// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_RevolutionDlg.cxx // Author : Michael ZORIN // Module : SMESH // $Header: #include "SMESHGUI_RevolutionDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESH_Actor.h" #include "SMESH_TypeFilter.hxx" #include "SMESH_LogicalFilter.hxx" #include "SMDS_Mesh.hxx" #include "SUIT_ResourceMgr.h" #include "SVTK_ViewModel.h" #include "SVTK_ViewWindow.h" #include "SVTK_Selector.h" #include "SVTK_Selection.h" #include "SALOME_ListIO.hxx" #include "utilities.h" // OCCT Includes #include #include // QT Includes #include #include #include #include #include #include #include #include #include #include #include #include // IDL Headers #include "SALOMEconfig.h" #include CORBA_SERVER_HEADER(SMESH_Group) using namespace std; //================================================================================= // class : SMESHGUI_RevolutionDlg() // purpose : //================================================================================= SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule, const char* name, bool modal, WFlags fl) : QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ) { SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI ); QPixmap image0 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE"))); QPixmap image1 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE"))); QPixmap image2 ( mgr->loadPixmap("SMESH", tr("ICON_SELECT"))); if (!name) setName("SMESHGUI_RevolutionDlg"); resize(303, 185); setCaption(tr("REVOLUTION_AROUND_AXIS")); setSizeGripEnabled(TRUE); SMESHGUI_RevolutionDlgLayout = new QGridLayout(this); SMESHGUI_RevolutionDlgLayout->setSpacing(6); SMESHGUI_RevolutionDlgLayout->setMargin(11); /***************************************************************/ GroupConstructors = new QButtonGroup(this, "GroupConstructors"); GroupConstructors->setTitle(tr("SMESH_REVOLUTION" )); GroupConstructors->setExclusive(TRUE); GroupConstructors->setColumnLayout(0, Qt::Vertical); GroupConstructors->layout()->setSpacing(0); GroupConstructors->layout()->setMargin(0); GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout()); GroupConstructorsLayout->setAlignment(Qt::AlignTop); GroupConstructorsLayout->setSpacing(6); GroupConstructorsLayout->setMargin(11); RadioButton1= new QRadioButton(GroupConstructors, "RadioButton1"); RadioButton1->setText(tr("" )); RadioButton1->setPixmap(image0); GroupConstructorsLayout->addWidget(RadioButton1, 0, 0); RadioButton2= new QRadioButton(GroupConstructors, "RadioButton2"); RadioButton2->setText(tr("" )); RadioButton2->setPixmap(image1); GroupConstructorsLayout->addWidget(RadioButton2, 0, 2); SMESHGUI_RevolutionDlgLayout->addWidget(GroupConstructors, 0, 0); /***************************************************************/ GroupButtons = new QGroupBox(this, "GroupButtons"); GroupButtons->setGeometry(QRect(10, 10, 281, 48)); GroupButtons->setTitle(tr("" )); GroupButtons->setColumnLayout(0, Qt::Vertical); GroupButtons->layout()->setSpacing(0); GroupButtons->layout()->setMargin(0); GroupButtonsLayout = new QGridLayout(GroupButtons->layout()); GroupButtonsLayout->setAlignment(Qt::AlignTop); GroupButtonsLayout->setSpacing(6); GroupButtonsLayout->setMargin(11); buttonCancel = new QPushButton(GroupButtons, "buttonCancel"); buttonCancel->setText(tr("SMESH_BUT_CLOSE" )); buttonCancel->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonCancel, 0, 3); buttonApply = new QPushButton(GroupButtons, "buttonApply"); buttonApply->setText(tr("SMESH_BUT_APPLY" )); buttonApply->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonApply, 0, 1); QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); GroupButtonsLayout->addItem(spacer_9, 0, 2); buttonOk = new QPushButton(GroupButtons, "buttonOk"); buttonOk->setText(tr("SMESH_BUT_OK" )); buttonOk->setAutoDefault(TRUE); buttonOk->setDefault(TRUE); GroupButtonsLayout->addWidget(buttonOk, 0, 0); SMESHGUI_RevolutionDlgLayout->addWidget(GroupButtons, 2, 0); /***************************************************************/ GroupArguments = new QGroupBox(this, "GroupArguments"); GroupArguments->setTitle(tr("REVOLUTION_1D")); GroupArguments->setColumnLayout(0, Qt::Vertical); GroupArguments->layout()->setSpacing(0); GroupArguments->layout()->setMargin(0); GroupArgumentsLayout = new QGridLayout(GroupArguments->layout()); GroupArgumentsLayout->setAlignment(Qt::AlignTop); GroupArgumentsLayout->setSpacing(6); GroupArgumentsLayout->setMargin(11); // Controls for elements selection TextLabelElements = new