// SMESH OBJECT : interactive object for SMESH visualization // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // // // File : SMESH_Object.h // Author : Nicolas REJNERI // Module : SMESH // $Header$ #ifndef SMESH_OBJECTDEF_H #define SMESH_OBJECTDEF_H #include "SMESH_Controls.hxx" #include "SMESH_Object.h" #include "SMESH_Client.hxx" // IDL Headers #include #include CORBA_SERVER_HEADER(SMESH_Mesh) #include CORBA_SERVER_HEADER(SMESH_Group) #include #include class vtkPoints; class SALOME_ExtractUnstructuredGrid; class SMESH_Actor; class SMDS_MeshNode; class SMDS_MeshElement; /* Class : SMESH_VisualObj Description : Base class for all mesh objects to be visuilised */ class SMESHOBJECT_EXPORT SMESH_VisualObjDef: public SMESH_VisualObj { public: typedef std::list TEntityList; typedef std::map TMapOfIds; SMESH_VisualObjDef(); virtual ~SMESH_VisualObjDef(); virtual bool Update( int theIsClear = true ) = 0; virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor ) = 0; virtual int GetElemDimension( const int theObjId ) = 0; virtual int GetNbEntities( const SMDSAbs_ElementType theType) const = 0; virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const = 0; virtual bool IsNodePrs() const = 0; virtual SMDS_Mesh* GetMesh() const = 0; virtual bool GetEdgeNodes( const int theElemId, const int theEdgeNum, int& theNodeId1, int& theNodeId2 ) const; virtual vtkUnstructuredGrid* GetUnstructuredGrid() { return myGrid; } virtual vtkIdType GetNodeObjId( int theVTKID ); virtual vtkIdType GetNodeVTKId( int theObjID ); virtual vtkIdType GetElemObjId( int theVTKID ); virtual vtkIdType GetElemVTKId( int theObjID ); protected: void createPoints( vtkPoints* ); void buildPrs(); void buildNodePrs(); void buildElemPrs(); private: TMapOfIds mySMDS2VTKNodes; TMapOfIds myVTK2SMDSNodes; TMapOfIds mySMDS2VTKElems; TMapOfIds myVTK2SMDSElems; vtkUnstructuredGrid* myGrid; }; /* Class : SMESH_MeshObj Description : Class for visualisation of mesh */ class SMESHOBJECT_EXPORT SMESH_MeshObj: public SMESH_VisualObjDef { public: SMESH_MeshObj( SMESH::SMESH_Mesh_ptr ); virtual ~SMESH_MeshObj(); virtual bool Update( int theIsClear = true ); virtual int GetNbEntities( const SMDSAbs_ElementType) const; virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const; virtual bool IsNodePrs() const; virtual int GetElemDimension( const int theObjId ); virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor ); SMESH::SMESH_Mesh_ptr GetMeshServer() { return myClient.GetMeshServer(); } SMDS_Mesh* GetMesh() const { return myClient.GetMesh(); } protected: SMESH_Client myClient; }; /* Class : SMESH_SubMeshObj Description : Base class for visualisation of submeshes and groups */ class SMESHOBJECT_EXPORT SMESH_SubMeshObj: public SMESH_VisualObjDef { public: SMESH_SubMeshObj(SMESH_MeshObj* theMeshObj); virtual ~SMESH_SubMeshObj(); virtual bool Update( int theIsClear = true ); virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor ); virtual int GetElemDimension( const int theObjId ); virtual SMDS_Mesh* GetMesh() const { return myMeshObj->GetMesh(); } protected: SMESH_MeshObj* myMeshObj; }; /* Class : SMESH_GroupObj Description : Class for visualisation of groups */ class SMESHOBJECT_EXPORT SMESH_GroupObj: public SMESH_SubMeshObj { public: SMESH_GroupObj( SMESH::SMESH_GroupBase_ptr, SMESH_MeshObj* ); virtual ~SMESH_GroupObj(); virtual int GetNbEntities( const SMDSAbs_ElementType) const; virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const; virtual bool IsNodePrs() const; private: SMESH::SMESH_GroupBase_var myGroupServer; }; /* Class : SMESH_subMeshObj Description : Class for visualisation of submeshes */ class SMESHOBJECT_EXPORT SMESH_subMeshObj : public SMESH_SubMeshObj { public: SMESH_subMeshObj( SMESH::SMESH_subMesh_ptr, SMESH_MeshObj* ); virtual ~SMESH_subMeshObj(); virtual int GetNbEntities( const SMDSAbs_ElementType) const; virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const; virtual bool IsNodePrs() const; protected: SMESH::SMESH_subMesh_var mySubMeshServer; }; #endif