// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH OBJECT : interactive object for SMESH visualization // File : SMESH_Actor.cxx // Author : Nicolas REJNERI // Module : SMESH #include "SMESH_ActorDef.h" #include "SMESH_ActorUtils.h" #include "SMESH_DeviceActor.h" #include "SMESH_NodeLabelActor.h" #include "SMESH_CellLabelActor.h" #include "SMESH_ObjectDef.h" #include "SMESH_ControlsDef.hxx" #include "SMDS_UnstructuredGrid.hxx" #include "SMESH_ScalarBarActor.h" #include "VTKViewer_ExtractUnstructuredGrid.h" #include "VTKViewer_FramedTextActor.h" #include "SALOME_InteractiveObject.hxx" #include "SMESH_SVTKActor.h" #include "SUIT_Session.h" #include "SUIT_ResourceMgr.h" #include #ifndef DISABLE_PLOT2DVIEWER #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if !defined(VTK_XVERSION) #define VTK_XVERSION (VTK_MAJOR_VERSION<<16)+(VTK_MINOR_VERSION<<8)+(VTK_BUILD_VERSION) #endif #include "utilities.h" #ifdef _DEBUG_ static int MYDEBUG = 1; #else static int MYDEBUG = 1; #endif static int aLineWidthInc = 2; SMESH_ActorDef* SMESH_ActorDef::New(){ return new SMESH_ActorDef(); } SMESH_Actor* SMESH_Actor::New(TVisualObjPtr theVisualObj, const char* theEntry, const char* theName, int theIsClear) { SMESH_ActorDef* anActor = NULL; if(theVisualObj->IsValid() ) { anActor = SMESH_ActorDef::New(); if(!anActor->Init(theVisualObj,theEntry,theName,theIsClear)){ anActor->Delete(); anActor = NULL; } if( anActor ) anActor->UpdateScalarBar(); } return anActor; } SMESH_ActorDef::SMESH_ActorDef() { if(MYDEBUG) MESSAGE("SMESH_ActorDef - "<Delete(); // vtkSmartPointer! myHighlightActor->Initialize(); myPreHighlightActor = SMESH_SVTKActor::New(); myPreHighlightActor->Delete(); myPreHighlightActor->Initialize(); myIsShrinkable = false; myIsShrunk = false; myIsFacesOriented = false; myControlsPrecision = -1; SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr(); if ( mgr && mgr->booleanValue( "SMESH", "use_precision", false ) ) myControlsPrecision = mgr->integerValue( "SMESH", "controls_precision", -1); double aElem0DSize = SMESH::GetFloat("SMESH:elem0d_size",5); double aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10); double aLineWidth = SMESH::GetFloat("SMESH:element_width",1); double aOutlineWidth = SMESH::GetFloat("SMESH:outline_width",1); SMESH::LabelFont aFamilyNd = SMESH::FntTimes; bool aBoldNd = true; bool anItalicNd = false; bool aShadowNd = false; int aSizeNd = 10; if ( mgr->hasValue( "SMESH", "numbering_node_font" ) ) { QFont f = mgr->fontValue( "SMESH", "numbering_node_font" ); if ( f.family() == "Arial" ) aFamilyNd = SMESH::FntArial; else if ( f.family() == "Courier" ) aFamilyNd = SMESH::FntCourier; else if ( f.family() == "Times" ) aFamilyNd = SMESH::FntTimes; aBoldNd = f.bold(); anItalicNd = f.italic(); aShadowNd = f.overline(); aSizeNd = f.pointSize(); } double anRGBNd[3] = {1,1,1}; SMESH::GetColor( "SMESH", "numbering_node_color", anRGBNd[0], anRGBNd[1], anRGBNd[2], QColor( 255, 255, 255 ) ); SMESH::LabelFont aFamilyEl = SMESH::FntTimes; bool aBoldEl = true; bool anItalicEl = false; bool aShadowEl = false; int aSizeEl = 12; if ( mgr->hasValue( "SMESH", "numbering_elem_font" ) ) { QFont f = mgr->fontValue( "SMESH", "numbering_elem_font" ); if ( f.family() == "Arial" ) aFamilyEl = SMESH::FntArial; else if ( f.family() == "Courier" ) aFamilyEl = SMESH::FntCourier; else if ( f.family() == "Times" ) aFamilyEl = SMESH::FntTimes; aBoldEl = f.bold(); anItalicEl = f.italic(); aShadowEl = f.overline(); aSizeEl = f.pointSize(); } double anRGBEl[3] = {0,1,0}; SMESH::GetColor( "SMESH", "numbering_elem_color", anRGBEl[0], anRGBEl[1], anRGBEl[2], QColor( 0, 255, 0 ) ); vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New(); VTKViewer_ExtractUnstructuredGrid* aFilter = NULL; //Definition 2D and 3D devices of the actor //----------------------------------------- double anRGB[3] = {1,1,1}; mySurfaceProp = vtkProperty::New(); QColor ffc, bfc; int delta; SMESH::GetColor( "SMESH", "fill_color", ffc, delta, "0,170,255|-100" ) ; mySurfaceProp->SetColor( ffc.red() / 255. , ffc.green() / 255. , ffc.blue() / 255. ); myDeltaBrightness = delta; myBackSurfaceProp = vtkProperty::New(); bfc = Qtx::mainColorToSecondary(ffc, delta); myBackSurfaceProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. ); myNormalVProp = vtkProperty::New(); SMESH::GetColor( "SMESH", "volume_color", ffc, delta, "255,0,170|-100" ); myNormalVProp->SetColor( ffc.redF(), ffc.greenF(), ffc.blueF() ); myDeltaVBrightness = delta; myReversedVProp = vtkProperty::New(); bfc = Qtx::mainColorToSecondary(ffc, delta); myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. ); my2DActor = SMESH_CellLabelActor::New(); my2DActor->SetStoreGemetryMapping(true); my2DActor->SetUserMatrix(aMatrix); my2DActor->PickableOff(); my2DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] ); my2DActor->SetProperty(mySurfaceProp); my2DActor->SetBackfaceProperty(myBackSurfaceProp); my2DActor->SetRepresentation(SMESH_DeviceActor::eSurface); aFilter = my2DActor->GetExtractUnstructuredGrid(); aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding); aFilter->RegisterCellsWithType(VTK_TRIANGLE); aFilter->RegisterCellsWithType(VTK_POLYGON); aFilter->RegisterCellsWithType(VTK_QUAD); aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE); aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD); aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD); my2DExtProp = vtkProperty::New(); my2DExtProp->DeepCopy(mySurfaceProp); SMESH::GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) ); anRGB[0] = 1 - anRGB[0]; anRGB[1] = 1 - anRGB[1]; anRGB[2] = 1 - anRGB[2]; my2DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]); my2DExtActor = SMESH_DeviceActor::New(); my2DExtActor->SetUserMatrix(aMatrix); my2DExtActor->PickableOff(); my2DExtActor->SetProperty(my2DExtProp); my2DExtActor->SetBackfaceProperty(my2DExtProp); my2DExtActor->SetRepresentation(SMESH_DeviceActor::eInsideframe); aFilter = my2DExtActor->GetExtractUnstructuredGrid(); aFilter->RegisterCellsWithType(VTK_TRIANGLE); aFilter->RegisterCellsWithType(VTK_POLYGON); aFilter->RegisterCellsWithType(VTK_QUAD); aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE); aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD); aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD); my3DActor = SMESH_CellLabelActor::New(); my3DActor->SetStoreGemetryMapping(true); my3DActor->SetUserMatrix(aMatrix); my3DActor->PickableOff(); my3DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] ); my3DActor->SetProperty(myNormalVProp); my3DActor->SetBackfaceProperty(myReversedVProp); my3DActor->SetRepresentation(SMESH_DeviceActor::eSurface); my3DActor->SetCoincident3DAllowed(true); aFilter = my3DActor->GetExtractUnstructuredGrid(); aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding); aFilter->RegisterCellsWithType(VTK_TETRA); aFilter->RegisterCellsWithType(VTK_VOXEL); aFilter->RegisterCellsWithType(VTK_HEXAHEDRON); aFilter->RegisterCellsWithType(VTK_WEDGE); aFilter->RegisterCellsWithType(VTK_PYRAMID); aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM); aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA); aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON); aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON); aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE); aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID); aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET); //#ifdef VTK_HAVE_POLYHEDRON MESSAGE("RegisterCellsWithType(VTK_POLYHEDRON)"); aFilter->RegisterCellsWithType(VTK_POLYHEDRON); //#endif my3DExtProp = vtkProperty::New(); my3DExtProp->DeepCopy(myNormalVProp); SMESH::GetColor( "SMESH", "volume_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 0, 170 ) ); anRGB[0] = 1 - anRGB[0]; anRGB[1] = 1 - anRGB[1]; anRGB[2] = 1 - anRGB[2]; my3DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]); my3DExtActor = SMESH_DeviceActor::New(); my3DExtActor->SetUserMatrix(aMatrix); my3DExtActor->PickableOff(); my3DExtActor->SetProperty(my3DExtProp); my3DExtActor->SetBackfaceProperty(my3DExtProp); my3DExtActor->SetRepresentation(SMESH_DeviceActor::eSurface); my3DExtActor->SetCoincident3DAllowed(true); aFilter = my3DExtActor->GetExtractUnstructuredGrid(); aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding); aFilter->RegisterCellsWithType(VTK_TETRA); aFilter->RegisterCellsWithType(VTK_VOXEL); aFilter->RegisterCellsWithType(VTK_HEXAHEDRON); aFilter->RegisterCellsWithType(VTK_WEDGE); aFilter->RegisterCellsWithType(VTK_PYRAMID); aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM); aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA); aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON); aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON); aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE); aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID); aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET); aFilter->RegisterCellsWithType(VTK_POLYHEDRON); //Definition 1D device of the actor //--------------------------------- myEdgeProp = vtkProperty::New(); myEdgeProp->SetAmbient(1.0); myEdgeProp->SetDiffuse(0.0); myEdgeProp->SetSpecular(0.0); SMESH::GetColor( "SMESH", "wireframe_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) ); myEdgeProp->SetColor(anRGB[0],anRGB[1],anRGB[2]); myEdgeProp->SetLineWidth(aLineWidth); my1DActor = SMESH_CellLabelActor::New(); my1DActor->SetStoreGemetryMapping(true); my1DActor->SetUserMatrix(aMatrix); my1DActor->PickableOff(); my1DActor->SetHighlited(true); my1DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] ); my1DActor->SetProperty(myEdgeProp); my1DActor->SetRepresentation(SMESH_DeviceActor::eSurface); aFilter = my1DActor->GetExtractUnstructuredGrid(); aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding); aFilter->RegisterCellsWithType(VTK_LINE); aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE); my1DProp = vtkProperty::New(); my1DProp->DeepCopy(myEdgeProp); my1DProp->SetLineWidth(aLineWidth + aLineWidthInc); my1DProp->SetPointSize(aElem0DSize); my1DExtProp = vtkProperty::New(); my1DExtProp->DeepCopy(myEdgeProp); anRGB[0] = 1 - anRGB[0]; anRGB[1] = 1 - anRGB[1]; anRGB[2] = 1 - anRGB[2]; my1DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]); my1DExtProp->SetLineWidth(aLineWidth + aLineWidthInc); my1DExtProp->SetPointSize(aElem0DSize); my1DExtActor = SMESH_DeviceActor::New(); my1DExtActor->SetUserMatrix(aMatrix); my1DExtActor->PickableOff(); my1DExtActor->SetHighlited(true); my1DExtActor->SetVisibility(false); my1DExtActor->SetProperty(my1DExtProp); my1DExtActor->SetRepresentation(SMESH_DeviceActor::eInsideframe); aFilter = my1DExtActor->GetExtractUnstructuredGrid(); aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding); aFilter->RegisterCellsWithType(VTK_LINE); aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE); //Definition 0D device of the actor (0d elements) //----------------------------------------------- my0DProp = vtkProperty::New(); SMESH::GetColor( "SMESH", "elem0d_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) ); my0DProp->SetColor(anRGB[0],anRGB[1],anRGB[2]); my0DProp->SetPointSize(aElem0DSize); my0DActor = SMESH_CellLabelActor::New(); my0DActor->SetUserMatrix(aMatrix); my0DActor->SetStoreGemetryMapping(true); my0DActor->PickableOff(); my0DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] ); my0DActor->SetVisibility(false); my0DActor->SetProperty(my0DProp); my0DActor->SetRepresentation(SMESH_DeviceActor::eSurface); aFilter = my0DActor->GetExtractUnstructuredGrid(); //aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints); aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding); aFilter->RegisterCellsWithType(VTK_VERTEX); //Definition 0D device of the actor (ball elements) //----------------------------------------------- myBallProp = vtkProperty::New(); SMESH::GetColor( "SMESH", "ball_elem_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 85, 255 ) ); myBallProp->SetColor(anRGB[0],anRGB[1],anRGB[2]); myBallProp->SetPointSize(aBallElemSize); myBallActor = SMESH_CellLabelActor::New(); myBallActor->SetUserMatrix(aMatrix); myBallActor->SetStoreGemetryMapping(true); myBallActor->PickableOff(); myBallActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] ); myBallActor->SetVisibility(false); myBallActor->SetProperty(myBallProp); myBallActor->SetRepresentation(SMESH_DeviceActor::eSurface); aFilter = myBallActor->GetExtractUnstructuredGrid(); aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding); aFilter->RegisterCellsWithType(VTK_POLY_VERTEX); //my0DExtProp = vtkProperty::New(); //my0DExtProp->DeepCopy(my0DProp); //anRGB[0] = 1 - anRGB[0]; //anRGB[1] = 1 - anRGB[1]; //anRGB[2] = 1 - anRGB[2]; //my0DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]); //my0DExtProp->SetPointSize(aElem0DSize); // //my0DExtActor = SMESH_DeviceActor::New(); //my0DExtActor->SetUserMatrix(aMatrix); //my0DExtActor->SetStoreClippingMapping(true); //my0DExtActor->PickableOff(); //my0DExtActor->SetHighlited(true); //my0DExtActor->SetVisibility(false); //my0DExtActor->SetProperty(my0DExtProp); //my0DExtActor->SetRepresentation(SMESH_DeviceActor::eInsideframe); //aFilter = my0DExtActor->GetExtractUnstructuredGrid(); ////aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints); //aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding); //aFilter->RegisterCellsWithType(VTK_VERTEX); //Definition 0D device of the actor (nodes) //----------------------------------------- myNodeProp = vtkProperty::New(); SMESH::GetColor( "SMESH", "node_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 0, 0 ) ); myNodeProp->SetColor(anRGB[0],anRGB[1],anRGB[2]); myNodeActor = SMESH_NodeLabelActor::New(); myNodeActor->SetUserMatrix(aMatrix); myNodeActor->SetStoreClippingMapping(true); myNodeActor->PickableOff(); myNodeActor->SetVisibility(false); myNodeActor->SetFontProperties( aFamilyNd, aSizeNd, aBoldNd, anItalicNd, aShadowNd, anRGBNd[0], anRGBNd[1], anRGBNd[2] ); myNodeActor->SetProperty(myNodeProp); myNodeActor->SetRepresentation(SMESH_DeviceActor::ePoint); aFilter = myNodeActor->GetExtractUnstructuredGrid(); aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints); myNodeExtProp = vtkProperty::New(); myNodeExtProp->DeepCopy(myNodeProp); anRGB[0] = 1 - anRGB[0]; anRGB[1] = 1 - anRGB[1]; anRGB[2] = 1 - anRGB[2]; myNodeExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]); myNodeExtActor = SMESH_DeviceActor::New(); myNodeExtActor->SetUserMatrix(aMatrix); myNodeExtActor->SetStoreClippingMapping(true); myNodeExtActor->PickableOff(); myNodeExtActor->SetHighlited(true); myNodeExtActor->SetVisibility(false); myNodeExtActor->SetProperty(myNodeExtProp); myNodeExtActor->SetRepresentation(SMESH_DeviceActor::ePoint); aFilter = myNodeExtActor->GetExtractUnstructuredGrid(); aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints); aFilter->RegisterCellsWithType(VTK_VERTEX); //Definition of Pickable and Highlitable engines //---------------------------------------------- myBaseActor->SetUserMatrix(aMatrix); myBaseActor->SetStoreGemetryMapping(true); myBaseActor->GetProperty()->SetOpacity(0.0); myPickableActor = myBaseActor; myHighlightProp = vtkProperty::New(); myHighlightProp->SetAmbient(1.0); myHighlightProp->SetDiffuse(0.0); myHighlightProp->SetSpecular(0.0); SMESH::GetColor( "SMESH", "selection_object_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) ); myHighlightProp->SetColor(anRGB[0],anRGB[1],anRGB[2]); myHighlightProp->SetPointSize(aElem0DSize); // ?? myHighlightProp->SetLineWidth(aLineWidth); myHighlightProp->SetRepresentation(1); myBallHighlightProp = vtkProperty::New(); myBallHighlightProp->DeepCopy(myHighlightProp); myBallHighlightProp->SetPointSize(aBallElemSize); myOutLineProp = vtkProperty::New(); myOutLineProp->SetAmbient(1.0); myOutLineProp->SetDiffuse(0.0); myOutLineProp->SetSpecular(0.0); SMESH::GetColor( "SMESH", "outline_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 70, 0 ) ); myOutLineProp->SetColor(anRGB[0],anRGB[1],anRGB[2]); myOutLineProp->SetLineWidth(aOutlineWidth); myOutLineProp->SetRepresentation(1); myPreselectProp = vtkProperty::New(); myPreselectProp->SetAmbient(1.0); myPreselectProp->SetDiffuse(0.0); myPreselectProp->SetSpecular(0.0); SMESH::GetColor( "SMESH", "highlight_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 255 ) ); myPreselectProp->SetColor(anRGB[0],anRGB[1],anRGB[2]); myPreselectProp->SetPointSize(aElem0DSize); // ?? myPreselectProp->SetLineWidth(aLineWidth); myPreselectProp->SetRepresentation(1); myBallPreselectProp = vtkProperty::New(); myBallPreselectProp->DeepCopy(myPreselectProp); myBallPreselectProp->SetPointSize(aBallElemSize); myHighlitableActor = SMESH_DeviceActor::New(); myHighlitableActor->SetUserMatrix(aMatrix); myHighlitableActor->PickableOff(); myHighlitableActor->SetRepresentation(SMESH_DeviceActor::eWireframe); myHighlitableActor->SetCoincident3DAllowed(true); aMatrix->Delete(); myName = ""; myIO = NULL; myControlMode = eNone; myControlActor = my2DActor; //Definition of myScalarBarActor //------------------------------ myLookupTable = vtkLookupTable::New(); //Fix for Bug PAL5195 - SMESH764: //Controls - Aspect Ratio: incorrect colors of the best and worst values myLookupTable->SetHueRange(0.667,0.0); myScalarBarActor = SMESH_ScalarBarActor::New(); myScalarBarActor->SetVisibility(false); myScalarBarActor->SetLookupTable(myLookupTable); //Fix for Bug 13314: //Incorrect "Min value" in Scalar Bar in Mesh: // myScalarBarActor->SetLabelFormat("%.4g"); // changes was commented because of regression bug IPAL 19981 mgr = SUIT_Session::session()->resourceMgr(); if( !mgr ) return; myEntityMode = eAllEntity; myEntityModeCache = eAllEntity; // Clipping planes myImplicitBoolean = vtkImplicitBoolean::New(); myImplicitBoolean->SetOperationTypeToIntersection(); //Quadratic 2D elements representation //----------------------------------------------------------------------------- int aQuadratic2DMode = mgr->integerValue( "SMESH", "quadratic_mode", 0); if(aQuadratic2DMode == 0){ myHighlitableActor->SetQuadraticArcMode(false); my2DActor->SetQuadraticArcMode(false); my1DActor->SetQuadraticArcMode(false); } else if(aQuadratic2DMode == 1){ myHighlitableActor->SetQuadraticArcMode(true); my2DActor->SetQuadraticArcMode(true); my1DActor->SetQuadraticArcMode(true); } int aQuadraticAngle = mgr->integerValue( "SMESH", "max_angle", 2); myHighlitableActor->SetQuadraticArcAngle(aQuadraticAngle); my2DActor->SetQuadraticArcAngle(aQuadraticAngle); // Set colors of the name actor SMESH::GetColor( "SMESH", "default_grp_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) ); myNameActor->SetBackgroundColor(anRGB[0], anRGB[1], anRGB[2]); SMESH::GetColor( "SMESH", "group_name_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) ); myNameActor->SetForegroundColor(anRGB[0], anRGB[1], anRGB[2]); #ifndef DISABLE_PLOT2DVIEWER my2dHistogram = 0; #endif SetBallSize(aBallElemSize); Set0DSize(aElem0DSize); } SMESH_ActorDef::~SMESH_ActorDef() { if(MYDEBUG) MESSAGE("~SMESH_ActorDef - "<Delete(); myScalarBarActor->Delete(); myLookupTable->Delete(); mySurfaceProp->Delete(); myBackSurfaceProp->Delete(); myNormalVProp->Delete(); myReversedVProp->Delete(); myEdgeProp->Delete(); myNodeProp->Delete(); myNodeActor->Delete(); myBaseActor->Delete(); //myPickableActor->Delete(); myPickableActor == myBaseActor myHighlightProp->Delete(); myOutLineProp->Delete(); myPreselectProp->Delete(); myBallHighlightProp->Delete(); myBallPreselectProp->Delete(); myHighlitableActor->Delete(); my2DExtProp->Delete(); my3DExtProp->Delete(); my2DActor->Delete(); my2DExtActor->Delete(); my3DActor->Delete(); my3DExtActor->Delete(); // myControlActor->Delete(); myControlActor == my2DActor myNodeExtProp->Delete(); myNodeExtActor->Delete(); my1DProp->Delete(); my1DActor->Delete(); my1DExtProp->Delete(); my1DExtActor->Delete(); my0DProp->Delete(); my0DActor->Delete(); myBallProp->Delete(); myBallActor->Delete(); //my0DExtProp->Delete(); //my0DExtActor->Delete(); myImplicitBoolean->Delete(); #ifndef DISABLE_PLOT2DVIEWER if(my2dHistogram) { SMESH::ProcessIn2DViewers(this,SMESH::RemoveFrom2dViewer); delete my2dHistogram; } #endif } void SMESH_ActorDef::Delete() { // This is just to guarantee that the DeleteActorEvent (which was previously invoked // from the actor's destructor) will be thrown before removing the actor's observers, // that is done inside the Superclass::Delete() method but before the destructor itself // (see the issue 0021562: EDF SMESH: clipping and delete mesh clipped leads to crash). // The event is caught by SMESHGUI::ProcessEvents() static method. this->InvokeEvent( SMESH::DeleteActorEvent, NULL ); Superclass::Delete(); } void SMESH_ActorDef::SetPointsLabeled( bool theIsPointsLabeled ) { if(myNodeActor) { myNodeActor->SetPointsLabeled(theIsPointsLabeled); SetRepresentation(GetRepresentation()); myTimeStamp->Modified(); } } void SMESH_ActorDef::SetPointsFontProperties( SMESH::LabelFont theFamily, int theSize, bool theBold, bool theItalic, bool theShadow, double r, double g, double b ) { if(myNodeActor) { myNodeActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b ); SetRepresentation( GetRepresentation() ); myTimeStamp->Modified(); } } void SMESH_ActorDef::SetCellsFontProperties( SMESH::LabelFont theFamily, int theSize, bool theBold, bool theItalic, bool theShadow, double r, double g, double b ) { if(my3DActor) { my3DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b ); SetRepresentation( GetRepresentation() ); myTimeStamp->Modified(); } if(my2DActor) { my2DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b ); SetRepresentation( GetRepresentation() ); myTimeStamp->Modified(); } if(my1DActor) { my1DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b ); SetRepresentation( GetRepresentation() ); myTimeStamp->Modified(); } if(my0DActor) { my0DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b ); SetRepresentation( GetRepresentation() ); myTimeStamp->Modified(); } if(myBallActor) { myBallActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b ); SetRepresentation( GetRepresentation() ); myTimeStamp->Modified(); } } bool SMESH_ActorDef::GetPointsLabeled() { return myNodeActor && myNodeActor->GetPointsLabeled(); } void SMESH_ActorDef::SetCellsLabeled(bool theIsCellsLabeled) { if(my3DActor) my3DActor->SetCellsLabeled(theIsCellsLabeled); if(my2DActor) my2DActor->SetCellsLabeled(theIsCellsLabeled); if(my1DActor) my1DActor->SetCellsLabeled(theIsCellsLabeled); if(my0DActor) my0DActor->SetCellsLabeled(theIsCellsLabeled); if(myBallActor) myBallActor->SetCellsLabeled(theIsCellsLabeled); myTimeStamp->Modified(); } bool SMESH_ActorDef::GetCellsLabeled() { bool result = false; if(my3DActor) result = result || my3DActor->GetCellsLabeled(); if(my2DActor) result = result || my2DActor->GetCellsLabeled(); if(my1DActor) result = result || my1DActor->GetCellsLabeled(); if(my0DActor) result = result || my0DActor->GetCellsLabeled(); if(myBallActor) result = result || myBallActor->GetCellsLabeled(); return result; } void SMESH_ActorDef::SetFacesOriented(bool theIsFacesOriented) { myIsFacesOriented = theIsFacesOriented; my2DActor->SetFacesOriented(theIsFacesOriented); my3DActor->SetFacesOriented(theIsFacesOriented); myTimeStamp->Modified(); } bool SMESH_ActorDef::GetFacesOriented() { return myIsFacesOriented; } void SMESH_ActorDef::SetFacesOrientationColor(double r,double g,double b) { my2DActor->SetFacesOrientationColor( r, g, b ); my3DActor->SetFacesOrientationColor( r, g, b ); } void SMESH_ActorDef::GetFacesOrientationColor(double& r,double& g,double& b) { my3DActor->GetFacesOrientationColor( r, g, b ); } void SMESH_ActorDef::SetFacesOrientationScale(double theScale) { my2DActor->SetFacesOrientationScale( theScale ); my3DActor->SetFacesOrientationScale( theScale ); } double SMESH_ActorDef::GetFacesOrientationScale() { return my3DActor->GetFacesOrientationScale(); } void SMESH_ActorDef::SetFacesOrientation3DVectors(bool theState) { my2DActor->SetFacesOrientation3DVectors( theState ); my3DActor->SetFacesOrientation3DVectors( theState ); } bool SMESH_ActorDef::GetFacesOrientation3DVectors() { return my3DActor->GetFacesOrientation3DVectors(); } void SMESH_ActorDef:: SetControlMode(eControl theMode) { SetControlMode(theMode,true); } void SMESH_ActorDef:: SetControlMode(eControl theMode, bool theCheckEntityMode) { vtkLookupTable* lookupTable = static_cast(myScalarBarActor->GetLookupTable()); bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10; lookupTable->SetScale(VTK_SCALE_LINEAR); SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr(); if( !mgr ) return; myControlMode = eNone; theCheckEntityMode &= mgr->booleanValue( "SMESH", "display_entity", false ); my0DActor->GetMapper()->SetScalarVisibility(false); my1DActor->GetMapper()->SetScalarVisibility(false); my2DActor->GetMapper()->SetScalarVisibility(false); my3DActor->GetMapper()->SetScalarVisibility(false); myBallActor->GetMapper()->SetScalarVisibility(false); myScalarBarActor->SetVisibility(false); bool anIsScalarVisible = theMode > eNone; if(anIsScalarVisible) { switch(theMode) { case eLength: { SMESH::Controls::Length* aControl = new SMESH::Controls::Length(); aControl->SetPrecision( myControlsPrecision ); myFunctor.reset( aControl ); myControlActor = my1DActor; break; } case eLength2D: { myFunctor.reset(new SMESH::Controls::Length2D()); myControlActor = my2DActor; break; } case eFreeBorders: myFunctor.reset(new SMESH::Controls::FreeBorders()); myControlActor = my1DActor; break; case