// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // File : SMESH_Pattern.hxx // Created : Mon Aug 2 10:30:00 2004 // Author : Edward AGAPOV (eap) #include "SMESH_Block.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "SMDS_MeshNode.hxx" #include "SMDS_MeshVolume.hxx" #include "SMDS_VolumeTool.hxx" #include "utilities.h" #include using namespace std; #define SQRT_FUNC 1 //======================================================================= //function : SMESH_Block::TEdge::GetU //purpose : //======================================================================= double SMESH_Block::TEdge::GetU( const gp_XYZ& theParams ) const { double u = theParams.Coord( myCoordInd ); if ( myC3d.IsNull() ) // if mesh block return u; return ( 1 - u ) * myFirst + u * myLast; } //======================================================================= //function : SMESH_Block::TEdge::Point //purpose : //======================================================================= gp_XYZ SMESH_Block::TEdge::Point( const gp_XYZ& theParams ) const { double u = GetU( theParams ); if ( myC3d.IsNull() ) // if mesh block return myNodes[0] * ( 1 - u ) + myNodes[1] * u; gp_XYZ p = myC3d->Value( u ).XYZ(); if ( myTrsf.Form() != gp_Identity ) myTrsf.Transforms( p ); return p; } //======================================================================= //function : SMESH_Block::TFace::GetCoefs //purpose : return coefficients for addition of [0-3]-th edge and vertex //======================================================================= void SMESH_Block::TFace::GetCoefs(int iE, const gp_XYZ& theParams, double& Ecoef, double& Vcoef ) const { double dU = theParams.Coord( GetUInd() ); double dV = theParams.Coord( GetVInd() ); switch ( iE ) { case 0: Ecoef = ( 1 - dV ); // u0 Vcoef = ( 1 - dU ) * ( 1 - dV ); break; // 00 case 1: Ecoef = dV; // u1 Vcoef = dU * ( 1 - dV ); break; // 10 case 2: Ecoef = ( 1 - dU ); // 0v Vcoef = dU * dV ; break; // 11 case 3: Ecoef = dU ; // 1v Vcoef = ( 1 - dU ) * dV ; break; // 01 default: ASSERT(0); } } //======================================================================= //function : SMESH_Block::TFace::GetUV //purpose : //======================================================================= gp_XY SMESH_Block::TFace::GetUV( const gp_XYZ& theParams ) const { gp_XY uv(0.,0.); for ( int iE = 0; iE < 4; iE++ ) // loop on 4 edges { double Ecoef = 0, Vcoef = 0; GetCoefs( iE, theParams, Ecoef, Vcoef ); // edge addition double u = theParams.Coord( myCoordInd[ iE ] ); u = ( 1 - u ) * myFirst[ iE ] + u * myLast[ iE ]; uv += Ecoef * myC2d[ iE ]->Value( u ).XY(); // corner addition uv -= Vcoef * myCorner[ iE ]; } return uv; } //======================================================================= //function : SMESH_Block::TFace::Point //purpose : //======================================================================= gp_XYZ SMESH_Block::TFace::Point( const gp_XYZ& theParams ) const { gp_XYZ p(0.,0.,0.); if ( myS.IsNull() ) // if mesh block { for ( int iE = 0; iE < 4; iE++ ) // loop on 4 edges { double Ecoef = 0, Vcoef = 0; GetCoefs( iE, theParams, Ecoef, Vcoef ); // edge addition double u = theParams.Coord( myCoordInd[ iE ] ); int i1 = 0, i2 = 1; switch ( iE ) { case 1: i1 = 3; i2 = 2; break; case 2: i1 = 1; i2 = 2; break; case 3: i1 = 0; i2 = 3; break; } p += Ecoef * ( myNodes[ i1 ] * ( 1 - u ) + myNodes[ i2 ] * u ); // corner addition p -= Vcoef * myNodes[ iE ]; } } else // shape block { gp_XY uv = GetUV( theParams ); p = myS->Value( uv.X(), uv.Y() ).XYZ(); if ( myTrsf.Form() != gp_Identity ) myTrsf.Transforms( p ); } return p; } //======================================================================= //function : GetShapeCoef //purpose : //======================================================================= double* SMESH_Block::GetShapeCoef (const int theShapeID) { static double shapeCoef[][3] = { // V000, V100, V010, V110 { -1,-1,-1 }, { 1,-1,-1 }, { -1, 1,-1 }, { 1, 1,-1 }, // V001, V101, V011, V111, { -1,-1, 1 }, { 1,-1, 1 }, { -1, 1, 1 }, { 1, 1, 1 }, // Ex00, Ex10, Ex01, Ex11, { 0,-1,-1 }, { 0, 1,-1 }, { 0,-1, 1 }, { 0, 1, 1 }, // E0y0, E1y0, E0y1, E1y1, { -1, 0,-1 }, { 1, 0,-1 }, { -1, 0, 1 }, { 1, 0, 1 }, // E00z, E10z, E01z, E11z, { -1,-1, 0 }, { 1,-1, 0 }, { -1, 1, 0 }, { 1, 1, 0 }, // Fxy0, Fxy1, Fx0z, Fx1z, F0yz, F1yz, { 0, 0,-1 }, { 0, 0, 1 }, { 0,-1, 0 }, { 0, 1, 0 }, { -1, 0, 0 }, { 1, 0, 0 }, // ID_Shell { 0, 0, 0 } }; if ( theShapeID < ID_V000 || theShapeID > ID_F1yz ) return shapeCoef[ ID_Shell - 1 ]; return shapeCoef[ theShapeID - 1 ]; } //======================================================================= //function : ShellPoint //purpose : return coordinates of a point in shell //======================================================================= bool SMESH_Block::ShellPoint( const gp_XYZ& theParams, gp_XYZ& thePoint ) const { thePoint.SetCoord( 0., 0., 0. ); for ( int shapeID = ID_V000; shapeID < ID_Shell; shapeID++ ) { // coef double* coefs = GetShapeCoef( shapeID ); double k = 1; for ( int iCoef = 0; iCoef < 3; iCoef++ ) { if ( coefs[ iCoef ] != 0 ) { if ( coefs[ iCoef ] < 0 ) k *= ( 1. - theParams.Coord( iCoef + 1 )); else k *= theParams.Coord( iCoef + 1 ); } } // point on a shape gp_XYZ Ps; if ( shapeID < ID_Ex00 ) // vertex VertexPoint( shapeID, Ps ); else if ( shapeID < ID_Fxy0 ) { // edge EdgePoint( shapeID, theParams, Ps ); k = -k; } else // face FacePoint( shapeID, theParams, Ps ); thePoint += k * Ps; } return true; } //======================================================================= //function : ShellPoint //purpose : computes coordinates of a point in shell by points on sub-shapes; // thePointOnShape[ subShapeID ] must be a point on a subShape //======================================================================= bool SMESH_Block::ShellPoint(const gp_XYZ& theParams, const vector& thePointOnShape, gp_XYZ& thePoint ) { if ( thePointOnShape.size() < ID_F1yz ) return false; double x = theParams.X(), y = theParams.Y(), z = theParams.Z(); double x1 = 1. - x, y1 = 1. - y, z1 = 1. - z; const vector& p = thePointOnShape; thePoint = x1 * p[ID_F0yz] + x * p[ID_F1yz] + y1 * p[ID_Fx0z] + y * p[ID_Fx1z] + z1 * p[ID_Fxy0] + z * p[ID_Fxy1] + x1 * (y1 * (z1 * p[ID_V000] + z * p[ID_V001]) + y * (z1 * p[ID_V010] + z * p[ID_V011])) + x * (y1 * (z1 * p[ID_V100] + z * p[ID_V101]) + y * (z1 * p[ID_V110] + z * p[ID_V111])); thePoint -= x1 * (y1 * p[ID_E00z] + y * p[ID_E01z]) + x * (y1 * p[ID_E10z] + y * p[ID_E11z]) + y1 * (z1 * p[ID_Ex00] + z * p[ID_Ex01]) + y * (z1 * p[ID_Ex10] + z * p[ID_Ex11]) + z1 * (x1 * p[ID_E0y0] + x * p[ID_E1y0]) + z * (x1 * p[ID_E0y1] + x * p[ID_E1y1]); return true; } //======================================================================= //function : NbVariables //purpose : //======================================================================= Standard_Integer SMESH_Block::NbVariables() const { return 3; } //======================================================================= //function : NbEquations //purpose : //======================================================================= Standard_Integer SMESH_Block::NbEquations() const { return 1; } //======================================================================= //function : Value //purpose : //======================================================================= Standard_Boolean SMESH_Block::Value(const math_Vector& theXYZ, math_Vector& theFxyz) { gp_XYZ P, params( theXYZ(1), theXYZ(2), theXYZ(3) ); if ( params.IsEqual( myParam, DBL_MIN )) { // same param theFxyz( 1 ) = myValues[ 0 ]; } else { ShellPoint( params, P ); gp_Vec dP( P - myPoint ); theFxyz(1) = SQRT_FUNC ? dP.SquareMagnitude() : dP.Magnitude(); } return true; } //======================================================================= //function : Derivatives //purpose : //======================================================================= Standard_Boolean SMESH_Block::Derivatives(const math_Vector& XYZ,math_Matrix& Df) { MESSAGE( "SMESH_Block::Derivatives()"); math_Vector F(1,3); return Values(XYZ,F,Df); } //======================================================================= //function : Values //purpose : //======================================================================= Standard_Boolean SMESH_Block::Values(const math_Vector& theXYZ, math_Vector& theFxyz, math_Matrix& theDf) { // MESSAGE( endl<<"SMESH_Block::Values( "< DBL_MIN ) dPi /= mag; drv[ iP - 1 ] = dPi; } for ( int iP = 0; iP < 3; iP++ ) { if ( iP == myFaceIndex ) theDf( 1, iP + 1 ) = myFaceParam; else { // like IntAna_IntConicQuad::Perform (const gp_Lin& L, const gp_Pln& P) // where L is (P -> myPoint), P is defined by the 2 other derivative direction int iPrev = ( iP ? iP - 1 : 2 ); int iNext = ( iP == 2 ? 