// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMDS : implementation of Salome mesh data structure // #ifdef _MSC_VER #pragma warning(disable:4786) #endif #include "SMDS_FaceOfEdges.hxx" #include "SMDS_FaceOfNodes.hxx" #include "SMDS_Mesh.hxx" #include "SMDS_PolygonalFaceOfNodes.hxx" #include "SMDS_PolyhedralVolumeOfNodes.hxx" #include "SMDS_QuadraticEdge.hxx" #include "SMDS_QuadraticFaceOfNodes.hxx" #include "SMDS_QuadraticVolumeOfNodes.hxx" #include "SMDS_SetIterator.hxx" #include "SMDS_SpacePosition.hxx" #include "SMDS_UnstructuredGrid.hxx" #include "SMDS_VolumeOfFaces.hxx" #include "SMDS_VolumeOfNodes.hxx" #include "utilities.h" #include #include #include #include #include #include #include #include #include #include #include using namespace std; #if !defined WIN32 && !defined __APPLE__ #include #endif // number of added entities to check memory after #define CHECKMEMORY_INTERVAL 100000 vector SMDS_Mesh::_meshList = vector(); int SMDS_Mesh::chunkSize = 1024; //================================================================================ /*! * \brief Raise an exception if free memory (ram+swap) too low * \param doNotRaise - if true, suppres exception, just return free memory size * \retval int - amount of available memory in MB or negative number in failure case */ //================================================================================ int SMDS_Mesh::CheckMemory(const bool doNotRaise) throw (std::bad_alloc) { #if !defined WIN32 && !defined __APPLE__ struct sysinfo si; int err = sysinfo( &si ); if ( err ) return -1; const unsigned long Mbyte = 1024 * 1024; static int limit = -1; if ( limit < 0 ) { int status = system("SMDS_MemoryLimit"); // it returns lower limit of free RAM if (status >= 0 ) { limit = WEXITSTATUS(status); } else { double factor = ( si.totalswap == 0 ) ? 0.1 : 0.2; limit = int(( factor * si.totalram * si.mem_unit ) / Mbyte ); } if ( limit < 20 ) limit = 20; else limit = int ( limit * 1.5 ); MESSAGE ( "SMDS_Mesh::CheckMemory() memory limit = " << limit << " MB" ); } // compute separately to avoid overflow int freeMb = ( si.freeram * si.mem_unit ) / Mbyte + ( si.freeswap * si.mem_unit ) / Mbyte; //cout << "freeMb = " << freeMb << " limit = " << limit << endl; if ( freeMb > limit ) return freeMb - limit; if ( doNotRaise ) return 0; MESSAGE ("SMDS_Mesh::CheckMemory() throws as free memory too low: " << freeMb <<" MB" ); throw std::bad_alloc(); #else return -1; #endif } /////////////////////////////////////////////////////////////////////////////// /// Create a new mesh object /////////////////////////////////////////////////////////////////////////////// SMDS_Mesh::SMDS_Mesh(): myNodePool(0), myVolumePool(0), myFacePool(0), myEdgePool(0), myBallPool(0), myParent(NULL), myNodeIDFactory(new SMDS_MeshNodeIDFactory()), myElementIDFactory(new SMDS_MeshElementIDFactory()), myModified(false), myModifTime(0), myCompactTime(0), myHasConstructionEdges(false), myHasConstructionFaces(false), myHasInverseElements(true), xmin(0), xmax(0), ymin(0), ymax(0), zmin(0), zmax(0) { myMeshId = _meshList.size(); // --- index of the mesh to push back in the vector myNodeIDFactory->SetMesh(this); myElementIDFactory->SetMesh(this); _meshList.push_back(this); myNodePool = new ObjectPool(SMDS_Mesh::chunkSize); myEdgePool = new ObjectPool(SMDS_Mesh::chunkSize); myFacePool = new ObjectPool(SMDS_Mesh::chunkSize); myVolumePool = new ObjectPool(SMDS_Mesh::chunkSize); myBallPool = new ObjectPool(SMDS_Mesh::chunkSize); myNodes.clear(); myCells.clear(); //myCellIdSmdsToVtk.clear(); myCellIdVtkToSmds.clear(); myGrid = SMDS_UnstructuredGrid::New(); myGrid->setSMDS_mesh(this); myGrid->Initialize(); myGrid->Allocate(); vtkPoints* points = vtkPoints::New(); // bug "21125: EDF 1233 SMESH: Degrardation of precision in a test case for quadratic conversion" // Use double type for storing coordinates of nodes instead of float. points->SetDataType(VTK_DOUBLE); points->SetNumberOfPoints(0 /*SMDS_Mesh::chunkSize*/); myGrid->SetPoints( points ); points->Delete(); //myGrid->BuildLinks(); this->Modified(); // initialize static maps in SMDS_MeshCell, to be thread-safe if ( myMeshId == 0 ) { SMDS_MeshCell::toVtkType( SMDSEntity_Node ); SMDS_MeshCell::toVtkOrder( SMDSEntity_Node ); SMDS_MeshCell::reverseSmdsOrder( SMDSEntity_Node ); SMDS_MeshCell::interlacedSmdsOrder( SMDSEntity_Node ); SMDS_MeshCell::toSmdsType( VTK_VERTEX ); SMDS_MeshCell::fromVtkOrder( SMDSEntity_Node ); } } /////////////////////////////////////////////////////////////////////////////// /// Create a new child mesh /// Note that the tree structure of SMDS_Mesh seems to be unused in this version /// (2003-09-08) of SMESH /////////////////////////////////////////////////////////////////////////////// SMDS_Mesh::SMDS_Mesh(SMDS_Mesh * parent): myNodePool(parent->myNodePool), myVolumePool(parent->myVolumePool), myFacePool(parent->myFacePool), myEdgePool(parent->myEdgePool), myBallPool(parent->myBallPool), myParent(parent), myNodeIDFactory(parent->myNodeIDFactory), myElementIDFactory(parent->myElementIDFactory), myHasConstructionEdges(false), myHasConstructionFaces(false), myHasInverseElements(true) { } /////////////////////////////////////////////////////////////////////////////// ///Create a submesh and add it to the current mesh /////////////////////////////////////////////////////////////////////////////// SMDS_Mesh *SMDS_Mesh::AddSubMesh() { SMDS_Mesh *submesh = new SMDS_Mesh(this); myChildren.insert(myChildren.end(), submesh); return submesh; } /////////////////////////////////////////////////////////////////////////////// ///create a MeshNode and add it to the current Mesh ///An ID is automatically assigned to the node. ///@return : The created node /////////////////////////////////////////////////////////////////////////////// SMDS_MeshNode * SMDS_Mesh::AddNode(double x, double y, double z) { return SMDS_Mesh::AddNodeWithID(x,y,z,myNodeIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// ///create a MeshNode and add it to the current Mesh ///@param ID : The ID of the MeshNode to create ///@return : The created node or NULL if a node with this ID already exists /////////////////////////////////////////////////////////////////////////////// SMDS_MeshNode * SMDS_Mesh::AddNodeWithID(double x, double y, double z, int ID) { // find the MeshNode corresponding to ID const SMDS_MeshElement *node = myNodeIDFactory->MeshElement(ID); if(!node){ if (ID < 1) { MESSAGE("=============> Bad Node Id: " << ID); ID = myNodeIDFactory->GetFreeID(); } myNodeIDFactory->adjustMaxId(ID); SMDS_MeshNode * node = myNodePool->getNew(); node->init(ID, myMeshId, 0, x, y, z); if (ID >= (int)myNodes.size()) { myNodes.resize(ID+SMDS_Mesh::chunkSize, 0); // MESSAGE(" ------------------ myNodes resize " << ID << " --> " << ID+SMDS_Mesh::chunkSize); } myNodes[ID] = node; myNodeIDFactory->BindID(ID,node); myInfo.myNbNodes++; myModified = true; this->adjustBoundingBox(x, y, z); return node; }else return NULL; } /////////////////////////////////////////////////////////////////////////////// /// create a Mesh0DElement and add it to the current Mesh /// @return : The created Mesh0DElement /////////////////////////////////////////////////////////////////////////////// SMDS_Mesh0DElement* SMDS_Mesh::Add0DElementWithID(int idnode, int ID) { SMDS_MeshNode * node = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode); if (!node) return NULL; return SMDS_Mesh::Add0DElementWithID(node, ID); } /////////////////////////////////////////////////////////////////////////////// /// create a Mesh0DElement and add it to the current Mesh /// @return : The created Mesh0DElement /////////////////////////////////////////////////////////////////////////////// SMDS_Mesh0DElement* SMDS_Mesh::Add0DElement(const SMDS_MeshNode * node) { return SMDS_Mesh::Add0DElementWithID(node, myElementIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// /// Create a new Mesh0DElement and at it to the mesh /// @param idnode ID of the node /// @param ID ID of the 0D element to create /// @return The created 0D element or NULL if an element with this /// ID already exists or if input node is not found. /////////////////////////////////////////////////////////////////////////////// SMDS_Mesh0DElement* SMDS_Mesh::Add0DElementWithID(const SMDS_MeshNode * n, int ID) { if (!n) return 0; if (Nb0DElements() % CHECKMEMORY_INTERVAL == 0) CheckMemory(); //MESSAGE("Add0DElementWithID" << ID) SMDS_Mesh0DElement * el0d = new SMDS_Mesh0DElement(n); if (myElementIDFactory->BindID(ID, el0d)) { //SMDS_MeshNode *node = const_cast(n); //node->AddInverseElement(el0d);// --- fait avec BindID adjustmyCellsCapacity(ID); myCells[ID] = el0d; myInfo.myNb0DElements++; return el0d; } delete el0d; return NULL; } /////////////////////////////////////////////////////////////////////////////// /// create a Ball and add it to the current Mesh /// @return : The created Ball /////////////////////////////////////////////////////////////////////////////// SMDS_BallElement* SMDS_Mesh::AddBallWithID(int idnode, double diameter, int ID) { SMDS_MeshNode * node = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode); if (!node) return NULL; return SMDS_Mesh::AddBallWithID(node, diameter, ID); } /////////////////////////////////////////////////////////////////////////////// /// create a Ball and add it to the current Mesh /// @return : The created Ball /////////////////////////////////////////////////////////////////////////////// SMDS_BallElement* SMDS_Mesh::AddBall(const SMDS_MeshNode * node, double diameter) { return SMDS_Mesh::AddBallWithID(node, diameter, myElementIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// /// Create a new Ball and at it to the mesh /// @param idnode ID of the node // @param diameter ball diameter /// @param ID ID of the 0D element to create /// @return The created 0D element or NULL if an element with this /// ID already exists or if input node is not found. /////////////////////////////////////////////////////////////////////////////// SMDS_BallElement* SMDS_Mesh::AddBallWithID(const SMDS_MeshNode * n, double diameter, int ID) { if (!n) return 0; if (NbBalls() % CHECKMEMORY_INTERVAL == 0) CheckMemory(); SMDS_BallElement *ball = myBallPool->getNew(); ball->init(n->getVtkId(), diameter, this); if (!this->registerElement(ID,ball)) { this->myGrid->GetCellTypesArray()->SetValue(ball->getVtkId(), VTK_EMPTY_CELL); myBallPool->destroy(ball); return 0; } adjustmyCellsCapacity(ID); myCells[ID] = ball; myInfo.myNbBalls++; return ball; } /////////////////////////////////////////////////////////////////////////////// /// create a MeshEdge and add it to the current Mesh /// @return : The created MeshEdge /////////////////////////////////////////////////////////////////////////////// SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int idnode1, int idnode2, int ID) { SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); if(!node1 || !node2) return NULL; return SMDS_Mesh::AddEdgeWithID(node1, node2, ID); } /////////////////////////////////////////////////////////////////////////////// /// create a MeshEdge and add it to the current Mesh /// @return : The created MeshEdge /////////////////////////////////////////////////////////////////////////////// SMDS_MeshEdge* SMDS_Mesh::AddEdge(const SMDS_MeshNode * node1, const SMDS_MeshNode * node2) { return SMDS_Mesh::AddEdgeWithID(node1, node2, myElementIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// /// Create a new edge and at it to the mesh /// @param idnode1 ID of the first node /// @param idnode2 ID of the second node /// @param ID ID of the edge to create /// @return The created edge or NULL if an element with this ID already exists or /// if input nodes are not found. /////////////////////////////////////////////////////////////////////////////// SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, int ID) { if ( !n1 || !n2 ) return 0; SMDS_MeshEdge * edge = 0; // --- retrieve nodes ID vector nodeIds; nodeIds.clear(); nodeIds.push_back(n1->getVtkId()); nodeIds.push_back(n2->getVtkId()); SMDS_VtkEdge *edgevtk = myEdgePool->getNew(); edgevtk->init(nodeIds, this); if (!this->registerElement(ID,edgevtk)) { this->myGrid->GetCellTypesArray()->SetValue(edgevtk->getVtkId(), VTK_EMPTY_CELL); myEdgePool->destroy(edgevtk); return 0; } edge = edgevtk; adjustmyCellsCapacity(ID); myCells[ID] = edge; myInfo.myNbEdges++; // if (edge && !registerElement(ID, edge)) // { // RemoveElement(edge, false); // edge = NULL; // } return edge; } /////////////////////////////////////////////////////////////////////////////// /// Add a triangle defined by its nodes. An ID is automatically affected to the /// Created face /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3) { return SMDS_Mesh::AddFaceWithID(n1,n2,n3, myElementIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// /// Add a triangle defined by its nodes IDs /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1, int idnode2, int idnode3, int ID) { SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); SMDS_MeshNode * node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); if(!node1 || !node2 || !node3) return NULL; return SMDS_Mesh::AddFaceWithID(node1, node2, node3, ID); } /////////////////////////////////////////////////////////////////////////////// /// Add a triangle defined by its nodes /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, int ID) { //MESSAGE("AddFaceWithID " << ID) SMDS_MeshFace * face=createTriangle(n1, n2, n3, ID); // if (face && !registerElement(ID, face)) { // RemoveElement(face, false); // face = NULL; // } return face; } /////////////////////////////////////////////////////////////////////////////// /// Add a quadrangle defined by its nodes. An ID is automatically affected to the /// created face /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4) { return SMDS_Mesh::AddFaceWithID(n1,n2,n3, n4, myElementIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// /// Add a quadrangle defined by its nodes IDs /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1, int idnode2, int idnode3, int idnode4, int ID) { SMDS_MeshNode *node1, *node2, *node3, *node4; node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); if(!node1 || !node2 || !node3 || !node4) return NULL; return SMDS_Mesh::AddFaceWithID(node1, node2, node3, node4, ID); } /////////////////////////////////////////////////////////////////////////////// /// Add a quadrangle defined by its nodes /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, int ID) { //MESSAGE("AddFaceWithID " << ID); SMDS_MeshFace * face=createQuadrangle(n1, n2, n3, n4, ID); // if (face && !registerElement(ID, face)) { // RemoveElement(face, false); // face = NULL; // } return face; } /////////////////////////////////////////////////////////////////////////////// /// Add a triangle defined by its edges. An ID is automatically assigned to the /// Created face /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshEdge * e1, const SMDS_MeshEdge * e2, const SMDS_MeshEdge * e3) { if (!hasConstructionEdges()) return NULL; //MESSAGE("AddFaceWithID"); return AddFaceWithID(e1,e2,e3, myElementIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// /// Add a triangle defined by its edges /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshEdge * e1, const SMDS_MeshEdge * e2, const SMDS_MeshEdge * e3, int ID) { if (!hasConstructionEdges()) return NULL; if ( !e1 || !e2 || !e3 ) return 0; if ( NbFaces() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); SMDS_MeshFace * face = new SMDS_FaceOfEdges(e1,e2,e3); adjustmyCellsCapacity(ID); myCells[ID] = face; myInfo.myNbTriangles++; if (!registerElement(ID, face)) { registerElement(myElementIDFactory->GetFreeID(), face); //RemoveElement(face, false); //face = NULL; } return face; } /////////////////////////////////////////////////////////////////////////////// /// Add a quadrangle defined by its edges. An ID is automatically assigned to the /// Created face /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshEdge * e1, const SMDS_MeshEdge * e2, const SMDS_MeshEdge * e3, const SMDS_MeshEdge * e4) { if (!hasConstructionEdges()) return NULL; return AddFaceWithID(e1,e2,e3,e4, myElementIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// /// Add a quadrangle defined by its edges /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshEdge * e1, const SMDS_MeshEdge * e2, const SMDS_MeshEdge * e3, const SMDS_MeshEdge * e4, int ID) { if (!hasConstructionEdges()) return NULL; if ( !e1 || !e2 || !e3 || !e4 ) return 0; if ( NbFaces() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); SMDS_MeshFace * face = new SMDS_FaceOfEdges(e1,e2,e3,e4); adjustmyCellsCapacity(ID); myCells[ID] = face; myInfo.myNbQuadrangles++; if (!registerElement(ID, face)) { registerElement(myElementIDFactory->GetFreeID(), face); //RemoveElement(face, false); //face = NULL; } return face; } /////////////////////////////////////////////////////////////////////////////// ///Create a new tetrahedron and add it to the mesh. ///@return The created tetrahedron /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4) { int ID = myElementIDFactory->GetFreeID(); SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, ID); if(v==NULL) myElementIDFactory->ReleaseID(ID); return v; } /////////////////////////////////////////////////////////////////////////////// ///Create a new tetrahedron and add it to the mesh. ///@param ID The ID of the new volume ///@return The created tetrahedron or NULL if an element with this ID already exists ///or if input nodes are not found. /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2, int idnode3, int idnode4, int ID) { SMDS_MeshNode *node1, *node2, *node3, *node4; node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); if(!node1 || !node2 || !node3 || !node4) return NULL; return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, ID); } /////////////////////////////////////////////////////////////////////////////// ///Create a new tetrahedron and add it to the mesh. ///@param ID The ID of the new volume ///@return The created tetrahedron /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, int ID) { SMDS_MeshVolume* volume = 0; if ( !n1 || !n2 || !n3 || !n4) return volume; if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); if(hasConstructionFaces()) { SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3); SMDS_MeshFace * f2=FindFaceOrCreate(n1,n2,n4); SMDS_MeshFace * f3=FindFaceOrCreate(n1,n3,n4); SMDS_MeshFace * f4=FindFaceOrCreate(n2,n3,n4); volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4); adjustmyCellsCapacity(ID); myCells[ID] = volume; myInfo.myNbTetras++; } else if(hasConstructionEdges()) { return NULL; } else { // --- retrieve nodes ID myNodeIds.resize(4); myNodeIds[0] = n1->getVtkId(); myNodeIds[1] = n3->getVtkId(); // order SMDS-->VTK myNodeIds[2] = n2->getVtkId(); myNodeIds[3] = n4->getVtkId(); SMDS_VtkVolume *volvtk = myVolumePool->getNew(); volvtk->init(myNodeIds, this); if (!this->registerElement(ID,volvtk)) { this->myGrid->GetCellTypesArray()->SetValue(volvtk->getVtkId(), VTK_EMPTY_CELL); myVolumePool->destroy(volvtk); return 0; } volume = volvtk; adjustmyCellsCapacity(ID); myCells[ID] = volume; myInfo.myNbTetras++; } // if (!registerElement(ID, volume)) { // RemoveElement(volume, false); // volume = NULL; // } return volume; } /////////////////////////////////////////////////////////////////////////////// ///Create a new pyramid and add it to the mesh. ///Nodes 1,2,3 and 4 define the base of the pyramid ///@return The created pyramid /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5) { int ID = myElementIDFactory->GetFreeID(); SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, ID); if(v==NULL) myElementIDFactory->ReleaseID(ID); return v; } /////////////////////////////////////////////////////////////////////////////// ///Create a new pyramid and add it to the mesh. ///Nodes 1,2,3 and 4 define the base of the pyramid ///@param ID The ID of the new volume ///@return The created pyramid or NULL if an element with this ID already exists ///or if input nodes are not found. /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2, int idnode3, int idnode4, int idnode5, int ID) { SMDS_MeshNode *node1, *node2, *node3, *node4, *node5; node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5); if(!node1 || !node2 || !node3 || !node4 || !node5) return NULL; return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, ID); } /////////////////////////////////////////////////////////////////////////////// ///Create a new pyramid and add it to the mesh. ///Nodes 1,2,3 and 4 define the base of the pyramid ///@param ID The ID of the new volume ///@return The created pyramid /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, int ID) { SMDS_MeshVolume* volume = 0; if ( !n1 || !n2 || !n3 || !n4 || !n5) return volume; if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); if(hasConstructionFaces()) { SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3,n4); SMDS_MeshFace * f2=FindFaceOrCreate(n1,n2,n5); SMDS_MeshFace * f3=FindFaceOrCreate(n2,n3,n5); SMDS_MeshFace * f4=FindFaceOrCreate(n3,n4,n5); volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4); adjustmyCellsCapacity(ID); myCells[ID] = volume; myInfo.myNbPyramids++; } else if(hasConstructionEdges()) { return NULL; } else { // --- retrieve nodes ID myNodeIds.resize(5); myNodeIds[0] = n1->getVtkId(); myNodeIds[1] = n4->getVtkId(); myNodeIds[2] = n3->getVtkId(); myNodeIds[3] = n2->getVtkId(); myNodeIds[4] = n5->getVtkId(); SMDS_VtkVolume *volvtk = myVolumePool->getNew(); volvtk->init(myNodeIds, this); if (!this->registerElement(ID,volvtk)) { this->myGrid->GetCellTypesArray()->SetValue(volvtk->getVtkId(), VTK_EMPTY_CELL); myVolumePool->destroy(volvtk); return 0; } volume = volvtk; adjustmyCellsCapacity(ID); myCells[ID] = volume; myInfo.myNbPyramids++; } // if (!registerElement(ID, volume)) { // RemoveElement(volume, false); // volume = NULL; // } return volume; } /////////////////////////////////////////////////////////////////////////////// ///Create a new prism and add it to the mesh. ///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle. ///@return The created prism /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, const SMDS_MeshNode * n6) { int ID = myElementIDFactory->GetFreeID(); SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, ID); if(v==NULL) myElementIDFactory->ReleaseID(ID); return v; } /////////////////////////////////////////////////////////////////////////////// ///Create a new prism and add it to the mesh. ///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle. ///@param ID The ID of the new volume ///@return The created prism or NULL if an element with this ID already exists ///or if input nodes are not found. /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2, int idnode3, int idnode4, int idnode5, int idnode6, int ID) { SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6; node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5); node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6); if(!node1 || !node2 || !node3 || !node4 || !node5 || !node6) return NULL; return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, node6, ID); } /////////////////////////////////////////////////////////////////////////////// ///Create a new prism and add it to the mesh. ///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle. ///@param ID The ID of the new volume ///@return The created prism /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, const SMDS_MeshNode * n6, int ID) { SMDS_MeshVolume* volume = 0; if ( !n1 || !n2 || !n3 || !n4 || !n5 || !n6) return volume; if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); if(hasConstructionFaces()) { SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3); SMDS_MeshFace * f2=FindFaceOrCreate(n4,n5,n6); SMDS_MeshFace * f3=FindFaceOrCreate(n1,n4,n5,n2); SMDS_MeshFace * f4=FindFaceOrCreate(n2,n5,n6,n3); SMDS_MeshFace * f5=FindFaceOrCreate(n3,n6,n4,n1); volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5); adjustmyCellsCapacity(ID); myCells[ID] = volume; myInfo.myNbPrisms++; } else if(hasConstructionEdges()) { return NULL; } else { // --- retrieve nodes ID myNodeIds.resize(6); myNodeIds[0] = n1->getVtkId(); myNodeIds[1] = n2->getVtkId(); myNodeIds[2] = n3->getVtkId(); myNodeIds[3] = n4->getVtkId(); myNodeIds[4] = n5->getVtkId(); myNodeIds[5] = n6->getVtkId(); SMDS_VtkVolume *volvtk = myVolumePool->getNew(); volvtk->init(myNodeIds, this); if (!this->registerElement(ID,volvtk)) { this->myGrid->GetCellTypesArray()->SetValue(volvtk->getVtkId(), VTK_EMPTY_CELL); myVolumePool->destroy(volvtk); return 0; } volume = volvtk; adjustmyCellsCapacity(ID); myCells[ID] = volume; myInfo.myNbPrisms++; } // if (!registerElement(ID, volume)) { // RemoveElement(volume, false); // volume = NULL; // } return volume; } /////////////////////////////////////////////////////////////////////////////// ///Create a new hexagonal prism and add it to the mesh. ///@return The created prism /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, const SMDS_MeshNode * n6, const SMDS_MeshNode * n7, const SMDS_MeshNode * n8, const SMDS_MeshNode * n9, const SMDS_MeshNode * n10, const SMDS_MeshNode * n11, const SMDS_MeshNode * n12) { int ID = myElementIDFactory->GetFreeID(); SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, n9, n10, n11, n12, ID); if(v==NULL) myElementIDFactory->ReleaseID(ID); return v; } /////////////////////////////////////////////////////////////////////////////// ///Create a new hexagonal prism and add it to the mesh. ///@param ID The ID of the new volume ///@return The created prism or NULL if an element with this ID already exists ///or if input nodes are not found. /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2, int idnode3, int idnode4, int idnode5, int idnode6, int idnode7, int idnode8, int idnode9, int idnode10, int idnode11, int idnode12, int ID) { SMDS_MeshNode *node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); SMDS_MeshNode *node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); SMDS_MeshNode *node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); SMDS_MeshNode *node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); SMDS_MeshNode *node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5); SMDS_MeshNode *node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6); SMDS_MeshNode *node7 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode7); SMDS_MeshNode *node8 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode8); SMDS_MeshNode *node9 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode9); SMDS_MeshNode *node10 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode10); SMDS_MeshNode *node11 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode11); SMDS_MeshNode *node12 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode12); return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, node6, node7, node8, node9, node10, node11, node12, ID); } /////////////////////////////////////////////////////////////////////////////// ///Create a new hexagonal prism and add it to the mesh. ///@param ID The ID of the new volume ///@return The created prism /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, const SMDS_MeshNode * n6, const SMDS_MeshNode * n7, const SMDS_MeshNode * n8, const SMDS_MeshNode * n9, const SMDS_MeshNode * n10, const SMDS_MeshNode * n11, const SMDS_MeshNode * n12, int ID) { SMDS_MeshVolume* volume = 0; if(!n1 || !n2 || !n3 || !n4 || !n5 || !n6 || !n7 || !n8 || !n9 || !n10 || !n11 || !n12 ) return volume; if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); if(hasConstructionFaces()) { return NULL; } else if(hasConstructionEdges()) { return NULL; } else { // --- retrieve nodes ID myNodeIds.resize(12); myNodeIds[0] = n1->getVtkId(); myNodeIds[1] = n6->getVtkId(); myNodeIds[2] = n5->getVtkId(); myNodeIds[3] = n4->getVtkId(); myNodeIds[4] = n3->getVtkId(); myNodeIds[5] = n2->getVtkId(); myNodeIds[6] = n7->getVtkId(); myNodeIds[7] = n12->getVtkId(); myNodeIds[8] = n11->getVtkId(); myNodeIds[9] = n10->getVtkId(); myNodeIds[10] = n9->getVtkId(); myNodeIds[11] = n8->getVtkId(); SMDS_VtkVolume *volvtk = myVolumePool->getNew(); volvtk->init(myNodeIds, this); if (!this->registerElement(ID,volvtk)) { this->myGrid->GetCellTypesArray()->SetValue(volvtk->getVtkId(), VTK_EMPTY_CELL); myVolumePool->destroy(volvtk); return 0; } volume = volvtk; adjustmyCellsCapacity(ID); myCells[ID] = volume; myInfo.myNbHexPrism++; } return volume; } /////////////////////////////////////////////////////////////////////////////// ///Create a new hexahedron and add it to the mesh. ///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges. ///@return The created hexahedron /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, const SMDS_MeshNode * n6, const SMDS_MeshNode * n7, const SMDS_MeshNode * n8) { int ID = myElementIDFactory->GetFreeID(); SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, ID); if(v==NULL) myElementIDFactory->ReleaseID(ID); return v; } /////////////////////////////////////////////////////////////////////////////// ///Create a new hexahedron and add it to the mesh. ///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges. ///@param ID The ID of the new volume ///@return The created hexahedron or NULL if an element with this ID already ///exists or if input nodes are not found. /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2, int idnode3, int idnode4, int idnode5, int idnode6, int idnode7, int idnode8, int ID) { SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6, *node7, *node8; node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5); node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6); node7 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode7); node8 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode8); if(!node1 || !node2 || !node3 || !node4 || !node5 || !node6 || !node7 || !node8) return NULL; return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, node6, node7, node8, ID); } /////////////////////////////////////////////////////////////////////////////// ///Create a new hexahedron and add it to the mesh. ///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges. ///@param ID The ID of the new volume ///@return The created prism or NULL if an element with this ID already exists ///or if input nodes are not found. /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, const SMDS_MeshNode * n6, const SMDS_MeshNode * n7, const SMDS_MeshNode * n8, int ID) { SMDS_MeshVolume* volume = 0; if ( !n1 || !n2 || !n3 || !n4 || !n5 || !n6 || !n7 || !n8) return volume; if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); if(hasConstructionFaces()) { SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3,n4); SMDS_MeshFace * f2=FindFaceOrCreate(n5,n6,n7,n8); SMDS_MeshFace * f3=FindFaceOrCreate(n1,n4,n8,n5); SMDS_MeshFace * f4=FindFaceOrCreate(n1,n2,n6,n5); SMDS_MeshFace * f5=FindFaceOrCreate(n2,n3,n7,n6); SMDS_MeshFace * f6=FindFaceOrCreate(n3,n4,n8,n7); volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5,f6); adjustmyCellsCapacity(ID); myCells[ID] = volume; myInfo.myNbHexas++; } else if(hasConstructionEdges()) { return NULL; } else { // --- retrieve nodes ID myNodeIds.resize(8); myNodeIds[0] = n1->getVtkId(); myNodeIds[1] = n4->getVtkId(); myNodeIds[2] = n3->getVtkId(); myNodeIds[3] = n2->getVtkId(); myNodeIds[4] = n5->getVtkId(); myNodeIds[5] = n8->getVtkId(); myNodeIds[6] = n7->getVtkId(); myNodeIds[7] = n6->getVtkId(); SMDS_VtkVolume *volvtk = myVolumePool->getNew(); volvtk->init(myNodeIds, this); if (!this->registerElement(ID,volvtk)) { this->myGrid->GetCellTypesArray()->SetValue(volvtk->getVtkId(), VTK_EMPTY_CELL); myVolumePool->destroy(volvtk); return 0; } volume = volvtk; adjustmyCellsCapacity(ID); myCells[ID] = volume; myInfo.myNbHexas++; } // if (!registerElement(ID, volume)) { // RemoveElement(volume, false); // volume = NULL; // } return volume; } /////////////////////////////////////////////////////////////////////////////// ///Create a new tetrahedron defined by its faces and add it to the mesh. ///@return The created tetrahedron /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshFace * f1, const SMDS_MeshFace * f2, const SMDS_MeshFace * f3, const SMDS_MeshFace * f4) { if (!hasConstructionFaces()) return NULL; return AddVolumeWithID(f1,f2,f3,f4, myElementIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// ///Create a new tetrahedron defined by its faces and add it to the mesh. ///@param ID The ID of the new