<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN"> <html> <head> <title>Modifying Meshes</title> <meta http-equiv="content-type" content="text/html; charset=windows-1252"> <meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com"><style> <!-- P { margin-top:0pt; margin-bottom:0pt; } LI.kadov-P { } --> </style><style type="text/css"> <!-- p.whs1 { margin-top:0pt; margin-bottom:0pt; font-family:'Lucida Console' , monospace; } p.whs2 { margin-top:0pt; margin-bottom:0pt; } h4.whs3 { margin-top:0pt; margin-bottom:0pt; } p.whs4 { margin-top:0.5pt; margin-bottom:0pt; font-family:'Lucida Console' , monospace; } p.whs5 { margin-top:0.5pt; margin-bottom:0pt; } p.whs6 { font-family:'Lucida Console' , monospace; } p.whs7 { font-family:'Times New Roman' , serif; } --> </style><script type="text/javascript" language="JavaScript"> <!-- if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4)) { var strNSS = "<style type='text/css'>"; strNSS += "p.whs1 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type="text/javascript" language="javascript1.2" src="whproxy.js"></script> <script type="text/javascript" language="javascript1.2" src="whutils.js"></script> <script type="text/javascript" language="javascript1.2" src="whtopic.js"></script> </head> <body><script type="text/javascript" language="javascript1.2"> <!-- if (window.gbWhTopic) { if (window.addTocInfo) { addTocInfo("MESH module\nTUI Scripts\nModifying Meshes"); addButton("show",BTN_TEXT,"Show","","","","",0,0,"","",""); } if (window.writeBtnStyle) writeBtnStyle(); if (window.writeIntopicBar) writeIntopicBar(1); if (window.setRelStartPage) { setRelStartPage("smesh.htm"); autoSync(1); sendSyncInfo(); sendAveInfoOut(); } } else if (window.gbIE4) document.location.reload(); //--> </script> <h1>Modifying Meshes</h1> <h3><a name=bookmark>Adding Nodes and Elements</a></h3> <h4>Add Node</h4> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs2"> </p> <p class="whs2"># add node</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">if aMeshEditor.AddNode(50, 10, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1"> </p> <p class="whs1">salome.sg.updateObjBrowser(1) </p> <p class="whs1"> </p> <h4>Add Edge</h4> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs2"> </p> <p class="whs2"># add node</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">if aMeshEditor.AddNode(50, 10, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1"> </p> <p class="whs2"># add edge</p> <p class="whs1">LastNodeId = mesh.NbNodes()</p> <p class="whs1">if aMeshEditor.AddEdge([LastNodeId, 38]) == 1:</p> <p class="whs1"> print "Edge addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO edge addition."</p> <p class="whs1"> </p> <p class="whs1">salome.sg.updateObjBrowser(1) </p> <p class="whs1"> </p> <h4>Add Triangle</h4> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs1"> </p> <p class="whs2"># add node</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">if aMeshEditor.AddNode(50, 10, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1"> </p> <p class="whs1">LastNodeId = mesh.NbNodes()</p> <p class="whs2"> </p> <p class="whs2"># add triangle</p> <p class="whs1">if aMeshEditor.AddFace([LastNodeId, 38, 39]) == 1:</p> <p class="whs1"> print "Triangle addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO triangle addition."</p> <p class="whs1"> </p> <p class="whs1">salome.sg.updateObjBrowser(1) </p> <p class="whs1"> </p> <h4>Add Quadrangle</h4> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs1"> </p> <p class="whs2"># add node</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">if aMeshEditor.AddNode(50, 10, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1"> </p> <p class="whs1">LastNodeId = mesh.NbNodes()</p> <p class="whs2"> </p> <p class="whs2"># add quadrangle</p> <p class="whs1">if aMeshEditor.AddNode(40, 20, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1">if aMeshEditor.AddFace([mesh.NbNodes(), LastNodeId, 38, 39]) == 1:</p> <p class="whs1"> print "Quadrangle addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO quadrangle addition."