// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESH_Pattern.hxx // Created : Mon Aug 2 10:30:00 2004 // Author : Edward AGAPOV (eap) // #include "SMESH_Block.hxx" #include "SMDS_MeshNode.hxx" #include "SMDS_MeshVolume.hxx" #include "SMDS_VolumeTool.hxx" #include "SMESH_MeshAlgos.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; //#define DEBUG_PARAM_COMPUTE //================================================================================ /*! * \brief Set edge data * \param edgeID - block sub-shape ID * \param curve - edge geometry * \param isForward - is curve orientation coincides with edge orientation in the block */ //================================================================================ void SMESH_Block::TEdge::Set( const int edgeID, Adaptor3d_Curve* curve, const bool isForward ) { myCoordInd = SMESH_Block::GetCoordIndOnEdge( edgeID ); if ( myC3d ) delete myC3d; myC3d = curve; myFirst = curve->FirstParameter(); myLast = curve->LastParameter(); if ( !isForward ) std::swap( myFirst, myLast ); } //================================================================================ /*! * \brief Set coordinates of nodes at edge ends to work with mesh block * \param edgeID - block sub-shape ID * \param node1 - coordinates of node with lower ID * \param node2 - coordinates of node with upper ID */ //================================================================================ void SMESH_Block::TEdge::Set( const int edgeID, const gp_XYZ& node1, const gp_XYZ& node2 ) { myCoordInd = SMESH_Block::GetCoordIndOnEdge( edgeID ); myNodes[ 0 ] = node1; myNodes[ 1 ] = node2; if ( myC3d ) delete myC3d; myC3d = 0; } //======================================================================= //function : SMESH_Block::TEdge::GetU //purpose : //======================================================================= double SMESH_Block::TEdge::GetU( const gp_XYZ& theParams ) const { double u = theParams.Coord( myCoordInd ); if ( !myC3d ) // if mesh block return u; return ( 1 - u ) * myFirst + u * myLast; } //======================================================================= //function : SMESH_Block::TEdge::Point //purpose : //======================================================================= gp_XYZ SMESH_Block::TEdge::Point( const gp_XYZ& theParams ) const { double u = GetU( theParams ); if ( myC3d ) return myC3d->Value( u ).XYZ(); // mesh block return myNodes[0] * ( 1 - u ) + myNodes[1] * u; } //================================================================================ /*! * \brief Destructor */ //================================================================================ SMESH_Block::TEdge::~TEdge() { if ( myC3d ) delete myC3d; } //================================================================================ /*! * \brief Set face data * \param faceID - block sub-shape ID * \param S - face surface geometry * \param c2d - 4 pcurves in the order as returned by GetFaceEdgesIDs(faceID) * \param isForward - orientation of pcurves comparing with block edge direction */ //================================================================================ void SMESH_Block::TFace::Set( const int faceID, Adaptor3d_Surface* S, Adaptor2d_Curve2d* c2D[4], const bool isForward[4] ) { if ( myS ) delete myS; myS = S; // pcurves vector< int > edgeIdVec; GetFaceEdgesIDs( faceID, edgeIdVec ); for ( int iE = 0; iE < edgeIdVec.size(); iE++ ) // loop on 4 edges { myCoordInd[ iE ] = GetCoordIndOnEdge( edgeIdVec[ iE ] ); if ( myC2d[ iE ]) delete myC2d[ iE ]; myC2d[ iE ] = c2D[ iE ]; myFirst[ iE ] = myC2d[ iE ]->FirstParameter(); myLast [ iE ] = myC2d[ iE ]->LastParameter(); if ( !isForward[ iE ]) std::swap( myFirst[ iE ], myLast[ iE ] ); } // 2d corners myCorner[ 0 ] = myC2d[ 0 ]->Value( myFirst[0] ).XY(); myCorner[ 1 ] = myC2d[ 0 ]->Value( myLast[0] ).XY(); myCorner[ 2 ] = myC2d[ 1 ]->Value( myLast[1] ).XY(); myCorner[ 3 ] = myC2d[ 1 ]->Value( myFirst[1] ).XY(); } //================================================================================ /*! * \brief Set face data to work with mesh block * \param faceID - block sub-shape ID * \param edgeU0 - filled data of edge u0 = GetFaceEdgesIDs(faceID)[ 0 ] * \param edgeU1 - filled data of edge u1 = GetFaceEdgesIDs(faceID)[ 1 ] */ //================================================================================ void SMESH_Block::TFace::Set( const int faceID, const TEdge& edgeU0, const TEdge& edgeU1 ) { vector< int > edgeIdVec; GetFaceEdgesIDs( faceID, edgeIdVec ); myNodes[ 0 ] = edgeU0.NodeXYZ( 1 ); myNodes[ 1 ] = edgeU0.NodeXYZ( 0 ); myNodes[ 2 ] = edgeU1.NodeXYZ( 0 ); myNodes[ 3 ] = edgeU1.NodeXYZ( 1 ); myCoordInd[ 0 ] = GetCoordIndOnEdge( edgeIdVec[ 0 ] ); myCoordInd[ 1 ] = GetCoordIndOnEdge( edgeIdVec[ 1 ] ); myCoordInd[ 2 ] = GetCoordIndOnEdge( edgeIdVec[ 2 ] ); myCoordInd[ 3 ] = GetCoordIndOnEdge( edgeIdVec[ 3 ] ); if ( myS ) delete myS; myS = 0; } //================================================================================ /*! * \brief Destructor */ //================================================================================ SMESH_Block::TFace::~TFace() { if ( myS ) delete myS; for ( int i = 0 ; i < 4; ++i ) if ( myC2d[ i ]) delete myC2d[ i ]; } //======================================================================= //function : SMESH_Block::TFace::GetCoefs //purpose : return coefficients for addition of [0-3]-th edge and vertex //======================================================================= void SMESH_Block::TFace::GetCoefs(int iE, const gp_XYZ& theParams, double& Ecoef, double& Vcoef ) const { double dU = theParams.Coord( GetUInd() ); double dV = theParams.Coord( GetVInd() ); switch ( iE ) { case 0: Ecoef = ( 1 - dV ); // u0 Vcoef = ( 1 - dU ) * ( 1 - dV ); break; // 00 case 1: Ecoef = dV; // u1 Vcoef = dU * ( 1 - dV ); break; // 10 case 2: Ecoef = ( 1 - dU ); // 0v Vcoef = dU * dV ; break; // 11 case 3: Ecoef = dU ; // 1v Vcoef = ( 1 - dU ) * dV ; break; // 01 default: ASSERT(0); } } //======================================================================= //function : SMESH_Block::TFace::GetUV //purpose : //======================================================================= gp_XY SMESH_Block::TFace::GetUV( const gp_XYZ& theParams ) const { gp_XY uv(0.,0.); for ( int iE = 0; iE < 4; iE++ ) // loop on 4 edges { double Ecoef = 0, Vcoef = 0; GetCoefs( iE, theParams, Ecoef, Vcoef ); // edge addition double u = theParams.Coord( myCoordInd[ iE ] ); u = ( 1 - u ) * myFirst[ iE ] + u * myLast[ iE ]; uv += Ecoef * myC2d[ iE ]->Value( u ).XY(); // corner addition uv -= Vcoef * myCorner[ iE ]; } return uv; } //======================================================================= //function : SMESH_Block::TFace::Point //purpose : //======================================================================= gp_XYZ SMESH_Block::TFace::Point( const gp_XYZ& theParams ) const { gp_XYZ p(0.,0.,0.); if ( !myS ) // if mesh block { for ( int iE = 0; iE < 4; iE++ ) // loop on 4 edges { double Ecoef = 0, Vcoef = 0; GetCoefs( iE, theParams, Ecoef, Vcoef ); // edge addition double u = theParams.Coord( myCoordInd[ iE ] ); int i1 = 0, i2 = 1; switch ( iE ) { case 1: i1 = 3; i2 = 2; break; case 2: i1 = 1; i2 = 2; break; case 3: i1 = 0; i2 = 3; break; } p += Ecoef * ( myNodes[ i1 ] * ( 1 - u ) + myNodes[ i2 ] * u ); // corner addition p -= Vcoef * myNodes[ iE ]; } } else // shape block { gp_XY uv = GetUV( theParams ); p = myS->Value( uv.X(), uv.Y() ).XYZ(); } return p; } namespace { inline bool isPntInTria( const gp_XY& p, const gp_XY& t0, const gp_XY& t1, const gp_XY& t2 ) { double bc0, bc1; SMESH_MeshAlgos::GetBarycentricCoords( p, t0, t1, t2, bc0, bc1 ); return ( bc0 >= 0. && bc1 >= 0. && bc0 + bc1 <= 1. ); } inline bool isPntInQuad( const gp_XY& p, const gp_XY& q0, const gp_XY& q1, const gp_XY& q2, const gp_XY& q3 ) { const int in1 = isPntInTria( p, q0, q1, q2 ); const