// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // // // File : SMESHGUI_ExtrusionDlg.cxx // Author : Michael ZORIN // Module : SMESH // $Header: #include "SMESHGUI_ExtrusionDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_IdValidator.h" #include "SMESH_Actor.h" #include "SMESH_TypeFilter.hxx" #include "SMESH_NumberFilter.hxx" #include "SMESH_LogicalFilter.hxx" #include "SMDS_Mesh.hxx" #include "SUIT_ResourceMgr.h" #include "SUIT_OverrideCursor.h" #include "SUIT_Desktop.h" #include "SUIT_MessageBox.h" #include "SUIT_Session.h" #include "LightApp_Application.h" #include "SVTK_ViewModel.h" #include "SVTK_ViewWindow.h" #include "SVTK_Selector.h" #include "SVTK_Selection.h" #include "SALOME_ListIO.hxx" #include "utilities.h" // OCCT Includes #include #include // QT Includes #include #include #include #include #include #include #include #include #include #include #include #include // IDL Headers #include "SALOMEconfig.h" #include CORBA_SERVER_HEADER(SMESH_Group) #include CORBA_SERVER_HEADER(SMESH_MeshEditor) using namespace std; //================================================================================= // function : SMESHGUI_ExtrusionDlg() // purpose : constructor //================================================================================= SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule, bool modal) : QDialog( SMESH::GetDesktop( theModule ), "SMESHGUI_ExtrusionDlg", modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ) { QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_EDGE"))); QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE"))); QPixmap image2 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); resize(303, 185); setCaption(tr("EXTRUSION_ALONG_LINE")); setSizeGripEnabled(TRUE); QGridLayout* SMESHGUI_ExtrusionDlgLayout = new QGridLayout(this); SMESHGUI_ExtrusionDlgLayout->setSpacing(6); SMESHGUI_ExtrusionDlgLayout->setMargin(11); /***************************************************************/ GroupConstructors = new QButtonGroup("GroupConstructors", this); GroupConstructors->setTitle(tr("SMESH_EXTRUSION")); GroupConstructors->setExclusive(TRUE); GroupConstructors->setColumnLayout(0, Qt::Vertical); GroupConstructors->layout()->setSpacing(0); GroupConstructors->layout()->setMargin(0); QGridLayout* GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout()); GroupConstructorsLayout->setAlignment(Qt::AlignTop); GroupConstructorsLayout->setSpacing(6); GroupConstructorsLayout->setMargin(11); RadioButton1= new QRadioButton(GroupConstructors, "RadioButton1"); RadioButton1->setText(tr("")); RadioButton1->setPixmap(image0); GroupConstructorsLayout->addWidget(RadioButton1, 0, 0); RadioButton2= new QRadioButton(GroupConstructors, "RadioButton2"); RadioButton2->setText(tr("")); RadioButton2->setPixmap(image1); GroupConstructorsLayout->addWidget(RadioButton2, 0, 2); SMESHGUI_ExtrusionDlgLayout->addWidget(GroupConstructors, 0, 0); /***************************************************************/ GroupButtons = new QGroupBox(this, "GroupButtons"); GroupButtons->setGeometry(QRect(10, 10, 281, 48)); GroupButtons->setTitle(tr("")); GroupButtons->setColumnLayout(0, Qt::Vertical); GroupButtons->layout()->setSpacing(0); GroupButtons->layout()->setMargin(0); QGridLayout* GroupButtonsLayout = new QGridLayout(GroupButtons->layout()); GroupButtonsLayout->setAlignment(Qt::AlignTop); GroupButtonsLayout->setSpacing(6); GroupButtonsLayout->setMargin(11); buttonHelp = new QPushButton(GroupButtons, "buttonHelp"); buttonHelp->setText(tr("SMESH_BUT_HELP" )); buttonHelp->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonHelp, 0, 4); buttonCancel = new QPushButton(GroupButtons, "buttonCancel"); buttonCancel->setText(tr("SMESH_BUT_CLOSE" )); buttonCancel->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonCancel, 0, 3); buttonApply = new QPushButton(GroupButtons, "buttonApply"); buttonApply->setText(tr("SMESH_BUT_APPLY" )); buttonApply->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonApply, 0, 1); QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); GroupButtonsLayout->addItem(spacer_9, 0, 2); buttonOk = new QPushButton(GroupButtons, "buttonOk"); buttonOk->setText(tr("SMESH_BUT_OK" )); buttonOk->setAutoDefault(TRUE); buttonOk->setDefault(TRUE); GroupButtonsLayout->addWidget(buttonOk, 0, 