volume ///@return The created tetrahedron /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1, const SMDS_MeshFace * f2, const SMDS_MeshFace * f3, const SMDS_MeshFace * f4, int ID) { if (!hasConstructionFaces()) return NULL; if ( !f1 || !f2 || !f3 || !f4) return 0; if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4); adjustmyCellsCapacity(ID); myCells[ID] = volume; myInfo.myNbTetras++; if (!registerElement(ID, volume)) { registerElement(myElementIDFactory->GetFreeID(), volume); //RemoveElement(volume, false); //volume = NULL; } return volume; } /////////////////////////////////////////////////////////////////////////////// ///Create a new pyramid defined by its faces and add it to the mesh. ///@return The created pyramid /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshFace * f1, const SMDS_MeshFace * f2, const SMDS_MeshFace * f3, const SMDS_MeshFace * f4, const SMDS_MeshFace * f5) { if (!hasConstructionFaces()) return NULL; return AddVolumeWithID(f1,f2,f3,f4,f5, myElementIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// ///Create a new pyramid defined by its faces and add it to the mesh. ///@param ID The ID of the new volume ///@return The created pyramid /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1, const SMDS_MeshFace * f2, const SMDS_MeshFace * f3, const SMDS_MeshFace * f4, const SMDS_MeshFace * f5, int ID) { if (!hasConstructionFaces()) return NULL; if ( !f1 || !f2 || !f3 || !f4 || !f5) return 0; if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5); adjustmyCellsCapacity(ID); myCells[ID] = volume; myInfo.myNbPyramids++; if (!registerElement(ID, volume)) { registerElement(myElementIDFactory->GetFreeID(), volume); //RemoveElement(volume, false); //volume = NULL; } return volume; } /////////////////////////////////////////////////////////////////////////////// ///Create a new prism defined by its faces and add it to the mesh. ///@return The created prism /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshFace * f1, const SMDS_MeshFace * f2, const SMDS_MeshFace * f3, const SMDS_MeshFace * f4, const SMDS_MeshFace * f5, const SMDS_MeshFace * f6) { if (!hasConstructionFaces()) return NULL; return AddVolumeWithID(f1,f2,f3,f4,f5,f6, myElementIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// ///Create a new prism defined by its faces and add it to the mesh. ///@param ID The ID of the new volume ///@return The created prism /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1, const SMDS_MeshFace * f2, const SMDS_MeshFace * f3, const SMDS_MeshFace * f4, const SMDS_MeshFace * f5, const SMDS_MeshFace * f6, int ID) { if (!hasConstructionFaces()) return NULL; if ( !f1 || !f2 || !f3 || !f4 || !f5 || !f6) return 0; if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5,f6); adjustmyCellsCapacity(ID); myCells[ID] = volume; myInfo.myNbPrisms++; if (!registerElement(ID, volume)) { registerElement(myElementIDFactory->GetFreeID(), volume); //RemoveElement(volume, false); //volume = NULL; } return volume; } /////////////////////////////////////////////////////////////////////////////// /// Add a polygon defined by its nodes IDs /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddPolygonalFaceWithID (const vector & nodes_ids, const int ID) { int nbNodes = nodes_ids.size(); vector nodes (nbNodes); for (int i = 0; i < nbNodes; i++) { nodes[i] = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(nodes_ids[i]); if (!nodes[i]) return NULL; } return SMDS_Mesh::AddPolygonalFaceWithID(nodes, ID); } /////////////////////////////////////////////////////////////////////////////// /// Add a polygon defined by its nodes /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddPolygonalFaceWithID (const vector & nodes, const int ID) { SMDS_MeshFace * face; if ( NbFaces() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); if (hasConstructionEdges()) { return NULL; } else { myNodeIds.resize( nodes.size() ); for ( size_t i = 0; i < nodes.size(); ++i ) myNodeIds[i] = nodes[i]->getVtkId(); SMDS_VtkFace *facevtk = myFacePool->getNew(); facevtk->initPoly(myNodeIds, this); if (!this->registerElement(ID,facevtk)) { this->myGrid->GetCellTypesArray()->SetValue(facevtk->getVtkId(), VTK_EMPTY_CELL); myFacePool->destroy(facevtk); return 0; } face = facevtk; adjustmyCellsCapacity(ID); myCells[ID] = face; myInfo.myNbPolygons++; } return face; } /////////////////////////////////////////////////////////////////////////////// /// Add a polygon defined by its nodes. /// An ID is automatically affected to the created face. /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddPolygonalFace (const vector & nodes) { return SMDS_Mesh::AddPolygonalFaceWithID(nodes, myElementIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// /// Add a quadratic polygon defined by its nodes IDs /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddQuadPolygonalFaceWithID (const vector & nodes_ids, const int ID) { vector nodes( nodes_ids.size() ); for ( size_t i = 0; i < nodes.size(); i++) { nodes[i] = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(nodes_ids[i]); if (!nodes[i]) return NULL; } return SMDS_Mesh::AddQuadPolygonalFaceWithID(nodes, ID); } /////////////////////////////////////////////////////////////////////////////// /// Add a quadratic polygon defined by its nodes /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddQuadPolygonalFaceWithID (const vector & nodes, const int ID) { SMDS_MeshFace * face; if ( NbFaces() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); if (hasConstructionEdges()) { return NULL; } else { myNodeIds.resize( nodes.size() ); for ( size_t i = 0; i < nodes.size(); ++i ) myNodeIds[i] = nodes[i]->getVtkId(); SMDS_VtkFace *facevtk = myFacePool->getNew(); facevtk->initQuadPoly(myNodeIds, this); if (!this->registerElement(ID,facevtk)) { this->myGrid->GetCellTypesArray()->SetValue(facevtk->getVtkId(), VTK_EMPTY_CELL); myFacePool->destroy(facevtk); return 0; } face = facevtk; adjustmyCellsCapacity(ID); myCells[ID] = face; myInfo.myNbQuadPolygons++; } return face; } /////////////////////////////////////////////////////////////////////////////// /// Add a quadratic polygon defined by its nodes. /// An ID is automatically affected to the created face. /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddQuadPolygonalFace (const vector & nodes) { return SMDS_Mesh::AddQuadPolygonalFaceWithID(nodes, myElementIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// /// Create a new polyhedral volume and add it to the mesh. /// @param ID The ID of the new volume /// @return The created volume or NULL if an element with this ID already exists /// or if input nodes are not found. /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume * SMDS_Mesh::AddPolyhedralVolumeWithID (const vector & nodes_ids, const vector & quantities, const int ID) { int nbNodes = nodes_ids.size(); vector nodes (nbNodes); for (int i = 0; i < nbNodes; i++) { nodes[i] = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(nodes_ids[i]); if (!nodes[i]) return NULL; } return SMDS_Mesh::AddPolyhedralVolumeWithID(nodes, quantities, ID); } /////////////////////////////////////////////////////////////////////////////// /// Create a new polyhedral volume and add it to the mesh. /// @param ID The ID of the new volume /// @return The created volume /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddPolyhedralVolumeWithID (const vector& nodes, const vector & quantities, const int ID) { SMDS_MeshVolume* volume = 0; if ( nodes.empty() || quantities.empty() ) return NULL; if ( NbVolumes() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); if (hasConstructionFaces()) { return NULL; } else if (hasConstructionEdges()) { return NULL; } else { //#ifdef VTK_HAVE_POLYHEDRON myNodeIds.resize( nodes.size() ); for ( size_t i = 0; i < nodes.size(); ++i ) myNodeIds[i] = nodes[i]->getVtkId(); SMDS_VtkVolume *volvtk = myVolumePool->getNew(); volvtk->initPoly(myNodeIds, quantities, this); if (!this->registerElement(ID, volvtk)) { this->myGrid->GetCellTypesArray()->SetValue(volvtk->getVtkId(), VTK_EMPTY_CELL); myVolumePool->destroy(volvtk); return 0; } volume = volvtk; //#else // for ( int i = 0; i < nodes.size(); ++i ) // if ( !nodes[ i ] ) return 0; // volume = new SMDS_PolyhedralVolumeOfNodes(nodes, quantities); //#endif adjustmyCellsCapacity(ID); myCells[ID] = volume; myInfo.myNbPolyhedrons++; } //#ifndef VTK_HAVE_POLYHEDRON // if (!registerElement(ID, volume)) // { // registerElement(myElementIDFactory->GetFreeID(), volume); // //RemoveElement(volume, false); // //volume = NULL; // } //#endif return volume; } /////////////////////////////////////////////////////////////////////////////// /// Create a new polyhedral volume and add it to the mesh. /// @return The created volume /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddPolyhedralVolume (const vector & nodes, const vector & quantities) { int ID = myElementIDFactory->GetFreeID(); SMDS_MeshVolume * v = SMDS_Mesh::AddPolyhedralVolumeWithID(nodes, quantities, ID); if (v == NULL) myElementIDFactory->ReleaseID(ID); return v; } SMDS_MeshVolume* SMDS_Mesh::AddVolumeFromVtkIds(const std::vector& vtkNodeIds) { int ID = myElementIDFactory->GetFreeID(); SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeFromVtkIdsWithID(vtkNodeIds, ID); if (v == NULL) myElementIDFactory->ReleaseID(ID); return v; } SMDS_MeshVolume* SMDS_Mesh::AddVolumeFromVtkIdsWithID(const std::vector& vtkNodeIds, const int ID) { SMDS_VtkVolume *volvtk = myVolumePool->getNew(); volvtk->init(vtkNodeIds, this); if (!this->registerElement(ID,volvtk)) { this->myGrid->GetCellTypesArray()->SetValue(volvtk->getVtkId(), VTK_EMPTY_CELL); myVolumePool->destroy(volvtk); return 0; } adjustmyCellsCapacity(ID); myCells[ID] = volvtk; vtkIdType aVtkType = volvtk->GetVtkType(); switch (aVtkType) { case VTK_TETRA: myInfo.myNbTetras++; break; case VTK_PYRAMID: myInfo.myNbPyramids++; break; case VTK_WEDGE: myInfo.myNbPrisms++; break; case VTK_HEXAHEDRON: myInfo.myNbHexas++; break; case VTK_QUADRATIC_TETRA: myInfo.myNbQuadTetras++; break; case VTK_QUADRATIC_PYRAMID: myInfo.myNbQuadPyramids++; break; case VTK_QUADRATIC_WEDGE: myInfo.myNbQuadPrisms++; break; case VTK_QUADRATIC_HEXAHEDRON: myInfo.myNbQuadHexas++; break; //#ifdef VTK_HAVE_POLYHEDRON case VTK_POLYHEDRON: myInfo.myNbPolyhedrons++; break; //#endif default: myInfo.myNbPolyhedrons++; break; } return volvtk; } SMDS_MeshFace* SMDS_Mesh::AddFaceFromVtkIds(const std::vector& vtkNodeIds) { int ID = myElementIDFactory->GetFreeID(); SMDS_MeshFace * f = SMDS_Mesh::AddFaceFromVtkIdsWithID(vtkNodeIds, ID); if (f == NULL) myElementIDFactory->ReleaseID(ID); return f; } SMDS_MeshFace* SMDS_Mesh::AddFaceFromVtkIdsWithID(const std::vector& vtkNodeIds, const int ID) { SMDS_VtkFace *facevtk = myFacePool->getNew(); facevtk->init(vtkNodeIds, this); if (!this->registerElement(ID,facevtk)) { this->myGrid->GetCellTypesArray()->SetValue(facevtk->getVtkId(), VTK_EMPTY_CELL); myFacePool->destroy(facevtk); return 0; } adjustmyCellsCapacity(ID); myCells[ID] = facevtk; vtkIdType aVtkType = facevtk->GetVtkType(); switch (aVtkType) { case VTK_TRIANGLE: myInfo.myNbTriangles++; break; case VTK_QUAD: myInfo.myNbQuadrangles++; break; case VTK_QUADRATIC_TRIANGLE: myInfo.myNbQuadTriangles++; break; case VTK_QUADRATIC_QUAD: myInfo.myNbQuadQuadrangles++; break; case VTK_BIQUADRATIC_QUAD: myInfo.myNbBiQuadQuadrangles++; break; case VTK_BIQUADRATIC_TRIANGLE: myInfo.myNbBiQuadTriangles++; break; case VTK_POLYGON: myInfo.myNbPolygons++; break; default: myInfo.myNbPolygons++; } return facevtk; } /////////////////////////////////////////////////////////////////////////////// /// Registers element with the given ID, maintains inverse connections /////////////////////////////////////////////////////////////////////////////// bool SMDS_Mesh::registerElement(int ID, SMDS_MeshElement* element) { if ((ID >=0) && (ID < (int)myCells.size()) && myCells[ID]) // --- already bound { MESSAGE(" ------------------ already bound "<< ID << " " << myCells[ID]->getVtkId()); return false; } element->myID = ID; element->myMeshId = myMeshId; SMDS_MeshCell *cell = dynamic_cast(element); MYASSERT(cell); int vtkId = cell->getVtkId(); if (vtkId == -1) vtkId = myElementIDFactory->SetInVtkGrid(element); if (vtkId >= (int)myCellIdVtkToSmds.size()) // --- resize local vector { myCellIdVtkToSmds.resize(vtkId + SMDS_Mesh::chunkSize, -1); } myCellIdVtkToSmds[vtkId] = ID; myElementIDFactory->updateMinMax(ID); return true; } //======================================================================= //function : MoveNode //purpose : //======================================================================= void SMDS_Mesh::MoveNode(const SMDS_MeshNode *n, double x, double y, double z) { SMDS_MeshNode * node=const_cast(n); node->setXYZ(x,y,z); } /////////////////////////////////////////////////////////////////////////////// /// Return the node whose SMDS ID is 'ID'. /////////////////////////////////////////////////////////////////////////////// const SMDS_MeshNode * SMDS_Mesh::FindNode(int ID) const { if (ID < 1 || ID >= (int)myNodes.size()) { return 0; } return (const SMDS_MeshNode *)myNodes[ID]; } /////////////////////////////////////////////////////////////////////////////// /// Return the node whose VTK ID is 'vtkId'. /////////////////////////////////////////////////////////////////////////////// const SMDS_MeshNode * SMDS_Mesh::FindNodeVtk(int vtkId) const { // TODO if needed use mesh->nodeIdFromVtkToSmds if ( vtkId < 0 || vtkId+1 >= (int) myNodes.size() ) { MESSAGE("------------------------------------------------------------------------- "); MESSAGE("---------------------------- bad VTK ID " << vtkId << " " << myNodes.size()); MESSAGE("------------------------------------------------------------------------- "); return 0; } return (const SMDS_MeshNode *)myNodes[vtkId+1]; } /////////////////////////////////////////////////////////////////////////////// ///Create a triangle and add it to the current mesh. This method do not bind an ///ID to the create triangle. /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace * SMDS_Mesh::createTriangle(const SMDS_MeshNode * node1, const SMDS_MeshNode * node2, const SMDS_MeshNode * node3, int ID) { if ( !node1 || !node2 || !node3) return 0; if ( NbFaces() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); if(hasConstructionEdges()) { SMDS_MeshEdge *edge1, *edge2, *edge3; edge1=FindEdgeOrCreate(node1,node2); edge2=FindEdgeOrCreate(node2,node3); edge3=FindEdgeOrCreate(node3,node1); //int ID = myElementIDFactory->GetFreeID(); // -PR- voir si on range cet element SMDS_MeshFace * face = new SMDS_FaceOfEdges(edge1,edge2,edge3); adjustmyCellsCapacity(ID); myCells[ID] = face; myInfo.myNbTriangles++; return face; } else { // --- retrieve nodes ID myNodeIds.resize(3); myNodeIds[0] = node1->getVtkId(); myNodeIds[1] = node2->getVtkId(); myNodeIds[2] = node3->getVtkId(); SMDS_MeshFace * face = 0; SMDS_VtkFace *facevtk = myFacePool->getNew(); facevtk->init(myNodeIds, this); // put in vtkUnstructuredGrid if (!this->registerElement(ID,facevtk)) { this->myGrid->GetCellTypesArray()->SetValue(facevtk->getVtkId(), VTK_EMPTY_CELL); myFacePool->destroy(facevtk); return 0; } face = facevtk; adjustmyCellsCapacity(ID); myCells[ID] = face; myInfo.myNbTriangles++; return face; } } /////////////////////////////////////////////////////////////////////////////// ///Create a quadrangle and add it to the current mesh. This methode do not bind ///a ID to the create triangle. /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace * SMDS_Mesh::createQuadrangle(const SMDS_MeshNode * node1, const SMDS_MeshNode * node2, const SMDS_MeshNode * node3, const SMDS_MeshNode * node4, int ID) { if ( !node1 || !node2 || !node3 || !node4 ) return 0; if ( NbFaces() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); if(hasConstructionEdges()) { SMDS_MeshEdge *edge1, *edge2, *edge3, *edge4; edge1=FindEdgeOrCreate(node1,node2); edge2=FindEdgeOrCreate(node2,node3); edge3=FindEdgeOrCreate(node3,node4); edge4=FindEdgeOrCreate(node4,node1); SMDS_MeshFace * face = new SMDS_FaceOfEdges(edge1,edge2,edge3,edge4); adjustmyCellsCapacity(ID); myCells[ID] = face; myInfo.myNbQuadrangles++; return face; } else { // --- retrieve nodes ID