int in2 = isPntInTria( p, q0, q2, q3 ); return in1 + in2 == 1; } } //======================================================================= //function : IsUVInQuad //purpose : Checks if UV is in a quardilateral defined by 4 nornalized points //======================================================================= bool SMESH_Block::TFace::IsUVInQuad( const gp_XY& uv, const gp_XYZ& param0, const gp_XYZ& param1, const gp_XYZ& param2, const gp_XYZ& param3 ) const { gp_XY q0 = GetUV( param0 ); gp_XY q1 = GetUV( param1 ); gp_XY q2 = GetUV( param2 ); gp_XY q3 = GetUV( param3 ); return isPntInQuad( uv, q0,q1,q2,q3); } //======================================================================= //function : GetUVRange //purpose : returns UV range of the face //======================================================================= gp_XY SMESH_Block::TFace::GetUVRange() const { if ( !myS ) return gp_XY(1.,1.); Bnd_B2d bb; for ( int iE = 0; iE < 4; ++iE ) { //TColStd_Array1OfReal T(1, } return bb.CornerMax() - bb.CornerMin(); } //======================================================================= //function : GetShapeCoef //purpose : //======================================================================= double* SMESH_Block::GetShapeCoef (const int theShapeID) { static double shapeCoef[][3] = { // V000, V100, V010, V110 { -1,-1,-1 }, { 1,-1,-1 }, { -1, 1,-1 }, { 1, 1,-1 }, // V001, V101, V011, V111, { -1,-1, 1 }, { 1,-1, 1 }, { -1, 1, 1 }, { 1, 1, 1 }, // Ex00, Ex10, Ex01, Ex11, { 0,-1,-1 }, { 0, 1,-1 }, { 0,-1, 1 }, { 0, 1, 1 }, // E0y0, E1y0, E0y1, E1y1, { -1, 0,-1 }, { 1, 0,-1 }, { -1, 0, 1 }, { 1, 0, 1 }, // E00z, E10z, E01z, E11z, { -1,-1, 0 }, { 1,-1, 0 }, { -1, 1, 0 }, { 1, 1, 0 }, // Fxy0, Fxy1, Fx0z, Fx1z, F0yz, F1yz, { 0, 0,-1 }, { 0, 0, 1 }, { 0,-1, 0 }, { 0, 1, 0 }, { -1, 0, 0 }, { 1, 0, 0 }, // ID_Shell { 0, 0, 0 } }; if ( theShapeID < ID_V000 || theShapeID > ID_F1yz ) return shapeCoef[ ID_Shell - 1 ]; return shapeCoef[ theShapeID - 1 ]; } //======================================================================= //function : ShellPoint //purpose : return coordinates of a point in shell //======================================================================= bool SMESH_Block::ShellPoint( const gp_XYZ& theParams, gp_XYZ& thePoint ) const { thePoint.SetCoord( 0., 0., 0. ); for ( int shapeID = ID_V000; shapeID < ID_Shell; shapeID++ ) { // coef double* coefs = GetShapeCoef( shapeID ); double k = 1; for ( int iCoef = 0; iCoef < 3; iCoef++ ) { if ( coefs[ iCoef ] != 0 ) { if ( coefs[ iCoef ] < 0 ) k *= ( 1. - theParams.Coord( iCoef + 1 )); else k *= theParams.Coord( iCoef + 1 ); } } // add point on a shape if ( fabs( k ) > DBL_MIN ) { gp_XYZ Ps; if ( shapeID < ID_Ex00 ) // vertex VertexPoint( shapeID, Ps ); else if ( shapeID < ID_Fxy0 ) { // edge EdgePoint( shapeID, theParams, Ps ); k = -k; } else // face FacePoint( shapeID, theParams, Ps ); thePoint += k * Ps; } } return true; } //======================================================================= //function : ShellPoint //purpose : computes coordinates of a point in shell by points on sub-shapes; // thePointOnShape[ subShapeID ] must be a point on a sub-shape //======================================================================= bool SMESH_Block::ShellPoint(const gp_XYZ& theParams, const vector& thePointOnShape, gp_XYZ& thePoint ) { if ( thePointOnShape.size() < ID_F1yz ) return false; const double x = theParams.X(), y = theParams.Y(), z = theParams.Z(); const double x1 = 1. - x, y1 = 1. - y, z1 = 1. - z; const vector& p = thePointOnShape; thePoint = x1 * p[ID_F0yz] + x * p[ID_F1yz] + y1 * p[ID_Fx0z] + y * p[ID_Fx1z] + z1 * p[ID_Fxy0] + z * p[ID_Fxy1] + x1 * (y1 * (z1 * p[ID_V000] + z * p[ID_V001]) + y * (z1 * p[ID_V010] + z * p[ID_V011])) + x * (y1 * (z1 * p[ID_V100] + z * p[ID_V101]) + y * (z1 * p[ID_V110] + z * p[ID_V111])); thePoint -= x1 * (y1 * p[ID_E00z] + y * p[ID_E01z]) + x * (y1 * p[ID_E10z] + y * p[ID_E11z]) + y1 * (z1 * p[ID_Ex00] + z * p[ID_Ex01]) + y * (z1 * p[ID_Ex10] + z * p[ID_Ex11]) + z1 * (x1 * p[ID_E0y0] + x * p[ID_E1y0]) + z * (x1 * p[ID_E0y1] + x * p[ID_E1y1]); return true; } //======================================================================= //function : Constructor //purpose : //======================================================================= SMESH_Block::SMESH_Block(): myNbIterations(0), mySumDist(0.), myTolerance(-1.) // to be re-initialized { } //======================================================================= //function : NbVariables //purpose : //======================================================================= Standard_Integer SMESH_Block::NbVariables() const { return 3; } //======================================================================= //function : NbEquations //purpose : //======================================================================= Standard_Integer SMESH_Block::NbEquations() const { return 1; } //======================================================================= //function : Value //purpose : //======================================================================= Standard_Boolean SMESH_Block::Value(const math_Vector& theXYZ, math_Vector& theFxyz) { gp_XYZ P, params( theXYZ(1), theXYZ(2), theXYZ(3) ); if ( params.IsEqual( myParam, DBL_MIN )) { // same param theFxyz( 1 ) = funcValue( myValues[ SQUARE_DIST ]); } else { ShellPoint( params, P ); gp_Vec dP( P - myPoint ); theFxyz(1) = funcValue( dP.SquareMagnitude() ); } return true; } //======================================================================= //function : Derivatives //purpose : //======================================================================= Standard_Boolean SMESH_Block::Derivatives(const math_Vector& XYZ,math_Matrix& Df) { math_Vector F(1,3); return Values(XYZ,F,Df); } //======================================================================= //function : GetStateNumber //purpose : //======================================================================= Standard_Integer SMESH_Block::GetStateNumber () { return 0; //myValues[0] < 1e-1; } //======================================================================= //function : Values //purpose : //======================================================================= Standard_Boolean SMESH_Block::Values(const math_Vector& theXYZ, math_Vector& theFxyz, math_Matrix& theDf) { gp_XYZ P, params( theXYZ(1), theXYZ(2), theXYZ(3) ); if ( params.IsEqual( myParam, DBL_MIN )) { // same param theFxyz( 1 ) = funcValue( myValues[ SQUARE_DIST ] ); theDf( 1, DRV_1 ) = myValues[ DRV_1 ]; theDf( 1, DRV_2 ) = myValues[ DRV_2 ]; theDf( 1, DRV_3 ) = myValues[ DRV_3 ]; return true; } #ifdef DEBUG_PARAM_COMPUTE MESSAGE ( "PARAM GUESS: " << params.X() << " "<< params.Y() << " "<< params.X() ); myNbIterations++; // how many times call ShellPoint() #endif ShellPoint( params, P ); gp_Vec dP( myPoint, P ); double sqDist = dP.SquareMagnitude(); theFxyz(1) = funcValue( sqDist ); if ( sqDist < myTolerance * myTolerance ) { // a solution found myParam = params; myValues[ SQUARE_DIST ] = sqDist; theFxyz(1) = theDf( 1,1 ) = theDf( 1,2 ) = theDf( 1,3 ) = 0; return true; } if ( sqDist < myValues[ SQUARE_DIST ] ) // a better guess { // 3 partial derivatives gp_Vec drv[ 3 ]; // where we move with a small step in each direction for ( int iP = 1; iP <= 3; iP++ ) { if ( iP == myFaceIndex ) { drv[ iP - 1 ] = gp_Vec(0,0,0); continue; } gp_XYZ Pi; bool onEdge = ( theXYZ( iP ) + 0.001 > 1. ); if ( onEdge ) params.SetCoord( iP, theXYZ( iP ) - 0.001 ); else params.SetCoord( iP, theXYZ( iP ) + 0.001 ); ShellPoint( params, Pi ); params.SetCoord( iP, theXYZ( iP ) ); // restore params gp_Vec dPi ( P, Pi ); if ( onEdge ) dPi *= -1.; double mag = dPi.Magnitude(); if ( mag > DBL_MIN ) dPi /= mag; drv[ iP - 1 ] = dPi; // drv[ iP - 1 ] = dPi / 0.001; } for ( int iP = 0; iP < 3; iP++ ) { #if 1 theDf( 1, iP + 1 ) = dP * drv[iP]; #else // Distance from P to plane passing through myPoint and defined // by the 2 other derivative directions: // like IntAna_IntConicQuad::Perform (const gp_Lin& L, const gp_Pln& P) // where L is (P -> myPoint), P is defined by the 2 other derivative direction int iPrev = ( iP ? iP - 1 : 2 ); int iNext = ( iP == 2 ? 