// File : SMDS_MeshInfo.hxx // Created : Mon Sep 24 18:32:41 2007 // Author : Edward AGAPOV (eap) using namespace std; #ifndef SMDS_MeshInfo_HeaderFile #define SMDS_MeshInfo_HeaderFile #include "SMESH_SMDS.hxx" #include "SMDS_MeshElement.hxx" class SMDS_EXPORT SMDS_MeshInfo { public: inline SMDS_MeshInfo(); int NbNodes() const { return myNbNodes; } inline int NbEdges (SMDSAbs_ElementOrder order = ORDER_ANY) const; inline int NbFaces (SMDSAbs_ElementOrder order = ORDER_ANY) const; inline int NbTriangles (SMDSAbs_ElementOrder order = ORDER_ANY) const; inline int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const; int NbPolygons() const { return myNbPolygons; } inline int NbVolumes (SMDSAbs_ElementOrder order = ORDER_ANY) const; inline int NbTetras (SMDSAbs_ElementOrder order = ORDER_ANY) const; inline int NbHexas (SMDSAbs_ElementOrder order = ORDER_ANY) const; inline int NbPyramids(SMDSAbs_ElementOrder order = ORDER_ANY) const; inline int NbPrisms (SMDSAbs_ElementOrder order = ORDER_ANY) const; int NbPolyhedrons() const { return myNbPolyhedrons; } private: friend class SMDS_Mesh; // methods to count NOT POLY elements inline void remove(const SMDS_MeshElement* el); inline void add (const SMDS_MeshElement* el); inline int index(SMDSAbs_ElementType type, int nbNodes); // methods to remove elements of ANY kind inline void RemoveEdge(const SMDS_MeshElement* el); inline void RemoveFace(const SMDS_MeshElement* el); inline void RemoveVolume(const SMDS_MeshElement* el); int myNbNodes; int myNbEdges , myNbQuadEdges ; int myNbTriangles , myNbQuadTriangles ; int myNbQuadrangles, myNbQuadQuadrangles; int myNbPolygons; int myNbTetras , myNbQuadTetras ; int myNbHexas , myNbQuadHexas ; int myNbPyramids, myNbQuadPyramids; int myNbPrisms , myNbQuadPrisms ; int myNbPolyhedrons; vector myNb; // pointers to myNb... fields vector myShift; // shift to get an index in myNb by elem->NbNodes() }; inline SMDS_MeshInfo::SMDS_MeshInfo(): myNbNodes(0), myNbEdges (0), myNbQuadEdges (0), myNbTriangles (0), myNbQuadTriangles (0), myNbQuadrangles(0), myNbQuadQuadrangles(0), myNbPolygons(0), myNbTetras (0), myNbQuadTetras (0), myNbHexas (0), myNbQuadHexas (0), myNbPyramids(0), myNbQuadPyramids(0), myNbPrisms (0), myNbQuadPrisms (0), myNbPolyhedrons(0) { // Number of nodes in standard element types // n v f e // o o a d // d l c g // e e e // ----------- // 1 // 2 * // 3 * // 4 * * * // 5 * // 6 * * // 7 // 8 * * // 9 // 10 * // 11 // 12 // 13 * // 14 // 15 * // 16 // 17 // 18 // 19 // 20 * // // So to have a unique index for each type basing on nb of nodes, we use a shift: myShift.resize(SMDSAbs_Volume + 1, 0); myShift[ SMDSAbs_Face ] = +8; // 3->11, 4->12, 6->14, 8->16 myShift[ SMDSAbs_Edge ] = -2; // 2->0, 4->2 myNb.resize( index( SMDSAbs_Volume,20 ) + 1, NULL); myNb[ index( SMDSAbs_Node,1 )] = & myNbNodes; myNb[ index( SMDSAbs_Edge,2 )] = & myNbEdges; myNb[ index( SMDSAbs_Edge,4 )] = & myNbQuadEdges; myNb[ index( SMDSAbs_Face,3 )] = & myNbTriangles; myNb[ index( SMDSAbs_Face,4 )] = & myNbQuadrangles; myNb[ index( SMDSAbs_Face,6 )] = & myNbQuadTriangles; myNb[ index( SMDSAbs_Face,8 )] = & myNbQuadQuadrangles; myNb[ index( SMDSAbs_Volume, 4)] = & myNbTetras; myNb[ index( SMDSAbs_Volume, 5)] = & myNbPyramids; myNb[ index( SMDSAbs_Volume, 6)] = & myNbPrisms; myNb[ index( SMDSAbs_Volume, 8)] = & myNbHexas; myNb[ index( SMDSAbs_Volume, 10)] = & myNbQuadTetras; myNb[ index( SMDSAbs_Volume, 13)] = & myNbQuadPyramids; myNb[ index( SMDSAbs_Volume, 15)] = & myNbQuadPrisms; myNb[ index( SMDSAbs_Volume, 20)] = & myNbQuadHexas; } inline int // index SMDS_MeshInfo::index(SMDSAbs_ElementType type, int nbNodes) { return nbNodes + myShift[ type ]; } inline void // remove SMDS_MeshInfo::remove(const SMDS_MeshElement* el) { --(*myNb[ index(el->GetType(), el->NbNodes()) ]); } inline void // add SMDS_MeshInfo::add(const SMDS_MeshElement* el) { ++(*myNb[ index(el->GetType(), el->NbNodes()) ]); } inline void // RemoveEdge SMDS_MeshInfo::RemoveEdge(const SMDS_MeshElement* el) { if ( el->IsQuadratic() ) --myNbQuadEdges; else --myNbEdges; } inline void // RemoveFace SMDS_MeshInfo::RemoveFace(const SMDS_MeshElement* el) { if ( el->IsPoly() ) --myNbPolygons; else remove( el ); } inline void // RemoveVolume SMDS_MeshInfo::RemoveVolume(const SMDS_MeshElement* el) { if ( el->IsPoly() ) --myNbPolyhedrons; else remove( el ); } inline int // NbEdges SMDS_MeshInfo::NbEdges (SMDSAbs_ElementOrder order) const { return order == ORDER_ANY ? myNbEdges+myNbQuadEdges : order == ORDER_LINEAR ? myNbEdges : myNbQuadEdges; } inline int // NbFaces SMDS_MeshInfo::NbFaces (SMDSAbs_ElementOrder order) const { return NbTriangles(order)+NbQuadrangles(order)+(order == ORDER_QUADRATIC ? 0 : myNbPolygons); } inline int // NbTriangles SMDS_MeshInfo::NbTriangles (SMDSAbs_ElementOrder order) const { return order == ORDER_ANY ? myNbTriangles+myNbQuadTriangles : order == ORDER_LINEAR ? myNbTriangles : myNbQuadTriangles; } inline int // NbQuadrangles SMDS_MeshInfo::NbQuadrangles(SMDSAbs_ElementOrder order) const { return order == ORDER_ANY ? myNbQuadrangles+myNbQuadQuadrangles : order == ORDER_LINEAR ? myNbQuadrangles : myNbQuadQuadrangles; } inline int // NbVolumes SMDS_MeshInfo::NbVolumes (SMDSAbs_ElementOrder order) const { return NbTetras(order) + NbHexas(order) + NbPyramids(order) + NbPrisms(order) + (order == ORDER_QUADRATIC ? 0 : myNbPolyhedrons); } inline int // NbTetras SMDS_MeshInfo::NbTetras (SMDSAbs_ElementOrder order) const { return order == ORDER_ANY ? myNbTetras+myNbQuadTetras : order == ORDER_LINEAR ? myNbTetras : myNbQuadTetras; } inline int // NbHexas SMDS_MeshInfo::NbHexas (SMDSAbs_ElementOrder order) const { return order == ORDER_ANY ? myNbHexas+myNbQuadHexas : order == ORDER_LINEAR ? myNbHexas : myNbQuadHexas; } inline int // NbPyramids SMDS_MeshInfo::NbPyramids(SMDSAbs_ElementOrder order) const { return order == ORDER_ANY ? myNbPyramids+myNbQuadPyramids : order == ORDER_LINEAR ? myNbPyramids : myNbQuadPyramids; } inline int // NbPrisms SMDS_MeshInfo::NbPrisms (SMDSAbs_ElementOrder order) const { return order == ORDER_ANY ? myNbPrisms+myNbQuadPrisms : order == ORDER_LINEAR ? myNbPrisms : myNbQuadPrisms; } #endif