0 : iP + 1 ); gp_Vec plnNorm = drv[ iPrev ].Crossed( drv [ iNext ] ); double Direc = plnNorm * drv[ iP ]; if ( Abs(Direc) <= DBL_MIN ) theDf( 1, iP + 1 ) = dP * drv[ iP ]; else { double Dis = plnNorm * P - plnNorm * myPoint; theDf( 1, iP + 1 ) = Dis/Direc; } } } //myNbIterations +=3; // how many time call ShellPoint() // store better values myParam = params; myValues[0]= theFxyz(1); myValues[1]= theDf(1,1); myValues[2]= theDf(1,2); myValues[3]= theDf(1,3); // SCRUTE( theFxyz(1) ); // SCRUTE( theDf( 1,1 )); // SCRUTE( theDf( 1,2 )); // SCRUTE( theDf( 1,3 )); } return true; } //======================================================================= //function : ComputeParameters //purpose : compute point parameters in the block //======================================================================= bool SMESH_Block::ComputeParameters(const gp_Pnt& thePoint, gp_XYZ& theParams, const int theShapeID) { if ( VertexParameters( theShapeID, theParams )) return true; if ( IsEdgeID( theShapeID )) { TEdge& e = myEdge[ theShapeID - ID_Ex00 ]; GeomAdaptor_Curve curve( e.myC3d ); double f = Min( e.myFirst, e.myLast ), l = Max( e.myFirst, e.myLast ); Extrema_ExtPC anExtPC( thePoint, curve, f, l ); int i, nb = anExtPC.IsDone() ? anExtPC.NbExt() : 0; for ( i = 1; i <= nb; i++ ) { if ( anExtPC.IsMin( i )) return EdgeParameters( theShapeID, anExtPC.Point( i ).Parameter(), theParams ); } return false; } // MESSAGE( endl<<"SMESH_Block::ComputeParameters( " // < zero ) { par = v0P.Dot( v01 ) / len2; if ( par < 0 || par > 1 ) { needGrid = true; break; } } start( iParam ) += par; } start( iParam ) /= 4.; } if ( needGrid ) { // compute nodes of 3 x 3 x 3 grid int iNode = 0; for ( double x = 0.25; x < 0.9; x += 0.25 ) for ( double y = 0.25; y < 0.9; y += 0.25 ) for ( double z = 0.25; z < 0.9; z += 0.25 ) { TxyzPair & prmPtn = my3x3x3GridNodes[ iNode++ ]; prmPtn.first.SetCoord( x, y, z ); ShellPoint( prmPtn.first, prmPtn.second ); } myGridComputed = true; } } if ( myGridComputed ) { double minDist = DBL_MAX; gp_XYZ* bestParam = 0; for ( int iNode = 0; iNode < 27; iNode++ ) { TxyzPair & prmPtn = my3x3x3GridNodes[ iNode ]; double dist = ( thePoint.XYZ() - prmPtn.second ).SquareModulus(); if ( dist < minDist ) { minDist = dist; bestParam = & prmPtn.first; } } start( 1 ) = bestParam->X(); start( 2 ) = bestParam->Y(); start( 3 ) = bestParam->Z(); } int myFaceIndex = -1; if ( isOnFace ) { // put a point on the face for ( int iCoord = 0; iCoord < 3; iCoord++ ) if ( coef[ iCoord ] ) { myFaceIndex = iCoord; myFaceParam = ( coef[ myFaceIndex ] < 0.5 ) ? 0.0 : 1.0; start( iCoord + 1 ) = myFaceParam; } } math_Vector low ( 1, 3, 0.0 ); math_Vector up ( 1, 3, 1.0 ); math_Vector tol ( 1, 3, 1e-4 ); math_FunctionSetRoot paramSearch( *this, tol ); int nbLoops = 0; while ( myValues[0] > 1e-1 && nbLoops++ < 10 ) { paramSearch.Perform ( *this, start, low, up ); if ( !paramSearch.IsDone() ) { //MESSAGE( " !paramSearch.IsDone() " ); } else { //MESSAGE( " NB ITERATIONS: " << paramSearch.NbIterations() ); } start( 1 ) = myParam.X(); start( 2 ) = myParam.Y(); start( 3 ) = myParam.Z(); //MESSAGE( "Distance: " << ( SQRT_FUNC ? sqrt(myValues[0]) : myValues[0] )); } // MESSAGE( endl << myParam.X() << " " << myParam.Y() << " " << myParam.Z() << endl); // mySumDist += myValues[0]; // MESSAGE( " TOTAL NB ITERATIONS: " << myNbIterations << // " DIST: " << ( SQRT_FUNC ? sqrt(mySumDist) : mySumDist )); theParams = myParam; return true; } //======================================================================= //function : VertexParameters //purpose : return parameters of a vertex given by TShapeID //======================================================================= bool SMESH_Block::VertexParameters(const int theVertexID, gp_XYZ& theParams) { switch ( theVertexID ) { case ID_V000: theParams.SetCoord(0., 0., 0.); return true; case ID_V100: theParams.SetCoord(1., 0., 0.); return true; case ID_V110: theParams.SetCoord(1., 1., 0.); return true; case ID_V010: theParams.SetCoord(0., 1., 0.); return true; default:; } return false; } //======================================================================= //function : EdgeParameters //purpose : return parameters of a point given by theU on edge //======================================================================= bool SMESH_Block::EdgeParameters(const int theEdgeID, const double theU, gp_XYZ& theParams) { if ( IsEdgeID( theEdgeID )) { vector< int > vertexVec; GetEdgeVertexIDs( theEdgeID, vertexVec ); VertexParameters( vertexVec[0], theParams ); TEdge& e = myEdge[ theEdgeID - ID_Ex00 ]; double param = ( theU - e.myFirst ) / ( e.myLast - e.myFirst ); theParams.SetCoord( e.myCoordInd, param ); return true; } return false; } //======================================================================= //function : GetStateNumber //purpose : //======================================================================= Standard_Integer SMESH_Block::GetStateNumber () { // MESSAGE( endl<<"SMESH_Block::GetStateNumber( "< 26 || id < 0 ) { MESSAGE( "GetShapeIDByParams() = " << id <<" "<< theCoord.X() <<" "<< theCoord.Y() <<" "<< theCoord.Z() ); } return id + 1; // shape ids start at 1 } //======================================================================= //function : getOrderedEdges //purpose : return nb wires and a list of oredered edges //======================================================================= static int getOrderedEdges (const TopoDS_Face& theFace, const TopoDS_Vertex& theFirstVertex, list< TopoDS_Edge >& theEdges, list< int > & theNbVertexInWires) { // put wires in a list, so that an outer wire comes first list aWireList; TopoDS_Wire anOuterWire = BRepTools::OuterWire( theFace ); aWireList.push_back( anOuterWire ); for ( TopoDS_Iterator wIt (theFace); wIt.More(); wIt.Next() ) if ( !anOuterWire.IsSame( wIt.Value() )) aWireList.push_back( TopoDS::Wire( wIt.Value() )); // loop on edges of wires theNbVertexInWires.clear(); list::iterator wlIt = aWireList.begin(); for ( ; wlIt != aWireList.end(); wlIt++ ) { int iE; BRepTools_WireExplorer wExp( *wlIt, theFace ); for ( iE = 0; wExp.More(); wExp.Next(), iE++ ) { TopoDS_Edge edge = wExp.Current(); edge = TopoDS::Edge( edge.Oriented( wExp.Orientation() )); theEdges.push_back( edge ); } theNbVertexInWires.push_back( iE ); iE = 0; if ( wlIt == aWireList.begin() && theEdges.size() > 1 ) { // the outer wire // orient closed edges list< TopoDS_Edge >::iterator eIt, eIt2; for ( eIt = theEdges.begin(); eIt != theEdges.end(); eIt++ ) { TopoDS_Edge& edge = *eIt; if ( TopExp::FirstVertex( edge ).IsSame( TopExp::LastVertex( edge ) )) { eIt2 = eIt; bool isNext = ( eIt2 == theEdges.begin() ); TopoDS_Edge edge2 = isNext ? *(++eIt2) : *(--eIt2); double f1,l1,f2,l2; Handle(Geom2d_Curve) c1 = BRep_Tool::CurveOnSurface( edge, theFace, f1,l1 ); Handle(Geom2d_Curve) c2 = BRep_Tool::CurveOnSurface( edge2, theFace, f2,l2 ); gp_Pnt2d pf = c1->Value( edge.Orientation() == TopAbs_FORWARD ? f1 : l1 ); gp_Pnt2d pl = c1->Value( edge.Orientation() == TopAbs_FORWARD ? l1 : f1 ); bool isFirst = ( edge2.Orientation() == TopAbs_FORWARD ? isNext : !isNext ); gp_Pnt2d p2 = c2->Value( isFirst ? f2 : l2 ); isFirst = ( p2.SquareDistance( pf ) < p2.SquareDistance( pl )); if ( isNext ? isFirst : !isFirst ) edge.Reverse(); } } // rotate theEdges until it begins from theFirstVertex if ( ! theFirstVertex.IsNull() ) while ( !theFirstVertex.IsSame( TopExp::FirstVertex( theEdges.front(), true ))) { theEdges.splice(theEdges.end(), theEdges, theEdges.begin(), ++ theEdges.begin()); if ( iE++ > theNbVertexInWires.back() ) break; // break infinite loop } } } return aWireList.size(); } //======================================================================= //function : LoadMeshBlock //purpose : prepare to work with theVolume //======================================================================= #define gpXYZ(n) gp_XYZ(n->X(),n->Y(),n->Z()) bool SMESH_Block::LoadMeshBlock(const SMDS_MeshVolume* theVolume, const int theNode000Index, const int theNode001Index, vector& theOrderedNodes) { MESSAGE(" ::LoadMeshBlock()"); myNbIterations = 0; mySumDist = 0; myGridComputed = false; SMDS_VolumeTool vTool; if (!vTool.Set( theVolume ) || vTool.NbNodes() != 8 || !vTool.IsLinked( theNode000Index, theNode001Index )) { MESSAGE(" Bad arguments "); return false; } vTool.SetExternalNormal(); // In terms of indices used for access to nodes and faces in SMDS_VolumeTool: int V000, V100, V010, V110, V001, V101, V011, V111; // 8 vertices int Fxy0, Fxy1; // bottom and top faces // vertices of faces vector vFxy0, vFxy1; V000 = theNode000Index; V001 = theNode001Index; // get faces sharing V000 and V001 list fV000, fV001; int i, iF, iE, iN; for ( iF = 0; iF < vTool.NbFaces(); ++iF ) { const int* nid = vTool.GetFaceNodesIndices( iF ); for ( iN = 0; iN < 4; ++iN ) if ( nid[ iN ] == V000 ) { fV000.push_back( iF ); } else if ( nid[ iN ] == V001 ) { fV001.push_back( iF ); } } // find the bottom (Fxy0), the top (Fxy1) faces list::iterator fIt1, fIt2, Fxy0Pos; for ( fIt1 = fV000.begin(); fIt1 != fV000.end(); fIt1++) { fIt2 = std::find( fV001.begin(), fV001.end(), *fIt1 ); if ( fIt2 != fV001.end() ) { // *fIt1 is in the both lists fV001.erase( fIt2 ); // erase Fx0z or F0yz from fV001 } else { // *fIt1 is in fV000 only Fxy0Pos = fIt1; // points to Fxy0 } } Fxy0 = *Fxy0Pos; Fxy1 = fV001.front(); const SMDS_MeshNode** nn = vTool.GetNodes(); // find bottom veritices, their order is that a face normal is external vFxy0.resize(4); const int* nid = vTool.GetFaceNodesIndices( Fxy0 ); for ( i = 0; i < 4; ++i ) if ( nid[ i ] == V000 ) break; for ( iN = 0; iN < 4; ++iN, ++i ) { if ( i == 4 ) i = 0; vFxy0[ iN ] = nid[ i ]; } // find top veritices, their order is that a face normal is external vFxy1.resize(4); nid = vTool.GetFaceNodesIndices( Fxy1 ); for ( i = 0; i < 4; ++i ) if ( nid[ i ] == V001 ) break; for ( iN = 0; iN < 4; ++iN, ++i ) { if ( i == 4 ) i = 0; vFxy1[ iN ] = nid[ i ]; } // find indices of the rest veritices V100 = vFxy0[3]; V010 = vFxy0[1]; V110 = vFxy0[2]; V101 = vFxy1[1]; V011 = vFxy1[3]; V111 = vFxy1[2]; // set points coordinates myPnt[ ID_V000 - 1 ] = gpXYZ( nn[ V000 ] ); myPnt[ ID_V100 - 1 ] = gpXYZ( nn[ V100 ] ); myPnt[ ID_V010 - 1 ] = gpXYZ( nn[ V010 ] ); myPnt[ ID_V110 - 1 ] = gpXYZ( nn[ V110 ] ); myPnt[ ID_V001 - 1 ] = gpXYZ( nn[ V001 ] ); myPnt[ ID_V101 - 1 ] = gpXYZ( nn[ V101 ] ); myPnt[ ID_V011 - 1 ] = gpXYZ( nn[ V011 ] ); myPnt[ ID_V111 - 1 ] = gpXYZ( nn[ V111 ] ); // fill theOrderedNodes theOrderedNodes.resize( 8 ); theOrderedNodes[ 0 ] = nn[ V000 ]; theOrderedNodes[ 1 ] = nn[ V100 ]; theOrderedNodes[ 2 ] = nn[ V010 ]; theOrderedNodes[ 3 ] = nn[ V110 ]; theOrderedNodes[ 4 ] = nn[ V001 ]; theOrderedNodes[ 5 ] = nn[ V101 ]; theOrderedNodes[ 6 ] = nn[ V011 ]; theOrderedNodes[ 7 ] = nn[ V111 ]; // fill edges myEdge[ ID_Ex00 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V000 - 1 ]; myEdge[ ID_Ex00 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V100 - 1 ]; myEdge[ ID_Ex10 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V010 - 1 ]; myEdge[ ID_Ex10 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V110 - 1 ]; myEdge[ ID_Ex01 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V001 - 1 ]; myEdge[ ID_Ex01 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V101 - 1 ]; myEdge[ ID_Ex11 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V011 - 1 ]; myEdge[ ID_Ex11 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V111 - 1 ]; myEdge[ ID_E0y0 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V000 - 1 ]; myEdge[ ID_E0y0 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V010 - 1 ]; myEdge[ ID_E1y0 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V100 - 1 ]; myEdge[ ID_E1y0 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V110 - 1 ]; myEdge[ ID_E0y1 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V001 - 1 ]; myEdge[ ID_E0y1 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V011 - 1 ]; myEdge[ ID_E1y1 - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V101 - 1 ]; myEdge[ ID_E1y1 - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V111 - 1 ]; myEdge[ ID_E00z - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V000 - 1 ]; myEdge[ ID_E00z - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V001 - 1 ]; myEdge[ ID_E10z - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V100 - 1 ]; myEdge[ ID_E10z - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V101 - 1 ]; myEdge[ ID_E01z - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V010 - 1 ]; myEdge[ ID_E01z - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V011 - 1 ]; myEdge[ ID_E11z - ID_Ex00 ].myNodes[ 0 ] = myPnt[ ID_V110 - 1 ]; myEdge[ ID_E11z - ID_Ex00 ].myNodes[ 1 ] = myPnt[ ID_V111 - 1 ]; for ( iE = ID_Ex00; iE <= ID_E11z; ++iE ) myEdge[ iE - ID_Ex00 ].myCoordInd = GetCoordIndOnEdge( iE ); // fill faces corners for ( iF = ID_Fxy0; iF < ID_Shell; ++iF ) { TFace& tFace = myFace[ iF - ID_Fxy0 ]; vector< int > edgeIdVec(4, -1); GetFaceEdgesIDs( iF, edgeIdVec ); tFace.myNodes[ 0 ] = myEdge[ edgeIdVec [ 0 ] - ID_Ex00 ].myNodes[ 1 ]; tFace.myNodes[ 1 ] = myEdge[ edgeIdVec [ 0 ] - ID_Ex00 ].myNodes[ 0 ]; tFace.myNodes[ 2 ] = myEdge[ edgeIdVec [ 1 ] - ID_Ex00 ].myNodes[ 0 ]; tFace.myNodes[ 3 ] = myEdge[ edgeIdVec [ 1 ] - ID_Ex00 ].myNodes[ 1 ]; tFace.myCoordInd[ 0 ] = GetCoordIndOnEdge( edgeIdVec[ 0 ] ); tFace.myCoordInd[ 1 ] = GetCoordIndOnEdge( edgeIdVec[ 1 ] ); tFace.myCoordInd[ 2 ] = GetCoordIndOnEdge( edgeIdVec[ 2 ] ); tFace.myCoordInd[ 