_OverrideCursor aWaitCursor; SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); int aConstructorId = GetConstructorId(); SMESH::SMESH_MeshEditor::Sew_Error anError; if (aConstructorId == 0) anError = aMeshEditor->SewFreeBorders(LineEdit1->text().toLong(), LineEdit2->text().toLong(), LineEdit3->text().toLong(), LineEdit4->text().toLong(), LineEdit5->text().toLong(), LineEdit6->text().toLong(), toCreatePolygons, toCreatePolyedrs); else if (aConstructorId == 1) anError = aMeshEditor->SewConformFreeBorders(LineEdit1->text().toLong(), LineEdit2->text().toLong(), LineEdit3->text().toLong(), LineEdit4->text().toLong(), LineEdit5->text().toLong()); else if (aConstructorId == 2) anError = aMeshEditor->SewBorderToSide(LineEdit1->text().toLong(), LineEdit2->text().toLong(), LineEdit3->text().toLong(), LineEdit4->text().toLong(), LineEdit6->text().toLong(), toCreatePolygons, toCreatePolyedrs); else if (aConstructorId == 3) { QStringList aListElementsId1 = LineEdit1->text().split(" ", QString::SkipEmptyParts); QStringList aListElementsId2 = LineEdit4->text().split(" ", QString::SkipEmptyParts); SMESH::long_array_var anElementsId1 = new SMESH::long_array; SMESH::long_array_var anElementsId2 = new SMESH::long_array; anElementsId1->length(aListElementsId1.count()); anElementsId2->length(aListElementsId2.count()); for (int i = 0; i < aListElementsId1.count(); i++) anElementsId1[i] = aListElementsId1[i].toInt(); for (int i = 0; i < aListElementsId2.count(); i++) anElementsId2[i] = aListElementsId2[i].toInt(); anError = aMeshEditor->SewSideElements(anElementsId1.inout(), anElementsId2.inout(), LineEdit2->text().toLong(), LineEdit5->text().toLong(), LineEdit3->text().toLong(), LineEdit6->text().toLong()); } aResult = (anError == SMESH::SMESH_MeshEditor::SEW_OK); if (toMerge && aResult) aMeshEditor->MergeEqualElements(); if (!aResult) { QString msg = tr(QString("ERROR_%1").arg(anError).toLatin1().data()); SUIT_MessageBox::warning(this, tr("SMESH_WRN_WARNING"), msg); } } catch (...) { } if (aResult) { Handle(SALOME_InteractiveObject) anIO = myActor->getIO(); SALOME_ListIO aList; aList.Append(anIO); mySelectionMgr->setSelectedObjects(aList, false); SMESH::UpdateView(); Init(); ConstructorsClicked(GetConstructorId()); SMESHGUI::Modified(); } } return aResult; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_SewingDlg::ClickOnOk() { if (ClickOnApply()) reject(); } //================================================================================= // function : reject() // purpose : //================================================================================= void SMESHGUI_SewingDlg::reject() { //mySelectionMgr->clearSelected(); SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); disconnect(mySelectionMgr, 0, this, 0); mySMESHGUI->ResetState(); QDialog::reject(); } //================================================================================= // function : ClickOnHelp() // purpose : //================================================================================= void SMESHGUI_SewingDlg::ClickOnHelp() { LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); if (app) app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); else { QString platform; #ifdef WIN32 platform = "winapplication"; #else platform = "application"; #endif SUIT_MessageBox::warning(this, tr("WRN_WARNING"), tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)). arg(myHelpFileName)); } } //======================================================================= //function : onTextChange //purpose : //======================================================================= void SMESHGUI_SewingDlg::onTextChange (const QString& theNewText) { QLineEdit* send = (QLineEdit*)sender(); if (myBusy) return; myBusy = true; if (send) myEditCurrentArgument = send; if (send == LineEdit1) myOk1 = false; else if (send == LineEdit2) myOk2 = false; else if (send == LineEdit3) myOk3 = false; else if (send == LineEdit4) myOk4 = false; else if (send == LineEdit5) myOk5 = false; else if (send == LineEdit6) myOk6 = false; buttonOk->setEnabled(false); buttonApply->setEnabled(false); // hilight entered elements/nodes SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); else send->clear(); if (aMesh) { TColStd_MapOfInteger newIndices; if (GetConstructorId() != 3 || (send != LineEdit1 && send != LineEdit4)) { SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); const SMDS_MeshNode * n = aMesh->FindNode(theNewText.toInt()); if (n) { newIndices.Add(n->GetID()); mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( myActor->getIO(), true, true ); if (send == LineEdit1) myOk1 = true; else if (send == LineEdit2) myOk2 = true; else if (send == LineEdit3) myOk3 = true; else if (send == LineEdit4) myOk4 = true; else if (send == LineEdit5) myOk5 = true; else if (send == LineEdit6) myOk6 = true; } } else { SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(CellSelection); QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts); bool isEvenOneExists = false; for (int i = 0; i < aListId.count(); i++) { const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt()); if (e) newIndices.Add(e->GetID()); if (!isEvenOneExists) isEvenOneExists = true; } mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( myActor->getIO(), true, true ); if (isEvenOneExists) { if (send == LineEdit1) myOk1 = true; else if(send == LineEdit4) myOk4 = true; } else { send->clear(); } } } if (IsValid()) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } myBusy = false; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_SewingDlg::SelectionIntoArgument (bool isSelectionChanged) { if (myBusy) return; // clear if (isSelectionChanged) myActor = 0; QString aString = ""; myBusy = true; myEditCurrentArgument->setText(aString); myBusy = false; if (!GroupButtons->isEnabled()) // inactive return; buttonOk->setEnabled(false); buttonApply->setEnabled(false); // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type()); int nbSel = aList.Extent(); if (nbSel != 1) return; Handle(SALOME_InteractiveObject) IO = aList.First(); myMesh = SMESH::GetMeshByIO(IO); //@ SMESH::IObjectToInterface(IO); myActor = SMESH::FindActorByEntry(aList.First()->getEntry()); if (myMesh->_is_nil() || !myActor) return; // get selected elements/nodes int aNbUnits = 0; if (GetConstructorId() != 3 || (myEditCurrentArgument != LineEdit1 && myEditCurrentArgument != LineEdit4)) { aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString); if (aNbUnits != 1) return; } else { aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString); if (aNbUnits < 1) return; } myBusy = true; myEditCurrentArgument->setText(aString); myBusy = false; // OK if (myEditCurrentArgument == LineEdit1) myOk1 = true; else if (myEditCurrentArgument == LineEdit2) myOk2 = true; else if (myEditCurrentArgument == LineEdit3) myOk3 = true; else if (myEditCurrentArgument == LineEdit4) myOk4 = true; else if (myEditCurrentArgument == LineEdit5) myOk5 = true; else if (myEditCurrentArgument == LineEdit6) myOk6 = true; if (IsValid()) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_SewingDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearSelected(); if (send == SelectButton1) { myEditCurrentArgument = LineEdit1; myOk1 = false; } else if (send == SelectButton2) { myEditCurrentArgument = LineEdit2; myOk2 = false; } else if (send == SelectButton3) { myEditCurrentArgument = LineEdit3; myOk3 = false; } else if (send == SelectButton4) { myEditCurrentArgument = LineEdit4; myOk4 = false; } else if (send == SelectButton5) { myEditCurrentArgument = LineEdit5; myOk5 = false; } else if (send == SelectButton6) { myEditCurrentArgument = LineEdit6; myOk6 = false; } if (GetConstructorId() != 3 || (send != SelectButton1 && send != SelectButton4)) { SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); } else { SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(CellSelection); } myEditCurrentArgument->setFocus(); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(false); } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_SewingDlg::DeactivateActiveDialog() { if (ConstructorsBox->isEnabled()) { ConstructorsBox->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_SewingDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); ConstructorsBox->setEnabled(true); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); ConstructorsClicked(GetConstructorId()); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_SewingDlg::enterEvent (QEvent* e) { if (!ConstructorsBox->isEnabled()) ActivateThisDialog(); } //================================================================================= // function : GetConstructorId() // purpose : //================================================================================= int SMESHGUI_SewingDlg::GetConstructorId() { return GroupConstructors->checkedId(); } //================================================================================= // function : GetConstructorId() // purpose : //================================================================================= bool SMESHGUI_SewingDlg::IsValid() { return (myOk1 && myOk2 && myOk3 && myOk4 && myOk5 && myOk6); } //================================================================================= // function : keyPressEvent() // purpose : //================================================================================= void SMESHGUI_SewingDlg::keyPressEvent( QKeyEvent* e ) { QDialog::keyPressEvent( e ); if ( e->isAccepted() ) return; if ( e->key() == Qt::Key_F1 ) { e->accept(); ClickOnHelp(); } }