eFreeEdges: myFunctor.reset(new SMESH::Controls::FreeEdges()); myControlActor = my2DActor; break; case eFreeNodes: myFunctor.reset(new SMESH::Controls::FreeNodes()); myControlActor = myNodeActor; break; case eFreeFaces: myFunctor.reset(new SMESH::Controls::FreeFaces()); myControlActor = my2DActor; break; case eCoincidentNodes: { SMESH::Controls::CoincidentNodes* cn = new SMESH::Controls::CoincidentNodes(); double tol = mgr->doubleValue( "SMESH", "equal_nodes_tolerance", 1e-7 ); cn->SetTolerance( tol ); myFunctor.reset(cn); myControlActor = myNodeActor; break; } case eCoincidentElems1D: myFunctor.reset(new SMESH::Controls::CoincidentElements1D()); myControlActor = my1DActor; break; case eCoincidentElems2D: myFunctor.reset(new SMESH::Controls::CoincidentElements2D()); myControlActor = my2DActor; break; case eCoincidentElems3D: myFunctor.reset(new SMESH::Controls::CoincidentElements3D()); myControlActor = my3DActor; break; case eBareBorderFace: myFunctor.reset(new SMESH::Controls::BareBorderFace()); myControlActor = my2DActor; break; case eOverConstrainedFace: myFunctor.reset(new SMESH::Controls::OverConstrainedFace()); myControlActor = my2DActor; break; case eMultiConnection: myFunctor.reset(new SMESH::Controls::MultiConnection()); myControlActor = my1DActor; break; case eMultiConnection2D: myFunctor.reset(new SMESH::Controls::MultiConnection2D()); myControlActor = my2DActor; break; case eArea: { SMESH::Controls::Area* aControl = new SMESH::Controls::Area(); aControl->SetPrecision( myControlsPrecision ); myFunctor.reset( aControl ); myControlActor = my2DActor; break; } case eTaper: { SMESH::Controls::Taper* aControl = new SMESH::Controls::Taper(); aControl->SetPrecision( myControlsPrecision ); myFunctor.reset( aControl ); myControlActor = my2DActor; break; } case eAspectRatio: { SMESH::Controls::AspectRatio* aControl = new SMESH::Controls::AspectRatio(); aControl->SetPrecision( myControlsPrecision ); myFunctor.reset( aControl ); myControlActor = my2DActor; break; } case eAspectRatio3D: { SMESH::Controls::AspectRatio3D* aControl = new SMESH::Controls::AspectRatio3D(); aControl->SetPrecision( myControlsPrecision ); myFunctor.reset( aControl ); myControlActor = my3DActor; break; } case eVolume3D: { SMESH::Controls::Volume* aControl = new SMESH::Controls::Volume(); aControl->SetPrecision( myControlsPrecision ); myFunctor.reset( aControl ); myControlActor = my3DActor; break; } case eMaxElementLength2D: { SMESH::Controls::MaxElementLength2D* aControl = new SMESH::Controls::MaxElementLength2D(); aControl->SetPrecision( myControlsPrecision ); myFunctor.reset( aControl ); myControlActor = my2DActor; break; } case eMaxElementLength3D: { SMESH::Controls::MaxElementLength3D* aControl = new SMESH::Controls::MaxElementLength3D(); aControl->SetPrecision( myControlsPrecision ); myFunctor.reset( aControl ); myControlActor = my3DActor; break; } case eBareBorderVolume: { myFunctor.reset(new SMESH::Controls::BareBorderVolume()); myControlActor = my3DActor; break; } case eOverConstrainedVolume: { myFunctor.reset(new SMESH::Controls::OverConstrainedVolume()); myControlActor = my3DActor; break; } case eMinimumAngle: { SMESH::Controls::MinimumAngle* aControl = new SMESH::Controls::MinimumAngle(); aControl->SetPrecision( myControlsPrecision ); myFunctor.reset( aControl ); myControlActor = my2DActor; break; } case eWarping: { SMESH::Controls::Warping* aControl = new SMESH::Controls::Warping(); aControl->SetPrecision( myControlsPrecision ); myFunctor.reset( aControl ); myControlActor = my2DActor; break; } case eSkew: { SMESH::Controls::Skew* aControl = new SMESH::Controls::Skew(); aControl->SetPrecision( myControlsPrecision ); myFunctor.reset( aControl ); myControlActor = my2DActor; break; } default: return; } vtkUnstructuredGrid* aGrid = myControlActor->GetUnstructuredGrid(); vtkIdType aNbCells = aGrid->GetNumberOfCells(); if(aNbCells){ myControlMode = theMode; switch(myControlMode){ case eFreeNodes: case eCoincidentNodes: myNodeExtActor->SetExtControlMode(myFunctor); break; case eFreeEdges: case eFreeBorders: case eCoincidentElems1D: my1DExtActor->SetExtControlMode(myFunctor); break; case eFreeFaces: case eBareBorderFace: case eOverConstrainedFace: case eCoincidentElems2D: my2DExtActor->SetExtControlMode(myFunctor); break; case eBareBorderVolume: case eOverConstrainedVolume: case eCoincidentElems3D: my3DExtActor->SetExtControlMode(myFunctor); break; case eLength2D: case eMultiConnection2D: my1DExtActor->SetExtControlMode(myFunctor,myScalarBarActor,myLookupTable); UpdateDistribution(); break; default: myControlActor->SetControlMode(myFunctor,myScalarBarActor,myLookupTable); UpdateDistribution(); } } if(theCheckEntityMode) { if(myControlActor == my1DActor) { if (!myIsEntityModeCache){ myEntityModeCache = GetEntityMode(); myIsEntityModeCache=true; } SetEntityMode(eEdges); } else if(myControlActor == my2DActor) { switch(myControlMode) { case eLength2D: case eFreeEdges: case eFreeFaces: case eMultiConnection2D: if (!myIsEntityModeCache){ myEntityModeCache = GetEntityMode(); myIsEntityModeCache=true; } SetEntityMode(eFaces); break; default: if (!myIsEntityModeCache){ myEntityModeCache = GetEntityMode(); myIsEntityModeCache=true; } SetEntityMode(eFaces); } }else if(myControlActor == my3DActor) { if (!myIsEntityModeCache){ myEntityModeCache = GetEntityMode(); myIsEntityModeCache=true; } SetEntityMode(eVolumes); } } } else { if(theCheckEntityMode){ myEntityMode = myEntityModeCache; myIsEntityModeCache = false; } myFunctor.reset(); } SetRepresentation(GetRepresentation()); myTimeStamp->Modified(); Modified(); lookupTable = static_cast(myScalarBarActor->GetLookupTable()); double * range = lookupTable->GetRange(); if (isLogarithmic && range[0] > 1e-07 && range[1] > 1e-07) lookupTable->SetScale(VTK_SCALE_LOG10); Update(); } void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){ //myHighlightActor->AddToRender(theRenderer); theRenderer->AddActor(myBaseActor); theRenderer->AddActor(myNodeExtActor); theRenderer->AddActor(my1DExtActor); my3DActor ->AddToRender(theRenderer); my3DExtActor->AddToRender(theRenderer); my2DActor ->AddToRender(theRenderer); my2DExtActor->AddToRender(theRenderer); myNodeActor ->AddToRender(theRenderer); my1DActor ->AddToRender(theRenderer); my0DActor ->AddToRender(theRenderer); myBallActor ->AddToRender(theRenderer); //theRenderer->AddActor(my0DExtActor); theRenderer->AddActor(myHighlitableActor); theRenderer->AddActor2D(myScalarBarActor); // the superclass' method should be called at the end // (in particular, for correct work of selection) SALOME_Actor::AddToRender(theRenderer); } void SMESH_ActorDef::RemoveFromRender(vtkRenderer* theRenderer){ SALOME_Actor::RemoveFromRender(theRenderer); theRenderer->RemoveActor(myBaseActor); theRenderer->RemoveActor(myNodeExtActor); theRenderer->RemoveActor(myHighlitableActor); //theRenderer->RemoveActor(my0DExtActor); theRenderer->RemoveActor(my1DExtActor); my2DActor->RemoveFromRender(theRenderer); my2DExtActor->RemoveFromRender(theRenderer); my3DActor->RemoveFromRender(theRenderer); my3DExtActor->RemoveFromRender(theRenderer); myNodeActor->RemoveFromRender(theRenderer); my0DActor->RemoveFromRender(theRenderer); myBallActor->RemoveFromRender(theRenderer); my1DActor->RemoveFromRender(theRenderer); theRenderer->RemoveActor(myScalarBarActor); } bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj, const char* theEntry, const char* theName, int theIsClear) { Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject(theEntry,"SMESH",theName); setIO(anIO); setName(theName); myVisualObj = theVisualObj; myVisualObj->Update(theIsClear); myNodeActor->Init(myVisualObj,myImplicitBoolean); myBaseActor->Init(myVisualObj,myImplicitBoolean); myHighlitableActor->Init(myVisualObj,myImplicitBoolean); myNodeExtActor->Init(myVisualObj,myImplicitBoolean); my0DActor->Init(myVisualObj,myImplicitBoolean); myBallActor->Init(myVisualObj,myImplicitBoolean); //my0DExtActor->Init(myVisualObj,myImplicitBoolean); my1DActor->Init(myVisualObj,myImplicitBoolean); my1DExtActor->Init(myVisualObj,myImplicitBoolean); my2DActor->Init(myVisualObj,myImplicitBoolean); my2DExtActor->Init(myVisualObj,myImplicitBoolean); my3DActor->Init(myVisualObj,myImplicitBoolean); my3DExtActor->Init(myVisualObj,myImplicitBoolean); my0DActor->GetMapper()->SetLookupTable(myLookupTable); myBallActor->GetMapper()->SetLookupTable(myLookupTable); //my0DExtActor->GetMapper()->SetLookupTable(myLookupTable); my1DActor->GetMapper()->SetLookupTable(myLookupTable); my1DExtActor->GetMapper()->SetLookupTable(myLookupTable); my2DActor->GetMapper()->SetLookupTable(myLookupTable); my2DExtActor->GetMapper()->SetLookupTable(myLookupTable); my3DActor->GetMapper()->SetLookupTable(myLookupTable); my3DExtActor->GetMapper()->SetLookupTable(myLookupTable); double