3 ] = GetCoordIndOnEdge( edgeIdVec[ 3 ] ); } return true; } //======================================================================= //function : LoadBlockShapes //purpose : add sub-shapes of theBlock to theShapeIDMap so that they get // IDs acoording to enum TShapeID //======================================================================= bool SMESH_Block::LoadBlockShapes(const TopoDS_Shell& theShell, const TopoDS_Vertex& theVertex000, const TopoDS_Vertex& theVertex001, TopTools_IndexedMapOfOrientedShape& theShapeIDMap ) { MESSAGE(" ::LoadBlockShapes()"); myShell = theShell; myNbIterations = 0; mySumDist = 0; myGridComputed = false; // 8 vertices TopoDS_Shape V000, V100, V010, V110, V001, V101, V011, V111; // 12 edges TopoDS_Shape Ex00, Ex10, Ex01, Ex11; TopoDS_Shape E0y0, E1y0, E0y1, E1y1; TopoDS_Shape E00z, E10z, E01z, E11z; // 6 faces TopoDS_Shape Fxy0, Fx0z, F0yz, Fxy1, Fx1z, F1yz; // nb of faces bound to a vertex in TopTools_IndexedDataMapOfShapeListOfShape // filled by TopExp::MapShapesAndAncestors() const int NB_FACES_BY_VERTEX = 6; TopTools_IndexedDataMapOfShapeListOfShape vfMap; TopExp::MapShapesAndAncestors( myShell, TopAbs_VERTEX, TopAbs_FACE, vfMap ); if ( vfMap.Extent() != 8 ) { MESSAGE(" Wrong nb of vertices in the block: " << vfMap.Extent() ); return false; } V000 = theVertex000; V001 = theVertex001; if ( V000.IsNull() ) { // find vertex 000 - the one with smallest coordinates double minVal = DBL_MAX, minX, val; for ( int i = 1; i <= 8; i++ ) { const TopoDS_Vertex& v = TopoDS::Vertex( vfMap.FindKey( i )); gp_Pnt P = BRep_Tool::Pnt( v ); val = P.X() + P.Y() + P.Z(); if ( val < minVal || ( val == minVal && P.X() < minX )) { V000 = v; minVal = val; minX = P.X(); } } // find vertex 001 - the one on the most vertical edge passing through V000 TopTools_IndexedDataMapOfShapeListOfShape veMap; TopExp::MapShapesAndAncestors( myShell, TopAbs_VERTEX, TopAbs_EDGE, veMap ); gp_Vec dir001 = gp::DZ(); gp_Pnt p000 = BRep_Tool::Pnt( TopoDS::Vertex( V000 )); double maxVal = -DBL_MAX; TopTools_ListIteratorOfListOfShape eIt ( veMap.FindFromKey( V000 )); for ( ; eIt.More(); eIt.Next() ) { const TopoDS_Edge& e = TopoDS::Edge( eIt.Value() ); TopoDS_Vertex v = TopExp::FirstVertex( e ); if ( v.IsSame( V000 )) v = TopExp::LastVertex( e ); val = dir001 * gp_Vec( p000, BRep_Tool::Pnt( v )).Normalized(); if ( val > maxVal ) { V001 = v; maxVal = val; } } } // find the bottom (Fxy0), Fx0z and F0yz faces const TopTools_ListOfShape& f000List = vfMap.FindFromKey( V000 ); const TopTools_ListOfShape& f001List = vfMap.FindFromKey( V001 ); if (f000List.Extent() != NB_FACES_BY_VERTEX || f001List.Extent() != NB_FACES_BY_VERTEX ) { MESSAGE(" LoadBlockShapes() " << f000List.Extent() << " " << f001List.Extent()); return false; } TopTools_ListIteratorOfListOfShape f001It, f000It ( f000List ); int i, j, iFound1, iFound2; for ( j = 0; f000It.More(); f000It.Next(), j++ ) { if ( NB_FACES_BY_VERTEX == 6 && j % 2 ) continue; // each face encounters twice const TopoDS_Shape& F = f000It.Value(); for ( i = 0, f001It.Initialize( f001List ); f001It.More(); f001It.Next(), i++ ) { if ( NB_FACES_BY_VERTEX == 6 && i % 2 ) continue; // each face encounters twice if ( F.IsSame( f001It.Value() )) break; } if ( f001It.More() ) // Fx0z or F0yz found if ( Fx0z.IsNull() ) { Fx0z = F; iFound1 = i; } else { F0yz = F; iFound2 = i; } else // F is the bottom face Fxy0 = F; } if ( Fxy0.IsNull() || Fx0z.IsNull() || F0yz.IsNull() ) { MESSAGE( Fxy0.IsNull() <<" "<< Fx0z.IsNull() <<" "<< F0yz.IsNull() ); return false; } // choose the top face (Fxy1) for ( i = 0, f001It.Initialize( f001List ); f001It.More(); f001It.Next(), i++ ) { if ( NB_FACES_BY_VERTEX == 6 && i % 2 ) continue; // each face encounters twice if ( i != iFound1 && i != iFound2 ) break; } Fxy1 = f001It.Value(); if ( Fxy1.IsNull() ) { MESSAGE(" LoadBlockShapes() error "); return false; } // find bottom edges and veritices list< TopoDS_Edge > eList; list< int > nbVertexInWires; getOrderedEdges( TopoDS::Face( Fxy0 ), TopoDS::Vertex( V000 ), eList, nbVertexInWires ); if ( nbVertexInWires.size() != 1 || nbVertexInWires.front() != 4 ) { MESSAGE(" LoadBlockShapes() error "); return false; } list< TopoDS_Edge >::iterator elIt = eList.begin(); for ( i = 0; elIt != eList.end(); elIt++, i++ ) switch ( i ) { case 0: E0y0 = *elIt; V010 = TopExp::LastVertex( *elIt, true ); break; case 1: Ex10 = *elIt; V110 = TopExp::LastVertex( *elIt, true ); break; case 2: E1y0 = *elIt; V100 = TopExp::LastVertex( *elIt, true ); break; case 3: Ex00 = *elIt; break; default:; } if ( i != 4 || E0y0.IsNull() || Ex10.IsNull() || E1y0.IsNull() || Ex00.IsNull() ) { MESSAGE(" LoadBlockShapes() error, eList.size()=" << eList.size()); return false; } // find top edges and veritices eList.clear(); getOrderedEdges( TopoDS::Face( Fxy1 ), TopoDS::Vertex( V001 ), eList, nbVertexInWires ); if ( nbVertexInWires.size() != 1 || nbVertexInWires.front() != 4 ) { MESSAGE(" LoadBlockShapes() error "); return false; } for ( i = 0, elIt = eList.begin(); elIt != eList.end(); elIt++, i++ ) switch ( i ) { case 0: Ex01 = *elIt; V101 = TopExp::LastVertex( *elIt, true ); break; case 1: E1y1 = *elIt; V111 = TopExp::LastVertex( *elIt, true ); break; case 2: Ex11 = *elIt; V011 = TopExp::LastVertex( *elIt, true ); break; case 3: E0y1 = *elIt; break; default:; } if ( i != 4 || Ex01.IsNull() || E1y1.IsNull() || Ex11.IsNull() || E0y1.IsNull() ) { MESSAGE(" LoadBlockShapes() error, eList.size()=" << eList.size()); return false; } // swap Fx0z and F0yz if necessary TopExp_Explorer exp( Fx0z, TopAbs_VERTEX ); for ( ; exp.More(); exp.Next() ) // Fx0z shares V101 and V100 if ( V101.IsSame( exp.Current() ) || V100.IsSame( exp.Current() )) break; // V101 or V100 found if ( !exp.More() ) { // not found TopoDS_Shape f = Fx0z; Fx0z = F0yz; F0yz = f; } // find Fx1z and F1yz faces const TopTools_ListOfShape& f111List = vfMap.FindFromKey( V111 ); const TopTools_ListOfShape& f110List = vfMap.FindFromKey( V110 ); if (f111List.Extent() != NB_FACES_BY_VERTEX || f110List.Extent() != NB_FACES_BY_VERTEX ) { MESSAGE(" LoadBlockShapes() " << f111List.Extent() << " " << f110List.Extent()); return false; } TopTools_ListIteratorOfListOfShape f111It, f110It ( f110List); for ( j = 0 ; f110It.More(); f110It.Next(), j++ ) { if ( NB_FACES_BY_VERTEX == 6 && j % 2 ) continue; // each face encounters twice const TopoDS_Shape& F = f110It.Value(); for ( i = 0, f111It.Initialize( f111List ); f111It.More(); f111It.Next(), i++ ) { if ( NB_FACES_BY_VERTEX == 6 && i % 2 ) continue; // each face encounters twice if ( F.IsSame( f111It.Value() )) { // Fx1z or F1yz found if ( Fx1z.IsNull() ) Fx1z = F; else F1yz = F; } } } if ( Fx1z.IsNull() || F1yz.IsNull() ) { MESSAGE(" LoadBlockShapes() error "); return false; } // swap Fx1z and F1yz if necessary for ( exp.Init( Fx1z, TopAbs_VERTEX ); exp.More(); exp.Next() ) if ( V010.IsSame( exp.Current() ) || V011.IsSame( exp.Current() )) break; if ( !exp.More() ) { TopoDS_Shape f = Fx1z; Fx1z = F1yz; F1yz = f; } // find vertical edges for ( exp.Init( Fx0z, TopAbs_EDGE ); exp.More(); exp.Next() ) { const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() ); const TopoDS_Shape& vFirst = TopExp::FirstVertex( edge, true ); if ( vFirst.IsSame( V001 )) E00z = edge; else if ( vFirst.IsSame( V100 )) E10z = edge; } if ( E00z.IsNull() || E10z.IsNull() ) { MESSAGE(" LoadBlockShapes() error "); return false; } for ( exp.Init( Fx1z, TopAbs_EDGE ); exp.More(); exp.Next() ) { const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() ); const TopoDS_Shape& vFirst = TopExp::FirstVertex( edge, true ); if ( vFirst.IsSame( V111 )) E11z = edge; else if ( vFirst.IsSame( V010 )) E01z = edge; } if ( E01z.IsNull() || E11z.IsNull() ) { MESSAGE(" LoadBlockShapes() error "); return false; } // load shapes in theShapeIDMap theShapeIDMap.Clear(); theShapeIDMap.Add(V000.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(V100.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(V010.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(V110.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(V001.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(V101.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(V011.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(V111.Oriented( TopAbs_FORWARD )); theShapeIDMap.Add(Ex00); theShapeIDMap.Add(Ex10); theShapeIDMap.Add(Ex01); theShapeIDMap.Add(Ex11); theShapeIDMap.Add(E0y0); theShapeIDMap.Add(E1y0); theShapeIDMap.Add(E0y1); theShapeIDMap.Add(E1y1); theShapeIDMap.Add(E00z); theShapeIDMap.Add(E10z); theShapeIDMap.Add(E01z); theShapeIDMap.Add(E11z); theShapeIDMap.Add(Fxy0); theShapeIDMap.Add(Fxy1); theShapeIDMap.Add(Fx0z); theShapeIDMap.Add(Fx1z); theShapeIDMap.Add(F0yz); theShapeIDMap.Add(F1yz); theShapeIDMap.Add(myShell); if ( theShapeIDMap.Extent() != 27 ) { MESSAGE("LoadBlockShapes() " << theShapeIDMap.Extent() ); return false; } // store