myNodeIds.resize(4); myNodeIds[0] = node1->getVtkId(); myNodeIds[1] = node2->getVtkId(); myNodeIds[2] = node3->getVtkId(); myNodeIds[3] = node4->getVtkId(); SMDS_MeshFace * face = 0; SMDS_VtkFace *facevtk = myFacePool->getNew(); facevtk->init(myNodeIds, this); if (!this->registerElement(ID,facevtk)) { this->myGrid->GetCellTypesArray()->SetValue(facevtk->getVtkId(), VTK_EMPTY_CELL); myFacePool->destroy(facevtk); return 0; } face = facevtk; adjustmyCellsCapacity(ID); myCells[ID] = face; myInfo.myNbQuadrangles++; return face; } } /////////////////////////////////////////////////////////////////////////////// /// Remove a node and all the elements which own this node /////////////////////////////////////////////////////////////////////////////// void SMDS_Mesh::RemoveNode(const SMDS_MeshNode * node) { RemoveElement(node, true); } /////////////////////////////////////////////////////////////////////////////// /// Remove an edge and all the elements which own this edge /////////////////////////////////////////////////////////////////////////////// void SMDS_Mesh::Remove0DElement(const SMDS_Mesh0DElement * elem0d) { RemoveElement(elem0d,true); } /////////////////////////////////////////////////////////////////////////////// /// Remove an edge and all the elements which own this edge /////////////////////////////////////////////////////////////////////////////// void SMDS_Mesh::RemoveEdge(const SMDS_MeshEdge * edge) { RemoveElement(edge,true); } /////////////////////////////////////////////////////////////////////////////// /// Remove an face and all the elements which own this face /////////////////////////////////////////////////////////////////////////////// void SMDS_Mesh::RemoveFace(const SMDS_MeshFace * face) { RemoveElement(face, true); } /////////////////////////////////////////////////////////////////////////////// /// Remove a volume /////////////////////////////////////////////////////////////////////////////// void SMDS_Mesh::RemoveVolume(const SMDS_MeshVolume * volume) { RemoveElement(volume, true); } //======================================================================= //function : RemoveFromParent //purpose : //======================================================================= bool SMDS_Mesh::RemoveFromParent() { if (myParent==NULL) return false; else return (myParent->RemoveSubMesh(this)); } //======================================================================= //function : RemoveSubMesh //purpose : //======================================================================= bool SMDS_Mesh::RemoveSubMesh(const SMDS_Mesh * aMesh) { bool found = false; list::iterator itmsh=myChildren.begin(); for (; itmsh!=myChildren.end() && !found; itmsh++) { SMDS_Mesh * submesh = *itmsh; if (submesh == aMesh) { found = true; myChildren.erase(itmsh); } } return found; } //======================================================================= //function : ChangeElementNodes //purpose : //======================================================================= bool SMDS_Mesh::ChangeElementNodes(const SMDS_MeshElement * element, const SMDS_MeshNode * nodes[], const int nbnodes) { // keep current nodes of elem set oldNodes( element->begin_nodes(), element->end_nodes() ); // change nodes bool Ok = false; SMDS_MeshCell* cell = dynamic_cast((SMDS_MeshElement*) element); if (cell) { Ok = cell->vtkOrder(nodes, nbnodes); Ok = cell->ChangeNodes(nodes, nbnodes); } if ( Ok ) { // update InverseElements set::iterator it; // AddInverseElement to new nodes for ( int i = 0; i < nbnodes; i++ ) { it = oldNodes.find( nodes[i] ); if ( it == oldNodes.end() ) // new node const_cast( nodes[i] )->AddInverseElement( cell ); else // remove from oldNodes a node that remains in elem oldNodes.erase( it ); } // RemoveInverseElement from the nodes removed from elem for ( it = oldNodes.begin(); it != oldNodes.end(); it++ ) { SMDS_MeshNode * n = const_cast( *it ); n->RemoveInverseElement( cell ); } } return Ok; } //======================================================================= //function : ChangePolyhedronNodes //purpose : to change nodes of polyhedral volume //======================================================================= bool SMDS_Mesh::ChangePolyhedronNodes (const SMDS_MeshElement * elem, const vector& nodes, const vector & quantities) { if (elem->GetType() != SMDSAbs_Volume) { MESSAGE("WRONG ELEM TYPE"); return false; } const SMDS_VtkVolume* vol = dynamic_cast(elem); if (!vol) { return false; } // keep current nodes of elem set oldNodes; SMDS_ElemIteratorPtr itn = elem->nodesIterator(); while (itn->more()) { oldNodes.insert(itn->next()); } // change nodes // TODO remove this function //bool Ok = const_cast(vol)->ChangeNodes(nodes, quantities); bool Ok = false; if (!Ok) { return false; } // update InverseElements // AddInverseElement to new nodes int nbnodes = nodes.size(); set::iterator it; for (int i = 0; i < nbnodes; i++) { it = oldNodes.find(nodes[i]); if (it == oldNodes.end()) { // new node const_cast(nodes[i])->AddInverseElement(elem); } else { // remove from oldNodes a node that remains in elem oldNodes.erase(it); } } // RemoveInverseElement from the nodes removed from elem for (it = oldNodes.begin(); it != oldNodes.end(); it++) { SMDS_MeshNode * n = static_cast (const_cast( *it )); n->RemoveInverseElement(elem); } return Ok; } //======================================================================= //function : Find0DElement //purpose : //======================================================================= const SMDS_Mesh0DElement* SMDS_Mesh::Find0DElement(int idnode) const { const SMDS_MeshNode * node = FindNode(idnode); if(node == NULL) return NULL; return Find0DElement(node); } const SMDS_Mesh0DElement* SMDS_Mesh::Find0DElement(const SMDS_MeshNode * node) { if (!node) return 0; const SMDS_Mesh0DElement* toReturn = NULL; SMDS_ElemIteratorPtr it1 = node->GetInverseElementIterator(SMDSAbs_0DElement); while (it1->more() && (toReturn == NULL)) { const SMDS_MeshElement* e = it1->next(); if (e->NbNodes() == 1) { toReturn = static_cast(e); } } return toReturn; } //======================================================================= //function : FindBall //purpose : //======================================================================= const SMDS_BallElement* SMDS_Mesh::FindBall(int idnode) const { const SMDS_MeshNode * node = FindNode(idnode); if(node == NULL) return NULL; return FindBall(node); } const SMDS_BallElement* SMDS_Mesh::FindBall(const SMDS_MeshNode * node) { if (!node) return 0; const SMDS_BallElement* toReturn = NULL; SMDS_ElemIteratorPtr it1 = node->GetInverseElementIterator(SMDSAbs_Ball); while (it1->more() && (toReturn == NULL)) { const SMDS_MeshElement* e = it1->next(); if (e->GetGeomType() == SMDSGeom_BALL) toReturn = static_cast(e); } return toReturn; } //======================================================================= //function : Find0DElementOrCreate //purpose : //======================================================================= //SMDS_Mesh0DElement* SMDS_Mesh::Find0DElementOrCreate(const SMDS_MeshNode * node) //{ // if (!node) return 0; // SMDS_Mesh0DElement * toReturn = NULL; // toReturn = const_cast(Find0DElement(node)); // if (toReturn == NULL) { // //if (my0DElements.Extent() % CHECKMEMORY_INTERVAL == 0) CheckMemory(); // toReturn = new SMDS_Mesh0DElement(node); // my0DElements.Add(toReturn); // myInfo.myNb0DElements++; // } // return toReturn; //} //======================================================================= //function : FindEdge //purpose : //======================================================================= const SMDS_MeshEdge* SMDS_Mesh::FindEdge(int idnode1, int idnode2) const { const SMDS_MeshNode * node1=FindNode(idnode1); const SMDS_MeshNode * node2=FindNode(idnode2); if((node1==NULL)||(node2==NULL)) return NULL; return FindEdge(node1,node2); } //#include "Profiler.h" const SMDS_MeshEdge* SMDS_Mesh::FindEdge(const SMDS_MeshNode * node1, const SMDS_MeshNode * node2) { if ( !node1 ) return 0; const SMDS_MeshEdge * toReturn=NULL; //PROFILER_Init(); //PROFILER_Set(); SMDS_ElemIteratorPtr it1=node1->GetInverseElementIterator(SMDSAbs_Edge); //PROFILER_Get(0); //PROFILER_Set(); while(it1->more()) { const SMDS_MeshElement * e = it1->next(); if ( e->NbNodes() == 2 && e->GetNodeIndex( node2 ) >= 0 ) { toReturn = static_cast( e ); break; } } //PROFILER_Get(1); return toReturn; } //======================================================================= //function : FindEdgeOrCreate //purpose : //======================================================================= SMDS_MeshEdge* SMDS_Mesh::FindEdgeOrCreate(const SMDS_MeshNode * node1, const SMDS_MeshNode * node2) { if ( !node1 || !node2) return 0; SMDS_MeshEdge * toReturn=NULL; toReturn=const_cast(FindEdge(node1,node2)); if(toReturn==NULL) { if ( NbEdges() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); int ID = myElementIDFactory->GetFreeID(); // -PR- voir si on range cet element adjustmyCellsCapacity(ID); myNodeIds.resize(2); myNodeIds[0] = node1->getVtkId(); myNodeIds[1] = node2->getVtkId(); SMDS_VtkEdge *edgevtk = myEdgePool->getNew(); edgevtk->init(myNodeIds, this); if (!this->registerElement(ID,edgevtk)) { this->myGrid->GetCellTypesArray()->SetValue(edgevtk->getVtkId(), VTK_EMPTY_CELL); myEdgePool->destroy(edgevtk); return 0; } toReturn = edgevtk; myCells[ID] = toReturn; myInfo.myNbEdges++; } return toReturn; } //======================================================================= //function : FindEdge //purpose : //======================================================================= const SMDS_MeshEdge* SMDS_Mesh::FindEdge(int idnode1, int idnode2, int idnode3) const { const SMDS_MeshNode * node1=FindNode(idnode1); const SMDS_MeshNode * node2=FindNode(idnode2); const SMDS_MeshNode * node3=FindNode(idnode3); return FindEdge(node1,node2,node3); } const SMDS_MeshEdge* SMDS_Mesh::FindEdge(const SMDS_MeshNode * node1, const SMDS_MeshNode * node2, const SMDS_MeshNode * node3) { if ( !node1 ) return 0; SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Edge); while(it1->more()) { const SMDS_MeshElement * e = it1->next(); if ( e->NbNodes() == 3 ) { SMDS_ElemIteratorPtr it2 = e->nodesIterator(); while(it2->more()) { const SMDS_MeshElement* n = it2->next(); if( n!=node1 && n!=node2 && n!=node3 ) { e = 0; break; } } if ( e ) return static_cast (e); } } return 0; } //======================================================================= //function : FindFace //purpose : //======================================================================= const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2, int idnode3) const { const SMDS_MeshNode * node1=FindNode(idnode1); const SMDS_MeshNode * node2=FindNode(idnode2); const SMDS_MeshNode * node3=FindNode(idnode3); return FindFace(node1, node2, node3); } const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1, const SMDS_MeshNode *node2, const SMDS_MeshNode *node3) { if ( !node1 ) return 0; SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face); while(it1->more()) { const SMDS_MeshElement * e = it1->next(); if ( e->NbNodes() == 3 ) { SMDS_ElemIteratorPtr it2 = e->nodesIterator(); while(it2->more()) { const SMDS_MeshElement* n = it2->next(); if( n!=node1 && n!=node2 && n!=node3 ) { e = 0; break; } } if ( e ) return static_cast (e); } } return 0; } SMDS_MeshFace* SMDS_Mesh::FindFaceOrCreate(const SMDS_MeshNode *node1, const SMDS_MeshNode *node2, const SMDS_MeshNode *node3) { SMDS_MeshFace * toReturn=NULL; toReturn = const_cast(FindFace(node1,node2,node3)); if(toReturn==NULL) { int ID = myElementIDFactory->GetFreeID(); toReturn = createTriangle(node1,node2,node3, ID); } return toReturn; } //======================================================================= //function : FindFace //purpose : //======================================================================= const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2, int idnode3, int idnode4) const { const SMDS_MeshNode * node1=FindNode(idnode1); const SMDS_MeshNode * node2=FindNode(idnode2); const SMDS_MeshNode * node3=FindNode(idnode3); const SMDS_MeshNode * node4=FindNode(idnode4); return FindFace(node1, node2, node3, node4); } const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1, const SMDS_MeshNode *node2, const SMDS_MeshNode *node3, const SMDS_MeshNode *node4) { if ( !node1 ) return 0; SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face); while(it1->more()) { const SMDS_MeshElement * e = it1->next(); if ( e->NbNodes() == 4 ) { SMDS_ElemIteratorPtr it2 = e->nodesIterator(); while(it2->more()) { const SMDS_MeshElement* n = it2->next(); if( n!=node1 && n!=node2 && n!=node3 && n!=node4 ) { e = 0; break; } } if ( e ) return static_cast (e); } } return 0; } SMDS_MeshFace* SMDS_Mesh::FindFaceOrCreate(const SMDS_MeshNode *node1, const SMDS_MeshNode *node2, const SMDS_MeshNode *node3, const SMDS_MeshNode *node4) { SMDS_MeshFace * toReturn=NULL; toReturn=const_cast(FindFace(node1,node2,node3,node4)); if(toReturn==NULL) { int ID = myElementIDFactory->GetFreeID(); toReturn=createQuadrangle(node1,node2,node3,node4,ID); } return toReturn; } //======================================================================= //function : FindFace //purpose :quadratic triangle //======================================================================= const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2, int idnode3, int idnode4, int idnode5, int idnode6) const { const SMDS_MeshNode * node1 = FindNode(idnode1); const SMDS_MeshNode * node2 = FindNode(idnode2); const SMDS_MeshNode * node3 = FindNode(idnode3); const SMDS_MeshNode * node4 = FindNode(idnode4); const SMDS_MeshNode * node5 = FindNode(idnode5); const SMDS_MeshNode * node6 = FindNode(idnode6); return FindFace(node1, node2, node3, node4, node5, node6); } const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1, const SMDS_MeshNode *node2, const SMDS_MeshNode *node3, const SMDS_MeshNode *node4, const SMDS_MeshNode *node5, const SMDS_MeshNode *node6) { if ( !node1 ) return 0; SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face); while(it1->more()) { const SMDS_MeshElement * e = it1->next(); if ( e->NbNodes() == 6 ) { SMDS_ElemIteratorPtr it2 = e->nodesIterator(); while(it2->more()) { const SMDS_MeshElement* n = it2->next(); if( n!=node1 && n!=node2 && n!=node3 && n!=node4 && n!=node5 && n!=node6 ) { e = 0; break; } } if ( e ) return static_cast (e); } } return 0; } //======================================================================= //function : FindFace //purpose : quadratic quadrangle //======================================================================= const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2, int idnode3, int idnode4, int idnode5, int idnode6, int idnode7, int idnode8) const { const SMDS_MeshNode * node1 = FindNode(idnode1); const SMDS_MeshNode * node2 = FindNode(idnode2); const SMDS_MeshNode * node3 = FindNode(idnode3); const SMDS_MeshNode * node4 = FindNode(idnode4); const SMDS_MeshNode * node5 = FindNode(idnode5); const SMDS_MeshNode * node6 = FindNode(idnode6); const SMDS_MeshNode * node7 = FindNode(idnode7); const SMDS_MeshNode * node8 = FindNode(idnode8); return FindFace(node1, node2, node3, node4, node5, node6, node7, node8); } const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1, const SMDS_MeshNode *node2, const SMDS_MeshNode *node3, const SMDS_MeshNode *node4, const SMDS_MeshNode *node5, const SMDS_MeshNode *node6, const SMDS_MeshNode *node7, const SMDS_MeshNode *node8) { if ( !node1 ) return 0; SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face); while(it1->more()) { const SMDS_MeshElement * e = it1->next(); if ( e->NbNodes() == 8 ) { SMDS_ElemIteratorPtr it2 = e->nodesIterator(); while(it2->more()) { const SMDS_MeshElement* n = it2->next(); if( n!=node1 && n!=node2 && n!=node3 && n!=node4 && n!=node5 && n!=node6 && n!=node7 && n!