#ifndef __MESHCUT_CUBE_HXX__ #define __MESHCUT_CUBE_HXX__ #include "MeshCut_Maillage.hxx" namespace MESHCUT { class Cube { public: float x0, x1, y0, y1, z0, z1; public: Cube(float _x0, float _x1, float _y0, float _y1, float _z0, float _z1); bool disjoint(Cube* c2); bool contientNoeud(int ngnoeud, Maillage *MAILLAGE); void affichage(); }; } #endif