// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_GroupOpDlg.cxx // Author : Sergey LITONIN // Module : SMESH #include "SMESHGUI_GroupOpDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESH_TypeFilter.hxx" #include "SUIT_ResourceMgr.h" #include "SUIT_Desktop.h" #include "SalomeApp_SelectionMgr.h" #include "SVTK_Selection.h" #include "SVTK_ViewWindow.h" #include "SVTK_Selector.h" #include "SALOME_ListIO.hxx" // QT Includes #include #include #include #include #include #include #include #include #define SPACING 5 #define MARGIN 10 /*! * Class : SMESHGUI_GroupOpDlg * Description : Perform boolean operations on groups */ //======================================================================= // name : SMESHGUI_GroupOpDlg::SMESHGUI_GroupOpDlg // Purpose : Constructor //======================================================================= SMESHGUI_GroupOpDlg::SMESHGUI_GroupOpDlg( SMESHGUI* theModule, const int theMode ) : QDialog( SMESH::GetDesktop( theModule ), "SMESHGUI_GroupOpDlg", false, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu ), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ) { myMode = theMode; if (myMode == UNION) setCaption(tr("UNION_OF_TWO_GROUPS")); else if (myMode == INTERSECT) setCaption(tr("INTERSECTION_OF_TWO_GROUPS")); else setCaption(tr("CUT_OF_TWO_GROUPS")); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); QVBoxLayout* aDlgLay = new QVBoxLayout (this, MARGIN, SPACING); QFrame* aMainFrame = createMainFrame (this); QFrame* aBtnFrame = createButtonFrame(this); aDlgLay->addWidget(aMainFrame); aDlgLay->addWidget(aBtnFrame); aDlgLay->setStretchFactor(aMainFrame, 1); Init(); } //======================================================================= // name : SMESHGUI_GroupOpDlg::createMainFrame // Purpose : Create frame containing dialog's input fields //======================================================================= QFrame* SMESHGUI_GroupOpDlg::createMainFrame (QWidget* theParent) { QGroupBox* aMainGrp = new QGroupBox(1, Qt::Horizontal, theParent); aMainGrp->setFrameStyle(QFrame::NoFrame); aMainGrp->setInsideMargin(0); QGroupBox* aNameGrp = new QGroupBox(1, Qt::Vertical, tr("NAME"), aMainGrp); new QLabel(tr("RESULT_NAME"), aNameGrp); myNameEdit = new QLineEdit(aNameGrp); QGroupBox* anArgGrp = new QGroupBox(3, Qt::Horizontal, tr("ARGUMENTS"), aMainGrp); new QLabel(myMode == CUT ? tr("MAIN_OBJECT") :tr("OBJECT_1"), anArgGrp); myBtn1 = new QPushButton(anArgGrp); myEdit1 = new QLineEdit(anArgGrp); myEdit1->setAlignment( Qt::AlignLeft ); new QLabel(myMode == CUT ? tr("TOOL_OBJECT") :tr("OBJECT_2"), anArgGrp); myBtn2 = new QPushButton(anArgGrp); myEdit2 = new QLineEdit(anArgGrp); myEdit2->setAlignment( Qt::AlignLeft ); myEdit1->setReadOnly(true); myEdit2->setReadOnly(true); QPixmap aPix (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); myBtn1->setPixmap(aPix); myBtn2->setPixmap(aPix); return aMainGrp; } //======================================================================= // name : SMESHGUI_GroupOpDlg::createButtonFrame // Purpose : Create frame containing buttons //======================================================================= QFrame* SMESHGUI_GroupOpDlg::createButtonFrame (QWidget* theParent) { QFrame* aFrame = new QFrame(theParent); aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken); myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame); myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame); myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame); QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum); QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING); aLay->addWidget(myOkBtn); aLay->addWidget(myApplyBtn); aLay->addItem(aSpacer); aLay->addWidget(myCloseBtn); // connect signals and slots connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk())); connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose())); connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply())); return aFrame; } //======================================================================= // name : SMESHGUI_GroupOpDlg::~SMESHGUI_GroupOpDlg // Purpose : Destructor //======================================================================= SMESHGUI_GroupOpDlg::~SMESHGUI_GroupOpDlg() { } //======================================================================= // name : SMESHGUI_GroupOpDlg::Init // Purpose : Init dialog fields, connect signals and slots, show dialog //======================================================================= void SMESHGUI_GroupOpDlg::Init() { mySMESHGUI->SetActiveDialogBox((QDialog*)this); myFocusWg = myEdit1; myGroup1 = SMESH::SMESH_GroupBase::_nil(); myGroup2 = SMESH::SMESH_GroupBase::_nil(); // selection and SMESHGUI connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone())); connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate())); connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(ClickOnClose())); connect(myBtn1, SIGNAL(clicked()), this, SLOT(onFocusChanged())); connect(myBtn2, SIGNAL(clicked()), this, SLOT(onFocusChanged())); int x, y; mySMESHGUI->DefineDlgPosition(this, x, y); this->move(x, y); this->show(); // set selection mode if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(new SMESH_TypeFilter (GROUP)); return; } //======================================================================= // name : SMESHGUI_GroupOpDlg::isValid // Purpose : Verify validity of input data //======================================================================= bool