// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // // // File : SMESHGUI_MeshEditPreview.cxx // Module : SMESH // $Header: #include "SMESHGUI_MeshEditPreview.h" #include "VTKViewer_CellLocationsArray.h" #include "SVTK_ViewWindow.h" #include "SMESH_Actor.h" #include "SMESH_ActorUtils.h" #include "SMESHGUI_VTKUtils.h" // VTK Includes #include #include #include #include #include #include #include #include // QT Includes #include // IDL Headers #include "SALOMEconfig.h" #include CORBA_SERVER_HEADER(SMESH_MeshEditor) using namespace SMESH; //================================================================================ /*! * \brief Constructor */ //================================================================================ SMESHGUI_MeshEditPreview::SMESHGUI_MeshEditPreview(SVTK_ViewWindow* theViewWindow): myViewWindow(theViewWindow) { myGrid = vtkUnstructuredGrid::New(); // Create and display actor vtkDataSetMapper* aMapper = vtkDataSetMapper::New(); aMapper->SetInput( myGrid ); myPreviewActor = SALOME_Actor::New(); myPreviewActor->SetInfinitive(true); myPreviewActor->VisibilityOn(); myPreviewActor->PickableOff(); vtkFloatingPointType anRGB[3]; GetColor( "SMESH", "selection_element_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) ); SetColor( anRGB[0], anRGB[1], anRGB[2] ); myPreviewActor->SetMapper( aMapper ); aMapper->Delete(); myViewWindow->AddActor(myPreviewActor); } //================================================================================ /*! * \brief Destroy */ //================================================================================ SMESHGUI_MeshEditPreview::~SMESHGUI_MeshEditPreview() { myGrid->Delete(); myViewWindow->RemoveActor(myPreviewActor); myPreviewActor->Delete(); } //================================================================================ /*! * \brief Returns vtk cell type */ //================================================================================ vtkIdType getCellType( const SMDSAbs_ElementType theType, const bool thePoly, const int theNbNodes ) { switch( theType ) { case SMDSAbs_Node: return VTK_VERTEX; case SMDSAbs_Edge: if( theNbNodes == 2 ) return VTK_LINE; else if ( theNbNodes == 3 ) return VTK_QUADRATIC_EDGE; else return VTK_EMPTY_CELL; case SMDSAbs_Face : if (thePoly && theNbNodes>2 ) return VTK_POLYGON; else if ( theNbNodes == 3 ) return VTK_TRIANGLE; else if ( theNbNodes == 4 ) return VTK_QUAD; else if ( theNbNodes == 6 ) return VTK_QUADRATIC_TRIANGLE; else if ( theNbNodes == 8 ) return VTK_QUADRATIC_QUAD; else return VTK_EMPTY_CELL; case SMDSAbs_Volume: if (thePoly && theNbNodes>3 ) return VTK_CONVEX_POINT_SET; else if ( theNbNodes == 4 ) return VTK_TETRA; else if ( theNbNodes == 5 ) return VTK_PYRAMID; else if ( theNbNodes == 6 ) return VTK_WEDGE; else if ( theNbNodes == 8 ) return VTK_HEXAHEDRON; else if ( theNbNodes == 10 ) { return VTK_QUADRATIC_TETRA; } else if ( theNbNodes == 20 ) { return VTK_QUADRATIC_HEXAHEDRON; } else if ( theNbNodes==13 || theNbNodes==15 ) { return VTK_CONVEX_POINT_SET; } else return VTK_EMPTY_CELL; default: return VTK_EMPTY_CELL; } } //================================================================================ /*! * \brief Set preview data */ //================================================================================ void SMESHGUI_MeshEditPreview::SetData (const SMESH::MeshPreviewStruct* previewData) { // Create points const SMESH::nodes_array& aNodesXYZ = previewData->nodesXYZ; vtkPoints* aPoints = vtkPoints::New(); aPoints->SetNumberOfPoints(aNodesXYZ.length()); for ( int i = 0; i < aNodesXYZ.length(); i++ ) { aPoints->SetPoint( i, aNodesXYZ[i].x, aNodesXYZ[i].y, aNodesXYZ[i].z ); } myGrid->SetPoints(aPoints); aPoints->Delete(); // Create cells const SMESH::long_array& anElemConnectivity = previewData->elementConnectivities; const SMESH::types_array& anElemTypes = previewData->elementTypes; vtkIdType aCellsSize = anElemConnectivity.length() + anElemTypes.length(); vtkIdType aNbCells = anElemTypes.length(); vtkCellArray* aConnectivity = vtkCellArray::New(); aConnectivity->Allocate( aCellsSize, 0 ); vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New(); aCellTypesArray->SetNumberOfComponents( 1 ); aCellTypesArray->Allocate( aNbCells * aCellTypesArray->GetNumberOfComponents() ); vtkIdList *anIdList = vtkIdList::New(); int aNodePos = 0; for ( int i = 0; i < anElemTypes.length(); i++ ) { const ElementSubType& anElementSubType = anElemTypes[i]; SMDSAbs_ElementType aType = SMDSAbs_ElementType(anElementSubType.SMDS_ElementType); vtkIdType aNbNodes = anElementSubType.nbNodesInElement; anIdList->SetNumberOfIds( aNbNodes ); for ( vtkIdType aNodeId = 0; aNodeId < aNbNodes; aNodeId++ ){ anIdList->SetId( aNodeId, anElemConnectivity[aNodePos] ); aNodePos++; } aConnectivity->InsertNextCell( anIdList ); aCellTypesArray->InsertNextValue( getCellType( aType, anElemTypes[i].isPoly, aNbNodes ) ); } anIdList->Delete(); // Insert cells in grid VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New(); aCellLocationsArray->SetNumberOfComponents( 1 ); aCellLocationsArray->SetNumberOfTuples( aNbCells ); aConnectivity->InitTraversal(); for( vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell( npts, pts ); idType++ ) aCellLocationsArray->SetValue( idType, aConnectivity->GetTraversalLocation( npts ) ); myGrid->SetCells( aCellTypesArray, aCellLocationsArray, aConnectivity ); myPreviewActor->GetMapper()->Update(); aCellTypesArray->Delete(); aCellLocationsArray->Delete(); aConnectivity->Delete(); SetVisibility(true); } //================================================================================ /*! * \brief Set visibility */ //================================================================================ void SMESHGUI_MeshEditPreview::SetVisibility (bool theVisibility) { myPreviewActor->SetVisibility(theVisibility); RepaintCurrentView(); } //================================================================================ /*! * \brief Set preview color */ //================================================================================ void SMESHGUI_MeshEditPreview::SetColor(double R, double G, double B) { myPreviewActor->SetColor( R, G, B ); }