QLabel(GroupArguments, "TextLabelElements"); TextLabelElements->setText(tr("SMESH_ID_ELEMENTS" )); TextLabelElements->setFixedWidth(74); GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); SelectElementsButton = new QPushButton(GroupArguments, "SelectElementsButton"); SelectElementsButton->setText(tr("" )); SelectElementsButton->setPixmap(image2); SelectElementsButton->setToggleButton(FALSE); GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); LineEditElements = new QLineEdit(GroupArguments, "LineEditElements"); LineEditElements->setValidator(new SMESHGUI_IdValidator(this, "validator")); GroupArgumentsLayout->addWidget(LineEditElements, 0, 2); // Control for the whole mesh selection CheckBoxMesh = new QCheckBox(GroupArguments, "CheckBoxMesh"); CheckBoxMesh->setText(tr("SMESH_SELECT_WHOLE_MESH" )); GroupArgumentsLayout->addMultiCellWidget(CheckBoxMesh, 1, 1, 0, 3); // Controls for axis defining GroupAxis = new QGroupBox(GroupArguments, "GroupAxis"); GroupAxis->setTitle(tr("SMESH_AXIS")); GroupAxis->setColumnLayout(0, Qt::Vertical); GroupAxis->layout()->setSpacing(0); GroupAxis->layout()->setMargin(0); QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis->layout()); GroupAxisLayout->setAlignment(Qt::AlignTop); GroupAxisLayout->setSpacing(6); GroupAxisLayout->setMargin(11); TextLabelPoint = new QLabel(GroupAxis, "TextLabelPoint"); TextLabelPoint->setText(tr("SMESH_POINT")); GroupAxisLayout->addWidget(TextLabelPoint, 0, 0); SelectPointButton = new QPushButton(GroupAxis, "SelectPointButton"); SelectPointButton->setPixmap(image2); GroupAxisLayout->addWidget(SelectPointButton, 0, 1); TextLabelX = new QLabel(GroupAxis, "TextLabelX"); TextLabelX->setText(tr("SMESH_X")); GroupAxisLayout->addWidget(TextLabelX, 0, 2); SpinBox_X = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_X"); GroupAxisLayout->addWidget(SpinBox_X, 0, 3); TextLabelY = new QLabel(GroupAxis, "TextLabelY"); TextLabelY->setText(tr("SMESH_Y")); GroupAxisLayout->addWidget(TextLabelY, 0, 4); SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_Y"); GroupAxisLayout->addWidget(SpinBox_Y, 0, 5); TextLabelZ = new QLabel(GroupAxis, "TextLabelZ"); TextLabelZ->setText(tr("SMESH_Z")); GroupAxisLayout->addWidget(TextLabelZ, 0, 6); SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_Z"); GroupAxisLayout->addWidget(SpinBox_Z, 0, 7); TextLabelVector = new QLabel(GroupAxis, "TextLabelVector"); TextLabelVector->setText(tr("SMESH_VECTOR")); GroupAxisLayout->addWidget(TextLabelVector, 1, 0); SelectVectorButton = new QPushButton(GroupAxis, "SelectVectorButton"); SelectVectorButton->setPixmap(image2); GroupAxisLayout->addWidget(SelectVectorButton, 1, 1); TextLabelDX = new QLabel(GroupAxis, "TextLabelDX"); TextLabelDX->setText(tr("SMESH_DX")); GroupAxisLayout->addWidget(TextLabelDX, 1, 2); SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_DX"); GroupAxisLayout->addWidget(SpinBox_DX, 1, 3); TextLabelDY = new QLabel(GroupAxis, "TextLabelDY"); TextLabelDY->setText(tr("SMESH_DY")); GroupAxisLayout->addWidget(TextLabelDY, 1, 4); SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_DY"); GroupAxisLayout->addWidget(SpinBox_DY, 1, 5); TextLabelDZ = new QLabel(GroupAxis, "TextLabelDZ"); TextLabelDZ->setText(tr("SMESH_DZ")); GroupAxisLayout->addWidget(TextLabelDZ, 1, 6); SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_DZ"); GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7); GroupArgumentsLayout->addMultiCellWidget(GroupAxis, 2, 2, 0, 3); // Controls for angle defining TextLabelAngle = new QLabel(GroupArguments, "TextLabelAngle"); TextLabelAngle->setText(tr("SMESH_ANGLE" )); GroupArgumentsLayout->addMultiCellWidget(TextLabelAngle, 3, 3, 0, 1); SpinBox_Angle = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Angle"); GroupArgumentsLayout->addWidget(SpinBox_Angle, 3, 2); // Controls for nb. steps defining TextLabelNbSteps = new QLabel(GroupArguments, "TextLabelNbSteps"); TextLabelNbSteps->setText(tr("SMESH_NUMBEROFSTEPS" )); GroupArgumentsLayout->addMultiCellWidget(TextLabelNbSteps, 4, 4, 0, 1); SpinBox_NbSteps = new QSpinBox(GroupArguments, "SpinBox_NbSteps"); GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 4, 2); // Controls for tolerance defining TextLabelTolerance = new QLabel(GroupArguments, "TextLabelTolerance"); TextLabelTolerance->setText(tr("SMESH_TOLERANCE")); GroupArgumentsLayout->addMultiCellWidget(TextLabelTolerance, 5, 5, 0, 1); SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Tolerance"); GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 5, 2); SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments, 1, 0); /* Initialisations */ SpinBox_X->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3); SpinBox_Y->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3); SpinBox_Z->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3); SpinBox_DX->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3); SpinBox_DY->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3); SpinBox_DZ->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3); SpinBox_Angle->RangeStepAndValidator(-999999.999, +999999.999, 5.0, 3); QIntValidator* anIntValidator = new QIntValidator(SpinBox_NbSteps); SpinBox_NbSteps->setValidator(anIntValidator); SpinBox_NbSteps->setRange(1, 999999); SpinBox_Tolerance->RangeStepAndValidator(0.0, +999999.999, 0.1, 6); GroupArguments->show(); RadioButton1->setChecked(TRUE); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox((QDialog*)this); // Costruction of the logical filter SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH); SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP); QPtrList aListOfFilters; if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter); if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter); myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR); Init(); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int))); connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectPointButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectVectorButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged())); connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged())); connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged())); connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel())); connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); /* Move widget on the botton right corner of main widget */ int x, y; mySMESHGUI->DefineDlgPosition(this, x, y); this->move(x, y); this->show(); /* displays Dialog */ ConstructorsClicked(0); SelectionIntoArgument(); resize(0,0); // ?? } //================================================================================= // function : ~SMESHGUI_RevolutionDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::Init (bool ResetControls) { myBusy = false; myEditCurrentArgument = 0; LineEditElements->clear(); myElementsId = ""; myNbOkElements = 0; myActor = 0; myMesh = SMESH::SMESH_Mesh::_nil(); if (ResetControls) { SpinBox_X->SetValue(0.0); SpinBox_Y->SetValue(0.0); SpinBox_Z->SetValue(0.0); SpinBox_DX->SetValue(0.0); SpinBox_DY->SetValue(0.0); SpinBox_DZ->SetValue(0.0); SpinBox_Angle->SetValue(45); SpinBox_NbSteps->setValue(1); SpinBox_Tolerance->SetValue(1e-05); CheckBoxMesh->setChecked(false); onSelectMesh(false); } } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId) { disconnect(mySelectionMgr, 0, this, 0); Selection_Mode aSelMode = ActorSelection; switch (constructorId) { case 0: { GroupArguments->setTitle(tr("REVOLUTION_1D")); aSelMode = EdgeSelection; break; } case 1: { GroupArguments->setTitle(tr("REVOLUTION_2D")); aSelMode = FaceSelection; break; } } if (myEditCurrentArgument != (QWidget*)LineEditElements) { SMESH::SetPointRepresentation(false); } if (!CheckBoxMesh->isChecked()) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(aSelMode); } myEditCurrentArgument = (QWidget*)LineEditElements; LineEditElements->setFocus(); if (CheckBoxMesh->isChecked()) onSelectMesh(true); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked()) return; if (myNbOkElements && IsAxisOk()) { QStringList aListElementsId = QStringList::split(" ", myElementsId, false); SMESH::long_array_var anElementsId = new SMESH::long_array; anElementsId->length(aListElementsId.count()); for (int i = 0; i < aListElementsId.count(); i++) anElementsId[i] = aListElementsId[i].toInt(); SMESH::AxisStruct anAxis; anAxis.x = SpinBox_X->GetValue(); anAxis.y = SpinBox_Y->GetValue(); anAxis.z = SpinBox_Z->GetValue();; anAxis.vx = SpinBox_DX->GetValue(); anAxis.vy = SpinBox_DY->GetValue(); anAxis.vz = SpinBox_DZ->GetValue(); double anAngle = (SpinBox_Angle->GetValue())*PI/180; long aNbSteps = (long)SpinBox_NbSteps->value(); double aTolerance = SpinBox_Tolerance->GetValue(); try { SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); QApplication::setOverrideCursor(Qt::waitCursor); aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance); QApplication::restoreOverrideCursor(); } catch (...) { } SMESH::UpdateView(); Init(false); ConstructorsClicked(GetConstructorId()); SelectionIntoArgument(); } } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::ClickOnOk() { ClickOnApply(); ClickOnCancel(); } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::ClickOnCancel() { disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearFilters(); //mySelectionMgr->clearSelected(); SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySMESHGUI->ResetState(); reject(); } //======================================================================= // function : onTextChange() // purpose : //======================================================================= void SMESHGUI_RevolutionDlg::onTextChange (const QString& theNewText) { QLineEdit* send = (QLineEdit*)sender(); if (myBusy) return; myBusy = true; if (send == LineEditElements) myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); // hilight entered elements SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); if (aMesh) { if (send == LineEditElements) { Handle(SALOME_InteractiveObject) anIO = myActor->getIO(); TColStd_MapOfInteger newIndices; QStringList aListId = QStringList::split(" ", theNewText, false); for (int i = 0; i < aListId.count(); i++) { const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt()); if (e) newIndices.Add(e->GetID()); myNbOkElements++; } mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( myActor->getIO(), true, true ); myElementsId = theNewText; } } if (myNbOkElements && IsAxisOk()) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } myBusy = false; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_RevolutionDlg::SelectionIntoArgument() { if (myBusy) return; // clear myActor = 0; QString aString = ""; myBusy = true; if (myEditCurrentArgument == (QWidget*)LineEditElements) { LineEditElements->setText(aString); myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); } myBusy = false; if (!GroupButtons->isEnabled()) // inactive return; // get selected mesh const SALOME_ListIO& aList = mySelector->StoredIObjects(); int nbSel = aList.Extent(); if (nbSel != 1) return; Handle(SALOME_InteractiveObject) IO = aList.First(); myMesh = SMESH::GetMeshByIO(IO); if (myMesh->_is_nil()) return; myActor = SMESH::FindActorByObject(myMesh); if (!myActor) myActor = SMESH::FindActorByEntry(IO->getEntry()); if (!myActor) return; int aNbUnits = 0; if (myEditCurrentArgument == (QWidget*)LineEditElements) { myElementsId = ""; if (CheckBoxMesh->isChecked()) { int aConstructorId = GetConstructorId(); SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString); if (!SMESH::IObjectToInterface(IO)->_is_nil()) { //MESH // get IDs from mesh SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh(); if (!aSMDSMesh) return; if (aConstructorId == 0) { SMDS_EdgeIteratorPtr anIter = aSMDSMesh->edgesIterator(); while (anIter->more()) { const SMDS_MeshEdge * edge = anIter->next(); if (edge) { myElementsId += QString(" %1").arg(edge->GetID()); aNbUnits++; } } } else if (aConstructorId == 1) { SMDS_FaceIteratorPtr anIter = aSMDSMesh->facesIterator(); while (anIter->more()) { const SMDS_MeshFace * face = anIter->next(); if (face) { myElementsId += QString(" %1").arg(face->GetID()); aNbUnits++; } } } } else if (!SMESH::IObjectToInterface(IO)->_is_nil()) { //SUBMESH // get submesh SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface(IO); // get IDs from submesh SMESH::long_array_var anElementsIds = new SMESH::long_array; if (aConstructorId == 0) anElementsIds = aSubMesh->GetElementsByType(SMESH::EDGE); else if (aConstructorId == 1) anElementsIds = aSubMesh->GetElementsByType(SMESH::FACE); for (int i = 0; i < anElementsIds->length(); i++) myElementsId += QString(" %1").arg(anElementsIds[i]); aNbUnits = anElementsIds->length(); } else { // GROUP // get smesh group SMESH::SMESH_GroupBase_var aGroup = SMESH::IObjectToInterface(IO); if (aGroup->_is_nil()) return; if ((aConstructorId == 0 && aGroup->GetType()!= SMESH::EDGE) || (aConstructorId == 1 && aGroup->GetType()!