0 : iP + 1 ); gp_Vec plnNorm = drv[ iPrev ].Crossed( drv [ iNext ] ); double Direc = plnNorm * drv[ iP ]; if ( Abs(Direc) <= DBL_MIN ) theDf( 1, iP + 1 ) = dP * drv[ iP ]; else { double Dis = plnNorm * P - plnNorm * myPoint; theDf( 1, iP + 1 ) = Dis/Direc; } #endif } #ifdef DEBUG_PARAM_COMPUTE MESSAGE ( "F = " << theFxyz(1) << " DRV: " << theDf(1,1) << " " << theDf(1,2) << " " << theDf(1,3) ); myNbIterations +=3; // how many times call ShellPoint() #endif // store better values myParam = params; myValues[SQUARE_DIST]= sqDist; myValues[DRV_1] = theDf(1,DRV_1); myValues[DRV_2] = theDf(1,DRV_2); myValues[DRV_3] = theDf(1,DRV_3); } return true; } //============================================================================ //function : computeParameters //purpose : compute point parameters in the block using math_FunctionSetRoot //============================================================================ bool SMESH_Block::computeParameters(const gp_Pnt& thePoint, gp_XYZ& theParams, const gp_XYZ& theParamsHint, int theShapeID) { myPoint = thePoint.XYZ(); myParam.SetCoord( -1,-1,-1 ); myValues[ SQUARE_DIST ] = 1e100; math_Vector low ( 1, 3, 0.0 ); math_Vector up ( 1, 3, 1.0 ); math_Vector tol ( 1, 3, 1e-4 ); math_Vector start( 1, 3, 0.0 ); start( 1 ) = theParamsHint.X(); start( 2 ) = theParamsHint.Y(); start( 3 ) = theParamsHint.Z(); math_FunctionSetRoot paramSearch( *this, tol ); mySquareFunc = 0; // large approaching steps //if ( hasHint ) mySquareFunc = 1; // small approaching steps double loopTol = 10 * myTolerance; int nbLoops = 0; while ( distance() > loopTol && nbLoops <= 3 ) { paramSearch.Perform ( *static_cast(this), start, low, up ); start( 1 ) = myParam.X(); start( 2 ) = myParam.Y(); start( 3 ) = myParam.Z(); mySquareFunc = !mySquareFunc; nbLoops++; } #ifdef DEBUG_PARAM_COMPUTE mySumDist += distance(); MESSAGE ( " ------ SOLUTION: ( "<< myParam.X() <<" "<< myParam.Y() <<" "<< myParam.Z() <<" )"< 0 ) { theParams.SetCoord( myFaceIndex, myFaceParam ); if ( distance() > loopTol ) refineParametersOnFace( thePoint, theParams, theShapeID ); } return true; } //======================================================================= //function : ComputeParameters //purpose : compute point parameters in the block //======================================================================= bool SMESH_Block::ComputeParameters(const gp_Pnt& thePoint, gp_XYZ& theParams, const int theShapeID, const gp_XYZ& theParamsHint) { if ( VertexParameters( theShapeID, theParams )) return true; if ( IsEdgeID( theShapeID )) { TEdge& e = myEdge[ theShapeID - ID_FirstE ]; Adaptor3d_Curve* curve = e.GetCurve(); Extrema_ExtPC anExtPC( thePoint, *curve, curve->FirstParameter(), curve->LastParameter() ); int i, nb = anExtPC.IsDone() ? anExtPC.NbExt() : 0; for ( i = 1; i <= nb; i++ ) { if ( anExtPC.IsMin( i )) return EdgeParameters( theShapeID, anExtPC.Point( i ).Parameter(), theParams ); } return false; } const bool isOnFace = IsFaceID( theShapeID ); double * coef = GetShapeCoef( theShapeID ); // Find the first guess paremeters gp_XYZ start(0, 0, 0); bool hasHint = ( 0 <= theParamsHint.X() && theParamsHint.X() <= 1 && 0 <= theParamsHint.Y() && theParamsHint.Y() <= 1 && 0 <= theParamsHint.Z() && theParamsHint.Z() <= 1 ); if ( !hasHint && !myGridComputed ) { // define the first guess by thePoint projection on lines // connecting vertices bool needGrid = false; gp_XYZ par000( 0, 0, 0 ), par111( 1, 1, 1 ); double zero = DBL_MIN * DBL_MIN; for ( int iEdge = 0, iParam = 1; iParam <= 3 && !needGrid; iParam++ ) { if ( isOnFace && coef[ iParam - 1 ] != 0 ) { iEdge += 4; continue; } double sumParam = 0; for ( int iE = 0; iE < 4; iE++, iEdge++ ) { // loop on 4 parallel edges gp_Pnt p0 = myEdge[ iEdge ].Point( par000 ); gp_Pnt p1 = myEdge[ iEdge ].Point( par111 ); gp_Vec v01( p0, p1 ), v0P( p0, thePoint ); double len2 = v01.SquareMagnitude(); double par = 0; if ( len2 > zero ) { par = v0P.Dot( v01 ) / len2; if ( par < 0 || par > 1 ) { // projection falls out of line ends => needGrid needGrid = true; break; } } sumParam += par; } start.SetCoord( iParam, sumParam / 4.); } if ( needGrid ) { // compute nodes of 10 x 10 x 10 grid int iNode = 0; Bnd_Box box; for ( double x = 0.05; x < 1.; x += 0.1 ) for ( double y = 0.05; y < 1.; y += 0.1 ) for ( double z = 0.05; z < 1.; z += 0.1 ) { TxyzPair & prmPtn = my3x3x3GridNodes[ iNode++ ]; prmPtn.first.SetCoord( x, y, z ); ShellPoint( prmPtn.first, prmPtn.second ); box.Add( gp_Pnt( prmPtn.second )); } myGridComputed = true; if ( myTolerance < 0 ) myTolerance = sqrt( box.SquareExtent() ) * 1e-5; } } if ( hasHint ) { start = theParamsHint; } if ( myGridComputed ) { double minDist = DBL_MAX; if ( hasHint ) { gp_XYZ p; if ( ShellPoint( start, p )) minDist = thePoint.SquareDistance( p ); } gp_XYZ* bestParam = 0; for ( int iNode = 0; iNode < 1000; iNode++ ) { TxyzPair & prmPtn = my3x3x3GridNodes[ iNode ]; double dist = ( thePoint.XYZ() - prmPtn.second ).SquareModulus(); if ( dist < minDist ) { minDist = dist; bestParam = & prmPtn.first; } } if ( bestParam ) start = *bestParam; } myFaceIndex = -1; myFaceParam = 0.; if ( isOnFace ) { // put a point on the face for ( int iCoord = 0; iCoord < 3; iCoord++ ) if ( coef[ iCoord ] ) { myFaceIndex = iCoord + 1; myFaceParam = ( coef[ iCoord ] < 0.5 ) ? 0.0 : 1.0; start.SetCoord( myFaceIndex, myFaceParam ); } } #ifdef DEBUG_PARAM_COMPUTE MESSAGE ( " #### POINT " < sqDistance ) { // solution get worse if ( ++nbGetWorst > 2 ) return computeParameters( thePoint, theParams, solution, theShapeID ); } #ifdef DEBUG_PARAM_COMPUTE MESSAGE ( "PARAMS: ( " << params.X() <<" "<< params.Y() <<" "<< params.Z() <<" )" ); MESSAGE ( "DIST: " << sqrt( sqDist ) ); #endif if ( sqDist < sqDistance ) { // get better sqDistance = sqDist; solution = params; nbGetWorst = 0; if ( sqDistance < sqTolerance ) // a solution found break; } // look for a next better solution for ( int iP = 1; iP <= 3; iP++ ) { if ( iP == myFaceIndex ) continue; // see where we move with a small (=parDelta) step in this direction gp_XYZ nearParams = params; bool onEdge = ( params.Coord( iP ) + parDelta > 1. ); if ( onEdge ) nearParams.SetCoord( iP, params.Coord( iP ) - parDelta ); else nearParams.SetCoord( iP, params.Coord( iP ) + parDelta ); ShellPoint( nearParams, Pi ); gp_Vec dPi ( P, Pi ); if ( onEdge ) dPi *= -1.; // modify a parameter double mag = dPi.Magnitude(); if ( mag < DBL_MIN ) continue; gp_Vec dir = dPi / mag; // dir we move modifying the parameter double dist = dir * dP; // where we should get to double dPar = dist / mag * parDelta; // predict parameter change double curPar = params.Coord( iP ); double par = curPar - dPar; // new parameter value while ( par > 1 || par < 0 ) { dPar /= 2.; par = curPar - dPar; } params.SetCoord( iP, par ); } nbLoops++; } #ifdef DEBUG_PARAM_COMPUTE myNbIterations += nbLoops*4; // how many times ShellPoint called mySumDist += sqrt( sqDistance ); MESSAGE ( " ------ SOLUTION: ( "< 0 ) theParams.SetCoord( myFaceIndex, myFaceParam ); const double reachedDist = sqrt( sqDistance ); // if ( reachedDist > 1000 * myTolerance && // computeParameters( thePoint, theParams, solution ) && // reachedDist > distance() ) // return true; if ( reachedDist > 10 * myTolerance && computeParameters( thePoint, theParams, solution, theShapeID ) && reachedDist > distance() ) return true; theParams = solution; myValues[ SQUARE_DIST ] = sqDistance; if ( reachedDist > 10 * myTolerance && myFaceIndex > 0 ) refineParametersOnFace( thePoint, theParams, theShapeID ); return