</p> <p class="whs1"> </p> <p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs2"> </p> <h4>Add Tetrahedron</h4> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs1"> </p> <p class="whs2"># add node</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">if aMeshEditor.AddNode(50, 10, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1"> </p> <p class="whs1">LastNodeId = mesh.NbNodes()</p> <p class="whs2"> </p> <p class="whs2"># add tetrahedron</p> <p class="whs1">if aMeshEditor.AddVolume([LastNodeId, 38, 39, 246]) == 1:</p> <p class="whs1"> print "Tetrahedron addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO tetrahedron addition."</p> <p class="whs1"> </p> <p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs2"> </p> <h4>Add Hexahedron</h4> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs1"> </p> <p class="whs2"># add nodes</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">if aMeshEditor.AddNode(50, 10, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1">aNodeId1 = mesh.NbNodes()</p> <p class="whs1"> </p> <p class="whs1">if aMeshEditor.AddNode(47, 12, 0) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1">aNodeId2 = mesh.NbNodes()</p> <p class="whs1"> </p> <p class="whs1">if aMeshEditor.AddNode(50, 10, 10) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1">aNodeId3 = mesh.NbNodes()</p> <p class="whs1"> </p> <p class="whs1">if aMeshEditor.AddNode(47, 12, 10) == 1:</p> <p class="whs1"> print "Node addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node addition."</p> <p class="whs1">aNodeId4 = mesh.NbNodes()</p> <p class="whs1"> </p> <p class="whs2"># add hexahedron</p> <p class="whs1">if aMeshEditor.AddVolume([aNodeId2, aNodeId1, 38, 39, aNodeId4, aNodeId3, 245, 246]) == 1:</p> <p class="whs1"> print "Hexahedron addition is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO Hexahedron addition."</p> <p class="whs1"> </p> <p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs2"> </p> <h3><a name=bookmark1>Removing Nodes and Elements</a></h3> <h4 class="whs3">Removing Nodes</h4> <p class="whs2"> </p> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs2"> </p> <p class="whs2"># add node</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">if aMeshEditor.RemoveNodes([246, 255]) == 1:</p> <p class="whs1"> print "Node removing is OK!"</p> <p class="whs1">else:</p> <p class="whs1"> print "KO node removing."</p> <p class="whs1"> </p> <p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs2"> </p> <h4>Removing Elements</h4> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs1"> </p> <p class="whs1">anEditor = mesh.GetMeshEditor()</p> <p class="whs1">anEditor.RemoveElements([850, 859, 814])</p> <p class="whs1"> </p> <p class="whs1">salome.sg.updateObjBrowser(1) </p> <p class="whs1"> </p> <h3><a name=bookmark2>Renumbering Nodes and Elements</a></h3> <p class="whs4">import SMESH</p> <p class="whs4">import SMESH_mechanic</p> <p class="whs4"> </p> <p class="whs4">mesh = SMESH_mechanic.mesh</p> <p class="whs4">salome = SMESH_mechanic.salome</p> <p class="whs4"> </p> <p class="whs4">anEditor = mesh.GetMeshEditor()</p> <p class="whs4">anEditor.RenumberNodes()</p> <p class="whs4"> </p> <p class="whs5"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs5"> </p> <p> </p> <h3><a name=bookmark3>Moving Nodes</a></h3> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs1"> </p> <p class="whs2"># move node</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">aMeshEditor.MoveNode(38, 20, 10, 0)</p> <p class="whs1"> </p> <p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs2"> </p> <h3><a name=bookmark4>Diagonal Inversion</a></h3> <p class="whs1">import SMESH</p> <p class="whs1">import SMESH_mechanic</p> <p class="whs1"> </p> <p class="whs1">smesh = SMESH_mechanic.smesh</p> <p class="whs1">mesh = SMESH_mechanic.mesh</p> <p class="whs1">salome = SMESH_mechanic.salome</p> <p class="whs1"> </p> <p class="whs2"># inverse diagonal</p> <p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs1">aMeshEditor.InverseDiag(700, 642)</p> <p class="whs1"> </p> <p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs2"> </p> <h3><a name=bookmark5>Uniting two Triangles</a></h3> <p class="whs6">import SMESH</p> <p class="whs6">import SMESH_mechanic</p> <p