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<h1>Computing meshes</h1>

<p>The final step in generation of your mesh is its computation.</p>

<p>&nbsp;</p>

<p class=TODO>To compute a mesh:</p>

<p class=TODO>&nbsp;</p>

<p class="whs1">1. Select your mesh in the <span style="font-weight: bold;"><B>Object 
 Browser</B></span>.</p>

<p class="whs1">&nbsp;</p>

<p class="whs1">2. From the <span style="font-weight: bold;"><B>Mesh 
 </B></span>menu select<span style="font-weight: bold;"><B> Compute </B></span>or 
 click <img src="../image28.gif" width="25px" height="24px" border="0" class="img_whs2"> button of the toolbar. </p>

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