aFactor, aUnits; my2DActor->GetPolygonOffsetParameters(aFactor,aUnits); my2DActor->SetPolygonOffsetParameters(aFactor,aUnits*0.75); my2DExtActor->SetPolygonOffsetParameters(aFactor,aUnits*0.5); my3DActor->SetPolygonOffsetParameters(2*aFactor,aUnits); SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr(); if( !mgr ) return false; //SetIsShrunkable(theGrid->GetNumberOfCells() > 10); SetIsShrunkable(true); SetShrinkFactor( SMESH::GetFloat( "SMESH:shrink_coeff", 75 ) / 100. ); int aMode = mgr->integerValue( "SMESH", "display_mode" ); SetRepresentation(-1); if(aMode == 0){ SetRepresentation(eEdge); }else if(aMode == 1){ SetRepresentation(eSurface); }else if(aMode == 2){ SetRepresentation(ePoint); } if(aMode == 3){ SetShrink(); } if( dynamic_cast( myVisualObj.get() ) ) SetIsDisplayNameActor( true ); int aMarkerType = mgr->integerValue( "SMESH", "type_of_marker", 1 ); // dot int aMarkerScale = mgr->integerValue( "SMESH", "marker_scale", 9 ); // 5 pixels SetMarkerStd( (VTK::MarkerType)aMarkerType, (VTK::MarkerScale)aMarkerScale ); myTimeStamp->Modified(); Modified(); return true; } double* SMESH_ActorDef::GetBounds(){ return myNodeActor->GetBounds(); } vtkDataSet* SMESH_ActorDef::GetInput(){ return GetUnstructuredGrid(); } void SMESH_ActorDef::SetTransform(VTKViewer_Transform* theTransform){ Superclass::SetTransform(theTransform); myNodeActor->SetTransform(theTransform); myBaseActor->SetTransform(theTransform); myHighlitableActor->SetTransform(theTransform); myNodeExtActor->SetTransform(theTransform); my0DActor->SetTransform(theTransform); myBallActor->SetTransform(theTransform); //my0DExtActor->SetTransform(theTransform); my1DActor->SetTransform(theTransform); my1DExtActor->SetTransform(theTransform); my2DActor->SetTransform(theTransform); my2DExtActor->SetTransform(theTransform); my3DActor->SetTransform(theTransform); my3DExtActor->SetTransform(theTransform); Modified(); } void SMESH_ActorDef::SetMapper(vtkMapper* theMapper){ vtkLODActor::SetMapper(theMapper); } void SMESH_ActorDef::ShallowCopy(vtkProp *prop){ SALOME_Actor::ShallowCopy(prop); } vtkMapper* SMESH_ActorDef::GetMapper(){ return myPickableActor->GetMapper(); } vtkUnstructuredGrid* SMESH_ActorDef::GetUnstructuredGrid(){ return myVisualObj->GetUnstructuredGrid(); } bool SMESH_ActorDef::IsInfinitive(){ vtkDataSet *aDataSet = myPickableActor->GetUnstructuredGrid(); myIsInfinite = aDataSet->GetNumberOfCells() == 0 || ( aDataSet->GetNumberOfCells() == 1 && aDataSet->GetCell(0)->GetCellType() == VTK_VERTEX ); return SALOME_Actor::IsInfinitive(); } void SMESH_ActorDef::SetIsShrunkable(bool theShrunkable){ if ( myIsShrinkable == theShrunkable ) return; myIsShrinkable = theShrunkable; Modified(); } double SMESH_ActorDef::GetShrinkFactor(){ return myBaseActor->GetShrinkFactor(); } void SMESH_ActorDef::SetShrinkFactor(double theValue){ myBaseActor->SetShrinkFactor(theValue); my1DActor->SetShrinkFactor(theValue); my1DExtActor->SetShrinkFactor(theValue); my2DActor->SetShrinkFactor(theValue); my2DExtActor->SetShrinkFactor(theValue); my3DActor->SetShrinkFactor(theValue); my3DExtActor->SetShrinkFactor(theValue); my3DExtActor->SetShrinkFactor(theValue); myHighlitableActor->SetShrinkFactor(theValue); Modified(); } void SMESH_ActorDef::SetShrink(){ if(!myIsShrinkable) return; myBaseActor->SetShrink(); my1DActor->SetShrink(); my1DExtActor->SetShrink(); my2DActor->SetShrink(); my2DExtActor->SetShrink(); my3DActor->SetShrink(); my3DExtActor->SetShrink(); myHighlitableActor->SetShrink(); myIsShrunk = true; Modified(); } void SMESH_ActorDef::UnShrink(){ if(!myIsShrunk) return; myBaseActor->UnShrink(); my1DActor->UnShrink(); my1DExtActor->UnShrink(); my2DActor->UnShrink(); my2DExtActor->UnShrink(); my3DActor->UnShrink(); my3DExtActor->UnShrink(); myHighlitableActor->UnShrink(); myIsShrunk = false; Modified(); } int SMESH_ActorDef::GetNodeObjId(int theVtkID){ return myPickableActor->GetNodeObjId(theVtkID); } double* SMESH_ActorDef::GetNodeCoord(int theObjID){ return myPickableActor->GetNodeCoord(theObjID); } int SMESH_ActorDef::GetElemObjId(int theVtkID){ return myPickableActor->GetElemObjId(theVtkID); } vtkCell* SMESH_ActorDef::GetElemCell(int theObjID){ return myPickableActor->GetElemCell(theObjID); } void SMESH_ActorDef::SetVisibility(int theMode){ SetVisibility(theMode,true); } void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation){ SALOME_Actor::SetVisibility(theMode); myNodeActor->VisibilityOff(); myBaseActor->VisibilityOff(); myNodeExtActor->VisibilityOff(); my0DActor->VisibilityOff(); myBallActor->VisibilityOff(); //my0DExtActor->VisibilityOff(); my1DActor->VisibilityOff(); my1DExtActor->VisibilityOff(); my2DActor->VisibilityOff(); my2DExtActor->VisibilityOff(); my3DActor->VisibilityOff(); my3DExtActor->VisibilityOff(); myScalarBarActor->VisibilityOff(); if(GetVisibility()){ if(theIsUpdateRepersentation) SetRepresentation(GetRepresentation()); if(myControlMode != eNone){ switch(myControlMode){ case eFreeNodes: case eCoincidentNodes: myNodeExtActor->VisibilityOn(); break; case eFreeEdges: case eFreeBorders: case eCoincidentElems1D: my1DExtActor->VisibilityOn(); break; case eFreeFaces: case eBareBorderFace: case eOverConstrainedFace: case eCoincidentElems2D: my2DExtActor->VisibilityOn(); break; case eBareBorderVolume: case eOverConstrainedVolume: case eCoincidentElems3D: my3DExtActor->VisibilityOn(); break; case eLength2D: case eMultiConnection2D: my1DExtActor->VisibilityOn(); default: if(myControlActor->GetUnstructuredGrid()->GetNumberOfCells()) myScalarBarActor->VisibilityOn(); } } if(myRepresentation != ePoint) myPickableActor->VisibilityOn(); else { myNodeActor->VisibilityOn(); } if(myEntityMode & e0DElements && GetRepresentation() != ePoint ){ my0DActor->VisibilityOn(); } if(myEntityMode & eBallElem && GetRepresentation() != ePoint ){ myBallActor->VisibilityOn(); } if(myEntityMode & eEdges && GetRepresentation() != ePoint){ my1DActor->VisibilityOn(); } if(myEntityMode & eFaces && GetRepresentation() != ePoint){ my2DActor->VisibilityOn(); } if(myEntityMode & eVolumes && GetRepresentation() != ePoint){ my3DActor->VisibilityOn(); } if(myNodeActor->GetPointsLabeled()){ myNodeActor->VisibilityOn(); } if(my0DActor) my0DActor->UpdateLabels(); if(myBallActor) myBallActor->UpdateLabels(); if(my1DActor) my1DActor->UpdateLabels(); if(my2DActor) my2DActor->UpdateLabels(); if(my3DActor) my3DActor->UpdateLabels(); } #ifndef DISABLE_PLOT2DVIEWER else SMESH::ProcessIn2DViewers(this,SMESH::RemoveFrom2dViewer); #endif UpdateHighlight(); Modified(); } void SMESH_ActorDef::SetEntityMode(unsigned int theMode) { myEntityState = eAllEntity; if(!myVisualObj->GetNbEntities(SMDSAbs_0DElement)) { myEntityState &= ~e0DElements; theMode &= ~e0DElements; } if(!myVisualObj->GetNbEntities(SMDSAbs_Ball)) { myEntityState &= ~eBallElem; theMode &= ~eBallElem; } if(!myVisualObj->GetNbEntities(SMDSAbs_Edge)) { myEntityState &= ~eEdges; theMode &= ~eEdges; } if(!myVisualObj->GetNbEntities(SMDSAbs_Face)) { myEntityState &= ~eFaces; theMode &= ~eFaces; } if(!myVisualObj->GetNbEntities(SMDSAbs_Volume)) { myEntityState &= ~eVolumes; theMode &= ~eVolumes; } if (!theMode) { if(myVisualObj->GetNbEntities(SMDSAbs_0DElement)) theMode |= e0DElements; if(myVisualObj->GetNbEntities(SMDSAbs_Ball)) theMode |= eBallElem; if(myVisualObj->GetNbEntities(SMDSAbs_Edge)) theMode |= eEdges; if(myVisualObj->GetNbEntities(SMDSAbs_Face)) theMode |= eFaces; if(myVisualObj->GetNbEntities(SMDSAbs_Volume)) theMode |= eVolumes; } myBaseActor->myGeomFilter->SetInside(myEntityMode != myEntityState); myEntityMode = theMode; VTKViewer_ExtractUnstructuredGrid* aFilter = NULL; aFilter = myBaseActor->GetExtractUnstructuredGrid(); aFilter->ClearRegisteredCellsWithType(); aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding); VTKViewer_ExtractUnstructuredGrid* aHightFilter = myHighlitableActor->GetExtractUnstructuredGrid(); aHightFilter->ClearRegisteredCellsWithType(); aHightFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding); if (myEntityMode & e0DElements) { if (MYDEBUG) MESSAGE("0D ELEMENTS"); aFilter->RegisterCellsWithType(VTK_VERTEX); aHightFilter->RegisterCellsWithType(VTK_VERTEX); } if (myEntityMode & eBallElem) { aFilter->RegisterCellsWithType(VTK_POLY_VERTEX); aHightFilter->RegisterCellsWithType(VTK_POLY_VERTEX); } if (myEntityMode & eEdges) { if (MYDEBUG) MESSAGE("EDGES"); aFilter->RegisterCellsWithType(VTK_LINE); aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE); aHightFilter->RegisterCellsWithType(VTK_LINE); aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE); } if (myEntityMode & eFaces) { if (MYDEBUG) MESSAGE("FACES"); aFilter->RegisterCellsWithType(VTK_TRIANGLE); aFilter->RegisterCellsWithType(VTK_POLYGON); aFilter->RegisterCellsWithType(VTK_QUAD); aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE); aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD); aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD); aHightFilter->RegisterCellsWithType(VTK_TRIANGLE); aHightFilter->RegisterCellsWithType(VTK_POLYGON); aHightFilter->RegisterCellsWithType(VTK_QUAD); aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE); aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD); aHightFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD); } if (myEntityMode & eVolumes) { if (MYDEBUG) MESSAGE("VOLUMES"); aFilter->RegisterCellsWithType(VTK_TETRA); aFilter->RegisterCellsWithType(VTK_VOXEL); aFilter->RegisterCellsWithType(VTK_HEXAHEDRON); aFilter->RegisterCellsWithType(VTK_WEDGE); aFilter->RegisterCellsWithType(VTK_PYRAMID); aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM); aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA); aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON); aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON); aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE); aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET); //#ifdef VTK_HAVE_POLYHEDRON aFilter->RegisterCellsWithType(VTK_POLYHEDRON); //#endif aHightFilter->RegisterCellsWithType(VTK_TETRA); aHightFilter->RegisterCellsWithType(VTK_VOXEL); aHightFilter->RegisterCellsWithType(VTK_HEXAHEDRON); aHightFilter->RegisterCellsWithType(VTK_WEDGE); aHightFilter->RegisterCellsWithType(VTK_PYRAMID); aHightFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM); aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA); aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON); aHightFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON); aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE); aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID); aHightFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET); //#ifdef VTK_HAVE_POLYHEDRON aHightFilter->RegisterCellsWithType(VTK_POLYHEDRON); //#endif } aFilter->Update(); if (MYDEBUG) MESSAGE(aFilter->GetOutput()->GetNumberOfCells()); SetVisibility(GetVisibility(),false); } void SMESH_ActorDef::SetRepresentation (int theMode) { int aNbEdges = myVisualObj->GetNbEntities(SMDSAbs_Edge); int aNbFaces = myVisualObj->GetNbEntities(SMDSAbs_Face); int aNbVolumes = myVisualObj->GetNbEntities(SMDSAbs_Volume); int aNb0Ds = myVisualObj->GetNbEntities(SMDSAbs_0DElement); int aNbBalls = myVisualObj->GetNbEntities(SMDSAbs_Ball); if (theMode < 0) { myRepresentation = eSurface; if (!aNbFaces && !aNbVolumes && aNbEdges) { myRepresentation = eEdge; } else if (!aNbFaces && !aNbVolumes && !aNbEdges) { myRepresentation = ePoint; } } else { switch (theMode) { case eEdge: if (!aNbFaces && !aNbVolumes && !aNbEdges && !aNb0Ds && !aNbBalls) return; break; case eSurface: if (!aNbFaces && !aNbVolumes && !aNb0Ds && !aNbBalls) return; break; } myRepresentation = theMode; } if (!GetUnstructuredGrid()->GetNumberOfCells()) myRepresentation = ePoint; if (myIsShrunk) { if (myRepresentation == ePoint) { UnShrink(); myIsShrunk = true; } else { SetShrink(); } } myPickableActor = myBaseActor; myNodeActor->SetVisibility(false); myNodeExtActor->SetVisibility(false); vtkProperty *aProp = NULL, *aBackProp = NULL; vtkProperty *aPropVN = NULL, *aPropVR = NULL; SMESH_DeviceActor::EReperesent aReperesent = SMESH_DeviceActor::EReperesent(-1); SMESH_Actor::EQuadratic2DRepresentation aQuadraticMode = GetQuadratic2DRepresentation(); switch (myRepresentation) { case ePoint: myPickableActor = myNodeActor; myNodeActor->SetVisibility(true); aQuadraticMode = SMESH_Actor::eLines; aProp = aBackProp = aPropVN = aPropVR = myNodeProp; aReperesent = SMESH_DeviceActor::ePoint; break; case eEdge: aProp = aBackProp = aPropVN = aPropVR = myEdgeProp; aReperesent = SMESH_DeviceActor::eInsideframe; break; case eSurface: aProp = mySurfaceProp; aBackProp = myBackSurfaceProp; aPropVN = myNormalVProp; aPropVR = myReversedVProp; aReperesent = SMESH_DeviceActor::eSurface; break; } my2DActor->SetProperty(aProp); my2DActor->SetBackfaceProperty(aBackProp); my2DActor->SetRepresentation(aReperesent); if(aQuadraticMode == SMESH_Actor::eLines) my2DActor->SetQuadraticArcMode(false); else if(aQuadraticMode == SMESH_Actor::eArcs) my2DActor->SetQuadraticArcMode(true); my2DExtActor->SetRepresentation(aReperesent); my3DActor->SetProperty(aPropVN); my3DActor->SetBackfaceProperty(aPropVR); my3DActor->SetRepresentation(aReperesent); //my0DExtActor->SetVisibility(false); my1DExtActor->SetVisibility(false); my2DExtActor->SetVisibility(false); my3DExtActor->SetVisibility(false); // ??? //my0DActor->SetProperty(aProp); //my0DActor->SetBackfaceProperty(aBackProp); my0DActor->SetRepresentation(aReperesent); myBallActor->SetRepresentation(aReperesent); //my0DExtActor->SetRepresentation(aReperesent); switch(myControlMode){ case eLength: case eMultiConnection: aProp = aBackProp = my1DProp; if(myRepresentation != ePoint) aReperesent = SMESH_DeviceActor::eInsideframe; break; } if(aQuadraticMode == SMESH_Actor::eLines) my1DActor->SetQuadraticArcMode(false); else if(aQuadraticMode == SMESH_Actor::eArcs) my1DActor->SetQuadraticArcMode(true); my1DActor->SetProperty(aProp); my1DActor->SetBackfaceProperty(aBackProp); my1DActor->SetRepresentation(aReperesent); my1DExtActor->SetRepresentation(aReperesent); if(myIsPointsVisible) myPickableActor = myNodeActor; if(GetPointRepresentation()) myNodeActor->SetVisibility(true); SetMapper(myPickableActor->GetMapper()); SetVisibility(GetVisibility(),false); Modified(); } void SMESH_ActorDef::SetPointRepresentation(bool theIsPointsVisible){ if ( myIsPointsVisible == theIsPointsVisible ) return; myIsPointsVisible = theIsPointsVisible; SetRepresentation(GetRepresentation()); } bool SMESH_ActorDef::GetPointRepresentation(){ return myIsPointsVisible || myNodeActor->GetPointsLabeled(); } void SMESH_ActorDef::UpdateHighlight(){ myHighlitableActor->SetHighlited(false); myHighlitableActor->SetVisibility(false); bool anIsVisible = GetVisibility(); switch(myRepresentation){ case SMESH_DeviceActor::eSurface: case SMESH_DeviceActor::eWireframe: { if(myIsHighlighted) { myHighlitableActor->SetProperty(myHighlightProp); myBallActor->SetProperty(myBallHighlightProp); }else if(myIsPreselected){ myHighlitableActor->SetProperty(myPreselectProp); myBallActor->SetProperty(myBallPreselectProp); } else if(anIsVisible){ myBallActor->SetProperty(myBallProp); (myRepresentation == eSurface) ? myHighlitableActor->SetProperty(myOutLineProp) : myHighlitableActor->SetProperty(myEdgeProp); } if(GetUnstructuredGrid()->GetNumberOfCells()) { myHighlitableActor->SetHighlited(anIsVisible); myHighlitableActor->GetExtractUnstructuredGrid()-> SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::eCells); myHighlitableActor->SetRepresentation(SMESH_DeviceActor::eWireframe); } myHighlitableActor->SetVisibility(anIsVisible); break; } case SMESH_DeviceActor::ePoint: { if(myIsHighlighted) { myNodeActor->SetProperty(myHighlightProp); }else if(myIsPreselected) { myNodeActor->SetProperty(myPreselectProp); } else if(anIsVisible) { myNodeActor->SetProperty(myNodeProp); } myNodeActor->SetRepresentation(SMESH_DeviceActor::ePoint); myNodeActor->GetExtractUnstructuredGrid()->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints); break; } } } void SMESH_ActorDef::highlight(bool theHighlight){ if ( myIsHighlighted == theHighlight ) return; myIsHighlighted = theHighlight; UpdateHighlight(); } void SMESH_ActorDef::SetPreSelected(bool thePreselect){ if ( myIsPreselected == thePreselect ) return; myIsPreselected = thePreselect; UpdateHighlight(); } // From vtkFollower int SMESH_ActorDef::RenderOpaqueGeometry(vtkViewport *vp) { if (myPickableActor->GetIsOpaque()) { vtkRenderer *ren = static_cast(vp); this->Render(ren); return 1; } return 0; } int SMESH_ActorDef::RenderTranslucentGeometry(vtkViewport *vp) { if (!myPickableActor->GetIsOpaque()) { vtkRenderer *ren = static_cast(vp); this->Render(ren); return 