// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // // // File : SMESHGUI_PatternWidget.cxx // Author : Michael ZORIN // Module : SMESH // $Header: #include "SMESHGUI_PatternWidget.h" //Qt includes #include #include //================================================================================= // class : SMESHGUI_PatternWidget() // purpose : //================================================================================= SMESHGUI_PatternWidget::SMESHGUI_PatternWidget (QWidget* parent, const char* name, WFlags fl) : QFrame(parent, name, WStyle_Customize) { myMinU = myMinV = myMaxU = myMaxV = 0; setMinimumHeight(150); repaint(); } //================================================================================= // function : ~SMESHGUI_PatternWidget() // purpose : //================================================================================= SMESHGUI_PatternWidget::~SMESHGUI_PatternWidget() { } //================================================================================= // function : SetPoints() // purpose : //================================================================================= void SMESHGUI_PatternWidget::SetPoints (PointVector thePoints, QValueVector theKeys, ConnectivityVector theConnections) { myPoints = thePoints; myKeys = theKeys; myConnections = theConnections; if (!thePoints.size()) return; myMinU = myMaxU = (thePoints[0]).x; myMinV = myMaxV = (thePoints[0]).y; double x, y; for (int i = 1; i < thePoints.size(); i++) { x = (thePoints[i]).x; y = (thePoints[i]).y; if (myMinU > x) myMinU = x; if (myMaxU < x) myMaxU = x; if (myMinV > y) myMinV = y; if (myMaxV < y) myMaxV = y; } repaint(); } static const int Shift = 4; // shift of the point number from point static const int Border = 20; //================================================================================= // function : paintEvent() // purpose : //================================================================================= void SMESHGUI_PatternWidget::paintEvent (QPaintEvent*) { QPainter paint (this); paint.setBrush(Qt::SolidPattern); //Draw points const int aRadius = 3; // radius of a point for (int i = 0; i < myKeys.size() && i < myPoints.size(); i++) { SMESH::PointStruct aPoint = myPoints[ myKeys[i] ]; QPoint aQPnt = MapCoords(aPoint.x, aPoint.y); paint.drawPie(aQPnt.x() - aRadius, aQPnt.y() - aRadius, aRadius*2, aRadius*2, 5760, 5760); paint.drawText(aQPnt.x() + Shift, aQPnt.y() - Shift, QString::number(i+1)); } //Draw lines for (int i = 0; i < myConnections.size(); i++) { QValueVector aCVector = myConnections[i]; if (aCVector.size() == 0) continue; SMESH::PointStruct aPoint = myPoints[ aCVector[0] ]; const QPoint aBeginPnt = MapCoords(aPoint.x, aPoint.y); QPoint aFirstPnt = aBeginPnt, aSecondPnt; for (int j = 1; j < aCVector.size(); j++) { aPoint = myPoints[ aCVector[j] ]; aSecondPnt = MapCoords(aPoint.x, aPoint.y); paint.drawLine(aFirstPnt, aSecondPnt); aFirstPnt = aSecondPnt; } paint.drawLine(aBeginPnt, aSecondPnt); } } //================================================================================= // function : MapCoords() // purpose : //================================================================================= QPoint SMESHGUI_PatternWidget::MapCoords (const double u, const double v) { int aWidth = width() - 2*Border; int aHeight = height() - 2*Border; double aUBound = myMaxU - myMinU; double aVBound = myMaxV - myMinV; double aUScale = aWidth/aUBound; double aVScale = aHeight/aVBound; double aScale; aUScale <= aVScale ? aScale = aUScale : aScale = aVScale; double aUMiddle = (myMaxU + myMinU)/2; double aVMiddle = (myMaxV + myMinV)/2; int x = int(aWidth/2 + (u - aUMiddle)*aScale + Border - Shift); int y = int(aHeight/2 + (aVMiddle - v)*aScale + Border + Shift); QPoint aPoint = QPoint(x, y); return aPoint; }