0); SMESHGUI_ExtrusionDlgLayout->addWidget(GroupButtons, 2, 0); /***************************************************************/ GroupArguments = new QGroupBox(this, "GroupArguments"); GroupArguments->setTitle(tr("EXTRUSION_1D")); GroupArguments->setColumnLayout(0, Qt::Vertical); GroupArguments->layout()->setSpacing(0); GroupArguments->layout()->setMargin(0); QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments->layout()); GroupArgumentsLayout->setAlignment(Qt::AlignTop); GroupArgumentsLayout->setSpacing(6); GroupArgumentsLayout->setMargin(11); // Controls for elements selection TextLabelElements = new QLabel(GroupArguments, "TextLabelElements"); TextLabelElements->setText(tr("SMESH_ID_ELEMENTS" )); TextLabelElements->setFixedWidth(74); GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); SelectElementsButton = new QPushButton(GroupArguments, "SelectElementsButton"); SelectElementsButton->setText(tr("" )); SelectElementsButton->setPixmap(image2); SelectElementsButton->setToggleButton(FALSE); GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); LineEditElements = new QLineEdit(GroupArguments, "LineEditElements"); LineEditElements->setValidator(new SMESHGUI_IdValidator(this, "validator")); GroupArgumentsLayout->addMultiCellWidget(LineEditElements, 0, 0, 2, 7); // Control for the whole mesh selection CheckBoxMesh = new QCheckBox(GroupArguments, "CheckBoxMesh"); CheckBoxMesh->setText(tr("SMESH_SELECT_WHOLE_MESH" )); GroupArgumentsLayout->addMultiCellWidget(CheckBoxMesh, 1, 1, 0, 7); // Controls for vector selection TextLabelVector = new QLabel(GroupArguments, "TextLabelVector"); TextLabelVector->setText(tr("SMESH_VECTOR")); GroupArgumentsLayout->addWidget(TextLabelVector, 2, 0); TextLabelDx = new QLabel(GroupArguments, "TextLabelDx"); TextLabelDx->setText(tr("SMESH_DX")); GroupArgumentsLayout->addWidget(TextLabelDx, 2, 2); SpinBox_Dx = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dx"); GroupArgumentsLayout->addWidget(SpinBox_Dx, 2, 3); TextLabelDy = new QLabel(GroupArguments, "TextLabelDy"); TextLabelDy->setText(tr("SMESH_DY")); GroupArgumentsLayout->addWidget(TextLabelDy, 2, 4); SpinBox_Dy = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dy"); GroupArgumentsLayout->addWidget(SpinBox_Dy, 2, 5); TextLabelDz = new QLabel(GroupArguments, "TextLabelDz"); TextLabelDz->setText(tr("SMESH_DZ")); GroupArgumentsLayout->addWidget(TextLabelDz, 2, 6); SpinBox_Dz = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dz"); GroupArgumentsLayout->addWidget(SpinBox_Dz, 2, 7); // Controls for nb. steps defining TextLabelNbSteps = new QLabel(GroupArguments, "TextLabelNbSteps"); TextLabelNbSteps->setText(tr("SMESH_NUMBEROFSTEPS" )); GroupArgumentsLayout->addMultiCellWidget(TextLabelNbSteps, 3, 3, 0, 1); SpinBox_NbSteps = new QSpinBox(GroupArguments, "SpinBox_NbSteps"); GroupArgumentsLayout->addMultiCellWidget(SpinBox_NbSteps, 3, 3, 2, 7); // CheckBox for groups generation MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments); MakeGroupsCheck->setChecked(true); GroupArgumentsLayout->addMultiCellWidget(MakeGroupsCheck, 4, 4, 0, 7); SMESHGUI_ExtrusionDlgLayout->addWidget(GroupArguments, 1, 0); /* Initialisations */ SpinBox_Dx->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3); SpinBox_Dy->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3); SpinBox_Dz->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3); QIntValidator* anIntValidator = new QIntValidator(SpinBox_NbSteps); SpinBox_NbSteps->setValidator(anIntValidator); SpinBox_NbSteps->setRange(1, 999999); GroupArguments->show(); RadioButton1->setChecked(TRUE); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox(this); // Costruction of the logical filter for the elements: mesh/sub-mesh/group SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH); SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP); QPtrList aListOfFilters; if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter); if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter); myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR); myHelpFileName = "extrusion_page.html"; Init(); /***************************************************************/ // signals and slots connections connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp())); // to update state of the Ok & Apply buttons