shapes geometry for ( int shapeID = 1; shapeID < theShapeIDMap.Extent(); shapeID++ ) { const TopoDS_Shape& S = theShapeIDMap( shapeID ); switch ( S.ShapeType() ) { case TopAbs_VERTEX: { if ( shapeID > ID_V111 ) { MESSAGE(" shapeID =" << shapeID ); return false; } myPnt[ shapeID - ID_V000 ] = BRep_Tool::Pnt( TopoDS::Vertex( S )).XYZ(); break; } case TopAbs_EDGE: { const TopoDS_Edge& edge = TopoDS::Edge( S ); if ( shapeID < ID_Ex00 || shapeID > ID_E11z || edge.IsNull() ) { MESSAGE(" shapeID =" << shapeID ); return false; } TEdge& tEdge = myEdge[ shapeID - ID_Ex00 ]; tEdge.myCoordInd = GetCoordIndOnEdge( shapeID ); TopLoc_Location loc; tEdge.myC3d = BRep_Tool::Curve( edge, loc, tEdge.myFirst, tEdge.myLast ); if ( !IsForwardEdge( edge, theShapeIDMap )) Swap( tEdge.myFirst, tEdge.myLast ); tEdge.myTrsf = loc; break; } case TopAbs_FACE: { const TopoDS_Face& face = TopoDS::Face( S ); if ( shapeID < ID_Fxy0 || shapeID > ID_F1yz || face.IsNull() ) { MESSAGE(" shapeID =" << shapeID ); return false; } TFace& tFace = myFace[ shapeID - ID_Fxy0 ]; // pcurves vector< int > edgeIdVec(4, -1); GetFaceEdgesIDs( shapeID, edgeIdVec ); for ( int iE = 0; iE < 4; iE++ ) // loop on 4 edges { const TopoDS_Edge& edge = TopoDS::Edge( theShapeIDMap( edgeIdVec[ iE ])); tFace.myCoordInd[ iE ] = GetCoordIndOnEdge( edgeIdVec[ iE ] ); tFace.myC2d[ iE ] = BRep_Tool::CurveOnSurface( edge, face, tFace.myFirst[iE], tFace.myLast[iE] ); if ( !IsForwardEdge( edge, theShapeIDMap )) Swap( tFace.myFirst[ iE ], tFace.myLast[ iE ] ); } // 2d corners tFace.myCorner[ 0 ] = tFace.myC2d[ 0 ]->Value( tFace.myFirst[0] ).XY(); tFace.myCorner[ 1 ] = tFace.myC2d[ 0 ]->Value( tFace.myLast[0] ).XY(); tFace.myCorner[ 2 ] = tFace.myC2d[ 1 ]->Value( tFace.myLast[1] ).XY(); tFace.myCorner[ 3 ] = tFace.myC2d[ 1 ]->Value( tFace.myFirst[1] ).XY(); // sufrace TopLoc_Location loc; tFace.myS = BRep_Tool::Surface( face, loc ); tFace.myTrsf = loc; break; } default: break; } } // loop on shapes in theShapeIDMap return true; } //======================================================================= //function : GetFaceEdgesIDs //purpose : return edges IDs in the order u0, u1, 0v, 1v // u0 means "|| u, v == 0" //======================================================================= void SMESH_Block::GetFaceEdgesIDs (const int faceID, vector< int >& edgeVec ) { edgeVec.resize( 4 ); switch ( faceID ) { case ID_Fxy0: edgeVec[ 0 ] = ID_Ex00; edgeVec[ 1 ] = ID_Ex10; edgeVec[ 2 ] = ID_E0y0; edgeVec[ 3 ] = ID_E1y0; break; case ID_Fxy1: edgeVec[ 0 ] = ID_Ex01; edgeVec[ 1 ] = ID_Ex11; edgeVec[ 2 ] = ID_E0y1; edgeVec[ 3 ] = ID_E1y1; break; case ID_Fx0z: edgeVec[ 0 ] = ID_Ex00; edgeVec[ 1 ] = ID_Ex01; edgeVec[ 2 ] = ID_E00z; edgeVec[ 3 ] = ID_E10z; break; case ID_Fx1z: edgeVec[ 0 ] = ID_Ex10; edgeVec[ 1 ] = ID_Ex11; edgeVec[ 2 ] = ID_E01z; edgeVec[ 3 ] = ID_E11z; break; case ID_F0yz: edgeVec[ 0 ] = ID_E0y0; edgeVec[ 1 ] = ID_E0y1; edgeVec[ 2 ] = ID_E00z; edgeVec[ 3 ] = ID_E01z; break; case ID_F1yz: edgeVec[ 0 ] = ID_E1y0; edgeVec[ 1 ] = ID_E1y1; edgeVec[ 2 ] = ID_E10z; edgeVec[ 3 ] = ID_E11z; break; default: MESSAGE(" GetFaceEdgesIDs(), wrong face ID: " << faceID ); } } //======================================================================= //function : GetEdgeVertexIDs //purpose : return vertex IDs of an edge //======================================================================= void SMESH_Block::GetEdgeVertexIDs (const int edgeID, vector< int >& vertexVec ) { vertexVec.resize( 2 ); switch ( edgeID ) { case ID_Ex00: vertexVec[ 0 ] = ID_V000; vertexVec[ 1 ] = ID_V100; break; case ID_Ex10: vertexVec[ 0 ] = ID_V010; vertexVec[ 1 ] = ID_V110; break; case ID_Ex01: vertexVec[ 0 ] = ID_V001; vertexVec[ 1 ] = ID_V101; break; case ID_Ex11: vertexVec[ 0 ] = ID_V011; vertexVec[ 1 ] = ID_V111; break; case ID_E0y0: vertexVec[ 0 ] = ID_V000; vertexVec[ 1 ] = ID_V010; break; case ID_E1y0: vertexVec[ 0 ] = ID_V100; vertexVec[ 1 ] = ID_V110; break; case ID_E0y1: vertexVec[ 0 ] = ID_V001; vertexVec[ 1 ] = ID_V011; break; case ID_E1y1: vertexVec[ 0 ] = ID_V101; vertexVec[ 1 ] = ID_V111; break; case ID_E00z: vertexVec[ 0 ] = ID_V000; vertexVec[ 1 ] = ID_V001; break; case ID_E10z: vertexVec[ 0 ] = ID_V100; vertexVec[ 1 ] = ID_V101; break; case ID_E01z: vertexVec[ 0 ] = ID_V010; vertexVec[ 1 ] = ID_V011; break; case ID_E11z: vertexVec[ 0 ] = ID_V110; vertexVec[ 1 ] = ID_V111; break; default: MESSAGE(" GetEdgeVertexIDs(), wrong edge ID: " << edgeID ); } }