1; } return 0; } void SMESH_ActorDef::Render(vtkRenderer *ren){ unsigned long aTime = myTimeStamp->GetMTime(); unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime(); unsigned long aClippingTime = myImplicitBoolean->GetMTime(); if(anObjTime > aTime || aClippingTime > aTime) Update(); } void SMESH_ActorDef::Update(){ if(MYDEBUG) MESSAGE("SMESH_ActorDef::Update"); if(GetControlMode() != eNone) { unsigned long aTime = myTimeStamp->GetMTime(); unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime(); if (anObjTime > aTime) SetControlMode(GetControlMode(),false); } if(myNodeActor) myNodeActor->UpdateLabels(); if(my0DActor) my0DActor->UpdateLabels(); if(myBallActor) myBallActor->UpdateLabels(); if(my1DActor) my1DActor->UpdateLabels(); if(my2DActor) my2DActor->UpdateLabels(); if(my3DActor) my3DActor->UpdateLabels(); if(myIsFacesOriented){ SetFacesOriented(myIsFacesOriented); } if(myVisualObj->GetEntitiesFlag()) { myEntityMode |= myVisualObj->GetEntitiesState(); } SetEntityMode(GetEntityMode()); SetVisibility(GetVisibility()); myTimeStamp->Modified(); Modified(); } void SMESH_ActorDef::ReleaseGraphicsResources(vtkWindow *renWin){ SALOME_Actor::ReleaseGraphicsResources(renWin); myPickableActor->ReleaseGraphicsResources(renWin); } static void GetColor(vtkProperty *theProperty, double& r,double& g,double& b){ double* aColor = theProperty->GetColor(); r = aColor[0]; g = aColor[1]; b = aColor[2]; } void SMESH_ActorDef::SetOpacity(double theValue){ mySurfaceProp->SetOpacity(theValue); myBackSurfaceProp->SetOpacity(theValue); myNormalVProp->SetOpacity(theValue); myReversedVProp->SetOpacity(theValue); myEdgeProp->SetOpacity(theValue); myOutLineProp->SetOpacity(theValue); myNodeProp->SetOpacity(theValue); my1DProp->SetOpacity(theValue); my0DProp->SetOpacity(theValue); myBallProp->SetOpacity(theValue); } double SMESH_ActorDef::GetOpacity(){ return mySurfaceProp->GetOpacity(); } void SMESH_ActorDef::SetSufaceColor(double r,double g,double b, int delta){ mySurfaceProp->SetColor(r,g,b); my2DExtProp->SetColor(1.0-r,1.0-g,1.0-b); if( SMESH_GroupObj* aGroupObj = dynamic_cast( myVisualObj.get() ) ) if( aGroupObj->GetElementType() == SMDSAbs_Face ) myNameActor->SetBackgroundColor(r,g,b); myDeltaBrightness = delta; QColor bfc = Qtx::mainColorToSecondary(QColor(int(r*255),int(g*255),int(b*255)), delta); myBackSurfaceProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. ); Modified(); } void SMESH_ActorDef::GetSufaceColor(double& r,double& g,double& b, int& delta){ ::GetColor(mySurfaceProp,r,g,b); delta = myDeltaBrightness; } void SMESH_ActorDef::SetVolumeColor(double r,double g,double b, int delta){ myNormalVProp->SetColor(r,g,b); my3DExtProp->SetColor(1.0-r,1.0-g,1.0-b); if( SMESH_GroupObj* aGroupObj = dynamic_cast( myVisualObj.get() ) ) if( aGroupObj->GetElementType() == SMDSAbs_Volume ) myNameActor->SetBackgroundColor(r,g,b); myDeltaVBrightness = delta; QColor bfc = Qtx::mainColorToSecondary(QColor(int(r*255),int(g*255),int(b*255)), delta); myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. ); Modified(); } void SMESH_ActorDef::GetVolumeColor(double& r,double& g,double& b, int& delta){ ::GetColor(myNormalVProp,r,g,b); delta = myDeltaVBrightness; } void SMESH_ActorDef::SetEdgeColor(double r,double g,double b){ myEdgeProp->SetColor(r,g,b); my1DProp->SetColor(r,g,b); my1DExtProp->SetColor(1.0-r,1.0-g,1.0-b); if( SMESH_GroupObj* aGroupObj = dynamic_cast( myVisualObj.get() ) ) if( aGroupObj->GetElementType() == SMDSAbs_Edge ) myNameActor->SetBackgroundColor(r,g,b); Modified(); } void SMESH_ActorDef::GetEdgeColor(double& r,double& g,double& b){ ::GetColor(myEdgeProp,r,g,b); } void SMESH_ActorDef::SetOutlineColor(double r,double g,double b){ myOutLineProp->SetColor(r,g,b); Modified(); } void SMESH_ActorDef::GetOutlineColor(double& r,double& g,double& b){ ::GetColor(myOutLineProp,r,g,b); } void SMESH_ActorDef::SetNodeColor(double r,double g,double b){ myNodeProp->SetColor(r,g,b); myNodeExtProp->SetColor(1.0-r,1.0-g,1.0-b); if( SMESH_GroupObj* aGroupObj = dynamic_cast( myVisualObj.get() ) ) if( aGroupObj->GetElementType() == SMDSAbs_Node ) myNameActor->SetBackgroundColor(r,g,b); Modified(); } void SMESH_ActorDef::GetNodeColor(double& r,double& g,double& b){ ::GetColor(myNodeProp,r,g,b); } void SMESH_ActorDef::Set0DColor(double r,double g,double b){ my0DProp->SetColor(r,g,b); if( SMESH_GroupObj* aGroupObj = dynamic_cast( myVisualObj.get() ) ) if( aGroupObj->GetElementType() == SMDSAbs_0DElement ) myNameActor->SetBackgroundColor(r,g,b); Modified(); } void SMESH_ActorDef::Get0DColor(double& r,double& g,double& b){ ::GetColor(my0DProp,r,g,b); } void SMESH_ActorDef::SetBallColor(double r,double g,double b){ myBallProp->SetColor(r,g,b); if( SMESH_GroupObj* aGroupObj = dynamic_cast( myVisualObj.get() ) ) if( aGroupObj->GetElementType() == SMDSAbs_Ball ) myNameActor->SetBackgroundColor(r,g,b); Modified(); } void SMESH_ActorDef::GetBallColor(double& r,double& g,double& b){ ::GetColor(myBallProp,r,g,b); } void SMESH_ActorDef::SetHighlightColor(double r,double g,double b){ myHighlightProp->SetColor(r,g,b); myBallHighlightProp->SetColor(r,g,b); Modified(); } void SMESH_ActorDef::GetHighlightColor(double& r,double& g,double& b){ ::GetColor(myHighlightProp,r,g,b); } void SMESH_ActorDef::SetPreHighlightColor(double r,double g,double b){ myPreselectProp->SetColor(r,g,b); myBallPreselectProp->SetColor(r,g,b); Modified(); } void SMESH_ActorDef::GetPreHighlightColor(double& r,double& g,double& b){ ::GetColor(myPreselectProp,r,g,b); } double SMESH_ActorDef::GetLineWidth(){ return myEdgeProp->GetLineWidth(); } void SMESH_ActorDef::SetLineWidth(double theVal){ myEdgeProp->SetLineWidth(theVal); my1DProp->SetLineWidth(theVal + aLineWidthInc); my1DExtProp->SetLineWidth(theVal + aLineWidthInc); my2DExtProp->SetLineWidth(theVal + aLineWidthInc); my3DExtProp->SetLineWidth(theVal + aLineWidthInc); myOutLineProp->SetLineWidth(theVal); myHighlightProp->SetLineWidth(theVal); myPreselectProp->SetLineWidth(theVal); Modified(); } double SMESH_ActorDef::GetOutlineWidth() { return myOutLineProp->GetLineWidth(); } void SMESH_ActorDef::SetOutlineWidth(double theVal) { myOutLineProp->SetLineWidth(theVal); Modified(); } void SMESH_ActorDef::Set0DSize(double theVal){ my0DProp->SetPointSize(theVal); myHighlightProp->SetPointSize(theVal); myPreselectProp->SetPointSize(theVal); if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) { aCustom->Set0DSize(theVal); } if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) { aCustom->Set0DSize(theVal); } Modified(); } double SMESH_ActorDef::Get0DSize(){ return my0DProp->GetPointSize(); } void SMESH_ActorDef::SetBallSize(double theVal){ myBallProp->SetPointSize(theVal); myBallHighlightProp->SetPointSize(theVal); myBallPreselectProp->SetPointSize(theVal); if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) { aCustom->SetBallSize(theVal); } if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) { aCustom->SetBallSize(theVal); } Modified(); } double SMESH_ActorDef::GetBallSize(){ return myBallProp->GetPointSize(); } int SMESH_ActorDef::GetObjDimension( const int theObjId ) { return myVisualObj->GetElemDimension( theObjId ); } bool SMESH_ActorDef:: IsImplicitFunctionUsed() const { return myBaseActor->IsImplicitFunctionUsed(); } void SMESH_ActorDef::SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed) { myNodeActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed); myBaseActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed); myHighlitableActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed); myNodeExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed); my0DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed); myBallActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed); //my0DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed); my1DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed); my1DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed); my2DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed); my2DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed); my3DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed); my3DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed); } vtkIdType SMESH_ActorDef::AddClippingPlane(vtkPlane* thePlane) { if(thePlane){ myImplicitBoolean->GetFunction()->AddItem(thePlane); myCippingPlaneCont.push_back(thePlane); if(!IsImplicitFunctionUsed()) SetImplicitFunctionUsed(true); myNodeActor->UpdateLabels(); } return myCippingPlaneCont.size(); } void