true; } //================================================================================ /*! * \brief Find more precise solution * \param [in] thePoint - the point * \param [in,out] theParams - solution to precise * \param [in] theFaceID - FACE ID */ //================================================================================ void SMESH_Block::refineParametersOnFace( const gp_Pnt& thePoint, gp_XYZ& theParams, int theFaceID ) { // find UV of thePoint on the FACE Standard_Real U,V; const TFace& tface = myFace[ theFaceID - ID_FirstF ]; if ( !tface.Surface() ) return; Extrema_ExtPS extPS( thePoint, *tface.Surface(), tface.Surface()->UResolution( myTolerance ), tface.Surface()->VResolution( myTolerance )); if ( !extPS.IsDone() || extPS.NbExt() < 1 ) return; double minDist = 1e100; for ( int i = 1; i <= extPS.NbExt(); ++i ) if ( extPS.SquareDistance( i ) < minDist ) { minDist = extPS.SquareDistance( i ); extPS.Point( i ).Parameter( U,V ); } if ( minDist > 100 * myTolerance * myTolerance ) return; gp_XY uv(U,V); if ( findUVByHalfDivision( thePoint, uv, tface, theParams)) return; int nbGetWorstLimit = 20; if ( findUVAround( thePoint, uv, tface, theParams, nbGetWorstLimit )) return; double dist2, prevSolDist = distance(); gp_XYZ sol = theParams; for ( double delta = 1./10; delta > 0.001; delta /= 2.5, nbGetWorstLimit *= 2 ) { for ( double y = delta; y < 1.; y += delta ) { sol.SetCoord( tface.GetVInd(), y ); for ( double x = delta; x < 1.; x += delta ) { sol.SetCoord( tface.GetUInd(), x ); dist2 = thePoint.SquareDistance( tface.Point( sol )); if ( dist2 < prevSolDist * prevSolDist ) { if ( findUVAround( thePoint, uv, tface, theParams, nbGetWorstLimit )) return; if ( distance() < 1000 * myTolerance ) return; prevSolDist = distance(); } } } } } //================================================================================ /*! * \brief Finds parameters corresponding to a given UV of a given face using half-division * \param [in] theUV - the UV to locate * \param [in] tface - the face * \param [in,out] theParams - the starting parameters to improve * \return bool - \c true if found solution is within myTolerance */ //================================================================================ bool SMESH_Block::findUVByHalfDivision( const gp_Pnt& thePoint, const gp_XY& theUV, const SMESH_Block::TFace& tface, gp_XYZ& theParams) { int nbGetUV = 0; // just for statistics // find a range of parameters including the UV double xMin, xMax, yMin, yMax; //#define _DEBUG_REFINE_ #ifdef _DEBUG_REFINE_ cout << "SMESH_Block::refineParametersOnFace(): dividing Starts at dist " << distance()<< endl; #endif double dx = 0.1, xSol = theParams.Coord( tface.GetUInd() ); double dy = 0.1, ySol = theParams.Coord( tface.GetVInd() ); gp_XYZ xXYZ( 0,0,0 ); xXYZ.SetCoord( tface.GetUInd(), 1 ); gp_XYZ yXYZ( 0,0,0 ); yXYZ.SetCoord( tface.GetVInd(), 1 ); gp_XYZ xy0,xy1,xy2,xy3; bool isInQuad = false; while ( !isInQuad ) { xMin = Max( 0., xSol - 0.5*dx ); xMax = Min( 1.0, xSol + 0.5*dx ); yMin = Max( 0., ySol - 0.5*dy ); yMax = Min( 1.0, ySol + 0.5*dy ); xy0.SetLinearForm( xMin, xXYZ, yMin, yXYZ ); xy1.SetLinearForm( xMax, xXYZ, yMin, yXYZ ); xy2.SetLinearForm( xMax, xXYZ, yMax, yXYZ ); xy3.SetLinearForm( xMin, xXYZ, yMax, yXYZ ); isInQuad = tface.IsUVInQuad( theUV, xy0,xy1,xy2,xy3 ); nbGetUV += 4; if ( !isInQuad ) { dx *= 1.2; dy *= 1.2; xSol = 0.5 * (xMax + xMin) ; ySol = 0.5 * (yMax + yMin) ; if ( xMin == 0. && yMin == 0. && xMax == 1. && yMax == 1. ) // avoid infinit loop { #ifdef _DEBUG_REFINE_ cout << "SMESH_Block::refineParametersOnFace(): tface.IsUVInQuad() fails" << endl; cout << " nbGetUV = " << nbGetUV << endl; #endif break; } } } // refine solution using half-division technic gp_XYZ sol = theParams; const double paramTol = 0.001; while ( dx > paramTol || dy > paramTol ) { // divide along X bool xDivided = ( dx > paramTol ); if ( xDivided ) { double xMid = 0.5 * ( xMin + xMax ); gp_XYZ parMid1 = xMid * xXYZ + yMin * yXYZ; gp_XYZ parMid2 = xMid * xXYZ + yMax * yXYZ; nbGetUV += 4; if ( tface.IsUVInQuad( theUV, xy0,parMid1,parMid2,xy3 )) { xMax = xMid; xy1 = parMid1; xy2 = parMid2; } else if ( tface.IsUVInQuad( theUV, parMid1,xy1,xy2,parMid2 )) { nbGetUV += 4; xMin = xMid; xy0 = parMid1; xy3 = parMid2; } else { nbGetUV += 8; xDivided = false; } dx = xMax - xMin; } // divide along Y bool yDivided = ( dy > paramTol ); if ( yDivided ) { double yMid = 0.5 * ( yMin + yMax ); gp_XYZ parMid2 = xMax * xXYZ + yMid * yXYZ; gp_XYZ parMid3 = xMin * xXYZ + yMid * yXYZ; nbGetUV += 4; if ( tface.IsUVInQuad( theUV, xy0,xy1,parMid2,parMid3 )) { yMax = yMid; xy2 = parMid2; xy3 = parMid3; } else if ( tface.IsUVInQuad( theUV, parMid3,parMid2,xy2,xy3 )) { nbGetUV += 4; yMin = yMid; xy0 = parMid3; xy1 = parMid2; } else { nbGetUV += 8; yDivided = false; } dy = yMax - yMin; } if ( !xDivided && !yDivided ) { #ifdef _DEBUG_REFINE_ cout << "SMESH_Block::refineParametersOnFace(): nothing divided" << endl; cout << " nbGetUV = " << nbGetUV << endl; #endif break; } // evaluate reached distance to thePoint sol.SetCoord( tface.GetUInd(), 0.5 * ( xMin + xMax )); sol.SetCoord( tface.GetVInd(), 0.5 * ( yMin + yMax )); if ( saveBetterSolution( sol, theParams, thePoint.SquareDistance( tface.Point( sol )))) { #ifdef _DEBUG_REFINE_ cout << "SMESH_Block::refineParametersOnFace(): dividing suceeded" << endl; cout << " nbGetUV = " << nbGetUV << endl; #endif return true; } } #ifdef _DEBUG_REFINE_ cout << "SMESH_Block::refineParametersOnFace(): dividing Ends at dist " << distance()<< endl; cout << " nbGetUV = " << nbGetUV << endl; #endif return false; } //================================================================================ /*! * \brief Finds parameters corresponding to a given UV of a given face by searching * around the starting solution * \param [in] theUV - the UV to locate * \param [in] tface - the face * \param [in,out] theParams - the starting parameters to improve * \param [in] nbGetWorstLimit - nb of steps from the starting solution w/o improvement * to stop searching in this direction * \return bool - \c true if found solution is within myTolerance */ //================================================================================ bool SMESH_Block::findUVAround( const gp_Pnt& thePoint, const gp_XY& theUV, const SMESH_Block::TFace& tface, gp_XYZ& theParams, int nbGetWorstLimit ) { #ifdef _DEBUG_REFINE_ cout << "SMESH_Block::refineParametersOnFace(): walk around Starts at dist " << distance()<< endl; cout << " nbGetUV = " << (nbGetUV=0) << endl; #endif const double paramTol = 0.001; const double dx = 0.01, dy = 0.01; double xMin = theParams.Coord( tface.GetUInd() ), xMax; double yMin = theParams.Coord( tface.GetVInd() ), yMax; yMax = yMin; if ( xMin + dx < 1. ) xMax = xMin + dx; else xMax = 1, xMin = 1 - dx; gp_XYZ sol = theParams; sol.SetCoord( tface.GetUInd(), xMax ); sol.SetCoord( tface.GetVInd(), yMax ); //nbGetUV++; if ( saveBetterSolution( sol, theParams, thePoint.SquareDistance( tface.Point( sol )))) return true; int xMaxNbGetWorst = 0, xMinNbGetWorst = 0, yMaxNbGetWorst = 0, yMinNbGetWorst = 0; double xMaxBestDist = 1e100, xMinBestDist = 1e100, yMaxBestDist = 1e100, yMinBestDist = 1e100; double x, y, bestDist, dist; while ( xMax - xMin < 1 || yMax - yMin < 1 ) { // walk along X if ( yMin > 0. ) { bestDist = 1e100; for ( x = Max(0.,xMin); x <= xMax+paramTol; x += dx ) { y = Max( 0., yMin - dy ); sol.SetCoord( tface.GetUInd(), x ); sol.SetCoord( tface.GetVInd(), y ); //nbGetUV++; dist = thePoint.SquareDistance( tface.Point( sol )); bestDist = Min( dist, bestDist ); if ( saveBetterSolution( sol, theParams, dist )) return true; sol.SetCoord( tface.GetUInd(), Min( 1., x + 0.5*dx )); sol.SetCoord( tface.GetVInd(), y + 0.5*dy ); //nbGetUV++; dist = thePoint.SquareDistance( tface.Point( sol )); bestDist = Min( dist, bestDist ); if ( saveBetterSolution( sol, theParams, dist )) return true; } yMin = Max(0., yMin-dy ); yMinNbGetWorst += ( yMinBestDist < bestDist ); yMinBestDist = Min( yMinBestDist, bestDist ); if ( yMinNbGetWorst > nbGetWorstLimit ) yMin = 0; } if ( yMax < 1. ) { bestDist = 1e100; for ( x = Max(0.,xMin); x <= xMax+paramTol; x += dx ) { y = Min( 1., yMax + dy ); sol.SetCoord( tface.GetUInd(), x ); sol.SetCoord( tface.GetVInd(), y ); //nbGetUV++; dist = thePoint.SquareDistance( tface.Point( sol )); bestDist = Min( dist, bestDist ); if ( saveBetterSolution( sol, theParams, dist )) return true; sol.SetCoord( tface.GetUInd(), Min( 1., x + 0.5*dx )); sol.SetCoord( tface.GetVInd(), y - 0.5*dy ); //nbGetUV++; dist = thePoint.SquareDistance( tface.Point( sol )); bestDist = Min( dist, bestDist ); if ( saveBetterSolution( sol, theParams, dist )) return true; } yMax = Min(1., yMax+dy ); yMaxNbGetWorst += ( yMaxBestDist < bestDist ); yMaxBestDist = Min( yMaxBestDist, bestDist ); if ( yMaxNbGetWorst > nbGetWorstLimit ) yMax = 1; } // walk along Y if ( xMin > 0. ) { bestDist = 1e100; for ( y = Max(0.,yMin); y <= yMax+paramTol; y += dy ) { x = Max( 0., xMin - dx ); sol.SetCoord( tface.GetUInd(), x ); sol.SetCoord( tface.GetVInd(), y ); //nbGetUV++; dist = thePoint.SquareDistance( tface.Point( sol )); bestDist = Min( dist, bestDist ); if ( saveBetterSolution( sol, theParams, dist )) return true; sol.SetCoord( tface.GetUInd(), x + 0.5*dx ); sol.SetCoord( tface.GetVInd(), Min( 1., y + 0.5*dy )); //nbGetUV++; dist = thePoint.SquareDistance( tface.Point( sol )); bestDist = Min( dist, bestDist ); if ( saveBetterSolution( sol, theParams, dist )) return true; } xMin = Max(0., xMin-dx ); xMinNbGetWorst += ( xMinBestDist < bestDist ); xMinBestDist = Min( xMinBestDist, bestDist ); if ( xMinNbGetWorst > nbGetWorstLimit ) xMin = 0; } if ( xMax < 1. ) { bestDist = 1e100; for ( y = Max(0.,yMin); y <= yMax+paramTol; y += dy ) { x = Min( 1., xMax + dx ); sol.SetCoord( tface.GetUInd(), x ); sol.SetCoord( tface.GetVInd(), y ); //nbGetUV++; dist = thePoint.SquareDistance( tface.Point( sol )); bestDist = Min( dist, bestDist ); if ( saveBetterSolution( sol, theParams, dist )) return true; sol.SetCoord( tface.GetUInd(), x - 0.5*dx); sol.SetCoord( tface.GetVInd(), Min( 1., y + 0.5*dy )); //nbGetUV++; dist = thePoint.SquareDistance( tface.Point( sol )); bestDist = Min( dist, bestDist ); if ( saveBetterSolution( sol, theParams, dist )) return true; } xMax = Min(1., xMax+dx ); xMaxNbGetWorst += ( xMaxBestDist < bestDist ); xMaxBestDist = Min( xMaxBestDist, bestDist ); if ( xMaxNbGetWorst > nbGetWorstLimit ) xMax = 1; } } #ifdef _DEBUG_REFINE_ cout << "SMESH_Block::refineParametersOnFace(): walk around failed at dist " << distance()<< endl; //cout << " nbGetUV = " << nbGetUV << endl; #endif return false; } //================================================================================ /*! * \brief Store a solution if it's better than a previous one * \param [in] theNewParams - a new solution * \param [out] theParams - the parameters to store solution in * \param [in] sqDistance - a square distance reached at theNewParams * \return bool - true if the reached distance is within the tolerance */ //================================================================================ bool SMESH_Block::saveBetterSolution( const gp_XYZ& theNewParams, gp_XYZ& theParams, double sqDistance ) { if ( myValues[ SQUARE_DIST ] > sqDistance ) { myValues[ SQUARE_DIST ] = sqDistance; theParams = theNewParams; if ( distance() <= myTolerance ) return true; } return false; } //======================================================================= //function : SetTolerance //purpose : set tolerance for ComputeParameters() //======================================================================= void SMESH_Block::SetTolerance(const double tol) { if ( tol > 0 ) myTolerance = tol; } //======================================================================= //function : IsToleranceReached //purpose : return true if solution found by ComputeParameters() is within the tolerance //======================================================================= bool SMESH_Block::IsToleranceReached() const { return distance() < myTolerance; } //======================================================================= //function : VertexParameters //purpose : return parameters of a vertex given by TShapeID //======================================================================= bool SMESH_Block::VertexParameters(const int theVertexID, gp_XYZ& theParams) { switch ( theVertexID ) { case ID_V000: theParams.SetCoord(0., 0., 0.); return true; case ID_V100: theParams.SetCoord(1., 0., 0.); return true; case ID_V110: theParams.SetCoord(1., 1., 0.); return true; case ID_V010: theParams.SetCoord(0., 1., 0.); return true; default:; } return false; } //======================================================================= //function : EdgeParameters //purpose : return parameters of a point given by theU on edge //======================================================================= bool SMESH_Block::EdgeParameters(const int theEdgeID, const double theU, gp_XYZ& theParams) { if ( IsEdgeID( theEdgeID )) { vector< int > vertexVec; GetEdgeVertexIDs( theEdgeID, vertexVec ); VertexParameters( vertexVec[0], theParams ); TEdge& e = myEdge[ theEdgeID - ID_Ex00 ]; double param = ( theU - e.EndParam(0) ) / ( e.EndParam(1) - e.EndParam(0) ); theParams.SetCoord( e.CoordInd(), param ); return true; } return false; } //======================================================================= //function : DumpShapeID //purpose : debug an id of a block sub-shape //======================================================================= #define CASEDUMP(id,strm) case id: strm << #id; break; ostream& SMESH_Block::DumpShapeID (const int id, ostream& stream) { switch ( id ) { CASEDUMP( ID_V000, stream ); CASEDUMP( ID_V100, stream ); CASEDUMP( ID_V010, stream ); CASEDUMP( ID_V110, stream ); CASEDUMP( ID_V001, stream ); CASEDUMP( ID_V101, stream ); CASEDUMP( ID_V011, stream ); CASEDUMP( ID_V111, stream ); CASEDUMP( ID_Ex00, stream ); CASEDUMP( ID_Ex10, stream ); CASEDUMP( ID_Ex01, stream ); CASEDUMP( ID_Ex11, stream ); CASEDUMP( ID_E0y0, stream ); CASEDUMP( ID_E1y0, stream ); CASEDUMP( ID_E0y1, stream ); CASEDUMP( ID_E1y1, stream ); CASEDUMP( ID_E00z, stream ); CASEDUMP( ID_E10z, stream ); CASEDUMP( ID_E01z, stream ); CASEDUMP( ID_E11z, stream ); CASEDUMP( ID_Fxy0, stream ); CASEDUMP( ID_Fxy1, stream ); CASEDUMP( ID_Fx0z, stream ); CASEDUMP( ID_Fx1z, stream ); CASEDUMP( ID_F0yz, stream ); CASEDUMP( ID_F1yz, stream ); CASEDUMP( ID_Shell, stream ); default: stream << "ID_INVALID"; } return stream; } //======================================================================= //function : GetShapeIDByParams //purpose : define an id of the block sub-shape by normlized point coord //======================================================================= int SMESH_Block::GetShapeIDByParams ( const gp_XYZ& theCoord ) { // id ( 0 - 26 ) computation: // vertex ( 0 - 7 ) : id = 1*x + 2*y + 4*z // edge || X ( 8 - 11 ) : id = 8 + 1*y + 2*z // edge || Y ( 12 - 15 ): id = 1*x + 12 + 2*z // edge || Z ( 16 - 19 ): id = 1*x + 2*y + 16 // face || XY ( 20 - 21 ): id = 8 + 12 + 1*z - 0 // face || XZ ( 22 - 23 ): id = 8 + 1*y + 16 - 2 // face || YZ ( 24 - 25 ): id = 1*x + 12 + 16 - 4 static int iAddBnd[] = { 1, 2, 4 }; static int iAddNotBnd[] = { 8, 12, 16 }; static int iFaceSubst[] = { 0, 2, 4 }; int id = 0; int iOnBoundary = 0; for ( int iCoord = 0; iCoord < 3; iCoord++ ) { double val = theCoord.Coord( iCoord + 1 ); if ( val == 0.0 ) iOnBoundary++; else if ( val == 1.0 ) id += iAddBnd[ iOnBoundary++ ]; else id += iAddNotBnd[ iCoord ]; } if ( iOnBoundary == 1 ) // face id -= iFaceSubst[ (id - 20) / 4 ]; else if ( iOnBoundary == 0 ) // shell id = 26; if ( id > 26 || id < 0 ) { MESSAGE( "GetShapeIDByParams() = " << id <<" "<< theCoord.X() <<" "<< theCoord.Y() <<" "<< theCoord.Z() ); } return