// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // File : SMESH_Pattern.hxx // Created : Mon Aug 2 10:30:00 2004 // Author : Edward AGAPOV (eap) #ifndef SMESH_Pattern_HeaderFile #define SMESH_Pattern_HeaderFile #include #include #include #include #include #include #include #include #include #include class SMDS_MeshElement; class SMDS_MeshFace; class SMDS_MeshVolume; class SMDS_MeshNode; class SMESH_Mesh; class TopoDS_Shell; class TopoDS_Vertex; class TopoDS_Face; class TopoDS_Edge; // // Class allowing meshing by mapping of pre-defined patterns: it generates // a 2D mesh on a geometrical face or a 3D mesh inside a geometrical block // of 6 faces. // class SMESH_Pattern { public: SMESH_Pattern (); void Clear(); // clear fields bool Load (const char* theFileContents); // Load a pattern from bool Load (SMESH_Mesh* theMesh, const TopoDS_Face& theFace, bool theProject); // Create a pattern from the mesh built on . // ==true makes override nodes positions // on computed by mesher bool Load (SMESH_Mesh* theMesh, const TopoDS_Shell& theBlock); // Create a pattern from the mesh built on bool Save (std::ostream& theFile); // Save the loaded pattern into theFile bool Apply (const TopoDS_Face& theFace, const TopoDS_Vertex& theVertexOnKeyPoint1, const bool theReverse); // Compute nodes coordinates applying // the loaded pattern to . The first key-point // will be mapped into , which must // be in the outer wire of theFace bool Apply (const TopoDS_Shell& theBlock, const TopoDS_Vertex& theVertex000, const TopoDS_Vertex& theVertex001); // Compute nodes coordinates applying // the loaded pattern to . The (0,0,0) key-point // will be mapped into . The // (0,0,1) key-point will be mapped into . bool Apply (const SMDS_MeshFace* theFace, const int theNodeIndexOnKeyPoint1, const bool theReverse); // Compute nodes coordinates applying // the loaded pattern to . The first key-point // will be mapped into -th node bool Apply (std::set& theFaces, const int theNodeIndexOnKeyPoint1, const bool theReverse); // Compute nodes coordinates applying // the loaded pattern to . The first key-point // will be mapped into -th node bool Apply (const SMDS_MeshVolume* theVolume, const int theNode000Index, const int theNode001Index); // Compute nodes coordinates applying // the loaded pattern to . The (0,0,0) key-point // will be mapped into -th node. The // (0,0,1) key-point will be mapped into -th // node. bool Apply (std::set& theVolumes, const int theNode000Index, const int theNode001Index); // Compute nodes coordinates applying // the loaded pattern to . The (0,0,0) key-point // will be mapped into -th node. The // (0,0,1) key-point will be mapped into -th // node. bool GetMappedPoints ( std::list & thePoints ) const; // Return nodes coordinates computed by Apply() method bool MakeMesh(SMESH_Mesh* theMesh, const bool toCreatePolygons = false, const bool toCreatePolyedrs = false); // Create nodes and elements in using nodes // coordinates computed by either of Apply...() methods // Inquiries enum ErrorCode { ERR_OK, // Load(file) ERR_READ_NB_POINTS, // couldn't read nb of points ERR_READ_POINT_COORDS, // invalid nb of point coordinates ERR_READ_TOO_FEW_POINTS, // too few points in a pattern ERR_READ_3D_COORD, // coordinate of 3D point out of [0,1] range ERR_READ_NO_KEYPOINT, // no key-points in 2D pattern ERR_READ_BAD_INDEX, // invalid point index ERR_READ_ELEM_POINTS, // invalid nb of points in element ERR_READ_NO_ELEMS, // no elements in a pattern ERR_READ_BAD_KEY_POINT, // a key-point not on a boundary // Save(file) ERR_SAVE_NOT_LOADED, // pattern was not loaded // Load(shape) ERR_LOAD_EMPTY_SUBMESH, // no elements to load // Load(face) ERR_LOADF_NARROW_FACE, // too narrow face ERR_LOADF_CLOSED_FACE, // closed face // Load(volume) ERR_LOADV_BAD_SHAPE, // volume is not a brick of 6 faces ERR_LOADV_COMPUTE_PARAMS, // cant compute point parameters // Apply(shape) ERR_APPL_NOT_COMPUTED, // mapping failed ERR_APPL_NOT_LOADED, // pattern was not loaded ERR_APPL_BAD_DIMENTION, // wrong shape dimention ERR_APPL_BAD_NB_VERTICES, // keypoints - vertices mismatch // Apply(face) ERR_APPLF_BAD_TOPOLOGY, // bad pattern topology ERR_APPLF_BAD_VERTEX, // first vertex not on an outer face boundary ERR_APPLF_INTERNAL_EEROR, // program error // Apply(volume) ERR_APPLV_BAD_SHAPE, // volume is not a brick of 6 faces // Apply(mesh_face) ERR_APPLF_BAD_FACE_GEOM, // bad face geometry // MakeMesh ERR_MAKEM_NOT_COMPUTED // mapping failed }; ErrorCode GetErrorCode() const { return myErrorCode; } // return ErrorCode of the last operation bool IsLoaded() const { return !myPoints.empty() && !myElemPointIDs.empty(); } // Return true if a pattern was successfully loaded bool Is2D() const { return myIs2D; } // Return true if the loaded pattern is a 2D one bool GetPoints ( std::list & thePoints ) const; // Return nodes coordinates of the pattern const std::list< int > & GetKeyPointIDs () const { return myKeyPointIDs; } // Return indices of key-points within the sequences returned by // GetPoints() and GetMappedPoints() const std::list< std::list< int > >& GetElementPointIDs (bool applied) const { return myElemXYZIDs.empty() || !applied ? myElemPointIDs : myElemXYZIDs; } // Return nodal connectivity