=node8 ) { e = 0; break; } } if ( e ) return static_cast (e); } } return 0; } //======================================================================= //function : FindElement //purpose : //======================================================================= const SMDS_MeshElement* SMDS_Mesh::FindElement(int IDelem) const { if ( IDelem <= 0 || IDelem >= (int)myCells.size() ) { return 0; } return myCells[IDelem]; } //======================================================================= //function : FindFace //purpose : find polygon //======================================================================= const SMDS_MeshFace* SMDS_Mesh::FindFace (const vector& nodes_ids) const { int nbnodes = nodes_ids.size(); vector poly_nodes (nbnodes); for (int inode = 0; inode < nbnodes; inode++) { const SMDS_MeshNode * node = FindNode(nodes_ids[inode]); if (node == NULL) return NULL; poly_nodes[inode] = node; } return FindFace(poly_nodes); } const SMDS_MeshFace* SMDS_Mesh::FindFace (const vector& nodes) { return (const SMDS_MeshFace*) FindElement( nodes, SMDSAbs_Face ); } //================================================================================ /*! * \brief Return element based on all given nodes * \param nodes - node of element * \param type - type of element * \param noMedium - true if medium nodes of quadratic element are not included in * \retval const SMDS_MeshElement* - found element or NULL */ //================================================================================ const SMDS_MeshElement* SMDS_Mesh::FindElement (const vector& nodes, const SMDSAbs_ElementType type, const bool noMedium) { if ( nodes.size() > 0 && nodes[0] ) { SMDS_ElemIteratorPtr itF = nodes[0]->GetInverseElementIterator(type); while (itF->more()) { const SMDS_MeshElement* e = itF->next(); int nbNodesToCheck = noMedium ? e->NbCornerNodes() : e->NbNodes(); if ( nbNodesToCheck == (int)nodes.size() ) { for ( size_t i = 1; e && i < nodes.size(); ++i ) { int nodeIndex = e->GetNodeIndex( nodes[ i ]); if ( nodeIndex < 0 || nodeIndex >= nbNodesToCheck ) e = 0; } if ( e ) return e; } } } return NULL; } //================================================================================ /*! * \brief Return elements including all given nodes * \param [in] nodes - nodes to find elements around * \param [out] foundElems - the found elements * \param [in] type - type of elements to find * \return int - a number of found elements */ //================================================================================ int SMDS_Mesh::GetElementsByNodes(const std::vector& nodes, std::vector& foundElems, const SMDSAbs_ElementType type) { // chose a node with minimal number of inverse elements const SMDS_MeshNode* n0 = nodes[0]; int minNbInverse = n0 ? n0->NbInverseElements( type ) : 1000; for ( size_t i = 1; i < nodes.size(); ++i ) if ( nodes[i] && nodes[i]->NbInverseElements( type ) < minNbInverse ) { n0 = nodes[i]; minNbInverse = n0->NbInverseElements( type ); } foundElems.clear(); if ( n0 ) { foundElems.reserve( minNbInverse ); SMDS_ElemIteratorPtr eIt = n0->GetInverseElementIterator( type ); while ( eIt->more() ) { const SMDS_MeshElement* e = eIt->next(); bool includeAll = true; for ( size_t i = 0; i < nodes.size() && includeAll; ++i ) if ( nodes[i] != n0 && e->GetNodeIndex( nodes[i] ) < 0 ) includeAll = false; if ( includeAll ) foundElems.push_back( e ); } } return foundElems.size(); } //======================================================================= //function : DumpNodes //purpose : //======================================================================= void SMDS_Mesh::DumpNodes() const { SMDS_NodeIteratorPtr itnode=nodesIterator(); while(itnode->more()) ; //MESSAGE(itnode->next()); } //======================================================================= //function : Dump0DElements //purpose : //======================================================================= void SMDS_Mesh::Dump0DElements() const { SMDS_ElemIteratorPtr it0d = elementsIterator(SMDSAbs_0DElement); while(it0d->more()) ; //MESSAGE(it0d->next()); } //======================================================================= //function : DumpEdges //purpose : //======================================================================= void SMDS_Mesh::DumpEdges() const { SMDS_EdgeIteratorPtr itedge=edgesIterator(); while(itedge->more()) ; //MESSAGE(itedge->next()); } //======================================================================= //function : DumpFaces //purpose : //======================================================================= void SMDS_Mesh::DumpFaces() const { SMDS_FaceIteratorPtr itface=facesIterator(); while(itface->more()) ; //MESSAGE(itface->next()); } //======================================================================= //function : DumpVolumes //purpose : //======================================================================= void SMDS_Mesh::DumpVolumes() const { SMDS_VolumeIteratorPtr itvol=volumesIterator(); while(itvol->more()) ; //MESSAGE(itvol->next()); } //======================================================================= //function : DebugStats //purpose : //======================================================================= void SMDS_Mesh::DebugStats() const { MESSAGE("Debug stats of mesh : "); MESSAGE("===== NODES ====="<more()) { const SMDS_MeshNode *node = itnode->next(); sizeofnodes += sizeof(*node); SMDS_ElemIteratorPtr it = node->GetInverseElementIterator(); while(it->more()) { const SMDS_MeshElement *me = it->next(); sizeofnodes += sizeof(me); } } SMDS_FaceIteratorPtr itface=facesIterator(); while(itface->more()) { const SMDS_MeshElement *face = itface->next(); sizeoffaces += sizeof(*face); } MESSAGE("total size of node elements = " << sizeofnodes);; MESSAGE("total size of face elements = " << sizeoffaces);; //#endif } /////////////////////////////////////////////////////////////////////////////// /// Return the number of nodes /////////////////////////////////////////////////////////////////////////////// int SMDS_Mesh::NbNodes() const { return myInfo.NbNodes(); } /////////////////////////////////////////////////////////////////////////////// /// Return the number of elements /////////////////////////////////////////////////////////////////////////////// int SMDS_Mesh::NbElements() const { return myInfo.NbElements(); } /////////////////////////////////////////////////////////////////////////////// /// Return the number of 0D elements /////////////////////////////////////////////////////////////////////////////// int SMDS_Mesh::Nb0DElements() const { return myInfo.Nb0DElements(); } /////////////////////////////////////////////////////////////////////////////// /// Return the number of 0D elements /////////////////////////////////////////////////////////////////////////////// int SMDS_Mesh::NbBalls() const { return myInfo.NbBalls(); } /////////////////////////////////////////////////////////////////////////////// /// Return the number of edges (including construction edges) /////////////////////////////////////////////////////////////////////////////// int SMDS_Mesh::NbEdges() const { return myInfo.NbEdges(); } /////////////////////////////////////////////////////////////////////////////// /// Return the number of faces (including construction faces) /////////////////////////////////////////////////////////////////////////////// int SMDS_Mesh::NbFaces() const { return myInfo.NbFaces(); } /////////////////////////////////////////////////////////////////////////////// /// Return the number of volumes /////////////////////////////////////////////////////////////////////////////// int SMDS_Mesh::NbVolumes() const { return myInfo.NbVolumes(); } /////////////////////////////////////////////////////////////////////////////// /// Return the number of child mesh of this mesh. /// Note that the tree structure of SMDS_Mesh is unused in SMESH /////////////////////////////////////////////////////////////////////////////// int SMDS_Mesh::NbSubMesh() const { return myChildren.size(); } /////////////////////////////////////////////////////////////////////////////// /// Destroy the mesh and all its elements /// All pointer on elements owned by this mesh become illegals. /////////////////////////////////////////////////////////////////////////////// SMDS_Mesh::~SMDS_Mesh() { list::iterator itc=myChildren.begin(); while(itc!=myChildren.end()) { delete *itc; itc++; } if(myParent==NULL) { delete myNodeIDFactory; delete myElementIDFactory; } else { SMDS_ElemIteratorPtr eIt = elementsIterator(); while ( eIt->more() ) { const SMDS_MeshElement *elem = eIt->next(); myElementIDFactory->ReleaseID(elem->GetID(), elem->getVtkId()); } SMDS_NodeIteratorPtr itn = nodesIterator(); while (itn->more()) { const SMDS_MeshNode *node = itn->next(); ((SMDS_MeshNode*)node)->SetPosition(SMDS_SpacePosition::originSpacePosition()); myNodeIDFactory->ReleaseID(node->GetID(), node->getVtkId()); } } myGrid->Delete(); delete myNodePool; delete myVolumePool; delete myFacePool; delete myEdgePool; delete myBallPool; } //================================================================================ /*! * \brief Clear all data */ //================================================================================ void SMDS_Mesh::Clear() { if (myParent!=NULL) { SMDS_ElemIteratorPtr eIt = elementsIterator(); while ( eIt->more() ) { const SMDS_MeshElement *elem = eIt->next(); myElementIDFactory->ReleaseID(elem->GetID(), elem->getVtkId()); } SMDS_NodeIteratorPtr itn = nodesIterator(); while (itn->more()) { const SMDS_MeshNode *node = itn->next(); myNodeIDFactory->ReleaseID(node->GetID(), node->getVtkId()); } } else { myNodeIDFactory->Clear(); myElementIDFactory->Clear(); } myVolumePool->clear(); myFacePool->clear(); myEdgePool->clear(); myBallPool->clear(); clearVector( myCells ); clearVector( myCellIdVtkToSmds ); SMDS_NodeIteratorPtr itn = nodesIterator(); while (itn->more()) { SMDS_MeshNode *node = (SMDS_MeshNode*)(itn->next()); node->SetPosition(SMDS_SpacePosition::originSpacePosition()); //myNodePool->destroy(node); } myNodePool->clear(); clearVector( myNodes ); list::iterator itc=myChildren.begin(); while(itc!=myChildren.end()) (*itc)->Clear(); myModified = false; myModifTime++; xmin = 0; xmax = 0; ymin = 0; ymax = 0; zmin = 0; zmax = 0; myInfo.Clear(); myGrid->Initialize(); myGrid->Allocate(); vtkPoints* points = vtkPoints::New(); // rnv: to fix bug "21125: EDF 1233 SMESH: Degrardation of precision in a test case for quadratic conversion" // using double type for storing coordinates of nodes instead float. points->SetDataType(VTK_DOUBLE); points->SetNumberOfPoints( 0 ); myGrid->SetPoints( points ); points->Delete(); myGrid->DeleteLinks(); } /////////////////////////////////////////////////////////////////////////////// /// Return true if this mesh create faces with edges. /// A false returned value mean that faces are created with nodes. A concequence /// is, iteration on edges (SMDS_Element::edgesIterator) will be unavailable. /////////////////////////////////////////////////////////////////////////////// bool SMDS_Mesh::hasConstructionEdges() { return myHasConstructionEdges; } /////////////////////////////////////////////////////////////////////////////// /// Return true if this mesh create volumes with faces /// A false returned value mean that volumes are created with nodes or edges. /// (see hasConstructionEdges) /// A concequence is, iteration on faces (SMDS_Element::facesIterator) will be /// unavailable. /////////////////////////////////////////////////////////////////////////////// bool SMDS_Mesh::hasConstructionFaces() { return myHasConstructionFaces; } /////////////////////////////////////////////////////////////////////////////// /// Return true if nodes are linked to the finit elements, they are belonging to. /// Currently, It always return true. /////////////////////////////////////////////////////////////////////////////// bool SMDS_Mesh::hasInverseElements() { return myHasInverseElements; } /////////////////////////////////////////////////////////////////////////////// /// Make this mesh creating construction edges (see hasConstructionEdges) /// @param b true to have construction edges, else false. /////////////////////////////////////////////////////////////////////////////// void SMDS_Mesh::setConstructionEdges(bool b) { myHasConstructionEdges=b; } /////////////////////////////////////////////////////////////////////////////// /// Make this mesh creating construction faces (see hasConstructionFaces) /// @param b true to have construction faces, else false. /////////////////////////////////////////////////////////////////////////////// void SMDS_Mesh::setConstructionFaces(bool b) { myHasConstructionFaces=b; } /////////////////////////////////////////////////////////////////////////////// /// Make this mesh creating link from nodes to elements (see hasInverseElements) /// @param b true to link nodes to elements, else false. /////////////////////////////////////////////////////////////////////////////// void SMDS_Mesh::setInverseElements(bool b) { if(!b) MESSAGE("Error : inverseElement=false not implemented"); myHasInverseElements=b; } namespace { //================================================================================ /*! * \brief Iterator on elements in id increasing order */ //================================================================================ template class IdSortedIterator : public SMDS_Iterator { SMDS_MeshElementIDFactory& myIDFact; int myID, myMaxID, myNbFound, myTotalNb; SMDSAbs_ElementType myType; ELEM myElem; public: IdSortedIterator(const SMDS_MeshElementIDFactory& fact, const SMDSAbs_ElementType type, // SMDSAbs_All NOT allowed!!! const int totalNb) :myIDFact( const_cast(fact) ), myID(1), myMaxID( myIDFact.GetMaxID() ),myNbFound(0), myTotalNb( totalNb ), myType( type ), myElem(0) { next(); } bool more() { return myElem; } ELEM next() { ELEM current = myElem; for ( myElem = 0; !myElem && myNbFound < myTotalNb && myID <= myMaxID; ++myID ) if ((myElem = (ELEM) myIDFact.MeshElement( myID )) && myElem->GetType() != myType ) myElem = 0; myNbFound += bool(myElem); return current; } }; //================================================================================ /*! * \brief Iterator on vector of elements, possibly being resized while iteration */ //================================================================================ template > class ElemVecIterator: public SMDS_Iterator { const std::vector& _vector; size_t _index; bool _more; VALUE_FILTER _filter; public: ElemVecIterator(const std::vector& vec, const VALUE_FILTER& filter=VALUE_FILTER() ) :_vector( vec ), _index(0), _more( !vec.empty() ), _filter( filter ) { if ( _more && !_filter( _vector[ _index ])) next(); } virtual bool more() { return _more; } virtual RETURN_VALUE next() { if ( !_more ) return NULL; VECTOR_VALUE current = _vector[ _index ]; _more = 0; while ( !