class="whs6"> </p> <p class="whs6">smesh = SMESH_mechanic.smesh</p> <p class="whs6">mesh = SMESH_mechanic.mesh</p> <p class="whs6">salome = SMESH_mechanic.salome</p> <p class="whs6"> </p> <p># delete diagonal</p> <p class="whs6">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs6">aMeshEditor.DeleteDiag(700, 642)</p> <p class="whs6"> </p> <p><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p> </p> <h3><a name=bookmark6>Uniting a Set of Triangles</a></h3> <p class="whs6">import SMESH</p> <p class="whs6">import SMESH_mechanic</p> <p class="whs6"> </p> <p class="whs6">smesh = SMESH_mechanic.smesh</p> <p class="whs6">mesh = SMESH_mechanic.mesh</p> <p class="whs6">salome = SMESH_mechanic.salome</p> <p class="whs6"> </p> <p># unite a set of triangles</p> <p class="whs6">aFilterMgr = smesh.CreateFilterManager()</p> <p class="whs6">aFunctor = aFilterMgr.CreateMinimumAngle()</p> <p class="whs6"> </p> <p class="whs6">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs6">aMeshEditor.TriToQuad([1145, 1147, 1159, 1135], aFunctor, 60)</p> <p class="whs6"> </p> <p class="whs6">salome.sg.updateObjBrowser(1) </p> <p class="whs6"> </p> <h3><a name=bookmark7>Cutting Quadrangles</a></h3> <p class="whs6">import SMESH</p> <p class="whs6">import SMESH_mechanic</p> <p class="whs6"> </p> <p class="whs6">smesh = SMESH_mechanic.smesh</p> <p class="whs6">mesh = SMESH_mechanic.mesh</p> <p class="whs6">salome = SMESH_mechanic.salome</p> <p class="whs6"> </p> <p class="whs7"># unite a set of triangles</p> <p class="whs6">aFilterMgr = smesh.CreateFilterManager()</p> <p class="whs6">aFunctor = aFilterMgr.CreateMinimumAngle()</p> <p class="whs6"> </p> <p class="whs6">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs6">aMeshEditor.QuadToTri([405, 406], aFunctor)</p> <p class="whs6"> </p> <p class="whs6">salome.sg.updateObjBrowser(1) </p> <p class="whs7"> </p> <h3><a name=bookmark8>Smoothing</a></h3> <p class="whs6">import SMESH</p> <p class="whs6">import SMESH_mechanic</p> <p class="whs6"> </p> <p class="whs6">smesh = SMESH_mechanic.smesh</p> <p class="whs6">mesh = SMESH_mechanic.mesh</p> <p class="whs6">salome = SMESH_mechanic.salome</p> <p class="whs6"> </p> <p class="whs7"># smooth</p> <p class="whs6">FacesSmooth = [911, 931, 950, 864, 932]</p> <p class="whs6">GroupSmooth = mesh.CreateGroup(SMESH.FACE,"Group of faces (smooth)")</p> <p class="whs6">GroupSmooth.Add(FacesSmooth)</p> <p class="whs6"> </p> <p class="whs6">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs6">aMeshEditor.SmoothObject(GroupSmooth, [], 20, 2, SMESH.SMESH_MeshEditor.CENTROIDAL_SMOOTH)</p> <p class="whs6"> </p> <p class="whs6">salome.sg.updateObjBrowser(1) </p> <p class="whs6"> </p> <p class="whs6"> </p> <h3><a name=bookmark9>Extrusion</a></h3> <p class="whs7">import SMESH</p> <p class="whs7">import SMESH_mechanic</p> <p class="whs7"> </p> <p class="whs7">smesh = SMESH_mechanic.smesh</p> <p class="whs7">mesh = SMESH_mechanic.mesh</p> <p class="whs7">salome = SMESH_mechanic.salome</p> <p class="whs6"> </p> <p class="whs7"># extrusion of the group</p> <p class="whs7">point = SMESH.PointStruct(0, 0, 5)</p> <p class="whs7">vector = SMESH.DirStruct(point)</p> <p class="whs7">FacesTriToQuad = [2381, 2382, 2383, 2384, 2385, 2386, 2387, 2388, 2389, 2390, 2391, 2392, 2393, 2394, 2395, 2396, 2397, 2398, 2399, 2400, 2401, 2402, 2403, 2404, 2405, 2406, 2407, 2408, 2409, 2410, 2411, 2412, 2413, 2414, 2415, 2416, 2417, 2418, 2419, 2420, 2421, 2422]</p> <p class="whs7"> </p> <p class="whs7">GroupTriToQuad = mesh.CreateGroup(SMESH.FACE,"Group of faces (quad)")</p> <p class="whs7">GroupTriToQuad.Add(FacesTriToQuad)</p> <p class="whs7"> </p> <p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs7">aMeshEditor.ExtrusionSweepObject(GroupTriToQuad, vector, 5)</p> <p class="whs7"> </p> <p class="whs7">salome.sg.updateObjBrowser(1) </p> <p class="whs7"> </p> <h3><a name=bookmark10>Extrusion along a Path</a></h3> <p class="whs6">import geompy</p> <p class="whs6">import smesh</p> <p class="whs6">import salome</p> <p class="whs6">import SMESH</p> <p class="whs7"> </p> <p class="whs7"># create a 2D mesh on a face</p> <p class="whs7"># create vertices</p> <p class="whs6">px = geompy.MakeVertex(100., 0. , 0. )</p> <p class="whs6">py = geompy.MakeVertex(0. , 100., 0. )</p> <p class="whs6">pz = geompy.MakeVertex(0. , 0. , 100.)