connect(SpinBox_Dx, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable())); connect(SpinBox_Dy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable())); connect(SpinBox_Dz, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable())); connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int))); connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel())); connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); /***************************************************************/ this->show(); // displays Dialog ConstructorsClicked(0); SelectionIntoArgument(); } //================================================================================= // function : ~SMESHGUI_ExtrusionDlg() // purpose : destructor //================================================================================= SMESHGUI_ExtrusionDlg::~SMESHGUI_ExtrusionDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : initialization //================================================================================= void SMESHGUI_ExtrusionDlg::Init (bool ResetControls) { myBusy = false; LineEditElements->clear(); myNbOkElements = 0; myActor = 0; myMesh = SMESH::SMESH_Mesh::_nil(); if (ResetControls) { SpinBox_NbSteps->setValue(1); SpinBox_Dx->SetValue(0); SpinBox_Dy->SetValue(0); SpinBox_Dz->SetValue(0); CheckBoxMesh->setChecked(false); onSelectMesh(false); } CheckIsEnable(); } //================================================================================= // function : CheckIsEnable() // purpose : Check whether the Ok and Apply buttons should be enabled or not //================================================================================= void SMESHGUI_ExtrusionDlg::CheckIsEnable() { double aX = SpinBox_Dx->GetValue(); double aY = SpinBox_Dy->GetValue(); double aZ = SpinBox_Dz->GetValue(); double aModule = sqrt(aX*aX + aY*aY + aZ*aZ); bool anIsEnable = myNbOkElements > 0 && aModule > 1.0E-38; buttonOk->setEnabled(anIsEnable); buttonApply->setEnabled(anIsEnable); } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_ExtrusionDlg::ConstructorsClicked (int constructorId) { disconnect(mySelectionMgr, 0, this, 0); switch (constructorId) { case 0: { GroupArguments->setTitle(tr("EXTRUSION_1D")); if (!CheckBoxMesh->isChecked()) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(EdgeSelection); } break; } case 1: { GroupArguments->setTitle(tr("EXTRUSION_2D")); if (!CheckBoxMesh->isChecked()) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); } break; } } myEditCurrentArgument = LineEditElements; LineEditElements->setFocus(); if (CheckBoxMesh->isChecked()) onSelectMesh(true); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); } //================================================================================= // function : ClickOnApply() // purpose : Called when user presses button //================================================================================= bool SMESHGUI_ExtrusionDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked()) return false; if (myNbOkElements) { SMESH::DirStruct aVector; aVector.PS.x = SpinBox_Dx->GetValue(); aVector.PS.y = SpinBox_Dy->GetValue(); aVector.PS.z = SpinBox_Dz->GetValue(); long aNbSteps = (long)SpinBox_NbSteps->value(); try { SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); QApplication::setOverrideCursor(Qt::waitCursor); if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) SMESH::ListOfGroups_var groups = aMeshEditor->ExtrusionSweepMakeGroups(myElementsId.inout(), aVector, aNbSteps); else aMeshEditor->ExtrusionSweep(myElementsId.inout(), aVector, aNbSteps); QApplication::restoreOverrideCursor(); } catch (...) { } SMESH::UpdateView(); if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) mySMESHGUI->updateObjBrowser(true); // new groups may appear Init(false); ConstructorsClicked(GetConstructorId()); SelectionIntoArgument(); } return true; } //================================================================================= // function : ClickOnOk() // purpose : Called when user presses button //================================================================================= void SMESHGUI_ExtrusionDlg::ClickOnOk() { if (ClickOnApply()) ClickOnCancel(); } //================================================================================= // function : ClickOnCancel() // purpose : Called when dialog box is