#include "SMESHGUI_Selection.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_GEOMGenUtils.h" #include "SMESH_Type.h" #include "SMESH_Actor.h" #include "LightApp_SelectionMgr.h" #include "SalomeApp_Study.h" #include "LightApp_VTKSelector.h" #include "SUIT_Session.h" #include "SVTK_RenderWindowInteractor.h" #include "SVTK_ViewWindow.h" #include CORBA_SERVER_HEADER(SMESH_Mesh) #include CORBA_SERVER_HEADER(SMESH_Group) //======================================================================= //function : SMESHGUI_Selection //purpose : //======================================================================= SMESHGUI_Selection::SMESHGUI_Selection() : LightApp_Selection() { } //======================================================================= //function : ~SMESHGUI_Selection //purpose : //======================================================================= SMESHGUI_Selection::~SMESHGUI_Selection() { } //======================================================================= //function : init //purpose : //======================================================================= void SMESHGUI_Selection::init( const QString& client, LightApp_SelectionMgr* mgr ) { LightApp_Selection::init( client, mgr ); if( mgr && study() ) { SalomeApp_Study* aSStudy = dynamic_cast(study()); if (!aSStudy) return; _PTR(Study) aStudy = aSStudy->studyDS(); for( int i=0, n=count(); i ( ow ); if( owner ) myActors.append( dynamic_cast( owner->GetActor() ) ); else myActors.append( 0 ); } //======================================================================= //function : param //purpose : //======================================================================= QtxValue SMESHGUI_Selection::param( const int ind, const QString& p ) const { QtxValue val; if ( p=="client" ) val = QtxValue( globalParam( p ) ); else if ( p=="type" ) val = QtxValue( myTypes[ind] ); else if ( p=="elemTypes" ) val = QtxValue( elemTypes( ind ) ); else if ( p=="numberOfNodes" ) val = QtxValue( numberOfNodes( ind ) ); else if ( p=="labeledTypes" ) val = QtxValue( labeledTypes( ind ) ); else if ( p=="shrinkMode" ) val = QtxValue( shrinkMode( ind ) ); else if ( p=="entityMode" ) val = QtxValue( entityMode( ind ) ); else if ( p=="controlMode" ) val = QtxValue( controlMode( ind ) ); else if ( p=="displayMode" ) val = QtxValue( displayMode( ind ) ); else if ( p=="isComputable" ) val = QtxValue( isComputable( ind ) ); else if ( p=="hasReference" ) val = QtxValue( hasReference( ind ) ); // else if ( p=="isVisible" ) val = QtxValue( isVisible( ind ) ); // printf( "--> param() : [%s] = %s (%s)\n", p.latin1(), val.toString().latin1(), val.typeName() ); //if ( val.type() == QVariant::List ) //cout << "size: " << val.toList().count() << endl; if( val.isValid() ) return val; else return LightApp_Selection::param( ind, p ); } //======================================================================= //function : getVtkOwner //purpose : //======================================================================= SMESH_Actor* SMESHGUI_Selection::getActor( int ind ) const { if( ind >= 0 && ind < count() ) return ((QPtrList&)myActors).at( ind ); else return 0; } //======================================================================= //function : elemTypes //purpose : may return {'Edge' 'Face' 'Volume'} at most //======================================================================= QValueList SMESHGUI_Selection::elemTypes( int ind ) const { QValueList types; SMESH_Actor* actor = getActor( ind ); if ( actor ) { TVisualObjPtr object = actor->GetObject(); if ( object ) { if ( object->GetNbEntities( SMDSAbs_Edge )) types.append( "Edge" ); if ( object->GetNbEntities( SMDSAbs_Face )) types.append( "Face" ); if ( object->GetNbEntities( SMDSAbs_Volume )) types.append( "Volume" ); } } return types; } //======================================================================= //function : labeledTypes //purpose : may return {'Point' 'Cell'} at most //======================================================================= QValueList SMESHGUI_Selection::labeledTypes( int ind ) const { QValueList types; SMESH_Actor* actor = getActor( ind ); if ( actor ) { if ( actor->GetPointsLabeled()) types.append( "Point" ); if ( actor->GetCellsLabeled()) types.append( "Cell" ); } return types; } //======================================================================= //function : displayMode //purpose : return SMESH_Actor::EReperesent //======================================================================= QString SMESHGUI_Selection::displayMode( int ind ) const { SMESH_Actor* actor = getActor( ind ); if ( actor ) { switch( actor->GetRepresentation() ) { case SMESH_Actor::eEdge: return "eEdge"; case SMESH_Actor::eSurface: return "eSurface"; case SMESH_Actor::ePoint: return "ePoint"; default:; } } return "Unknown"; } //======================================================================= //function : shrinkMode //purpose : return either 'IsSrunk', 'IsNotShrunk' or 'IsNotShrinkable' //======================================================================= QString SMESHGUI_Selection::shrinkMode( int ind ) const { SMESH_Actor* actor = getActor( ind ); if ( actor && actor->IsShrunkable() ) { if ( actor->IsShrunk() ) return "IsShrunk"; return "IsNotShrunk"; } return "IsNotShrinkable"; } //======================================================================= //function : entityMode //purpose : may return {'Edge' 'Face' 'Volume'} at most //======================================================================= QValueList SMESHGUI_Selection::entityMode( int ind ) const { QValueList types; SMESH_Actor* actor = getActor( ind ); if ( actor ) { unsigned int aMode = actor->GetEntityMode(); if ( aMode & SMESH_Actor::eVolumes) types.append( "Volume"); if ( aMode & SMESH_Actor::eFaces ) types.append( "Face" ); if ( aMode & SMESH_Actor::eEdges ) types.append( "Edge" ); } return types; } //======================================================================= //function : controlMode //purpose : return SMESH_Actor::eControl //======================================================================= QString SMESHGUI_Selection::controlMode( int ind ) const { SMESH_Actor* actor = getActor( ind ); if ( actor ) { switch( actor->GetControlMode() ) { case SMESH_Actor::eLength: return "eLength"; case SMESH_Actor::eLength2D: return "eLength2D"; case SMESH_Actor::eFreeEdges: return "eFreeEdges"; case SMESH_Actor::eFreeBorders: return "eFreeBorders"; case SMESH_Actor::eMultiConnection: return "eMultiConnection"; case SMESH_Actor::eMultiConnection2D: return "eMultiConnection2D"; case SMESH_Actor::eArea: return "eArea"; case SMESH_Actor::eVolume3D: return "eVolume3D"; case SMESH_Actor::eTaper: return "eTaper"; case SMESH_Actor::eAspectRatio: return "eAspectRatio"; case SMESH_Actor::eAspectRatio3D: return "eAspectRatio3D"; case SMESH_Actor::eMinimumAngle: return "eMinimumAngle"; case SMESH_Actor::eWarping: return "eWarping"; case SMESH_Actor::eSkew: return "eSkew"; default:; } } return "eNone"; } //======================================================================= //function : numberOfNodes //purpose : //======================================================================= int SMESHGUI_Selection::numberOfNodes( int ind ) const { if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" ) { _PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).latin1() ); CORBA::Object_var obj = SMESH::SObjectToObject( sobj, SMESH::GetActiveStudyDocument() ); if ( ! CORBA::is_nil( obj )) { SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( obj ); if ( ! mesh->_is_nil() ) return mesh->NbNodes(); SMESH::SMESH_subMesh_var aSubMeshObj = SMESH::SMESH_subMesh::_narrow( obj ); if ( !aSubMeshObj->_is_nil() ) return aSubMeshObj->GetNumberOfNodes(true); SMESH::SMESH_GroupBase_var aGroupObj = SMESH::SMESH_GroupBase::_narrow( obj ); if ( !aGroupObj->_is_nil() ) return aGroupObj->Size(); } } return 0; } //======================================================================= //function : isComputable //purpose : //======================================================================= QVariant SMESHGUI_Selection::isComputable( int ind ) const { if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" ) { /* Handle(SALOME_InteractiveObject) io = static_cast( myDataOwners[ ind ].get() )->IO(); if ( !io.IsNull() ) { SMESH::SMESH_Mesh_var mesh = SMESH::GetMeshByIO(io) ; // m,sm,gr->m if ( !mesh->_is_nil() ) {*/ _PTR(SObject) so = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ) ); //FindSObject( mesh ); if ( so ) { GEOM::GEOM_Object_var shape = SMESH::GetShapeOnMeshOrSubMesh( so ); return QVariant( !shape->_is_nil(), 0 ); } // } // } } return QVariant( false, 0 ); } //======================================================================= //function : hasReference //purpose : //======================================================================= QVariant SMESHGUI_Selection::hasReference( int ind ) const { return QVariant( isReference( ind ), 0 ); } //======================================================================= //function : isVisible //purpose : //======================================================================= QVariant SMESHGUI_Selection::isVisible( int ind ) const { if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" ) { QString ent = entry( ind ); SMESH_Actor* actor = SMESH::FindActorByEntry( ent.latin1() ); if ( actor && actor->hasIO() ) { SVTK_RenderWindowInteractor* renderInter = SMESH::GetCurrentVtkView()->getRWInteractor(); return QVariant( renderInter->isVisible( actor->getIO() ), 0 ); } } return QVariant( false, 0 ); } //======================================================================= //function : type //purpose : //======================================================================= int SMESHGUI_Selection::type( const QString& entry, _PTR(Study) study ) { _PTR(SObject) obj (study->FindObjectID(entry.latin1())); if( !obj ) return -1; _PTR(SObject) ref; if( obj->ReferencedObject( ref ) ) obj = ref; _PTR(SObject) objFather = obj->GetFather(); _PTR(SComponent) objComponent = obj->GetFatherComponent(); if( objComponent->ComponentDataType()!="SMESH" ) return -1; if( objComponent->GetIOR()==obj->GetIOR() ) return COMPONENT; int aLevel = obj->Depth() - objComponent->Depth(), aFTag = objFather->Tag(), anOTag = obj->Tag(), res = -1; switch( aLevel ) { case 1: if( anOTag>=3 ) res = MESH; break; case 2: switch( aFTag ) { case 1: res = HYPOTHESIS; break; case 2: res = ALGORITHM; break; } break; case 3: switch( aFTag ) { case 4: res = SUBMESH_VERTEX; break; case 5: res = SUBMESH_EDGE; break; case 7: res = SUBMESH_FACE; break; case 9: res = SUBMESH_SOLID; break; case 10: res = SUBMESH_COMPOUND; break; } if( aFTag>10 ) res = GROUP; break; } return res; } //======================================================================= //function : typeName //purpose : //======================================================================= QString SMESHGUI_Selection::typeName( const int t ) { switch( t ) { case HYPOTHESIS: return "Hypothesis"; case ALGORITHM: return "Algorithm"; case MESH: return "Mesh"; case SUBMESH: return "SubMesh"; case MESHorSUBMESH: return "Mesh or submesh"; case SUBMESH_VERTEX: return "Mesh vertex"; case SUBMESH_EDGE: return "Mesh edge"; case SUBMESH_FACE: return "Mesh face"; case SUBMESH_SOLID: return "Mesh solid"; case SUBMESH_COMPOUND: return "Mesh compound"; case GROUP: return "Group"; case COMPONENT: return "Component"; default: return "Unknown"; } }