</p> <p class="whs6"> </p> <p class="whs7"># create a vector from two points</p> <p class="whs6">vxy = geompy.MakeVector(px, py)</p> <p class="whs7"> </p> <p class="whs7"># create an arc from three points</p> <p class="whs6">arc = geompy.MakeArc(py, pz, px)</p> <p class="whs7"> </p> <p class="whs7"># create a wire</p> <p class="whs6">wire = geompy.MakeWire([vxy, arc])</p> <p class="whs6">isPlanarFace = 1</p> <p class="whs7"> </p> <p class="whs7"># create a face from the wire</p> <p class="whs6">face1 = geompy.MakeFace(wire, isPlanarFace)</p> <p class="whs7"> </p> <p class="whs7"># add objects in the study</p> <p class="whs6">id_face1 = geompy.addToStudy(face1,"Face1")</p> <p class="whs7"> </p> <p class="whs7"># create hexahedrical mesh</p> <p class="whs6">hexa = smesh.Mesh(face1, "Face compound : hexahedrical mesh")</p> <p class="whs6">algo = hexa.Triangle()</p> <p class="whs7"> </p> <p class="whs7"># define "MaxElementArea" hypothesis to be applied to each triangle</p> <p class="whs6">algo.MaxElementArea(30)</p> <p class="whs7"> </p> <p class="whs7"># create a quadrangle 2D algorithm for faces</p> <p class="whs6">hexa.Quadrangle()</p> <p class="whs7"> </p> <p class="whs7"># create a local hypothesis</p> <p class="whs6">algo = hexa.Segment(wire)</p> <p class="whs7"> </p> <p class="whs7"># define "NumberOfSegments" hypothesis to cut an edge in a fixed number of segments</p> <p class="whs6">algo.NumberOfSegments(6)</p> <p class="whs7"> </p> <p class="whs7"># compute the mesh</p> <p class="whs6">hexa.Compute()</p> <p class="whs7"> </p> <p class="whs7"># create path mesh and path shape</p> <p class="whs7"># create a circle from three points</p> <p class="whs6">px1 = geompy.MakeVertex(100., 100. , 0. )</p> <p class="whs6">py1 = geompy.MakeVertex(-100. , -100., 0. )</p> <p class="whs6">pz1 = geompy.MakeVertex(0. , 0. , 50.)</p> <p class="whs6">circle = geompy.MakeCircleThreePnt(py1, pz1, px1)</p> <p class="whs7"> </p> <p class="whs7"># add objects in the study</p> <p class="whs6">id_circle = geompy.addToStudy(circle,"Path")</p> <p class="whs6">circlemesh = smesh.Mesh(circle, "Path mesh")</p> <p class="whs7"> </p> <p class="whs7"># create a local hypothesis</p> <p class="whs6">algo = circlemesh.Segment()</p> <p class="whs7"># define "NumberOfSegments" hypothesis to cut an edge in a fixed number of segments</p> <p class="whs6">algo.NumberOfSegments(10)</p> <p class="whs7"> </p> <p class="whs7"># compute the mesh</p> <p class="whs6">circlemesh.Compute()</p> <p class="whs7"> </p> <p class="whs7"># extrusion of the mesh</p> <p class="whs6">aMeshEditor = hexa.GetMesh().GetMeshEditor()</p> <p class="whs6">aMeshEditor.ExtrusionAlongPathObject(hexa.GetMesh(), circlemesh.GetMesh(), circle, 1, 0, [], 0, SMESH.PointStruct(0, 0, 0))</p> <p class="whs6"> </p> <p class="whs7"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <p class="whs7"> </p> <h3><a name=bookmark11>Revolution</a></h3> <p class="whs6">import SMESH</p> <p class="whs6">import SMESH_mechanic</p> <p class="whs6">import math</p> <p class="whs6"> </p> <p class="whs6">smesh = SMESH_mechanic.smesh</p> <p class="whs6">mesh = SMESH_mechanic.mesh</p> <p class="whs6">salome = SMESH_mechanic.salome</p> <p class="whs7"> </p> <p class="whs7"># rotate a sweep object</p> <p class="whs6">FacesRotate = [492, 493, 502, 503]</p> <p class="whs6">GroupRotate = mesh.CreateGroup(SMESH.FACE,"Group of faces (rotate)")</p> <p class="whs6">GroupRotate.Add(FacesRotate)</p> <p class="whs6">angle45 = 45*math.pi/180</p> <p class="whs6">axisXYZ = SMESH.AxisStruct(-38.3128, -73.3658, -23.321, -13.3402, -13.3265, 6.66632)</p> <p class="whs6"> </p> <p class="whs6">aMeshEditor = mesh.GetMeshEditor()</p> <p class="whs6">aMeshEditor.RotationSweepObject(GroupRotate, axisXYZ, angle45, 4, 1e-5)</p> <p class="whs6"> </p> <p class="whs7"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> </p> <script type="text/javascript" language="javascript1.2"> <!-- if (window.writeIntopicBar) writeIntopicBar(0); //--> </script> </body> </html>