id + 1; // shape ids start at 1 } //================================================================================ /*! * \brief Return number of wires and a list of oredered edges. * \param theFace - the face to process * \param theEdges - all ordered edges of theFace (outer edges go first). * \param theNbEdgesInWires - nb of edges (== nb of vertices in closed wire) in each wire * \param theFirstVertex - the vertex of the outer wire to set first in the returned * list ( theFirstVertex may be NULL ) * \param theShapeAnalysisAlgo - if true, ShapeAnalysis::OuterWire() is used to find * the outer wire else BRepTools::OuterWire() is used. * \retval int - nb of wires * * Always try to set a seam edge first. * BRepTools::OuterWire() fails e.g. in the case of issue 0020184, * ShapeAnalysis::OuterWire() fails in the case of issue 0020452 */ //================================================================================ int SMESH_Block::GetOrderedEdges (const TopoDS_Face& theFace, list< TopoDS_Edge >& theEdges, list< int > & theNbEdgesInWires, TopoDS_Vertex theFirstVertex, const bool theShapeAnalysisAlgo) { // put wires in a list, so that an outer wire comes first list aWireList; TopoDS_Wire anOuterWire = theShapeAnalysisAlgo ? ShapeAnalysis::OuterWire( theFace ) : BRepTools::OuterWire( theFace ); for ( TopoDS_Iterator wIt (theFace); wIt.More(); wIt.Next() ) if ( wIt.Value().ShapeType() == TopAbs_WIRE ) // it can be internal vertex! { if ( !anOuterWire.IsSame( wIt.Value() )) aWireList.push_back( TopoDS::Wire( wIt.Value() )); else aWireList.push_front( TopoDS::Wire( wIt.Value() )); } // loop on edges of wires theNbEdgesInWires.clear(); list::iterator wlIt = aWireList.begin(); for ( ; wlIt != aWireList.end(); wlIt++ ) { int iE; BRepTools_WireExplorer wExp( *wlIt, theFace ); for ( iE = 0; wExp.More(); wExp.Next(), iE++ ) { TopoDS_Edge edge = wExp.Current(); // commented for issue 0020557, other related ones: 0020526, PAL19080 // edge = TopoDS::Edge( edge.Oriented( wExp.Orientation() )); theEdges.push_back( edge ); } if ( iE == 0 ) // wExp returns nothing if e.g. the wire contains one internal edge { // Issue 0020676 for ( TopoDS_Iterator e( *wlIt ); e.More(); e.Next(), ++iE ) theEdges.push_back( TopoDS::Edge( e.Value() )); } theNbEdgesInWires.push_back( iE ); iE = 0; if ( wlIt == aWireList.begin() && theEdges.size() > 1 ) { // the outer wire // orient closed edges list< TopoDS_Edge >::iterator eIt, eIt2; for ( eIt = theEdges.begin(); eIt != theEdges.end(); eIt++ ) { TopoDS_Edge& edge = *eIt; if ( TopExp::FirstVertex( edge ).IsSame( TopExp::LastVertex( edge ) )) { eIt2 = eIt; bool isNext = ( eIt2 == theEdges.begin() ); TopoDS_Edge edge2 = isNext ? *(++eIt2) : *(--eIt2); double f1,l1,f2,l2; Handle(Geom2d_Curve) c1 = BRep_Tool::CurveOnSurface( edge, theFace, f1,l1 ); Handle(Geom2d_Curve) c2 = BRep_Tool::CurveOnSurface( edge2, theFace, f2,l2 ); gp_Pnt2d pf = c1->Value( edge.Orientation() == TopAbs_FORWARD ? f1 : l1 ); gp_Pnt2d pl = c1->Value( edge.Orientation() == TopAbs_FORWARD ? l1 : f1 ); bool isFirst = ( edge2.Orientation() == TopAbs_FORWARD ? isNext : !isNext ); gp_Pnt2d p2 = c2->Value( isFirst ? f2 : l2 ); isFirst = ( p2.SquareDistance( pf ) < p2.SquareDistance( pl )); if ( isNext ? isFirst : !isFirst ) edge.Reverse(); // to make a seam go first if ( theFirstVertex.IsNull() ) theFirstVertex = TopExp::FirstVertex( edge, true ); } } // rotate theEdges until it begins from theFirstVertex if ( ! theFirstVertex.IsNull() ) { TopoDS_Vertex vv[2]; TopExp::Vertices( theEdges.front(), vv[0], vv[1], true ); // on closed face, make seam edge the first in the list while ( !vv[0].IsSame( theFirstVertex ) || vv[0].IsSame( vv[1] )) { theEdges.splice(theEdges.end(), theEdges, theEdges.begin(), ++theEdges.begin()); TopExp::Vertices( theEdges.front(), vv[0], vv[1], true ); if ( iE++ > theNbEdgesInWires.back() ) { #ifdef _DEBUG_ gp_Pnt p = BRep_Tool::Pnt( theFirstVertex ); MESSAGE ( " : Warning : vertex "<< theFirstVertex.TShape().operator->() << " ( " << p.X() << " " << p.Y() << " " << p.Z() << " )" << " not found in outer wire of face "<< theFace.TShape().operator->() << " with vertices: " ); wExp.Init( *wlIt, theFace ); for ( int i = 0; wExp.More(); wExp.Next(), i++ ) { TopoDS_Edge edge = wExp.Current(); edge = TopoDS::Edge( edge.Oriented( wExp.Orientation() )); TopoDS_Vertex v = TopExp::FirstVertex( edge, true ); gp_Pnt p = BRep_Tool::Pnt( v ); MESSAGE_ADD ( i << " " << v.TShape().operator->() << " " << p.X() << " " << p.Y() << " " << p.Z() << " " << std::endl ); } #endif break; // break infinite loop } } } } // end outer wire } return aWireList.size(); } //================================================================================ /*! * \brief Call it after geometry initialisation */ //================================================================================ void SMESH_Block::init() { myNbIterations = 0; mySumDist = 0; myGridComputed = false; } //======================================================================= //function : LoadMeshBlock //purpose : prepare to work with theVolume //======================================================================= #define gpXYZ(n) gp_XYZ(n->X(),n->Y(),n->Z()) bool SMESH_Block::LoadMeshBlock(const SMDS_MeshVolume* theVolume, const int theNode000Index, const int theNode001Index, vector& theOrderedNodes) { MESSAGE(" ::LoadMeshBlock()"); init(); SMDS_VolumeTool vTool; if (!vTool.Set( theVolume ) || vTool.NbNodes() != 8 || !vTool.IsLinked( theNode000Index, theNode001Index )) { MESSAGE(" Bad arguments "); return false; } vTool.SetExternalNormal(); // In terms of indices used for access to nodes and faces in SMDS_VolumeTool: int V000, V100, V010, V110, V001, V101, V011, V111; // 8 vertices int Fxy0, Fxy1; // bottom and top faces // vertices of faces vector vFxy0, vFxy1; V000 = theNode000Index; V001 = theNode001Index; // get faces sharing V000 and V001 list fV000, fV001; int i, iF, iE, iN; for ( iF = 0; iF < vTool.NbFaces(); ++iF ) { const int* nid = vTool.GetFaceNodesIndices( iF ); for ( iN = 0; iN < 4; ++iN ) if ( nid[ iN ] == V000 ) { fV000.push_back( iF ); } else if ( nid[ iN ] == V001 ) { fV001.push_back( iF ); } } // find the bottom (Fxy0), the top (Fxy1) faces list::iterator fIt1, fIt2, Fxy0Pos; for ( fIt1 = fV000.begin(); fIt1 != fV000.end(); fIt1++) { fIt2 = std::find( fV001.begin(), fV001.end(), *fIt1 ); if ( fIt2 != fV001.end() ) { // *fIt1 is in the both lists fV001.erase( fIt2 ); // erase Fx0z or F0yz from fV001 } else { // *fIt1 is in fV000 only Fxy0Pos = fIt1; // points to Fxy0 } } Fxy0 = *Fxy0Pos; Fxy1 = fV001.front(); const SMDS_MeshNode** nn = vTool.GetNodes(); // find bottom veritices, their order is that a face normal is external vFxy0.resize(4); const int* nid = vTool.GetFaceNodesIndices( Fxy0 ); for ( i = 0; i < 4; ++i ) if ( nid[ i ] == V000 ) break; for ( iN = 0; iN < 4; ++iN, ++i ) { if ( i == 4 ) i = 0; vFxy0[ iN ] = nid[ i ]; } // find top veritices, their order is that a face normal is external vFxy1.resize(4); nid = vTool.GetFaceNodesIndices( Fxy1 ); for ( i = 0; i < 4; ++i ) if ( nid[ i ] == V001 ) break; for ( iN = 0; iN < 4; ++iN, ++i ) { if ( i == 4 ) i = 0; vFxy1[ iN ] = nid[ i ]; } // find indices of the rest veritices V100 = vFxy0[3]; V010 = vFxy0[1]; V110 = vFxy0[2]; V101 = vFxy1[1]; V011 = vFxy1[3]; V111 = vFxy1[2]; // set points coordinates myPnt[ ID_V000 - 1 ] = gpXYZ( nn[ V000 ] ); myPnt[ ID_V100 - 1 ] = gpXYZ( nn[ V100 ] ); myPnt[ ID_V010 - 1 ] = gpXYZ( nn[ V010 ] ); myPnt[ ID_V110 - 1 ] = gpXYZ( nn[ V110 ] ); myPnt[ ID_V001 - 1 ] = gpXYZ( nn[ V001 ] ); myPnt[ ID_V101 - 1 ] = gpXYZ( nn[ V101 ] ); myPnt[ ID_V011 - 1 ] = gpXYZ( nn[ V011 ] ); myPnt[ ID_V111 - 1 ] = gpXYZ( nn[ V111 ] ); // fill theOrderedNodes theOrderedNodes.resize( 8 ); theOrderedNodes[ 0 ] = nn[ V000 ]; theOrderedNodes[ 1 ] = nn[ V100 ]; theOrderedNodes[ 2 ] = nn[ V010 ]; theOrderedNodes[ 3 ] = nn[ V110 ]; theOrderedNodes[ 4 ] = nn[ V001 ]; theOrderedNodes[ 5 ] = nn[ V101 ]; theOrderedNodes[ 6 ] = nn[ V011 ]; theOrderedNodes[ 7 ] = nn[ V111 ]; // fill edges vector< int > vertexVec; for ( iE = 0; iE < NbEdges(); ++iE ) { GetEdgeVertexIDs(( iE + ID_FirstE ), vertexVec ); myEdge[ iE ].Set(( iE + ID_FirstE ), myPnt[ vertexVec[0] - 1 ], myPnt[ vertexVec[1] - 1 ]); } // fill faces' corners for ( iF = ID_Fxy0; iF < ID_Shell; ++iF ) { TFace& tFace = myFace[ iF - ID_FirstF ]; vector< int > edgeIdVec(4, -1); GetFaceEdgesIDs( iF, edgeIdVec ); tFace.Set( iF, myEdge[ edgeIdVec [ 0 ] - ID_Ex00], myEdge[ edgeIdVec [ 1 ] - ID_Ex00]); } return true; } //======================================================================= //function : LoadBlockShapes //purpose : Initialize block geometry with theShell, // add sub-shapes of theBlock to theShapeIDMap so that they get // IDs acoording to enum TShapeID //======================================================================= bool SMESH_Block::LoadBlockShapes(const TopoDS_Shell& theShell, const TopoDS_Vertex& theVertex000, const TopoDS_Vertex& theVertex001, TopTools_IndexedMapOfOrientedShape& theShapeIDMap ) { MESSAGE(" ::LoadBlockShapes()"); return ( FindBlockShapes( theShell, theVertex000, theVertex001, theShapeIDMap ) && LoadBlockShapes( theShapeIDMap )); } //======================================================================= //function : LoadBlockShapes //purpose : add sub-shapes of theBlock to theShapeIDMap so that they get // IDs acoording to enum TShapeID //======================================================================= bool SMESH_Block::FindBlockShapes(const TopoDS_Shell& theShell, const TopoDS_Vertex& theVertex000, const TopoDS_Vertex& theVertex001, TopTools_IndexedMapOfOrientedShape& theShapeIDMap ) { MESSAGE(" ::FindBlockShapes()"); // 8 vertices TopoDS_Shape V000, V100, V010, V110, V001, V101, V011, V111; // 12 edges TopoDS_Shape Ex00, Ex10, Ex01, Ex11; TopoDS_Shape E0y0, E1y0, E0y1, E1y1; TopoDS_Shape E00z, E10z, E01z, E11z; // 6 faces TopoDS_Shape Fxy0, Fx0z, F0yz, Fxy1, Fx1z, F1yz; // nb of faces bound to a vertex in TopTools_IndexedDataMapOfShapeListOfShape // filled by TopExp::MapShapesAndAncestors() const int NB_FACES_BY_VERTEX = 6; TopTools_IndexedDataMapOfShapeListOfShape vfMap; TopExp::MapShapesAndAncestors( theShell, TopAbs_VERTEX, TopAbs_FACE, vfMap ); if ( vfMap.Extent() != 8 ) { MESSAGE(" Wrong nb of vertices in the block: " << vfMap.Extent() ); return false; } V000 = theVertex000; V001 = theVertex001; if ( V000.IsNull() ) { // find vertex 000 - the one with smallest coordinates double minVal = DBL_MAX, minX, val; for ( int i = 1; i <= 8; i++ ) { const TopoDS_Vertex& v = TopoDS::Vertex( vfMap.FindKey( i )); gp_Pnt P = BRep_Tool::Pnt( v ); val = P.X() + P.Y() + P.Z(); if ( val < minVal || ( val == minVal && P.X() < minX )) { V000 = v; minVal = val; minX = P.X(); } } // find vertex 001 - the one on the most vertical edge passing through V000 TopTools_IndexedDataMapOfShapeListOfShape veMap; TopExp::MapShapesAndAncestors( theShell, TopAbs_VERTEX, TopAbs_EDGE, veMap ); gp_Vec dir001 = gp::DZ(); gp_Pnt p000 = BRep_Tool::Pnt( TopoDS::Vertex( V000 )); double maxVal = -DBL_MAX; TopTools_ListIteratorOfListOfShape eIt ( veMap.FindFromKey( V000 )); for ( ; eIt.More(); eIt.Next() ) { const TopoDS_Edge& e = TopoDS::Edge( eIt.Value() ); TopoDS_Vertex v = TopExp::FirstVertex( e ); if ( v.IsSame( V000 )) v = TopExp::LastVertex( e ); val = dir001 * gp_Vec( p000, BRep_Tool::Pnt( v )).Normalized(); if ( val > maxVal ) { V001 = v; maxVal = val; } } } // find the bottom (Fxy0), Fx0z and F0yz faces const TopTools_ListOfShape& f000List = vfMap.FindFromKey( V000 ); const TopTools_ListOfShape& f001List = vfMap.FindFromKey( V001 ); if (f000List.Extent() != NB_FACES_BY_VERTEX || f001List.Extent() != NB_FACES_BY_VERTEX ) { MESSAGE(" LoadBlockShapes() " << f000List.Extent() << " " << f001List.Extent()); return false; } TopTools_ListIteratorOfListOfShape f001It, f000It ( f000List ); int i, j, iFound1, iFound2; for ( j = 0; f000It.More(); f000It.Next(), j++ ) { if ( NB_FACES_BY_VERTEX == 6 && j % 2 ) continue; // each face encounters twice const TopoDS_Shape& F = f000It.Value(); for ( i = 0, f001It.Initialize( f001List ); f001It.More(); f001It.Next(), i++ ) { if ( NB_FACES_BY_VERTEX == 6 && i % 2 ) continue; // each face encounters twice if ( F.IsSame( f001It.Value() )) break; } if ( f001It.More() ) // Fx0z or F0yz found if ( Fx0z.IsNull() ) { Fx0z = F; iFound1 = i; } else { F0yz = F; iFound2 = i; } else // F is the bottom face Fxy0 = F; } if ( Fxy0.IsNull() || Fx0z.IsNull() || F0yz.IsNull() ) { MESSAGE( Fxy0.IsNull() <<" "<< Fx0z.IsNull() <<" "<< F0yz.IsNull() ); return false; } // choose the top face (Fxy1) for ( i = 0, f001It.Initialize( f001List ); f001It.More(); f001It.Next(), i++ ) { if ( NB_FACES_BY_VERTEX == 6 && i % 2 ) continue; // each face encounters twice if ( i != iFound1 && i != iFound2 ) break; } Fxy1 = f001It.Value(); if ( Fxy1.IsNull() ) { MESSAGE(" LoadBlockShapes() error "); return false; } // find bottom edges and veritices list< TopoDS_Edge > eList; list< int > nbVertexInWires; GetOrderedEdges( TopoDS::Face( Fxy0 ), eList, nbVertexInWires, TopoDS::Vertex( V000 ) ); if ( nbVertexInWires.size() != 1 || nbVertexInWires.front() != 4 ) { MESSAGE(" LoadBlockShapes() error "); return false; } list< TopoDS_Edge >::iterator elIt = eList.begin(); for ( i = 0; elIt != eList.end(); elIt++, i++ ) switch ( i ) { case 0: E0y0 = *elIt; V010 = TopExp::LastVertex( *elIt, true ); break; case 1: Ex10 = *elIt; V110 = TopExp::LastVertex( *elIt, true ); break; case 2: E1y0 = *elIt; V100 = TopExp::LastVertex( *elIt, true ); break; case 3: Ex00 = *elIt; break; default:; } if ( i != 4 || E0y0.IsNull() || Ex10.IsNull() || E1y0.IsNull() || Ex00.IsNull() ) { MESSAGE(" LoadBlockShapes() error, eList.size()=" << eList.size()); return false; } // find top edges and veritices eList.clear(); GetOrderedEdges( TopoDS::Face( Fxy1 ), eList, nbVertexInWires, TopoDS::Vertex( V001 ) ); if ( nbVertexInWires.size() != 1 || nbVertexInWires.front() != 4 ) { MESSAGE(" LoadBlockShapes() error "); return false; } for ( i = 0, elIt = eList.begin(); elIt != eList.end(); elIt++, i++ ) switch ( i ) { case 0: Ex01 = *elIt; V101 = TopExp::LastVertex( *elIt, true ); break; case 1: E1y1 = *elIt; V111 = TopExp::LastVertex( *elIt, true ); break; case 2: Ex11 = *elIt; V011 = TopExp::LastVertex( *elIt, true ); break; case 3: E0y1 = *elIt; break; default:; } if ( i != 4 || Ex01.IsNull() || E1y1.IsNull() || Ex11.IsNull() || E0y1.IsNull() ) { MESSAGE(" LoadBlockShapes() error, eList.size()=" << eList.size()); return false; } // swap Fx0z and F0yz if necessary TopExp_Explorer exp( Fx0z, TopAbs_VERTEX ); for ( ; exp.More(); exp.Next() ) // Fx0z shares V101 and V100 if ( V101.IsSame( exp.Current() ) || V100.IsSame( exp.Current() )) break; // V101 or V100 found if ( !exp.More() ) { // not found std::swap( Fx0z, F0yz); } // find Fx1z and F1yz faces const TopTools_ListOfShape& f111List = vfMap.FindFromKey( V111 ); const TopTools_ListOfShape& f110List = vfMap.FindFromKey( V110 ); if (f111List.Extent() != NB_FACES_BY_VERTEX || f110List.Extent() != NB_FACES_BY_VERTEX ) { MESSAGE(" LoadBlockShapes() " << f111List.Extent() << " " << f110List.Extent()); return false; } TopTools_ListIteratorOfListOfShape f111It, f110It ( f110List); for ( j = 0 ; f110It.More(); f110It.Next(), j++ ) { if ( NB_FACES_BY_VERTEX == 6 && j % 2 ) continue; // each face encounters twice const TopoDS_Shape& F = f110It.Value(); for ( i = 0, f111It.Initialize( f111List ); f111It.More(); f111It.Next(), i++ ) { if ( NB_FACES_BY_VERTEX == 6 && i % 2 ) continue; // each face encounters twice if ( F.IsSame( f111It.Value() )) { // Fx1z or F1yz found if ( Fx1z.IsNull() ) Fx1z = F; else F1yz = F; } } } if ( Fx1z.IsNull() || F1yz.IsNull() ) { MESSAGE(" LoadBlockShapes() error "); return false; } // swap Fx1z and F1yz if necessary for ( exp.Init( Fx1z, TopAbs_VERTEX ); exp.More(); exp.Next() ) if ( V010.IsSame( exp.Current() ) || V011.IsSame( exp.Current() )) break; if ( !exp.More() ) { std::swap( Fx1z, F1yz); } // find vertical edges for ( exp.Init( Fx0z, TopAbs_EDGE ); exp.More(); exp.Next() ) { const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() ); const TopoDS_Shape& vFirst = TopExp::FirstVertex( edge, true ); if ( vFirst.IsSame( V001 )) E00z = edge; else if ( vFirst.IsSame( V100 )) E10z = edge; } if ( E00z.IsNull() || E10z.IsNull() ) { MESSAGE(" LoadBlockShapes() error "); return false; } for ( exp.Init( Fx1z, TopAbs_EDGE ); exp.More(); exp.Next() ) { const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() ); const TopoDS_Shape& vFirst = TopExp::FirstVertex( edge, true ); if ( vFirst.IsSame( V111 )) E11z = edge; else if ( vFirst.IsSame( V010 )) E01z = edge; } if ( E01z.IsNull() || E11z.IsNull() ) { MESSAGE(" LoadBlockShapes() error "); return false; } // load shapes in theShapeIDMap theShapeIDMap.Clear(); theShapeIDMap.Add(V000.