of the elements of the pattern void DumpPoints() const; // Debug private: // private methods struct TPoint { gp_XYZ myInitXYZ; // loaded postion gp_XY myInitUV; double myInitU; // [0,1] gp_Pnt myXYZ; // position to compute gp_XY myUV; double myU; TPoint(); }; friend std::ostream & operator <<(std::ostream & OS, const TPoint& p); bool setErrorCode( const ErrorCode theErrorCode ) { myErrorCode = theErrorCode; return myErrorCode == ERR_OK; } // set ErrorCode and return true if it is Ok bool setShapeToMesh(const TopoDS_Shape& theShape); // Set a shape to be meshed. Return True if meshing is possible list< TPoint* > & getShapePoints(const TopoDS_Shape& theShape); // Return list of points located on theShape. // A list of edge-points include vertex-points (for 2D pattern only). // A list of face-points doesnt include edge-points. // A list of volume-points doesnt include face-points. list< TPoint* > & getShapePoints(const int theShapeID); // Return list of points located on the shape bool findBoundaryPoints(); // If loaded from file, find points to map on edges and faces and // compute their parameters void arrangeBoundaries (list< list< TPoint* > >& boundaryPoints); // if there are several wires, arrange boundaryPoints so that // the outer wire goes first and fix inner wires orientation; // update myKeyPointIDs to correspond to the order of key-points // in boundaries; sort internal boundaries by the nb of key-points void computeUVOnEdge( const TopoDS_Edge& theEdge, const list< TPoint* > & ePoints ); // compute coordinates of points on theEdge bool compUVByIsoIntersection (const list< list< TPoint* > >& boundaryPoints, const gp_XY& theInitUV, gp_XY& theUV, bool & theIsDeformed); // compute UV by intersection of iso-lines found by points on edges bool compUVByElasticIsolines(const list< list< TPoint* > >& boundaryPoints, const list< TPoint* >& pointsToCompute); // compute UV as nodes of iso-poly-lines consisting of // segments keeping relative size as in the pattern double setFirstEdge (list< TopoDS_Edge > & theWire, int theFirstEdgeID); // choose the best first edge of theWire; return the summary distance // between point UV computed by isolines intersection and // eventual UV got from edge p-curves typedef list< list< TopoDS_Edge > > TListOfEdgesList; bool sortSameSizeWires (TListOfEdgesList & theWireList, const TListOfEdgesList::iterator& theFromWire, const TListOfEdgesList::iterator& theToWire, const int theFirstEdgeID, list< list< TPoint* > >& theEdgesPointsList ); // sort wires in theWireList from theFromWire until theToWire, // the wires are set in the order to correspond to the order // of boundaries; after sorting, edges in the wires are put // in a good order, point UVs on edges are computed and points // are appended to theEdgesPointsList typedef std::set TNodeSet; void mergePoints (const bool uniteGroups); // Merge XYZ on edges and/or faces. void makePolyElements(const std::vector< const SMDS_MeshNode* >& theNodes, const bool toCreatePolygons, const bool toCreatePolyedrs); // prepare intermediate data to create Polygons and Polyhedrons void createElements(SMESH_Mesh* theMesh, const std::vector& theNodesVector, const std::list< std::list< int > > & theElemNodeIDs, const std::vector& theElements); // add elements to the mesh bool getFacesDefinition(const SMDS_MeshNode** theBndNodes, const int theNbBndNodes, const std::vector< const SMDS_MeshNode* >& theNodes, std::list< int >& theFaceDefs, std::vector& theQuantity); // fill faces definition for a volume face defined by theBndNodes // return true if a face definition changes bool isReversed(const SMDS_MeshNode* theFirstNode, const std::list< int >& theIdsList) const; // check xyz ids order in theIdsList taking into account // theFirstNode on a link private: // fields typedef std::list< int > TElemDef; // element definition is its nodes ids bool myIs2D; std::vector< TPoint > myPoints; std::list< int > myKeyPointIDs; std::list< TElemDef > myElemPointIDs; ErrorCode myErrorCode; bool myIsComputed; bool myIsBoundaryPointsFound; TopoDS_Shape myShape; // all functions assure that shapes are indexed so that first go // ordered vertices, then ordered edge, then faces and maybe a shell TopTools_IndexedMapOfOrientedShape myShapeIDMap; std::map< int, list< TPoint* > > myShapeIDToPointsMap; // for the 2d case: // nb of key-points in each of pattern boundaries std::list< int > myNbKeyPntInBoundary; // to compute while applying to mesh elements, not to shapes std::vector myXYZ; // XYZ of nodes to create std::list< TElemDef > myElemXYZIDs; // new elements definitions std::map< int, const SMDS_MeshNode*> myXYZIdToNodeMap; // map XYZ id to node of a refined element std::vector myElements; // refined elements std::vector myOrderedNodes; // elements to replace with polygon or polyhedron std::vector myPolyElems; // definitions of new poly elements std::list< TElemDef > myPolyElemXYZIDs; std::list< std::vector > myPolyhedronQuantities; // map a boundary to XYZs on it; // a boundary (edge or face) is defined as a set of its nodes, // XYZs on a boundary are indices of myXYZ s std::map > > myIdsOnBoundary; // map XYZ id to element it is in std::map< int, std::list< TElemDef* > > myReverseConnectivity; }; #endif