_more && ++_index < _vector.size() ) _more = _filter( _vector[ _index ]); return (RETURN_VALUE) current; } }; } /////////////////////////////////////////////////////////////////////////////// /// Return an iterator on nodes of the current mesh factory /////////////////////////////////////////////////////////////////////////////// SMDS_NodeIteratorPtr SMDS_Mesh::nodesIterator(bool idInceasingOrder) const { // naturally always sorted by ID typedef ElemVecIterator TIterator; return SMDS_NodeIteratorPtr( new TIterator(myNodes)); } SMDS_ElemIteratorPtr SMDS_Mesh::elementGeomIterator(SMDSAbs_GeometryType type) const { // naturally always sorted by ID typedef ElemVecIterator < const SMDS_MeshElement*, SMDS_MeshCell*, SMDS_MeshElement::GeomFilter > TIterator; return SMDS_ElemIteratorPtr (new TIterator(myCells, SMDS_MeshElement::GeomFilter( type ))); } SMDS_ElemIteratorPtr SMDS_Mesh::elementEntityIterator(SMDSAbs_EntityType type) const { if ( type == SMDSEntity_Node ) { typedef ElemVecIterator TIterator; return SMDS_ElemIteratorPtr( new TIterator(myNodes)); } // naturally always sorted by ID typedef ElemVecIterator < const SMDS_MeshElement*, SMDS_MeshCell*, SMDS_MeshElement::EntityFilter > TIterator; return SMDS_ElemIteratorPtr (new TIterator(myCells, SMDS_MeshElement::EntityFilter( type ))); } /////////////////////////////////////////////////////////////////////////////// /// Return an iterator on elements of the current mesh factory /////////////////////////////////////////////////////////////////////////////// SMDS_ElemIteratorPtr SMDS_Mesh::elementsIterator(SMDSAbs_ElementType type) const { // naturally always sorted by ID switch ( type ) { case SMDSAbs_All: return SMDS_ElemIteratorPtr (new ElemVecIterator(myCells)); case SMDSAbs_Node: return SMDS_ElemIteratorPtr ( new ElemVecIterator( myNodes )); default: typedef ElemVecIterator < const SMDS_MeshElement*, SMDS_MeshCell*, SMDS_MeshElement::TypeFilter > TIterator; return SMDS_ElemIteratorPtr (new TIterator(myCells, SMDS_MeshElement::TypeFilter( type ))); } return SMDS_ElemIteratorPtr(); } /////////////////////////////////////////////////////////////////////////////// ///Return an iterator on edges of the current mesh. /////////////////////////////////////////////////////////////////////////////// SMDS_EdgeIteratorPtr SMDS_Mesh::edgesIterator(bool idInceasingOrder) const { // naturally always sorted by ID typedef ElemVecIterator < const SMDS_MeshEdge*, SMDS_MeshCell*, SMDS_MeshElement::TypeFilter > TIterator; return SMDS_EdgeIteratorPtr (new TIterator(myCells, SMDS_MeshElement::TypeFilter( SMDSAbs_Edge ))); } /////////////////////////////////////////////////////////////////////////////// ///Return an iterator on faces of the current mesh. /////////////////////////////////////////////////////////////////////////////// SMDS_FaceIteratorPtr SMDS_Mesh::facesIterator(bool idInceasingOrder) const { // naturally always sorted by ID typedef ElemVecIterator < const SMDS_MeshFace*, SMDS_MeshCell*, SMDS_MeshElement::TypeFilter > TIterator; return SMDS_FaceIteratorPtr (new TIterator(myCells, SMDS_MeshElement::TypeFilter( SMDSAbs_Face ))); } /////////////////////////////////////////////////////////////////////////////// ///Return an iterator on volumes of the current mesh. /////////////////////////////////////////////////////////////////////////////// SMDS_VolumeIteratorPtr SMDS_Mesh::volumesIterator(bool idInceasingOrder) const { // naturally always sorted by ID typedef ElemVecIterator < const SMDS_MeshVolume*, SMDS_MeshCell*, SMDS_MeshElement::TypeFilter > TIterator; return SMDS_VolumeIteratorPtr (new TIterator(myCells, SMDS_MeshElement::TypeFilter( SMDSAbs_Volume ))); } /////////////////////////////////////////////////////////////////////////////// /// Do intersection of sets (more than 2) /////////////////////////////////////////////////////////////////////////////// static set * intersectionOfSets( set vs[], int numberOfSets) { set* rsetA=new set(vs[0]); set* rsetB; for(int i=0; i(); set_intersection( rsetA->begin(), rsetA->end(), vs[i+1].begin(), vs[i+1].end(), inserter(*rsetB, rsetB->begin())); delete rsetA; rsetA=rsetB; } return rsetA; } /////////////////////////////////////////////////////////////////////////////// /// Return the list of finite elements owning the given element: elements /// containing all the nodes of the given element, for instance faces and /// volumes containing a given edge. /////////////////////////////////////////////////////////////////////////////// static set * getFinitElements(const SMDS_MeshElement * element) { int numberOfSets=element->NbNodes(); set *initSet = new set[numberOfSets]; SMDS_ElemIteratorPtr itNodes=element->nodesIterator(); int i = 0; while ( itNodes->more() ) { const SMDS_MeshElement* node = itNodes->next(); MYASSERT(node); const SMDS_MeshNode * n=static_cast(node); SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator(); while ( itFe->more() ) { const SMDS_MeshElement* elem = itFe->next(); MYASSERT(elem); initSet[i].insert(elem); } i++; } set *retSet = intersectionOfSets( initSet, numberOfSets ); delete [] initSet; return retSet; } /////////////////////////////////////////////////////////////////////////////// /// Return the list of nodes used only by the given elements /////////////////////////////////////////////////////////////////////////////// static set * getExclusiveNodes(set& elements) { set * toReturn=new set(); set::iterator itElements=elements.begin(); while(itElements!=elements.end()) { SMDS_ElemIteratorPtr itNodes = (*itElements)->nodesIterator(); itElements++; while(itNodes->more()) { const SMDS_MeshNode * n=static_cast(itNodes->next()); SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator(); set s; while(itFe->more()) s.insert(itFe->next()); if(s==elements) toReturn->insert(n); } } return toReturn; } /////////////////////////////////////////////////////////////////////////////// ///Find the children of an element that are made of given nodes ///@param setOfChildren The set in which matching children will be inserted ///@param element The element were to search matching children ///@param nodes The nodes that the children must have to be selected /////////////////////////////////////////////////////////////////////////////// void SMDS_Mesh::addChildrenWithNodes(set& setOfChildren, const SMDS_MeshElement * element, set& nodes) { switch(element->GetType()) { case SMDSAbs_Node: MESSAGE("Internal Error: This should not happen"); break; case SMDSAbs_0DElement: case SMDSAbs_Ball: { } break; case SMDSAbs_Edge: { SMDS_ElemIteratorPtr itn=element->nodesIterator(); while(itn->more()) { const SMDS_MeshElement * e=itn->next(); if(nodes.find(e)!=nodes.end()) { setOfChildren.insert(element); break; } } } break; case SMDSAbs_Face: { SMDS_ElemIteratorPtr itn=element->nodesIterator(); while(itn->more()) { const SMDS_MeshElement * e=itn->next(); if(nodes.find(e)!=nodes.end()) { setOfChildren.insert(element); break; } } if(hasConstructionEdges()) { SMDS_ElemIteratorPtr ite=element->edgesIterator(); while(ite->more()) addChildrenWithNodes(setOfChildren, ite->next(), nodes); } } break; case SMDSAbs_Volume: { if(hasConstructionFaces()) { SMDS_ElemIteratorPtr ite=element->facesIterator(); while(ite->more()) addChildrenWithNodes(setOfChildren, ite->next(), nodes); } else if(hasConstructionEdges()) { SMDS_ElemIteratorPtr ite=element->edgesIterator(); while(ite->more()) addChildrenWithNodes(setOfChildren, ite->next(), nodes); } } case SMDSAbs_NbElementTypes: case SMDSAbs_All: break; } } /////////////////////////////////////////////////////////////////////////////// ///@param elem The element to delete ///@param removenodes if true remaining nodes will be removed /////////////////////////////////////////////////////////////////////////////// void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem, const bool removenodes) { list removedElems; list removedNodes; RemoveElement( elem, removedElems, removedNodes, removenodes ); } /////////////////////////////////////////////////////////////////////////////// ///@param elem The element to delete ///@param removedElems to be filled with all removed elements ///@param removedNodes to be filled with all removed nodes ///@param removenodes if true remaining nodes will be removed /////////////////////////////////////////////////////////////////////////////// void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem, list& removedElems, list& removedNodes, bool removenodes) { // get finite elements built on elem set * s1; if ( (elem->GetType() == SMDSAbs_0DElement) || ((elem->GetType() == SMDSAbs_Edge) && !hasConstructionEdges()) || ((elem->GetType() == SMDSAbs_Face) && !hasConstructionFaces()) || (elem->GetType() == SMDSAbs_Volume) ) { s1 = new set (); s1->insert(elem); } else s1 = getFinitElements(elem); // get exclusive nodes (which would become free afterwards) set * s2; if (elem->GetType() == SMDSAbs_Node) // a node is removed { // do not remove nodes except elem s2 = new set (); s2->insert(elem); removenodes = true; } else s2 = getExclusiveNodes(*s1); // form the set of finite and construction elements to remove set s3; set::iterator it = s1->begin(); while (it != s1->end()) { addChildrenWithNodes(s3, *it, *s2); s3.insert(*it); it++; } if (elem->GetType() != SMDSAbs_Node) s3.insert(elem); // remove finite and construction elements it = s3.begin(); while (it != s3.end()) { // Remove element from of its nodes SMDS_ElemIteratorPtr itn = (*it)->nodesIterator(); while (itn->more()) { SMDS_MeshNode * n = static_cast (const_cast (itn->next())); n->RemoveInverseElement((*it)); } int IdToRemove = (*it)->GetID(); int vtkid = (*it)->getVtkId(); switch ((*it)->GetType()) { case SMDSAbs_Node: MYASSERT("Internal Error: This should not happen"); break; case SMDSAbs_0DElement: if (IdToRemove >= 0) { myCells[IdToRemove] = 0; // -PR- ici ou dans myElementIDFactory->ReleaseID ? myInfo.remove(*it); } removedElems.push_back((*it)); myElementIDFactory->ReleaseID(IdToRemove, vtkid); delete (*it); break; case SMDSAbs_Edge: if (IdToRemove >= 0) { myCells[IdToRemove] = 0; myInfo.RemoveEdge(*it); } removedElems.push_back((*it)); myElementIDFactory->ReleaseID(IdToRemove, vtkid); if (const SMDS_VtkEdge* vtkElem = dynamic_cast(*it)) myEdgePool->destroy((SMDS_VtkEdge*) vtkElem); else { ((SMDS_MeshElement*) *it)->init( 0, -1, -1 ); // avoid reuse delete (*it); } break; case SMDSAbs_Face: if (IdToRemove >= 0) { myCells[IdToRemove] = 0; myInfo.RemoveFace(*it); } removedElems.push_back((*it)); myElementIDFactory->ReleaseID(IdToRemove, vtkid); if (const SMDS_VtkFace* vtkElem = dynamic_cast(*it)) myFacePool->destroy((SMDS_VtkFace*) vtkElem); else { ((SMDS_MeshElement*) *it)->init( 0, -1, -1 ); // avoid reuse delete (*it); } break; case SMDSAbs_Volume: if (IdToRemove >= 0) { myCells[IdToRemove] = 0; myInfo.RemoveVolume(*it); } removedElems.push_back((*it)); myElementIDFactory->ReleaseID(IdToRemove, vtkid); if (const SMDS_VtkVolume* vtkElem = dynamic_cast(*it)) myVolumePool->destroy((SMDS_VtkVolume*) vtkElem); else { ((SMDS_MeshElement*) *it)->init( 0, -1, -1 ); // avoid reuse delete (*it); } break; case SMDSAbs_Ball: if (IdToRemove >= 0) { myCells[IdToRemove] = 0; myInfo.remove(*it); } removedElems.push_back((*it)); myElementIDFactory->ReleaseID(IdToRemove, vtkid); if (const SMDS_BallElement* vtkElem = dynamic_cast(*it)) myBallPool->destroy(const_cast( vtkElem )); else { ((SMDS_MeshElement*) *it)->init( 0, -1, -1 ); // avoid reuse delete (*it); } break; case SMDSAbs_All: // avoid compilation warning case SMDSAbs_NbElementTypes: break; } if (vtkid >= 0) { this->myGrid->GetCellTypesArray()->SetValue(vtkid, VTK_EMPTY_CELL); } it++; } // remove exclusive (free) nodes if (removenodes) { it = s2->begin(); while (it != s2->end()) { int IdToRemove = (*it)->GetID(); if (IdToRemove >= 0) { myNodes[IdToRemove] = 0; myInfo.myNbNodes--; } myNodeIDFactory->ReleaseID((*it)->GetID(), (*it)->getVtkId()); removedNodes.push_back((*it)); if (const SMDS_MeshNode* vtkElem = dynamic_cast(*it)) { ((SMDS_MeshNode*)vtkElem)->SetPosition(SMDS_SpacePosition::originSpacePosition()); myNodePool->destroy((SMDS_MeshNode*) vtkElem); } else delete (*it); it++; } } delete s2; delete s1; } /////////////////////////////////////////////////////////////////////////////// ///@param elem The element to delete /////////////////////////////////////////////////////////////////////////////// void SMDS_Mesh::RemoveFreeElement(const SMDS_MeshElement * elem) { int elemId = elem->GetID(); int vtkId = elem->getVtkId(); SMDSAbs_ElementType aType = elem->GetType(); SMDS_MeshElement* todest = (SMDS_MeshElement*)(elem); if ( aType == SMDSAbs_Node ) { // only free node can be removed by this method const SMDS_MeshNode* n = static_cast(todest); if ( n->NbInverseElements() == 0 ) { // free node myNodes[elemId] = 0; myInfo.myNbNodes--; ((SMDS_MeshNode*) n)->SetPosition(SMDS_SpacePosition::originSpacePosition()); ((SMDS_MeshNode*) n)->SMDS_MeshElement::init( 0, -1, -1 ); // avoid reuse myNodePool->destroy(static_cast(todest)); myNodeIDFactory->ReleaseID(elemId, vtkId); } } else { if (hasConstructionEdges() || hasConstructionFaces()) // this methods is only for meshes without descendants return; // Remove element from of its nodes SMDS_ElemIteratorPtr itn = elem->nodesIterator(); while (itn->more()) { SMDS_MeshNode * n = static_cast (const_cast(itn->next())); n->RemoveInverseElement(elem); } // in meshes without descendants elements are always free switch (aType) { case SMDSAbs_0DElement: myCells[elemId] = 0; myInfo.remove(elem); delete elem; elem = 0; break; case SMDSAbs_Edge: myCells[elemId] = 0; myInfo.RemoveEdge(elem); myEdgePool->destroy(static_cast(todest)); break; case SMDSAbs_Face: myCells[elemId] = 0; myInfo.RemoveFace(elem); myFacePool->destroy(static_cast(todest)); break; case SMDSAbs_Volume: myCells[elemId] = 0; myInfo.RemoveVolume(elem); myVolumePool->destroy(static_cast(todest)); break; case SMDSAbs_Ball: myCells[elemId] = 0; myInfo.remove(elem); myBallPool->destroy(static_cast(todest)); break; default: break; } myElementIDFactory->ReleaseID(elemId, vtkId); this->myGrid->GetCellTypesArray()->SetValue(vtkId, VTK_EMPTY_CELL); // --- to do: keep vtkid in a list of reusable cells if ( elem ) ((SMDS_MeshElement*) elem)->init( 0, -1, -1 ); // avoid reuse } } /*! * Checks if the element is present in mesh. * Useful to determine dead pointers. */ bool SMDS_Mesh::Contains (const SMDS_MeshElement* elem) const { // we should not rely on validity of *elem, so iterate on containers // of all types in the hope of finding somewhere there SMDS_NodeIteratorPtr itn = nodesIterator(); while (itn->more()) if (elem == itn->next()) return true; SMDS_ElemIteratorPtr ite = elementsIterator(); while (ite->more()) if (elem == ite->next()) return true; return false; } //======================================================================= //function : MaxNodeID //purpose : //======================================================================= int SMDS_Mesh::MaxNodeID() const { return myNodeIDFactory->GetMaxID(); } //======================================================================= //function : MinNodeID //purpose : //======================================================================= int SMDS_Mesh::MinNodeID() const { return myNodeIDFactory->GetMinID(); } //======================================================================= //function : MaxElementID //purpose : //======================================================================= int SMDS_Mesh::MaxElementID() const { return myElementIDFactory->GetMaxID(); } //======================================================================= //function : MinElementID //purpose : //======================================================================= int SMDS_Mesh::MinElementID() const { return myElementIDFactory->GetMinID(); } //======================================================================= //function : Renumber //purpose : Renumber all nodes or elements. //======================================================================= void SMDS_Mesh::Renumber (const bool isNodes, const int startID, const int deltaID) { if ( deltaID == 0 ) return; SMDS_MeshNodeIDFactory * idFactory = isNodes ? myNodeIDFactory : myElementIDFactory; // get existing elements in the order of ID increasing map elemMap; SMDS_ElemIteratorPtr idElemIt = idFactory->elementsIterator(); while ( idElemIt->more() ) { SMDS_MeshElement* elem = const_cast(idElemIt->next()); int id = elem->GetID(); elemMap.insert(map::value_type(id, elem)); } // release their ids map::iterator elemIt = elemMap.begin(); idFactory->Clear(); // for ( ; elemIt != elemMap.end(); elemIt++ ) // { // int id = (*elemIt).first; // idFactory->ReleaseID( id ); // } // set new IDs int ID = startID; elemIt = elemMap.begin(); for ( ; elemIt != elemMap.end(); elemIt++ ) { idFactory->BindID( ID, (*elemIt).second ); ID += deltaID; } } //======================================================================= //function : GetElementType //purpose : Return type of element or node with id //======================================================================= SMDSAbs_ElementType SMDS_Mesh::GetElementType( const int id, const bool iselem ) const { SMDS_MeshElement* elem = 0; if( iselem ) elem = myElementIDFactory->MeshElement( id ); else elem = myNodeIDFactory->MeshElement( id ); if( !elem ) { //throw SALOME_Exception(LOCALIZED ("this element isn't exist")); return SMDSAbs_All; } else return elem->GetType(); } //******************************************************************** //******************************************************************** //******** ********* //***** Methods for addition of quadratic elements ****** //******** ********* //******************************************************************** //******************************************************************** //======================================================================= //function : AddEdgeWithID //purpose : //======================================================================= SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int n1, int n2, int n12, int ID) { return