SMESH_ActorDef:: RemoveAllClippingPlanes() { myImplicitBoolean->GetFunction()->RemoveAllItems(); myImplicitBoolean->GetFunction()->Modified(); // VTK bug myCippingPlaneCont.clear(); SetImplicitFunctionUsed(false); myNodeActor->UpdateLabels(); } vtkIdType SMESH_ActorDef:: GetNumberOfClippingPlanes() { return myCippingPlaneCont.size(); } vtkPlane* SMESH_ActorDef:: GetClippingPlane(vtkIdType theID) { if(theID >= myCippingPlaneCont.size()) return NULL; return myCippingPlaneCont[theID].Get(); } void SMESH_ActorDef::UpdateScalarBar() { SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr(); if( !mgr ) return; vtkTextProperty* aScalarBarTitleProp = vtkTextProperty::New(); QColor aTColor = mgr->colorValue( "SMESH", "scalar_bar_title_color", QColor( 255, 255, 255 ) ); aScalarBarTitleProp->SetColor( aTColor.red()/255., aTColor.green()/255., aTColor.blue()/255. ); aScalarBarTitleProp->SetFontFamilyToArial(); if ( mgr->hasValue( "SMESH", "scalar_bar_title_font" ) ) { QFont f = mgr->fontValue( "SMESH", "scalar_bar_title_font" ); if ( f.family() == "Arial" ) aScalarBarTitleProp->SetFontFamilyToArial(); else if ( f.family() == "Courier" ) aScalarBarTitleProp->SetFontFamilyToCourier(); else if ( f.family() == "Times" ) aScalarBarTitleProp->SetFontFamilyToTimes(); if ( f.bold() ) aScalarBarTitleProp->BoldOn(); else aScalarBarTitleProp->BoldOff(); if ( f.italic() ) aScalarBarTitleProp->ItalicOn(); else aScalarBarTitleProp->ItalicOff(); if ( f.overline() ) aScalarBarTitleProp->ShadowOn(); else aScalarBarTitleProp->ShadowOff(); } myScalarBarActor->SetTitleTextProperty( aScalarBarTitleProp ); aScalarBarTitleProp->Delete(); vtkTextProperty* aScalarBarLabelProp = vtkTextProperty::New(); aTColor = mgr->colorValue( "SMESH", "scalar_bar_label_color", QColor( 255, 255, 255 ) ); aScalarBarLabelProp->SetColor( aTColor.red()/255., aTColor.green()/255., aTColor.blue()/255. ); aScalarBarLabelProp->SetFontFamilyToArial(); if( mgr->hasValue( "SMESH", "scalar_bar_label_font" ) ) { QFont f = mgr->fontValue( "SMESH", "scalar_bar_label_font" ); if( f.family() == "Arial" ) aScalarBarLabelProp->SetFontFamilyToArial(); else if( f.family() == "Courier" ) aScalarBarLabelProp->SetFontFamilyToCourier(); else if( f.family() == "Times" ) aScalarBarLabelProp->SetFontFamilyToTimes(); if ( f.bold() ) aScalarBarLabelProp->BoldOn(); else aScalarBarLabelProp->BoldOff(); if ( f.italic() ) aScalarBarLabelProp->ItalicOn(); else aScalarBarLabelProp->ItalicOff(); if( f.overline() ) aScalarBarLabelProp->ShadowOn(); else aScalarBarLabelProp->ShadowOff(); } myScalarBarActor->SetLabelTextProperty( aScalarBarLabelProp ); aScalarBarLabelProp->Delete(); bool horiz = ( mgr->integerValue( "SMESH", "scalar_bar_orientation" ) == 1 ); QString name = QString( "scalar_bar_%1_" ).arg( horiz ? "horizontal" : "vertical" ); if( horiz ) myScalarBarActor->SetOrientationToHorizontal(); else myScalarBarActor->SetOrientationToVertical(); double aXVal = horiz ? 0.20 : 0.01; if( mgr->hasValue( "SMESH", name + "x" ) ) aXVal = mgr->doubleValue( "SMESH", name + "x", aXVal ); double aYVal = horiz ? 0.01 : 0.1; if( mgr->hasValue( "SMESH", name + "y" ) ) aYVal = mgr->doubleValue( "SMESH", name + "y", aYVal ); myScalarBarActor->SetPosition( aXVal, aYVal ); double aWVal = horiz ? 0.60 : 0.10; if( mgr->hasValue( "SMESH", name + "width" ) ) aWVal = mgr->doubleValue( "SMESH", name + "width", aWVal ); myScalarBarActor->SetWidth( aWVal ); double aHVal = horiz ? 0.12 : 0.80; if( mgr->hasValue( "SMESH", name + "height" ) ) aHVal = mgr->doubleValue( "SMESH", name + "height", aHVal ); myScalarBarActor->SetHeight( aHVal ); int anIntVal = 5; if( mgr->hasValue( "SMESH", "scalar_bar_num_labels" ) ) anIntVal = mgr->integerValue( "SMESH", "scalar_bar_num_labels", anIntVal ); myScalarBarActor->SetNumberOfLabels( anIntVal == 0 ? 5: anIntVal ); anIntVal = 64; if( mgr->hasValue( "SMESH", "scalar_bar_num_colors" ) ) anIntVal = mgr->integerValue( "SMESH", "scalar_bar_num_colors", anIntVal ); myScalarBarActor->SetMaximumNumberOfColors( anIntVal == 0 ? 64 : anIntVal ); bool distributionVisibility = mgr->booleanValue("SMESH","distribution_visibility"); myScalarBarActor->SetDistributionVisibility(distributionVisibility); int coloringType = mgr->integerValue("SMESH", "distribution_coloring_type", 0); myScalarBarActor->SetDistributionColoringType(coloringType); QColor distributionColor = mgr->colorValue("SMESH", "distribution_color", QColor(255, 255, 255)); double rgb[3]; rgb[0]= distributionColor.red()/255.; rgb[1]= distributionColor.green()/255.; rgb[2]= distributionColor.blue()/255.; myScalarBarActor->SetDistributionColor(rgb); } void SMESH_ActorDef::UpdateDistribution() { if(SMESH::Controls::NumericalFunctor* fun = dynamic_cast(myFunctor.get())) { int nbIntervals = myScalarBarActor->GetMaximumNumberOfColors(); std::vector nbEvents; std::vector funValues; SMESH_VisualObjDef::TEntityList elems; if ( ! dynamic_cast(myVisualObj.get())) dynamic_cast(myVisualObj.get())->GetEntities( fun->GetType(), elems ); std::vector elemIds; for ( SMESH_VisualObjDef::TEntityList::iterator e = elems.begin(); e != elems.end(); ++e) elemIds.push_back( (*e)->GetID()); vtkLookupTable* lookupTable = static_cast(myScalarBarActor->GetLookupTable()); double * range = lookupTable->GetRange(); bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10; fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range, isLogarithmic); myScalarBarActor->SetDistribution(nbEvents); } } void SMESH_ActorDef::SetQuadratic2DRepresentation(EQuadratic2DRepresentation theMode) { switch(theMode) { case SMESH_Actor::eLines : myHighlitableActor->SetQuadraticArcMode(false); my2DActor->SetQuadraticArcMode(false); my1DActor->SetQuadraticArcMode(false); break; case SMESH_Actor::eArcs : myHighlitableActor->SetQuadraticArcMode(true); if(GetRepresentation() != SMESH_Actor::ePoint) { my2DActor->SetQuadraticArcMode(true); my1DActor->SetQuadraticArcMode(true); } break; default: break; } } SMESH_Actor::EQuadratic2DRepresentation SMESH_ActorDef::GetQuadratic2DRepresentation() { if(myHighlitableActor->GetQuadraticArcMode()) return SMESH_Actor::eArcs; else return SMESH_Actor::eLines; } void SMESH_ActorDef::SetMarkerStd( VTK::MarkerType theMarkerType, VTK::MarkerScale theMarkerScale ) { SALOME_Actor::SetMarkerStd( theMarkerType, theMarkerScale ); myNodeActor->SetMarkerStd( theMarkerType, theMarkerScale ); myNodeExtActor->SetMarkerStd( theMarkerType, theMarkerScale ); } void SMESH_ActorDef::SetMarkerTexture( int theMarkerId, VTK::MarkerTexture theMarkerTexture ) { SALOME_Actor::SetMarkerTexture( theMarkerId, theMarkerTexture ); myNodeActor->SetMarkerTexture( theMarkerId, theMarkerTexture ); myNodeExtActor->SetMarkerTexture( theMarkerId, theMarkerTexture ); myMarkerTexture = theMarkerTexture; // for deferred update of myHighlightActor } #ifndef DISABLE_PLOT2DVIEWER SPlot2d_Histogram* SMESH_ActorDef::UpdatePlot2Histogram() { if(my2dHistogram) my2dHistogram->clearAllPoints(); if(SMESH::Controls::NumericalFunctor* fun = dynamic_cast(myFunctor.get())) { if(!my2dHistogram) { my2dHistogram = new SPlot2d_Histogram(); Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject(getIO()->getEntry(),"SMESH",getName()); my2dHistogram->setIO(anIO); } int nbIntervals = myScalarBarActor->GetMaximumNumberOfColors(); std::vector nbEvents; std::vector funValues; SMESH_VisualObjDef::TEntityList elems; if ( ! dynamic_cast(myVisualObj.get())) dynamic_cast(myVisualObj.get())->GetEntities( fun->GetType(), elems ); std::vector elemIds; for ( SMESH_VisualObjDef::TEntityList::iterator e = elems.begin(); e != elems.end(); ++e) elemIds.push_back( (*e)->GetID()); vtkLookupTable* lookupTable = static_cast(myScalarBarActor->GetLookupTable()); double * range = lookupTable->GetRange(); bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10; fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range, isLogarithmic); for ( int i = 0; i < std::min( nbEvents.size(), funValues.size() -1 ); i++ ) my2dHistogram->addPoint(funValues[i] + (funValues[i+1] - funValues[i])/2.0, static_cast(nbEvents[i])); if(funValues.size() >= 2) my2dHistogram->setWidth((funValues[1] - funValues[0]) * 0.8) ; } //Color of the histogram if(myScalarBarActor->GetDistributionColoringType() == SMESH_MULTICOLOR_TYPE) my2dHistogram->setAutoAssign(true); else { double rgb[3]; myScalarBarActor->GetDistributionColor(rgb); QColor aColor = QColor( (int)( rgb[0]*255 ), (int)( rgb[1]*255 ), (int)( rgb[2]*255 ) ); my2dHistogram->setColor(aColor); } return my2dHistogram; } #endif