// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESHGUI_InteractiveOp.h // Author : Roman NIKOLAEV, Open CASCADE S.A.S. // #pragma once // SMESH includes #include "SMESH_SMESHGUI.hxx" #include "SMESHGUI_SelectionOp.h" // VTK includes #include /* Class : SMESHGUI_InteractiveOp Description : Base operation for all interactive operations in the VTK 3D Viewer */ class vtkInteractorStyle; class vtkCallbackCommand; class vtkObject; class SVTK_RenderWindowInteractor; class SMESHGUI_EXPORT SMESHGUI_InteractiveOp: public SMESHGUI_SelectionOp { Q_OBJECT public: SMESHGUI_InteractiveOp(); virtual ~SMESHGUI_InteractiveOp(); virtual void deactivateCurrentViewOperation(); protected: virtual void startOperation() override; static void ProcessStyleEvents(vtkObject* object, unsigned long event, void* clientdata, void* calldata); virtual void processStyleEvents(unsigned long event, void* calldata); static void ProcessInteractorEvents(vtkObject* object, unsigned long event, void* clientdata, void* calldata); virtual void processInteractorEvents(unsigned long event, void* calldata); virtual void addObserver(); virtual void removeObserver(); protected: vtkInteractorStyle* myInteractorStyle; SVTK_RenderWindowInteractor* myRWInteractor; // Priority at which events are processed: // Interactor Stype events double myInteractorStypePriority; // Interactor events double myInteractorPriority; // Used to process events vtkSmartPointer myStyleEventCallbackCommand; vtkSmartPointer myInteractorEventCallbackCommand; };