= SMESH::FACE)) return; // get IDs from smesh group SMESH::long_array_var anElementsIds = new SMESH::long_array; anElementsIds = aGroup->GetListOfID(); for (int i = 0; i < anElementsIds->length(); i++) { myElementsId += QString(" %1").arg(anElementsIds[i]); } aNbUnits = anElementsIds->length(); } } else { aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, myActor->getIO(), aString); myElementsId = aString; } if (aNbUnits < 1) return; myNbOkElements = true; } else { aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString); if (aNbUnits != 1) return; SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh(); if (!aMesh) return; const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt()); if (!n) return; double x = n->X(); double y = n->Y(); double z = n->Z(); if (myEditCurrentArgument == (QWidget*)SpinBox_X) { SpinBox_X->SetValue(x); SpinBox_Y->SetValue(y); SpinBox_Z->SetValue(z); } else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) { SpinBox_DX->SetValue(x - SpinBox_X->GetValue()); SpinBox_DY->SetValue(y - SpinBox_Y->GetValue()); SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue()); } } myBusy = true; if (myEditCurrentArgument == (QWidget*)LineEditElements) LineEditElements->setText(aString); myBusy = false; // OK if (myNbOkElements && IsAxisOk()) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); if (send == SelectElementsButton) { myEditCurrentArgument = (QWidget*)LineEditElements; SMESH::SetPointRepresentation(false); if (CheckBoxMesh->isChecked()) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); } else { int aConstructorId = GetConstructorId(); if (aConstructorId == 0) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(EdgeSelection); } else if (aConstructorId == 1) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); } } } else if (send == SelectPointButton) { myEditCurrentArgument = (QWidget*)SpinBox_X; SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); } else if (send == SelectVectorButton) { myEditCurrentArgument = (QWidget*)SpinBox_DX; SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); } else { } myEditCurrentArgument->setFocus(); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(); } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::DeactivateActiveDialog() { if (GroupConstructors->isEnabled()) { GroupConstructors->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); GroupConstructors->setEnabled(true); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); ConstructorsClicked(GetConstructorId()); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::enterEvent (QEvent*) { if (!GroupConstructors->isEnabled()) ActivateThisDialog(); } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::closeEvent (QCloseEvent*) { /* same than click on cancel button */ this->ClickOnCancel(); } //======================================================================= // function : hideEvent() // purpose : caused by ESC key //======================================================================= void SMESHGUI_RevolutionDlg::hideEvent (QHideEvent*) { if (!isMinimized()) ClickOnCancel(); } //======================================================================= //function : onSelectMesh //purpose : //======================================================================= void SMESHGUI_RevolutionDlg::onSelectMesh (bool toSelectMesh) { if (toSelectMesh) TextLabelElements->setText(tr("SMESH_NAME")); else TextLabelElements->setText(tr("SMESH_ID_ELEMENTS")); if (myEditCurrentArgument != LineEditElements) { LineEditElements->clear(); return; } mySelectionMgr->clearFilters(); SMESH::SetPointRepresentation(false); if (toSelectMesh) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); LineEditElements->setReadOnly(true); } else { int aConstructorId = GetConstructorId(); if (aConstructorId == 0) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(EdgeSelection); } else if (aConstructorId == 0) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); } LineEditElements->setReadOnly(false); onTextChange(LineEditElements->text()); } SelectionIntoArgument(); } //================================================================================= // function : GetConstructorId() // purpose : //================================================================================= int SMESHGUI_RevolutionDlg::GetConstructorId() { if (GroupConstructors != NULL && GroupConstructors->selected() != NULL) return GroupConstructors->id(GroupConstructors->selected()); return -1; } //================================================================================= // function : IsAxisOk() // purpose : //================================================================================= bool SMESHGUI_RevolutionDlg::IsAxisOk() { return (SpinBox_DX->GetValue() != 0 || SpinBox_DY->GetValue() != 0 || SpinBox_DZ->GetValue() != 0); } //================================================================================= // function : onVectorChanged() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::onVectorChanged() { if (IsAxisOk()) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } else { buttonOk->setEnabled(false); buttonApply->setEnabled(false); } }