// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // // // File : SMESHGUI_MeshEditPreview.cxx // Module : SMESH // $Header: #ifndef SMESHGUI_MESHEDITPREVIEW_H #define SMESHGUI_MESHEDITPREVIEW_H class SVTK_ViewWindow; class vtkUnstructuredGrid; class SALOME_Actor; namespace SMESH { class MeshPreviewStruct; } /*! * \brief Displayer of the mesh edition preview */ class SMESHGUI_MeshEditPreview { SVTK_ViewWindow* myViewWindow; vtkUnstructuredGrid* myGrid; SALOME_Actor* myPreviewActor; public: SMESHGUI_MeshEditPreview(SVTK_ViewWindow* theViewWindow); ~SMESHGUI_MeshEditPreview(); void SetData (const SMESH::MeshPreviewStruct* theMeshPreviewStruct); void SetVisibility (bool theVisibility); void SetColor(double R, double G, double B); SALOME_Actor* GetActor() { return myPreviewActor; } }; #endif