// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESHGUI_MeshPatternDlg.h // Author : Sergey LITONIN, Open CASCADE S.A.S. // #ifndef SMESHGUI_MESHPATTERNDLG_H #define SMESHGUI_MESHPATTERNDLG_H // SMESH includes #include "SMESH_SMESHGUI.hxx" // Qt includes #include #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Mesh) #include CORBA_SERVER_HEADER(SMESH_Pattern) class QFrame; class QLineEdit; class QPushButton; class QRadioButton; class QCheckBox; class QButtonGroup; class QLabel; class SalomeApp_IntSpinBox; class vtkUnstructuredGrid; class SALOME_Actor; class SVTK_Selector; class LightApp_SelectionMgr; class SMESHGUI; class SMESHGUI_CreatePatternDlg; class SMESHGUI_PatternWidget; /* Class : SMESHGUI_MeshPatternDlg Description : Dialog to specify filters for VTK viewer */ class SMESHGUI_EXPORT SMESHGUI_MeshPatternDlg : public QDialog { Q_OBJECT // Pattern type enum { Type_2d, Type_3d }; // selection input enum { Mesh, Object, Vertex1, Vertex2, Ids }; public: SMESHGUI_MeshPatternDlg( SMESHGUI* ); virtual ~SMESHGUI_MeshPatternDlg(); void Init(); protected slots: virtual void reject(); private slots: void onOk(); bool onApply(); void onHelp(); void onDeactivate(); void onSelectionDone(); void onSelInputChanged(); void onTypeChanged( int ); void onModeToggled( bool ); void onOpen(); void onNew(); void onReverse( bool ); void onPreview( bool ); void onOkCreationDlg(); void onCloseCreationDlg(); void onTextChanged( const QString& ); void onNodeChanged( int ); private: QWidget* createButtonFrame( QWidget* ); QWidget* createMainFrame( QWidget* ); void displayPreview(); vtkUnstructuredGrid* getGrid(); void erasePreview(); void updateWgState(); bool loadFromFile( const QString& ); void activateSelection(); QStringList prepareFilters() const; QString autoExtension( const QString& ) const; void enterEvent( QEvent* ); void keyPressEvent( QKeyEvent* ); bool isValid( const bool = true ); void resetSelInput(); bool isRefine() const; bool getIds( QList& ) const; int getNode( bool = false ) const; private: QPushButton* myOkBtn; QPushButton* myApplyBtn; QPushButton* myCloseBtn; QPushButton* myHelpBtn; QButtonGroup* myTypeGrp; QRadioButton* mySwitch2d; QRadioButton* mySwitch3d; QCheckBox* myRefine; QFrame* myRefineGrp; SalomeApp_IntSpinBox* myNode1; SalomeApp_IntSpinBox* myNode2; QLabel* myNode2Lbl; QFrame* myGeomGrp; QMap mySelBtn; QMap mySelEdit; QMap mySelLbl; QLineEdit* myName; QPushButton* myOpenBtn; QPushButton* myNewBtn; QCheckBox* myReverseChk; QCheckBox* myCreatePolygonsChk; QCheckBox* myCreatePolyedrsChk; SMESHGUI_PatternWidget* myPicture2d; QLabel* myPicture3d; QCheckBox* myPreviewChk; SMESHGUI* mySMESHGUI; SVTK_Selector* mySelector; LightApp_SelectionMgr* mySelectionMgr; int mySelInput; int myNbPoints; int myType; bool myIsCreateDlgOpen; bool myBusy; SMESH::SMESH_Mesh_var myMesh; GEOM::GEOM_Object_var myMeshShape; QMap myGeomObj; SMESHGUI_CreatePatternDlg* myCreationDlg; SMESH::SMESH_Pattern_var myPattern; SALOME_Actor* myPreviewActor; QString myHelpFileName; }; #endif // SMESHGUI_MESHPATTERNDLG_H