SMESHGUI_GroupOpDlg::isValid() { // Verify validity of group name if (myNameEdit->text() == "") { QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_INSUFFICIENT_DATA"), tr("EMPTY_NAME"), QMessageBox::Ok); return false; } // Verufy wheter arguments speciffiyed if (myGroup1->_is_nil() || myGroup2->_is_nil()) { QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_INSUFFICIENT_DATA"), tr("INCORRECT_ARGUMENTS"), QMessageBox::Ok); return false; } // Verify whether arguments belongs to same mesh SMESH::SMESH_Mesh_ptr aMesh1 = myGroup1->GetMesh(); SMESH::SMESH_Mesh_ptr aMesh2 = myGroup2->GetMesh(); int aMeshId1 = !aMesh1->_is_nil() ? aMesh1->GetId() : -1; int aMeshId2 = !aMesh2->_is_nil() ? aMesh2->GetId() : -1; if (aMeshId1 != aMeshId2 || aMeshId1 == -1) { QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_INSUFFICIENT_DATA"), tr("DIFF_MESHES"), QMessageBox::Ok); return false; } // Verify whether groups have same types of entities if (myGroup1->GetType() != myGroup2->GetType()) { QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_INSUFFICIENT_DATA"), tr("DIFF_TYPES"), QMessageBox::Ok); return false; } return true; } //======================================================================= // name : SMESHGUI_GroupOpDlg::onApply // Purpose : SLOT called when "Apply" button pressed. //======================================================================= bool SMESHGUI_GroupOpDlg::onApply() { if (!isValid() || mySMESHGUI->isActiveStudyLocked()) return false; SMESH::SMESH_Mesh_ptr aMesh = myGroup1->GetMesh(); QString aName = myNameEdit->text(); SMESH::SMESH_Group_ptr aNewGrp = SMESH::SMESH_Group::_nil(); if (myMode == UNION) aNewGrp = aMesh->UnionGroups(myGroup1, myGroup2, aName.latin1()); else if (myMode == INTERSECT) aNewGrp = aMesh->IntersectGroups(myGroup1, myGroup2, aName.latin1()); else aNewGrp = aMesh->CutGroups(myGroup1, myGroup2, aName.latin1()); if (!aNewGrp->_is_nil()) { mySMESHGUI->updateObjBrowser(true); reset(); return true; } else { QMessageBox::critical(SMESHGUI::desktop(), tr("SMESH_ERROR"), tr("SMESH_OPERATION_FAILED"), "OK"); return false; } } //======================================================================= // name : SMESHGUI_GroupOpDlg::onOk // Purpose : SLOT called when "Ok" button pressed. //======================================================================= void SMESHGUI_GroupOpDlg::onOk() { if (onApply()) onClose(); } //======================================================================= // name : SMESHGUI_GroupOpDlg::onClose // Purpose : SLOT called when "Close" button pressed. Close dialog //======================================================================= void SMESHGUI_GroupOpDlg::onClose() { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); disconnect(mySelectionMgr, 0, this, 0); disconnect(mySMESHGUI, 0, this, 0); mySMESHGUI->ResetState(); mySelectionMgr->clearFilters(); reject(); } //======================================================================= // name : SMESHGUI_GroupOpDlg::onSelectionDone // Purpose : SLOT called when selection changed //======================================================================= void SMESHGUI_GroupOpDlg::onSelectionDone() { if (myFocusWg == myEdit1) myGroup1 = SMESH::SMESH_GroupBase::_nil(); else myGroup2 = SMESH::SMESH_GroupBase::_nil(); myFocusWg->setText(""); SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList); if (aList.Extent() == 1) { SMESH::SMESH_GroupBase_var aGroup = SMESH::IObjectToInterface(aList.First()); if (!aGroup->_is_nil()) { myFocusWg->setText(aGroup->GetName()); myFocusWg->setCursorPosition( 0 ); if (myFocusWg == myEdit1) myGroup1 = aGroup; else myGroup2 = aGroup; } } } //======================================================================= // name : SMESHGUI_GroupOpDlg::onDeactivate // Purpose : SLOT called when dialog must be deativated //======================================================================= void SMESHGUI_GroupOpDlg::onDeactivate() { setEnabled(false); mySelectionMgr->clearFilters(); } //======================================================================= // name : SMESHGUI_GroupOpDlg::enterEvent // Purpose : Event filter //======================================================================= void SMESHGUI_GroupOpDlg::enterEvent (QEvent*) { mySMESHGUI->EmitSignalDeactivateDialog(); setEnabled(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(new SMESH_TypeFilter (GROUP)); } //======================================================================= // name : SMESHGUI_GroupOpDlg::closeEvent // purpose : //======================================================================= void SMESHGUI_GroupOpDlg::closeEvent (QCloseEvent*) { onClose(); } //======================================================================= // name : SMESHGUI_GroupOpDlg::onFocusChanged // Purpose : SLOT. Called when "Select" button pressed. //======================================================================= void SMESHGUI_GroupOpDlg::onFocusChanged() { const QObject* aSender = sender(); myFocusWg = aSender == myBtn1 ? myEdit1 : myEdit2; onSelectionDone(); } //======================================================================= // name : SMESHGUI_GroupOpDlg::reset // Purpose : Rest state of dialog //======================================================================= void SMESHGUI_GroupOpDlg::reset() { myNameEdit->setText(""); myEdit1->setText(""); myEdit2->setText(""); myFocusWg = myEdit1; myNameEdit->setFocus(); }