// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : StdMeshers_ViscousLayers.hxx // Created : Wed Dec 1 15:15:34 2010 // Author : Edward AGAPOV (eap) #ifndef __StdMeshers_ViscousLayers_HXX__ #define __StdMeshers_ViscousLayers_HXX__ #include "SMESH_StdMeshers.hxx" #include "SMESH_Hypothesis.hxx" #include "SMESH_ProxyMesh.hxx" #include "SMESH_ComputeError.hxx" #include /*! * \brief Hypothesis defining parameters of viscous layers */ class STDMESHERS_EXPORT StdMeshers_ViscousLayers : public SMESH_Hypothesis { public: StdMeshers_ViscousLayers(int hypId, SMESH_Gen* gen); // Set boundary shapes (faces in 3D, edges in 2D) either to exclude from // treatment or to make the Viscous Layers on void SetBndShapes(const std::vector& shapeIds, bool toIgnore); std::vector GetBndShapes() const { return _shapeIds; } bool IsToIgnoreShapes() const { return _isToIgnoreShapes; } // Set total thickness of layers of prisms void SetTotalThickness(double thickness); double GetTotalThickness() const { return _thickness; } // Set number of layers of prisms void SetNumberLayers(int nb); int GetNumberLayers() const { return _nbLayers; } // Set factor (>1.0) of growth of layer thickness towards inside of mesh void SetStretchFactor(double factor); double GetStretchFactor() const { return _stretchFactor; } // Method of computing node translation enum ExtrusionMethod { // node is translated along normal to a surface with possible further smoothing SURF_OFFSET_SMOOTH, // node is translated along the average normal of surrounding faces till // intersection with a neighbor face translated along its own normal // by the layers thickness FACE_OFFSET, // node is translated along the average normal of surrounding faces // by the layers thickness NODE_OFFSET }; void SetMethod( ExtrusionMethod how ); ExtrusionMethod GetMethod() const { return _method; } // Computes temporary 2D mesh to be used by 3D algorithm. // Return SMESH_ProxyMesh for each SOLID in theShape SMESH_ProxyMesh::Ptr Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theShape, const bool toMakeN2NMap=false) const; // Checks compatibility of assigned StdMeshers_ViscousLayers hypotheses static SMESH_ComputeErrorPtr CheckHypothesis(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, SMESH_Hypothesis::Hypothesis_Status& aStatus); // Checks if viscous layers should be constructed on a shape bool IsShapeWithLayers(int shapeIndex) const; virtual std::ostream & SaveTo(std::ostream & save); virtual std::istream & LoadFrom(std::istream & load); /*! * \brief Initialize my parameter values by the mesh built on the geometry * \param theMesh - the built mesh * \param theShape - the geometry of interest * \retval bool - true if parameter values have been successfully defined */ virtual bool SetParametersByMesh(const SMESH_Mesh* theMesh, const TopoDS_Shape& theShape); /*! * \brief Initialize my parameter values by default parameters. * \retval bool - true if parameter values have been successfully defined */ virtual bool SetParametersByDefaults(const TDefaults& dflts, const SMESH_Mesh* theMesh=0) { return false; } static const char* GetHypType() { return "ViscousLayers"; } private: std::vector _shapeIds; bool _isToIgnoreShapes; int _nbLayers; double _thickness; double _stretchFactor; ExtrusionMethod _method; }; class SMESH_subMesh; namespace VISCOUS_3D { // sets a sub-mesh event listener to clear sub-meshes of sub-shapes of // the main shape when sub-mesh of the main shape is cleared, // for example to clear sub-meshes of FACEs when sub-mesh of a SOLID // is cleared void ToClearSubWithMain( SMESH_subMesh* sub, const TopoDS_Shape& main); } #endif