// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESH_Octree : global Octree implementation // File : SMESH_Octree.hxx // Created : Tue Jan 16 16:00:00 2007 // Author : Nicolas Geimer & Aurélien Motteux (OCC) // Module : SMESH // #ifndef _SMESH_OCTREE_HXX_ #define _SMESH_OCTREE_HXX_ #include class SMESH_Octree { public: // Constructor SMESH_Octree (const int maxLevel = -1, const double minBoxSize = 0.); // Destructor virtual ~SMESH_Octree (); // Tell if Octree is a leaf or not (has to be implemented in inherited classes) virtual const bool isLeaf() = 0; // Compute the Octree void Compute(); // Set the maximal level of the Octree void setMaxLevel(const int maxLevel); // Set the minimal size of the Box void setMinBoxSize(const double minBoxSize){myMinBoxSize = minBoxSize;}; // Set the bounding box of the Octree void setBox(const Bnd_B3d* box); // Set box to the 3d Bounding Box of the Octree void getBox(Bnd_B3d & box); // Compute the bigger dimension of the box static double maxSize(const Bnd_B3d* box); // Return its level int level() const { return myLevel; } protected: // Constructor for children (has to be implemented in inherited classes) virtual SMESH_Octree* allocateOctreeChild() = 0; // Build the 8 children boxes void buildChildren(); // Build the data in the 8 children (has to be implemented in inherited classes) virtual void buildChildrenData() = 0; // members // Box of the Octree Bnd_B3d* myBox; // Array of 8 Octree children SMESH_Octree** myChildren; // Point the father, set to NULL for the level 0 SMESH_Octree* myFather; // Level of the Octree int myLevel; // MaxLevel of the Octree int myMaxLevel; // Minimal size of the Box double myMinBoxSize; // Tell us if the Octree is a leaf or not (-1 if not initialized) int myIsLeaf; }; #endif