SMDS_Mesh::AddEdgeWithID ((SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12), ID); } //======================================================================= //function : AddEdge //purpose : //======================================================================= SMDS_MeshEdge* SMDS_Mesh::AddEdge(const SMDS_MeshNode* n1, const SMDS_MeshNode* n2, const SMDS_MeshNode* n12) { return SMDS_Mesh::AddEdgeWithID(n1, n2, n12, myElementIDFactory->GetFreeID()); } //======================================================================= //function : AddEdgeWithID //purpose : //======================================================================= SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n12, int ID) { if ( !n1 || !n2 || !n12 ) return 0; // --- retrieve nodes ID myNodeIds.resize(3); myNodeIds[0] = n1->getVtkId(); myNodeIds[1] = n2->getVtkId(); myNodeIds[2] = n12->getVtkId(); SMDS_MeshEdge * edge = 0; SMDS_VtkEdge *edgevtk = myEdgePool->getNew(); edgevtk->init(myNodeIds, this); if (!this->registerElement(ID,edgevtk)) { this->myGrid->GetCellTypesArray()->SetValue(edgevtk->getVtkId(), VTK_EMPTY_CELL); myEdgePool->destroy(edgevtk); return 0; } edge = edgevtk; adjustmyCellsCapacity(ID); myCells[ID] = edge; myInfo.myNbQuadEdges++; // if (!registerElement(ID, edge)) { // RemoveElement(edge, false); // edge = NULL; // } return edge; } //======================================================================= //function : AddFace //purpose : //======================================================================= SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n31) { return SMDS_Mesh::AddFaceWithID(n1,n2,n3,n12,n23,n31, myElementIDFactory->GetFreeID()); } //======================================================================= //function : AddFaceWithID //purpose : //======================================================================= SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3, int n12,int n23,int n31, int ID) { return SMDS_Mesh::AddFaceWithID ((SMDS_MeshNode *)myNodeIDFactory->MeshElement(n1) , (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n2) , (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n3) , (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n12), (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n23), (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n31), ID); } //======================================================================= //function : AddFaceWithID //purpose : //======================================================================= SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n31, int ID) { if ( !n1 || !n2 || !n3 || !n12 || !n23 || !n31) return 0; if(hasConstructionEdges()) { // creation quadratic edges - not implemented return 0; } else { // --- retrieve nodes ID myNodeIds.resize(6); myNodeIds[0] = n1->getVtkId(); myNodeIds[1] = n2->getVtkId(); myNodeIds[2] = n3->getVtkId(); myNodeIds[3] = n12->getVtkId(); myNodeIds[4] = n23->getVtkId(); myNodeIds[5] = n31->getVtkId(); SMDS_MeshFace * face = 0; SMDS_VtkFace *facevtk = myFacePool->getNew(); facevtk->init(myNodeIds, this); if (!this->registerElement(ID,facevtk)) { this->myGrid->GetCellTypesArray()->SetValue(facevtk->getVtkId(), VTK_EMPTY_CELL); myFacePool->destroy(facevtk); return 0; } face = facevtk; adjustmyCellsCapacity(ID); myCells[ID] = face; myInfo.myNbQuadTriangles++; // if (!registerElement(ID, face)) { // RemoveElement(face, false); // face = NULL; // } return face; } } //======================================================================= //function : AddFace //purpose : //======================================================================= SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n31, const SMDS_MeshNode * nCenter) { return SMDS_Mesh::AddFaceWithID(n1,n2,n3,n12,n23,n31,nCenter, myElementIDFactory->GetFreeID()); } //======================================================================= //function : AddFaceWithID //purpose : //======================================================================= SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3, int n12,int n23,int n31, int nCenter, int ID) { return SMDS_Mesh::AddFaceWithID ((SMDS_MeshNode *)myNodeIDFactory->MeshElement(n1) , (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n2) , (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n3) , (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n12), (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n23), (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n31), (SMDS_MeshNode *)myNodeIDFactory->MeshElement(nCenter), ID); } //======================================================================= //function : AddFaceWithID //purpose : //======================================================================= SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n31, const SMDS_MeshNode * nCenter, int ID) { if ( !n1 || !n2 || !n3 || !n12 || !n23 || !n31 || !nCenter) return 0; if(hasConstructionEdges()) { // creation quadratic edges - not implemented return 0; } else { // --- retrieve nodes ID myNodeIds.resize(7); myNodeIds[0] = n1->getVtkId(); myNodeIds[1] = n2->getVtkId(); myNodeIds[2] = n3->getVtkId(); myNodeIds[3] = n12->getVtkId(); myNodeIds[4] = n23->getVtkId(); myNodeIds[5] = n31->getVtkId(); myNodeIds[6] = nCenter->getVtkId(); SMDS_MeshFace * face = 0; SMDS_VtkFace *facevtk = myFacePool->getNew(); facevtk->init(myNodeIds, this); if (!this->registerElement(ID,facevtk)) { this->myGrid->GetCellTypesArray()->SetValue(facevtk->getVtkId(), VTK_EMPTY_CELL); myFacePool->destroy(facevtk); return 0; } face = facevtk; adjustmyCellsCapacity(ID); myCells[ID] = face; myInfo.myNbBiQuadTriangles++; // if (!registerElement(ID, face)) { // RemoveElement(face, false); // face = NULL; // } return face; } } //======================================================================= //function : AddFace //purpose : //======================================================================= SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n34, const SMDS_MeshNode * n41) { return SMDS_Mesh::AddFaceWithID(n1,n2,n3,n4,n12,n23,n34,n41, myElementIDFactory->GetFreeID()); } //======================================================================= //function : AddFaceWithID //purpose : //======================================================================= SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3, int n4, int n12,int n23,int n34,int n41, int ID) { return SMDS_Mesh::AddFaceWithID ((SMDS_MeshNode *)myNodeIDFactory->MeshElement(n1) , (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n2) , (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n3) , (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n4) , (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n12), (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n23), (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n34), (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n41), ID); } //======================================================================= //function : AddFaceWithID //purpose : //======================================================================= SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n34, const SMDS_MeshNode * n41, int ID) { if ( !n1 || !n2 || !n3 || !n4 || !n12 || !n23 || !n34 || !n41) return 0; if(hasConstructionEdges()) { // creation quadratic edges - not implemented return 0; } else { // --- retrieve nodes ID myNodeIds.resize(8); myNodeIds[0] = n1->getVtkId(); myNodeIds[1] = n2->getVtkId(); myNodeIds[2] = n3->getVtkId(); myNodeIds[3] = n4->getVtkId(); myNodeIds[4] = n12->getVtkId(); myNodeIds[5] = n23->getVtkId(); myNodeIds[6] = n34->getVtkId(); myNodeIds[7] = n41->getVtkId(); SMDS_MeshFace * face = 0; SMDS_VtkFace *facevtk = myFacePool->getNew(); facevtk->init(myNodeIds, this); if (!this->registerElement(ID,facevtk)) { this->myGrid->GetCellTypesArray()->SetValue(facevtk->getVtkId(), VTK_EMPTY_CELL); myFacePool->destroy(facevtk); return 0; } face = facevtk; adjustmyCellsCapacity(ID); myCells[ID] = face; myInfo.myNbQuadQuadrangles++; // if (!registerElement(ID, face)) { // RemoveElement(face, false); // face = NULL; // } return face; } } //======================================================================= //function : AddFace //purpose : //======================================================================= SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n34, const SMDS_MeshNode * n41, const SMDS_MeshNode * nCenter) { return SMDS_Mesh::AddFaceWithID(n1,n2,n3,n4,n12,n23,n34,n41,nCenter, myElementIDFactory->GetFreeID()); } //======================================================================= //function : AddFaceWithID //purpose : //======================================================================= SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3, int n4, int n12,int n23,int n34,int n41, int nCenter, int ID) { return SMDS_Mesh::AddFaceWithID ((SMDS_MeshNode *)myNodeIDFactory->MeshElement(n1) , (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n2) , (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n3) , (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n4) , (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n12), (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n23), (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n34), (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n41), (SMDS_MeshNode *)myNodeIDFactory->MeshElement(nCenter), ID); } //======================================================================= //function : AddFaceWithID //purpose : //======================================================================= SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n34, const SMDS_MeshNode * n41, const SMDS_MeshNode * nCenter, int ID) { if ( !n1 || !n2 || !n3 || !n4 || !n12 || !n23 || !n34 || !n41 || !nCenter) return 0; if(hasConstructionEdges()) { // creation quadratic edges - not implemented return 0; } else { // --- retrieve nodes ID myNodeIds.resize(9); myNodeIds[0] = n1->getVtkId(); myNodeIds[1] = n2->getVtkId(); myNodeIds[2] = n3->getVtkId(); myNodeIds[3] = n4->getVtkId(); myNodeIds[4] = n12->getVtkId(); myNodeIds[5] = n23->getVtkId(); myNodeIds[6] = n34->getVtkId(); myNodeIds[7] = n41->getVtkId(); myNodeIds[8] = nCenter->getVtkId(); SMDS_MeshFace * face = 0; SMDS_VtkFace *facevtk = myFacePool->getNew(); facevtk->init(myNodeIds, this); if (!this->registerElement(ID,facevtk)) { this->myGrid->GetCellTypesArray()->SetValue(facevtk->getVtkId(), VTK_EMPTY_CELL); myFacePool->destroy(facevtk); return 0; } face = facevtk; adjustmyCellsCapacity(ID); myCells[ID] = face; myInfo.myNbBiQuadQuadrangles++; // if (!registerElement(ID, face)) { // RemoveElement(face, false); // face = NULL; // } return face; } } //======================================================================= //function : AddVolume //purpose : //======================================================================= SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n31, const SMDS_MeshNode * n14, const SMDS_MeshNode * n24, const SMDS_MeshNode * n34) { int ID = myElementIDFactory->GetFreeID(); SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34, ID); if(v==NULL) myElementIDFactory->ReleaseID(ID); return v; } //======================================================================= //function : AddVolumeWithID //purpose : //======================================================================= SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, int n12,int n23,int n31, int n14,int n24,int n34, int ID) { return SMDS_Mesh::AddVolumeWithID ((SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1) , (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2) , (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n3) , (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n4) , (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n23), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n31), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n14), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n24), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n34), ID); } //======================================================================= //function : AddVolumeWithID //purpose : 2d order tetrahedron of 10 nodes //======================================================================= SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n31, const SMDS_MeshNode * n14, const SMDS_MeshNode * n24, const SMDS_MeshNode * n34, int ID) { if ( !n1 || !n2 || !n3 || !n4 || !n12 || !n23 || !n31 || !n14 || !n24 || !n34) return 0; if(hasConstructionFaces()) { // creation quadratic faces - not implemented return 0; } // --- retrieve nodes ID myNodeIds.resize(10); myNodeIds[0] = n1->getVtkId(); myNodeIds[1] = n3->getVtkId(); myNodeIds[2] = n2->getVtkId(); myNodeIds[3] = n4->getVtkId(); myNodeIds[4] = n31->getVtkId(); myNodeIds[5] = n23->getVtkId(); myNodeIds[6] = n12->getVtkId(); myNodeIds[7] = n14->getVtkId(); myNodeIds[8] = n34->getVtkId(); myNodeIds[9] = n24->getVtkId(); SMDS_VtkVolume *volvtk = myVolumePool->getNew(); volvtk->init(myNodeIds, this); if (!this->registerElement(ID,volvtk)) { this->myGrid->GetCellTypesArray()->SetValue(volvtk->getVtkId(), VTK_EMPTY_CELL); myVolumePool->destroy(volvtk); return 0; } adjustmyCellsCapacity(ID); myCells[ID] = volvtk; myInfo.myNbQuadTetras++; // if (!registerElement(ID, volvtk)) { // RemoveElement(volvtk, false); // volvtk = NULL; // } return volvtk; } //======================================================================= //function : AddVolume //purpose : //======================================================================= SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n34, const SMDS_MeshNode * n41, const SMDS_MeshNode * n15, const SMDS_MeshNode * n25, const SMDS_MeshNode * n35, const SMDS_MeshNode * n45) { int ID = myElementIDFactory->GetFreeID(); SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n12, n23, n34, n41, n15, n25, n35, n45, ID); if(v==NULL) myElementIDFactory->ReleaseID(ID); return v; } //======================================================================= //function : AddVolumeWithID //purpose : //======================================================================= SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, int n5, int n12,int n23,int n34,int n41, int n15,int n25,int n35,int n45, int ID) { return SMDS_Mesh::AddVolumeWithID ((SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1) , (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2) , (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n3) , (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n4) , (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n5) , (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n23), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n34), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n41), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n15), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n25), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n35), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n45), ID); } //======================================================================= //function : AddVolumeWithID //purpose : 2d order pyramid of 13 nodes //======================================================================= SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n34, const SMDS_MeshNode * n41, const SMDS_MeshNode * n15, const SMDS_MeshNode * n25, const SMDS_MeshNode * n35, const SMDS_MeshNode * n45, int ID) { if (!n1 || !n2 || !n3 || !n4 || !n5 || !n12 || !n23 || !n34 || !n41 || !n15 || !n25 || !n35 || !n45) return 0; if(hasConstructionFaces()) { // creation quadratic faces - not implemented return 0; } // --- retrieve nodes ID myNodeIds.resize(13); myNodeIds[0] = n1->getVtkId(); myNodeIds[1] = n4->getVtkId(); myNodeIds[2] = n3->getVtkId(); myNodeIds[3] = n2->getVtkId(); myNodeIds[4] = n5->getVtkId(); myNodeIds[5] = n41->getVtkId(); myNodeIds[6] = n34->getVtkId(); myNodeIds[7] = n23->getVtkId(); myNodeIds[8] = n12->getVtkId(); myNodeIds[9] = n15->getVtkId(); myNodeIds[10] = n45->getVtkId(); myNodeIds[11] = n35->getVtkId(); myNodeIds[12] = n25->getVtkId(); SMDS_VtkVolume *volvtk = myVolumePool->getNew(); volvtk->init(myNodeIds, this); if (!this->registerElement(ID,volvtk)) { this->myGrid->GetCellTypesArray()->SetValue(volvtk->getVtkId(), VTK_EMPTY_CELL); myVolumePool->destroy(volvtk); return 0; } adjustmyCellsCapacity(ID); myCells[ID] = volvtk; myInfo.myNbQuadPyramids++; // if (!registerElement(ID, volvtk)) { // RemoveElement(volvtk, false); // volvtk = NULL; // } return volvtk; } //======================================================================= //function : AddVolume //purpose : //======================================================================= SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, const SMDS_MeshNode * n6, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n31, const SMDS_MeshNode * n45, const SMDS_MeshNode * n56, const SMDS_MeshNode * n64, const SMDS_MeshNode * n14, const SMDS_MeshNode * n25, const SMDS_MeshNode * n36) { int ID = myElementIDFactory->GetFreeID(); SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n12, n23, n31, n45, n56, n64, n14, n25, n36, ID); if(v==NULL) myElementIDFactory->ReleaseID(ID); return v; } //======================================================================= //function : AddVolumeWithID //purpose : //======================================================================= SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, int n5, int n6, int n12,int n23,int n31, int n45,int n56,int n64, int n14,int n25,int n36, int ID) { return SMDS_Mesh::AddVolumeWithID ((SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1) , (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2) , (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n3) , (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n4) , (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n5) , (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n6) , (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n23), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n31), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n45), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n56), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n64), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n14), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n25), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n36), ID); } //======================================================================= //function : AddVolumeWithID //purpose : 2d order Pentahedron with 15 nodes //======================================================================= SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, const SMDS_MeshNode * n6, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n31, const SMDS_MeshNode * n45, const SMDS_MeshNode * n56, const SMDS_MeshNode * n64, const SMDS_MeshNode * n14, const SMDS_MeshNode * n25, const SMDS_MeshNode * n36, int ID) { if (!n1 || !n2 || !n3 || !n4 || !n5 || !n6 || !n12 || !n23 || !n31 || !n45 || !n56 || !n64 || !n14 || !n25 || !n36) return 0; if(hasConstructionFaces()) { // creation quadratic faces - not implemented return 0; } // --- retrieve nodes ID myNodeIds.resize(15); myNodeIds[0] = n1->getVtkId(); myNodeIds[1] = n2->getVtkId(); myNodeIds[2] = n3->getVtkId(); myNodeIds[3] = n4->getVtkId(); myNodeIds[4] = n5->getVtkId(); myNodeIds[5] = n6->getVtkId(); myNodeIds[6] = n12->getVtkId(); myNodeIds[7] = n23->getVtkId(); myNodeIds[8] = n31->getVtkId(); myNodeIds[9] = n45->getVtkId(); myNodeIds[10] = n56->getVtkId(); myNodeIds[11] = n64->getVtkId(); myNodeIds[12] = n14->getVtkId(); myNodeIds[13] = n25->getVtkId(); myNodeIds[14] = n36->getVtkId(); SMDS_VtkVolume *volvtk = myVolumePool->getNew(); volvtk->init(myNodeIds, this); if (!this->registerElement(ID,volvtk)) { this->myGrid->GetCellTypesArray()->SetValue(volvtk->getVtkId(), VTK_EMPTY_CELL); myVolumePool->destroy(volvtk); return 0; } adjustmyCellsCapacity(ID); myCells[ID] = volvtk; myInfo.myNbQuadPrisms++; // if (!registerElement(ID, volvtk)) { // RemoveElement(volvtk, false); // volvtk = NULL; // } return volvtk; } //======================================================================= //function : AddVolume //purpose : //======================================================================= SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, const SMDS_MeshNode * n6, const SMDS_MeshNode * n7, const SMDS_MeshNode * n8, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n34, const SMDS_MeshNode * n41, const SMDS_MeshNode * n56, const SMDS_MeshNode * n67, const SMDS_MeshNode * n78, const SMDS_MeshNode * n85, const SMDS_MeshNode * n15, const SMDS_MeshNode * n26, const SMDS_MeshNode * n37, const SMDS_MeshNode * n48) { int ID = myElementIDFactory->GetFreeID(); SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, n12, n23, n34, n41, n56, n67, n78, n85, n15, n26, n37, n48, ID); if(v==NULL) myElementIDFactory->ReleaseID(ID); return v; } //======================================================================= //function : AddVolumeWithID //purpose : //======================================================================= SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, int n5, int n6, int n7, int n8, int n12,int n23,int n34,int n41, int n56,int n67,int n78,int n85, int n15,int n26,int n37,int n48, int ID) { return SMDS_Mesh::AddVolumeWithID ((SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n3), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n4), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n5), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n6), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n7), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n8), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n23), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n34), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n41), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n56), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n67), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n78), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n85), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n15), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n26), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n37), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n48), ID); } //======================================================================= //function : AddVolumeWithID //purpose : 2d order Hexahedrons with 20 nodes //======================================================================= SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, const SMDS_MeshNode * n6, const SMDS_MeshNode * n7, const SMDS_MeshNode * n8, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n34, const SMDS_MeshNode * n41, const SMDS_MeshNode * n56, const SMDS_MeshNode * n67, const SMDS_MeshNode * n78, const SMDS_MeshNode * n85, const SMDS_MeshNode * n15, const SMDS_MeshNode * n26, const SMDS_MeshNode * n37, const SMDS_MeshNode * n48, int ID) { if (!n1 || !n2 || !n3 || !n4 || !n5 || !n6 || !n7 || !n8 || !n12 || !n23 || !n34 || !n41 || !n56 || !n67 || !n78 || !n85 || !n15 || !n26 || !n37 || !n48) return 0; if(hasConstructionFaces()) { return 0; // creation quadratic faces - not implemented } // --- retrieve nodes ID myNodeIds.resize(20); myNodeIds[0] = n1->getVtkId(); myNodeIds[1] = n4->getVtkId(); myNodeIds[2] = n3->getVtkId(); myNodeIds[3] = n2->getVtkId(); myNodeIds[4] = n5->getVtkId(); myNodeIds[5] = n8->getVtkId(); myNodeIds[6] = n7->getVtkId(); myNodeIds[7] = n6->getVtkId(); myNodeIds[8] = n41->getVtkId(); myNodeIds[9] = n34->getVtkId(); myNodeIds[10] = n23->getVtkId(); myNodeIds[11] = n12->getVtkId(); myNodeIds[12] = n85->getVtkId(); myNodeIds[13] = n78->getVtkId(); myNodeIds[14] = n67->getVtkId(); myNodeIds[15] = n56->getVtkId(); myNodeIds[16] = n15->getVtkId(); myNodeIds[17] = n48->getVtkId(); myNodeIds[18] = n37->getVtkId(); myNodeIds[19] = n26->getVtkId(); SMDS_VtkVolume *volvtk = myVolumePool->getNew(); volvtk->init(myNodeIds, this); if (!this->registerElement(ID,volvtk)) { this->myGrid->GetCellTypesArray()->SetValue(volvtk->getVtkId(), VTK_EMPTY_CELL); myVolumePool->destroy(volvtk); return 0; } adjustmyCellsCapacity(ID); myCells[ID] = volvtk; myInfo.myNbQuadHexas++; // if (!registerElement(ID, volvtk)) { // RemoveElement(volvtk, false); // volvtk = NULL; // } return volvtk; } //======================================================================= //function : AddVolume //purpose : //======================================================================= SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, const SMDS_MeshNode * n6, const SMDS_MeshNode * n7, const SMDS_MeshNode * n8, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n34, const SMDS_MeshNode * n41, const SMDS_MeshNode * n56, const SMDS_MeshNode * n67, const SMDS_MeshNode * n78, const SMDS_MeshNode * n85, const SMDS_MeshNode * n15, const SMDS_MeshNode * n26, const SMDS_MeshNode * n37, const SMDS_MeshNode * n48, const SMDS_MeshNode * n1234, const SMDS_MeshNode * n1256, const SMDS_MeshNode * n2367, const SMDS_MeshNode * n3478, const SMDS_MeshNode * n1458, const SMDS_MeshNode * n5678, const SMDS_MeshNode * nCenter) { int ID = myElementIDFactory->GetFreeID(); SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, n12, n23, n34, n41, n56, n67, n78, n85, n15, n26, n37, n48, n1234, n1256, n2367, n3478, n1458, n5678, nCenter, ID); if(v==NULL) myElementIDFactory->ReleaseID(ID); return v; } //======================================================================= //function : AddVolumeWithID //purpose : //======================================================================= SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, int n5, int n6, int n7, int n8, int n12,int n23,int n34,int n41, int n56,int n67,int n78,int n85, int n15,int n26,int n37,int n48, int n1234,int n1256,int n2367,int n3478, int n1458,int n5678,int nCenter, int ID) { return SMDS_Mesh::AddVolumeWithID ((SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n3), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n4), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n5), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n6), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n7), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n8), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n23), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n34), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n41), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n56), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n67), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n78), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n85), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n15), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n26), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n37), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n48), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1234), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1256), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2367), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n3478), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1458), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n5678), (SMDS_MeshNode*) myNodeIDFactory->MeshElement(nCenter), ID); } //======================================================================= //function : AddVolumeWithID //purpose : 2d order Hexahedrons with 20 nodes //======================================================================= SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, const SMDS_MeshNode * n6, const SMDS_MeshNode * n7, const SMDS_MeshNode * n8, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n34, const SMDS_MeshNode * n41, const SMDS_MeshNode * n56, const SMDS_MeshNode * n67, const SMDS_MeshNode * n78, const SMDS_MeshNode * n85, const SMDS_MeshNode * n15, const SMDS_MeshNode * n26, const SMDS_MeshNode * n37, const SMDS_MeshNode * n48, const SMDS_MeshNode * n1234, const SMDS_MeshNode * n1256, const SMDS_MeshNode * n2367, const SMDS_MeshNode * n3478, const SMDS_MeshNode * n1458, const SMDS_MeshNode * n5678, const SMDS_MeshNode * nCenter, int ID) { if (!n1 || !n2 || !n3 || !n4 || !n5 || !n6 || !n7 || !n8 || !n12 || !n23 || !n34 || !n41 || !n56 || !n67 || !n78 || !n85 || !n15 || !n26 || !n37 || !n48 || !n1234 || !n1256 || !n2367 || !n3478 || !n1458 || !n5678 || !nCenter ) return 0; if(hasConstructionFaces()) { return 0; // creation quadratic faces - not implemented } // --- retrieve nodes ID myNodeIds.resize(27); myNodeIds[0] = n1->getVtkId(); myNodeIds[1] = n4->getVtkId(); myNodeIds[2] = n3->getVtkId(); myNodeIds[3] = n2->getVtkId(); myNodeIds[4] = n5->getVtkId(); myNodeIds[5] = n8->getVtkId(); myNodeIds[6] = n7->getVtkId(); myNodeIds[7] = n6->getVtkId(); myNodeIds[8] = n41->getVtkId(); myNodeIds[9] = n34->getVtkId(); myNodeIds[10] = n23->getVtkId(); myNodeIds[11] = n12->getVtkId(); myNodeIds[12] = n85->getVtkId(); myNodeIds[13] = n78->getVtkId(); myNodeIds[14] = n67->getVtkId(); myNodeIds[15] = n56->getVtkId(); myNodeIds[16] = n15->getVtkId(); myNodeIds[17] = n48->getVtkId(); myNodeIds[18] = n37->getVtkId(); myNodeIds[19] = n26->getVtkId(); myNodeIds[20] = n1256->getVtkId(); myNodeIds[21] = n3478->getVtkId(); myNodeIds[22] = n1458->getVtkId(); myNodeIds[23] = n2367->getVtkId(); myNodeIds[24] = n1234->getVtkId(); myNodeIds[25] = n5678->getVtkId(); myNodeIds[26] = nCenter->getVtkId(); SMDS_VtkVolume *volvtk = myVolumePool->getNew(); volvtk->init(myNodeIds, this); if (!this->registerElement(ID,volvtk)) { this->myGrid->GetCellTypesArray()->SetValue(volvtk->getVtkId(), VTK_EMPTY_CELL); myVolumePool->destroy(volvtk); return 0; } adjustmyCellsCapacity(ID); myCells[ID] = volvtk; myInfo.myNbTriQuadHexas++; return volvtk; } void SMDS_Mesh::dumpGrid(string ficdump) { // vtkUnstructuredGridWriter* aWriter = vtkUnstructuredGridWriter::New(); // aWriter->SetFileName(ficdump.c_str()); // aWriter->SetInput(myGrid); // if(myGrid->GetNumberOfCells()) // { // aWriter->Write(); // } // aWriter->Delete(); ficdump = ficdump + "_connectivity"; ofstream ficcon(ficdump.c_str(), ios::out); int nbPoints = myGrid->GetNumberOfPoints(); ficcon << "-------------------------------- points " << nbPoints << endl; for (int i=0; iGetPoint(i)) << " " << *(myGrid->GetPoint(i)+1) << " " << " " << *(myGrid->GetPoint(i)+2) << endl; } int nbCells = myGrid->GetNumberOfCells(); ficcon << "-------------------------------- cells " << nbCells << endl; for (int i=0; iGetCell(i)->GetCellType() << " -"; int nbptcell = myGrid->GetCell(i)->GetNumberOfPoints(); vtkIdList *listid = myGrid->GetCell(i)->GetPointIds(); for (int j=0; jGetId(j); } ficcon << endl; } ficcon << "-------------------------------- connectivity " << nbPoints << endl; vtkCellLinks *links = myGrid->GetLinks(); for (int i=0; iGetNcells(i); vtkIdType *cells = links->GetCells(i); ficcon << i << " - " << ncells << " -"; for (int j=0; jmyCompactTime = this->myModifTime; } int SMDS_Mesh::fromVtkToSmds(int vtkid) { if (vtkid >= 0 && vtkid < (int)myCellIdVtkToSmds.size()) return myCellIdVtkToSmds[vtkid]; throw SALOME_Exception(LOCALIZED ("vtk id out of bounds")); } // void SMDS_Mesh::updateBoundingBox() // { // xmin = 0; xmax = 0; // ymin = 0; ymax = 0; // zmin = 0; zmax = 0; // vtkPoints *points = myGrid->GetPoints(); // int myNodesSize = this->myNodes.size(); // for (int i = 0; i < myNodesSize; i++) // { // if (SMDS_MeshNode *n = myNodes[i]) // { // double coords[3]; // points->GetPoint(n->myVtkID, coords); // if (coords[0] < xmin) xmin = coords[0]; // else if (coords[0] > xmax) xmax = coords[0]; // if (coords[1] < ymin) ymin = coords[1]; // else if (coords[1] > ymax) ymax = coords[1]; // if (coords[2] < zmin) zmin = coords[2]; // else if (coords[2] > zmax) zmax = coords[2]; // } // } // } double SMDS_Mesh::getMaxDim() { double dmax = 1.e-3; if ((xmax - xmin) > dmax) dmax = xmax -xmin; if ((ymax - ymin) > dmax) dmax = ymax -ymin; if ((zmax - zmin) > dmax) dmax = zmax -zmin; return dmax; } //! modification that needs compact structure and redraw void SMDS_Mesh::Modified() { if (this->myModified) { this->myModifTime++; myModified = false; } } //! get last modification timeStamp vtkMTimeType SMDS_Mesh::GetMTime() const { return this->myModifTime; } bool SMDS_Mesh::isCompacted() { return this->myCompactTime == this->myModifTime; }