// SMESH SMESHDS : management of mesh data and SMESH document // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHDS_Command.hxx // Module : SMESH #ifndef _SMESHDS_Command_HeaderFile #define _SMESHDS_Command_HeaderFile #include "SMESHDS_CommandType.hxx" #include class SMESHDS_Command { public: SMESHDS_Command(const SMESHDS_CommandType aType); void AddNode(int NewNodeID, double x, double y, double z); void AddEdge(int NewEdgeID, int idnode1, int idnode2); void AddFace(int NewFaceID, int idnode1, int idnode2, int idnode3); void AddFace(int NewFaceID, int idnode1, int idnode2, int idnode3, int idnode4); void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3, int idnode4); void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3, int idnode4, int idnode5); void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3, int idnode4, int idnode5, int idnode6); void AddVolume(int NewVolID, int idnode1, int idnode2, int idnode3, int idnode4, int idnode5, int idnode6, int idnode7, int idnode8); void MoveNode(int NewNodeID, double x, double y, double z); void RemoveNode(int NodeID); void RemoveElement(int ElementID); void ChangeElementNodes(int ElementID, int nodes[], int nbnodes); void Renumber (const bool isNodes, const int startID, const int deltaID); SMESHDS_CommandType GetType(); int GetNumber(); const std::list & GetIndexes(); const std::list & GetCoords(); ~SMESHDS_Command(); private: SMESHDS_CommandType myType; int myNumber; std::list myReals; std::list myIntegers; }; #endif