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(V100.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(V010.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(V110.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(V001.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(V101.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(V011.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(V111.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(Ex00); theShapeIDMap.Add(Ex10); theShapeIDMap.Add(Ex01); theShapeIDMap.Add(Ex11); theShapeIDMap.Add(E0y0); theShapeIDMap.Add(E1y0); theShapeIDMap.Add(E0y1); theShapeIDMap.Add(E1y1); theShapeIDMap.Add(E00z); theShapeIDMap.Add(E10z); theShapeIDMap.Add(E01z); theShapeIDMap.Add(E11z); theShapeIDMap.Add(Fxy0); theShapeIDMap.Add(Fxy1); theShapeIDMap.Add(Fx0z); theShapeIDMap.Add(Fx1z); theShapeIDMap.Add(F0yz); theShapeIDMap.Add(F1yz); theShapeIDMap.Add(theShell); return true; } //================================================================================ /*! * \brief Initialize block geometry with shapes from theShapeIDMap * \param theShapeIDMap - map of block sub-shapes * \retval bool - is a success */ //================================================================================ bool SMESH_Block::LoadBlockShapes(const TopTools_IndexedMapOfOrientedShape& theShapeIDMap) { init(); // store shapes geometry for ( int shapeID = 1; shapeID < theShapeIDMap.Extent(); shapeID++ ) { const TopoDS_Shape& S = theShapeIDMap( shapeID ); switch ( S.ShapeType() ) { case TopAbs_VERTEX: { if ( !IsVertexID( ID_V111 )) return false; myPnt[ shapeID - ID_V000 ] = BRep_Tool::Pnt( TopoDS::Vertex( S )).XYZ(); break; } case TopAbs_EDGE: { if ( !IsEdgeID( shapeID )) return false; const TopoDS_Edge& edge = TopoDS::Edge( S ); TEdge& tEdge = myEdge[ shapeID - ID_FirstE ]; tEdge.Set( shapeID, new BRepAdaptor_Curve( edge ), IsForwardEdge( edge, theShapeIDMap )); break; } case TopAbs_FACE: { if ( !LoadFace( TopoDS::Face( S ), shapeID, theShapeIDMap )) return false; break; } default: break; } } // loop on shapes in theShapeIDMap return true; } //================================================================================ /*! * \brief Load face geometry * \param theFace - face * \param theFaceID - face in-block ID * \param theShapeIDMap - map of block sub-shapes * \retval bool - is a success * * It is enough to compute params or coordinates on the face. * Face sub-shapes must be loaded into theShapeIDMap before */ //================================================================================ bool SMESH_Block::LoadFace(const TopoDS_Face& theFace, const int theFaceID, const TopTools_IndexedMapOfOrientedShape& theShapeIDMap) { if ( !IsFaceID( theFaceID ) ) return false; // pcurves Adaptor2d_Curve2d* c2d[4]; bool isForward[4]; vector< int > edgeIdVec; GetFaceEdgesIDs( theFaceID, edgeIdVec ); for ( int iE = 0; iE < edgeIdVec.size(); iE++ ) // loop on 4 edges { if ( edgeIdVec[ iE ] > theShapeIDMap.Extent() ) return false; const TopoDS_Edge& edge = TopoDS::Edge( theShapeIDMap( edgeIdVec[ iE ])); c2d[ iE ] = new BRepAdaptor_Curve2d( edge, theFace ); isForward[ iE ] = IsForwardEdge( edge, theShapeIDMap ); } TFace& tFace = myFace[ theFaceID - ID_FirstF ]; tFace.Set( theFaceID, new BRepAdaptor_Surface( theFace ), c2d, isForward ); return true; } //================================================================================ /*! * \brief/ Insert theShape into theShapeIDMap with theShapeID * \param theShape - shape to insert * \param theShapeID - shape in-block ID * \param theShapeIDMap - map of block sub-shapes */ //================================================================================ bool SMESH_Block::Insert(const TopoDS_Shape& theShape, const int theShapeID, TopTools_IndexedMapOfOrientedShape& theShapeIDMap) { if ( !theShape.IsNull() && theShapeID > 0 ) { if ( theShapeIDMap.Contains( theShape )) return ( theShapeIDMap.FindIndex( theShape ) == theShapeID ); if ( theShapeID <= theShapeIDMap.Extent() ) { theShapeIDMap.Substitute( theShapeID, theShape ); } else { while ( theShapeIDMap.Extent() < theShapeID - 1 ) { TopoDS_Compound comp; BRep_Builder().MakeCompound( comp ); theShapeIDMap.Add( comp ); } theShapeIDMap.Add( theShape ); } return true; } return false; } //======================================================================= //function : GetFaceEdgesIDs //purpose : return edges IDs in the order u0, u1, 0v, 1v // u0 means "|| u, v == 0" //======================================================================= void SMESH_Block::GetFaceEdgesIDs (const int faceID, vector< int >& edgeVec ) { edgeVec.resize( 4 ); switch ( faceID ) { case ID_Fxy0: edgeVec[ 0 ] = ID_Ex00; edgeVec[ 1 ] = ID_Ex10; edgeVec[ 2 ] = ID_E0y0; edgeVec[ 3 ] = ID_E1y0; break; case ID_Fxy1: edgeVec[ 0 ] = ID_Ex01; edgeVec[ 1 ] = ID_Ex11; edgeVec[ 2 ] = ID_E0y1; edgeVec[ 3 ] = ID_E1y1; break; case ID_Fx0z: edgeVec[ 0 ] = ID_Ex00; edgeVec[ 1 ] = ID_Ex01; edgeVec[ 2 ] = ID_E00z; edgeVec[ 3 ] = ID_E10z; break; case ID_Fx1z: edgeVec[ 0 ] = ID_Ex10; edgeVec[ 1 ] = ID_Ex11; edgeVec[ 2 ] = ID_E01z; edgeVec[ 3 ] = ID_E11z; break; case ID_F0yz: edgeVec[ 0 ] = ID_E0y0; edgeVec[ 1 ] = ID_E0y1; edgeVec[ 2 ] = ID_E00z; edgeVec[ 3 ] = ID_E01z; break; case ID_F1yz: edgeVec[ 0 ] = ID_E1y0; edgeVec[ 1 ] = ID_E1y1; edgeVec[ 2 ] = ID_E10z; edgeVec[ 3 ] = ID_E11z; break; default: MESSAGE(" GetFaceEdgesIDs(), wrong face ID: " << faceID ); } } //======================================================================= //function : GetEdgeVertexIDs //purpose : return vertex IDs of an edge //======================================================================= void SMESH_Block::GetEdgeVertexIDs (const int edgeID, vector< int >& vertexVec ) { vertexVec.resize( 2 ); switch ( edgeID ) { case ID_Ex00: vertexVec[ 0 ] = ID_V000; vertexVec[ 1 ] = ID_V100; break; case ID_Ex10: vertexVec[ 0 ] = ID_V010; vertexVec[ 1 ] = ID_V110; break; case ID_Ex01: vertexVec[ 0 ] = ID_V001; vertexVec[ 1 ] = ID_V101; break; case ID_Ex11: vertexVec[ 0 ] = ID_V011; vertexVec[ 1 ] = ID_V111; break; case ID_E0y0: vertexVec[ 0 ] = ID_V000; vertexVec[ 1 ] = ID_V010; break; case ID_E1y0: vertexVec[ 0 ] = ID_V100; vertexVec[ 1 ] = ID_V110; break; case ID_E0y1: vertexVec[ 0 ] = ID_V001; vertexVec[ 1 ] = ID_V011; break; case ID_E1y1: vertexVec[ 0 ] = ID_V101; vertexVec[ 1 ] = ID_V111; break; case ID_E00z: vertexVec[ 0 ] = ID_V000; vertexVec[ 1 ] = ID_V001; break; case ID_E10z: vertexVec[ 0 ] = ID_V100; vertexVec[ 1 ] = ID_V101; break; case ID_E01z: vertexVec[ 0 ] = ID_V010; vertexVec[ 1 ] = ID_V011; break; case ID_E11z: vertexVec[ 0 ] = ID_V110; vertexVec[ 1 ] = ID_V111; break; default: vertexVec.resize(0); MESSAGE(" GetEdgeVertexIDs(), wrong edge ID: " << edgeID ); } }