// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_ShapeByMeshDlg.h // Author : Edward AGAPOV // Module : SMESH #ifndef SMESHGUI_ShapeByMeshDlg_H #define SMESHGUI_ShapeByMeshDlg_H #include "SMESHGUI_Dialog.h" #include "SMESHGUI_SelectionOp.h" // IDL Headers #include #include CORBA_SERVER_HEADER(GEOM_Gen) #include CORBA_SERVER_HEADER(SMESH_Mesh) class QCloseEvent; class QFrame; class QLineEdit; class QPushButton; class LightApp_SelectionMgr; class SVTK_ViewWindow; class QButtonGroup; class SMESHGUI; /*! * \brief Dialog to publish a sub-shape of the mesh main shape * by selecting mesh elements */ class SMESHGUI_ShapeByMeshDlg : public SMESHGUI_Dialog { Q_OBJECT public: SMESHGUI_ShapeByMeshDlg(); virtual ~SMESHGUI_ShapeByMeshDlg(); private: // void closeEvent (QCloseEvent* e); // void enterEvent (QEvent*); private: //QFrame* createButtonFrame (QWidget*); QFrame* createMainFrame (QWidget*); //void displayPreview(); //void erasePreview(); private: QButtonGroup* myElemTypeGroup; QLineEdit* myElementId; QLineEdit* myGeomName; // QPushButton* myOkBtn; // QPushButton* myCloseBtn; // SMESHGUI* mySMESHGUI; // LightApp_SelectionMgr* mySelectionMgr; // SVTK_ViewWindow* myViewWindow; friend class SMESHGUI_ShapeByMeshOp; }; class SMESHGUI_ShapeByMeshOp: public SMESHGUI_SelectionOp { Q_OBJECT public: SMESHGUI_ShapeByMeshOp(); virtual ~SMESHGUI_ShapeByMeshOp(); virtual LightApp_Dialog* dlg() const; void Init(); void SetMesh (SMESH::SMESH_Mesh_ptr); SMESH::SMESH_Mesh_ptr GetMesh () { return myMesh; } GEOM::GEOM_Object_ptr GetShape(); protected: virtual void commitOperation(); virtual void startOperation(); //virtual void selectionDone(); //virtual SUIT_SelectionFilter* createFilter( const int ) const; //virtual bool isValid( SUIT_Operation* ) const; void activateSelection(); void setElementID(const QString&); /* signals: */ /* void PublishShape(); */ /* void Close(); */ protected slots: virtual bool onApply() { return true; } /* void onCreateHyp( const int theHypType, const int theIndex ); */ /* void onEditHyp( const int theHypType, const int theIndex ); */ /* void onHypoSet( const QString& theSetName ); */ /* void onGeomSelectionByMesh( bool ); */ /* void onPublishShapeByMeshDlg(); */ /* void onCloseShapeByMeshDlg(); */ private slots: // void onOk(); // void onClose(); // void onDeactivate(); void onSelectionDone(); void onTypeChanged (int); void onElemIdChanged (const QString&); private: SMESHGUI_ShapeByMeshDlg* myDlg; SMESH::SMESH_Mesh_var myMesh; GEOM::GEOM_Object_var myGeomObj; bool myIsManualIdEnter; bool myHasSolids; }; #endif