closed //================================================================================= void SMESHGUI_ExtrusionDlg::ClickOnCancel() { disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearFilters(); //mySelectionMgr->clearSelected(); SMESH::SetPickable(); // ??? SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySMESHGUI->ResetState(); reject(); } //================================================================================= // function : ClickOnHelp() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::ClickOnHelp() { LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); if (app) app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); else { QString platform; #ifdef WIN32 platform = "winapplication"; #else platform = "application"; #endif SUIT_MessageBox::warn1(0, QObject::tr("WRN_WARNING"), QObject::tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)).arg(myHelpFileName), QObject::tr("BUT_OK")); } } //================================================================================= // function : onTextChange() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::onTextChange (const QString& theNewText) { QLineEdit* send = (QLineEdit*)sender(); // return if busy if (myBusy) return; // set busy flag myBusy = true; if (send == LineEditElements) myNbOkElements = 0; // hilight entered elements/nodes if (!myIO.IsNull()) { QStringList aListId = QStringList::split(" ", theNewText, false); if (send == LineEditElements) { SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0; SMESH::ElementType SMESHType = GetConstructorId() ? SMESH::FACE : SMESH::EDGE; SMDSAbs_ElementType SMDSType = GetConstructorId() ? SMDSAbs_Face: SMDSAbs_Edge; myElementsId = new SMESH::long_array; myElementsId->length( aListId.count() ); TColStd_MapOfInteger newIndices; for (int i = 0; i < aListId.count(); i++) { int id = aListId[ i ].toInt(); bool validId = false; if ( id > 0 ) { if ( aMesh ) { const SMDS_MeshElement * e = aMesh->FindElement( id ); validId = ( e && e->GetType() == SMDSType ); } else { validId = ( myMesh->GetElementType( id, true ) == SMESHType ); } } if ( validId && newIndices.Add( id )) myElementsId[ newIndices.Extent()-1 ] = id; } myElementsId->length( myNbOkElements = newIndices.Extent() ); mySelector->AddOrRemoveIndex(myIO, newIndices, false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( myIO, true, true ); } } CheckIsEnable(); myBusy = false; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_ExtrusionDlg::SelectionIntoArgument() { if (myBusy) return; // return if dialog box is inactive if (!GroupButtons->isEnabled()) return; // clear myActor = 0; myIO.Nullify(); QString aString = ""; // set busy flag myBusy = true; myEditCurrentArgument->setText(aString); myNbOkElements = 0; myBusy = false; // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type()); int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString); if (nbSel != 1) return; Handle(SALOME_InteractiveObject) IO = aList.First(); myMesh = SMESH::GetMeshByIO(IO); if (myMesh->_is_nil()) return; myIO = IO; myActor = SMESH::FindActorByObject(myMesh); if (myEditCurrentArgument == LineEditElements) { int aNbElements = 0; // MakeGroups is available if there are groups if ( myMesh->NbGroups() == 0 ) { MakeGroupsCheck->setChecked(false); MakeGroupsCheck->setEnabled(false); } else { MakeGroupsCheck->setEnabled(true); } if (CheckBoxMesh->isChecked()) { SMESH::ElementType neededType = GetConstructorId() ? SMESH::FACE : SMESH::EDGE; SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString); SMESH::SMESH_Mesh_var mesh = SMESH::IObjectToInterface(IO); if (!mesh->_is_nil()) { //MESH // get elements from mesh myElementsId = mesh->GetElementsByType(neededType); aNbElements = myElementsId->length(); } else { SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface(IO); if (!aSubMesh->_is_nil()) { //SUBMESH // get IDs from submesh myElementsId = aSubMesh->GetElementsByType(neededType); aNbElements = myElementsId->length(); } else { SMESH::SMESH_GroupBase_var aGroup = SMESH::IObjectToInterface(IO); if (!aGroup->_is_nil() && aGroup->GetType() == neededType) { // GROUP // get IDs from smesh group myElementsId = aGroup->GetListOfID(); aNbElements = myElementsId->length(); } } } } else { // get indices of selcted elements TColStd_IndexedMapOfInteger aMapIndex; mySelector->GetIndex(IO,aMapIndex); aNbElements = aMapIndex.Extent(); myElementsId = new SMESH::long_array; myElementsId->length( aNbElements ); aString = ""; for ( int i = 0; i < aNbElements; ++i ) aString += QString(" %1").arg( myElementsId[ i ] = aMapIndex( i+1 ) ); } if (aNbElements < 1) return; myNbOkElements = true; } myBusy = true; myEditCurrentArgument->setText(aString); myBusy = false; // OK CheckIsEnable(); } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); if (send == SelectElementsButton) { myEditCurrentArgument = LineEditElements; if (CheckBoxMesh->isChecked()) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); } else { int aConstructorId = GetConstructorId(); if (aConstructorId == 0) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(EdgeSelection); } else if (aConstructorId == 1) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); } } } myEditCurrentArgument->setFocus(); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(); } //================================================================================= // function : DeactivateActiveDialog() // purpose : Deactivates this dialog //================================================================================= void SMESHGUI_ExtrusionDlg::DeactivateActiveDialog() { if (GroupConstructors->isEnabled()) { GroupConstructors->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : Activates this dialog //================================================================================= void SMESHGUI_ExtrusionDlg::ActivateThisDialog() { // Emit a signal to deactivate the active dialog mySMESHGUI->EmitSignalDeactivateDialog(); GroupConstructors->setEnabled(true); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox(this); ConstructorsClicked(GetConstructorId()); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : Mouse enter event //================================================================================= void SMESHGUI_ExtrusionDlg::enterEvent (QEvent*) { if (!GroupConstructors->isEnabled()) ActivateThisDialog(); } //================================================================================= // function : closeEvent() // purpose : //================================================================================= //void SMESHGUI_ExtrusionDlg::closeEvent (QCloseEvent*) //{ // /* same than click on cancel button */ // this->ClickOnCancel(); //} // //================================================================================= // function : hideEvent() // purpose : caused by ESC key //================================================================================= //void SMESHGUI_ExtrusionDlg::hideEvent (QHideEvent*) //{ // if (!isMinimized()) // ClickOnCancel(); //} //================================================================================= // function : onSelectMesh() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::onSelectMesh (bool toSelectMesh) { if (toSelectMesh) TextLabelElements->setText(tr("SMESH_NAME")); else TextLabelElements->setText(tr("SMESH_ID_ELEMENTS")); if (myEditCurrentArgument != LineEditElements) { LineEditElements->clear(); return; } mySelectionMgr->clearFilters(); if (toSelectMesh) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); LineEditElements->setReadOnly(true); } else { int aConstructorId = GetConstructorId(); if (aConstructorId == 0) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(EdgeSelection); } else if (aConstructorId == 0) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); } LineEditElements->setReadOnly(false); onTextChange(LineEditElements->text()); } SelectionIntoArgument(); } //================================================================================= // function : GetConstructorId() // purpose : //================================================================================= int SMESHGUI_ExtrusionDlg::GetConstructorId() { if (GroupConstructors != NULL && GroupConstructors->selected() != NULL) return GroupConstructors->id(GroupConstructors->selected()); return -1; } //================================================================================= // function : keyPressEvent() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::keyPressEvent( QKeyEvent* e ) { QDialog::keyPressEvent( e ); if ( e->isAccepted() ) return; if ( e->key() == Key_F1 ) { e->accept(); ClickOnHelp(); } }