// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_MergeNodesDlg.cxx // Author : Michael ZORIN // Module : SMESH // $Header: #include "SMESHGUI_MergeNodesDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESHGUI_SpinBox.h" #include "SMESH_Actor.h" #include "SMESH_TypeFilter.hxx" #include "SMDS_Mesh.hxx" #include "GEOMBase.h" #include "SUIT_ResourceMgr.h" #include "SVTK_ViewModel.h" #include "SVTK_ViewWindow.h" #include "SVTK_Selector.h" #include "SVTK_Selection.h" #include "SALOME_ListIO.hxx" #include "utilities.h" // OCCT Includes #include // QT Includes #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; //================================================================================= // class : SMESHGUI_MergeNodesDlg() // purpose : //================================================================================= SMESHGUI_MergeNodesDlg::SMESHGUI_MergeNodesDlg( SMESHGUI* theModule, const char* name, bool modal, WFlags fl) : QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ) { QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_MERGE_NODES"))); QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); if (!name) setName("SMESHGUI_MergeNodesDlg"); resize(303, 185); setCaption(tr("SMESH_MERGE_NODES")); setSizeGripEnabled(TRUE); SMESHGUI_MergeNodesDlgLayout = new QGridLayout(this); SMESHGUI_MergeNodesDlgLayout->setSpacing(6); SMESHGUI_MergeNodesDlgLayout->setMargin(11); /***************************************************************/ GroupConstructors = new QButtonGroup(this, "GroupConstructors"); GroupConstructors->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)5, (QSizePolicy::SizeType)0, 0, 0, GroupConstructors->sizePolicy().hasHeightForWidth())); GroupConstructors->setTitle(tr("SMESH_MERGE_NODES" )); GroupConstructors->setExclusive(TRUE); GroupConstructors->setColumnLayout(0, Qt::Vertical); GroupConstructors->layout()->setSpacing(0); GroupConstructors->layout()->setMargin(0); GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout()); GroupConstructorsLayout->setAlignment(Qt::AlignTop); GroupConstructorsLayout->setSpacing(6); GroupConstructorsLayout->setMargin(11); QHBoxLayout* RBLayout = new QHBoxLayout(0, 0, 6, "Layout2"); RadioButton1= new QRadioButton(GroupConstructors, "RadioButton1"); RadioButton1->setText(tr("" )); RadioButton1->setPixmap(image0); RBLayout->addWidget(RadioButton1); GroupConstructorsLayout->addLayout(RBLayout, 0, 0); SMESHGUI_MergeNodesDlgLayout->addWidget(GroupConstructors, 0, 0); /***************************************************************/ GroupButtons = new QGroupBox(this, "GroupButtons"); GroupButtons->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)7, (QSizePolicy::SizeType)0, 0, 0, GroupButtons->sizePolicy().hasHeightForWidth())); GroupButtons->setGeometry(QRect(10, 10, 281, 48)); GroupButtons->setTitle(tr("" )); GroupButtons->setColumnLayout(0, Qt::Vertical); GroupButtons->layout()->setSpacing(0); GroupButtons->layout()->setMargin(0); GroupButtonsLayout = new QGridLayout(GroupButtons->layout()); GroupButtonsLayout->setAlignment(Qt::AlignTop); GroupButtonsLayout->setSpacing(6); GroupButtonsLayout->setMargin(11); buttonCancel = new QPushButton(GroupButtons, "buttonCancel"); buttonCancel->setText(tr("SMESH_BUT_CLOSE" )); buttonCancel->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonCancel, 0, 3); buttonApply = new QPushButton(GroupButtons, "buttonApply"); buttonApply->setText(tr("SMESH_BUT_APPLY" )); buttonApply->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonApply, 0, 1); QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); GroupButtonsLayout->addItem(spacer_9, 0, 2); buttonOk = new QPushButton(GroupButtons, "buttonOk"); buttonOk->setText(tr("SMESH_BUT_OK" )); buttonOk->setAutoDefault(TRUE); buttonOk->setDefault(TRUE); GroupButtonsLayout->addWidget(buttonOk, 0, 0); SMESHGUI_MergeNodesDlgLayout->addWidget(GroupButtons, 4, 0); /***************************************************************/ // Controls for mesh defining GroupMesh = new QGroupBox(this, "GroupMesh"); GroupMesh->setTitle(tr("SMESH_MESH")); GroupMesh->setColumnLayout(0, Qt::Vertical); GroupMesh->layout()->setSpacing(0); GroupMesh->layout()->setMargin(0); GroupMeshLayout = new QGridLayout(GroupMesh->layout()); GroupMeshLayout->setAlignment(Qt::AlignTop); GroupMeshLayout->setSpacing(6); GroupMeshLayout->setMargin(11); TextLabelName = new QLabel(GroupMesh, "TextLabelName"); TextLabelName->setText(tr("SMESH_NAME")); GroupMeshLayout->addWidget(TextLabelName, 0, 0); SelectMeshButton = new QPushButton(GroupMesh, "SelectMeshButton"); SelectMeshButton->setPixmap(image1); GroupMeshLayout->addWidget(SelectMeshButton, 0, 1); LineEditMesh = new QLineEdit(GroupMesh, "LineEditMesh"); LineEditMesh->setReadOnly(true); GroupMeshLayout->addWidget(LineEditMesh, 0, 2); SMESHGUI_MergeNodesDlgLayout->addWidget(GroupMesh, 1, 0); // Controls for coincident nodes detecting GroupCoincident = new QGroupBox(this, "GroupCoincident"); GroupCoincident->setTitle(tr("COINCIDENT_NODES")); GroupCoincident->setColumnLayout(0, Qt::Vertical); GroupCoincident->layout()->setSpacing(0); GroupCoincident->layout()->setMargin(0); QGridLayout* GroupCoincidentLayout = new QGridLayout(GroupCoincident->layout()); GroupCoincidentLayout->setAlignment(Qt::AlignTop); GroupCoincidentLayout->setSpacing(6); GroupCoincidentLayout->setMargin(11); TextLabelTolerance = new QLabel(GroupCoincident, "TextLabelTolerance"); TextLabelTolerance->setText(tr("SMESH_TOLERANCE")); GroupCoincidentLayout->addWidget(TextLabelTolerance, 0, 0); SpinBoxTolerance = new SMESHGUI_SpinBox(GroupCoincident, "SpinBoxTolerance"); GroupCoincidentLayout->addWidget(SpinBoxTolerance, 0, 1); QPushButton* DetectButton = new QPushButton(GroupCoincident, "DetectButton"); DetectButton->setText(tr("DETECT")); GroupCoincidentLayout->addWidget(DetectButton, 0, 2); ListCoincident = new QListView(GroupCoincident); ListCoincident->setSorting(-1); ListCoincident->addColumn("Nodes"); ListCoincident->header()->hide(); GroupCoincidentLayout->addMultiCellWidget(ListCoincident, 1, 1, 0, 1); SelectAllCB = new QCheckBox(GroupCoincident, "SelectAllCB"); SelectAllCB->setText(tr("SELECT_ALL")); GroupCoincidentLayout->addWidget(SelectAllCB, 2, 0); SMESHGUI_MergeNodesDlgLayout->addWidget(GroupCoincident, 2, 0); // Controls for editing group of nodes GroupEdit = new QGroupBox(this, "GroupEdit"); GroupEdit->setTitle(tr("EDIT_GROUP_OF_NODES")); GroupEdit->setColumnLayout(0, Qt::Vertical); GroupEdit->layout()->setSpacing(0); GroupEdit->layout()->setMargin(0); QGridLayout* GroupEditLayout = new QGridLayout(GroupEdit->layout()); GroupEditLayout->setAlignment(Qt::AlignTop); GroupEditLayout->setSpacing(6); GroupEditLayout->setMargin(11); ListEdit = new QListBox(GroupEdit, "ListEdit"); ListEdit->setColumnMode(QListBox::FitToHeight); ListEdit->setSelectionMode(QListBox::Extended); GroupEditLayout->addMultiCellWidget(ListEdit, 0, 2, 0, 0); QPushButton* AddButton = new QPushButton(GroupEdit, "AddButton"); AddButton->setText(tr("SMESH_BUT_ADD")); GroupEditLayout->addWidget(AddButton, 0, 1); QPushButton* RemoveButton = new QPushButton(GroupEdit, "RemoveButton"); RemoveButton->setText(tr("SMESH_BUT_REMOVE")); GroupEditLayout->addWidget(RemoveButton, 1, 1); QSpacerItem* spacer = new QSpacerItem(20, 200, QSizePolicy::Minimum, QSizePolicy::Expanding); GroupEditLayout->addItem(spacer, 2, 1); SMESHGUI_MergeNodesDlgLayout->addWidget(GroupEdit, 3, 0); /* Initialisations */ SpinBoxTolerance->RangeStepAndValidator(0.0, 999999.999, 0.1, 3); SpinBoxTolerance->SetValue(1e-05); RadioButton1->setChecked(TRUE); myActor = 0; mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox((QDialog*)this); myMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(SelectMeshButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(DetectButton, SIGNAL (clicked()), this, SLOT(onDetect())); connect(ListCoincident, SIGNAL (selectionChanged()), this, SLOT(onSelectNodesGroup())); connect(ListCoincident, SIGNAL (pressed(QListViewItem*)), this, SLOT(updateControls())); connect(ListCoincident, SIGNAL (currentChanged(QListViewItem*)), this, SLOT(updateControls())); connect(SelectAllCB, SIGNAL(toggled(bool)), this, SLOT(onSelectAll(bool))); connect(ListEdit, SIGNAL (selectionChanged()), this, SLOT(onSelectNodesFromGroup())); connect(AddButton, SIGNAL (clicked()), this, SLOT(onAdd())); connect(RemoveButton, SIGNAL (clicked()), this, SLOT(onRemove())); connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel())); /* Move widget on the botton right corner of main widget */ int x, y; mySMESHGUI->DefineDlgPosition(this, x, y); this->move(x, y); this->show(); /* displays Dialog */ resize(0,0); buttonOk->setEnabled(false); buttonApply->setEnabled(false); } //================================================================================= // function : ~SMESHGUI_MergeNodesDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_MergeNodesDlg::~SMESHGUI_MergeNodesDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= bool SMESHGUI_MergeNodesDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked() || myMesh->_is_nil()) return false; try { SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); QApplication::setOverrideCursor(Qt::waitCursor); SMESH::array_of_long_array_var aGroupsOfNodes = new SMESH::array_of_long_array; aGroupsOfNodes->length(ListCoincident->childCount()); QListViewItem* item = ListCoincident->firstChild(); int anArrayNum = 0; while (item) { QStringList aListIds = QStringList(""); if (((QCheckListItem*) item)->isOn()) aListIds = QStringList::split(" ", item->text(0), false); SMESH::long_array_var anIds = new SMESH::long_array; anIds->length(aListIds.count()); for (int i = 0; i < aListIds.count(); i++) anIds[i] = aListIds[i].toInt(); aGroupsOfNodes[anArrayNum++] = anIds.inout(); item = item->itemBelow(); } aMeshEditor->MergeNodes (aGroupsOfNodes.inout()); QApplication::restoreOverrideCursor(); } catch(...) { } mySelectionMgr->clearSelected(); SMESH::UpdateView(); onDetect(); return true; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_MergeNodesDlg::ClickOnOk() { if (ClickOnApply()) ClickOnCancel(); } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_MergeNodesDlg::ClickOnCancel() { mySelectionMgr->clearFilters(); mySelectionMgr->clearSelected(); SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); disconnect(mySelectionMgr, 0, this, 0); mySMESHGUI->ResetState(); reject(); } //================================================================================= // function : onEditNodesGroup() // purpose : //================================================================================= void SMESHGUI_MergeNodesDlg::onEditNodesGroup() { if (ListCoincident->childCount() < 1) return; QString aNewIds = ""; QListBoxItem* anItem; for (anItem = ListEdit->firstItem(); anItem != 0; anItem = anItem->next()) aNewIds+=QString(" %1").arg(anItem->text()); ListCoincident->currentItem()->setText(0, aNewIds); } //================================================================================= // function : updateControls() // purpose : //================================================================================= void SMESHGUI_MergeNodesDlg::updateControls() { if (ListCoincident->childCount() < 1) { SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); return; } bool hasChecked = false, hasUnchecked = false; QListViewItem* item = ListCoincident->firstChild(); while (item && (!hasChecked || !hasUnchecked)) { if (((QCheckListItem*) item)->isOn()) hasChecked = true; else hasUnchecked = true; item = item->itemBelow(); } if (hasUnchecked) SelectAllCB->setChecked(false); bool enable = !(myMesh->_is_nil()) && hasChecked; buttonOk->setEnabled(enable); buttonApply->setEnabled(enable); } //================================================================================= // function : onDetect() // purpose : //================================================================================= void SMESHGUI_MergeNodesDlg::onDetect() { if (myMesh->_is_nil()) return; try { SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); QApplication::setOverrideCursor(Qt::waitCursor); ListCoincident->clear(); ListEdit->clear(); SMESH::array_of_long_array_var aNodeGroups; aMeshEditor->FindCoincidentNodes(SpinBoxTolerance->GetValue(), aNodeGroups); for (int i = 0; i < aNodeGroups->length(); i++) { SMESH::long_array& aGroup = aNodeGroups[i]; QString aNodeIds; for (int j = 0; j < aGroup.length(); j++) aNodeIds+=QString(" %1").arg(aGroup[j]); new QCheckListItem (ListCoincident, aNodeIds, QCheckListItem::CheckBox); } QApplication::restoreOverrideCursor(); } catch(...) { } updateControls(); } //================================================================================= // function : onSelectNodesGroup() // purpose : //================================================================================= void SMESHGUI_MergeNodesDlg::onSelectNodesGroup() { if (!myActor) return; myEditCurrentArgument = (QWidget*)ListCoincident; QListViewItem* aSelectedItem = ListCoincident->selectedItem(); if (!aSelectedItem) return; QStringList aListId = QStringList::split(" ", aSelectedItem->text(0), false); ListEdit->clear(); ListEdit->insertStringList(aListId); //mySelectionMgr->clearSelected(); //mySelectionMgr->AddIObject(myActor->getIO()); SALOME_ListIO aList; aList.Append(myActor->getIO()); mySelectionMgr->setSelectedObjects(aList, false); SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); ListEdit->selectAll(true); } //================================================================================= // function : onSelectAll() // purpose : //================================================================================= void SMESHGUI_MergeNodesDlg::onSelectAll (bool isToggled) { if (isToggled) { int aNbItems = 0; QListViewItem* item = ListCoincident->firstChild(); while (item) { aNbItems++; if (!((QCheckListItem*) item)->isOn()) ((QCheckListItem*) item)->setOn(true); item = item->itemBelow(); } if (aNbItems) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } } } //================================================================================= // function : onSelectNodesFromGroup() // purpose : //================================================================================= void SMESHGUI_MergeNodesDlg::onSelectNodesFromGroup() { if (!myActor) return; TColStd_MapOfInteger aIndexes; QListBoxItem* anItem; for (anItem = ListEdit->firstItem(); anItem != 0; anItem = anItem->next()) { if (anItem->isSelected()) { int anId = anItem->text().toInt(); aIndexes.Add(anId); } } mySelector->AddOrRemoveIndex(myActor->getIO(), aIndexes, false); SALOME_ListIO aList; aList.Append(myActor->getIO()); mySelectionMgr->setSelectedObjects(aList); } //================================================================================= // function : onAdd() // purpose : //================================================================================= void SMESHGUI_MergeNodesDlg::onAdd() { if (!myActor) return; QString aListStr = ""; int aNbNnodes = 0; aNbNnodes = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aListStr); if (aNbNnodes < 1) return; QStringList aNodes = QStringList::split(" ", aListStr); QListBoxItem* anItem = 0; for (QStringList::iterator it = aNodes.begin(); it != aNodes.end(); ++it) { anItem = ListEdit->findItem(*it, Qt::ExactMatch); if (!anItem) { anItem = new QListBoxText(*it); ListEdit->insertItem(anItem); } ListEdit->setSelected(anItem, true); } onEditNodesGroup(); } //================================================================================= // function : onRemove() // purpose : //================================================================================= void SMESHGUI_MergeNodesDlg::onRemove() { if (myEditCurrentArgument != (QWidget*)ListCoincident) return; for (int i = ListEdit->count(); i > 0; i--) { if (ListEdit->isSelected(i-1)) ListEdit->removeItem(i-1); } onEditNodesGroup(); } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_MergeNodesDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); if (send == SelectMeshButton) { myEditCurrentArgument = (QWidget*)LineEditMesh; SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(myMeshOrSubMeshFilter); } myEditCurrentArgument->setFocus(); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(); } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_MergeNodesDlg::SelectionIntoArgument() { if (myEditCurrentArgument == (QWidget*)LineEditMesh) { QString aString = ""; LineEditMesh->setText(aString); ListCoincident->clear(); ListEdit->clear(); int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString); if (nbSel != 1) return; SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type()); Handle(SALOME_InteractiveObject) IO = aList.First(); myMesh = SMESH::IObjectToInterface(IO); myActor = SMESH::FindActorByEntry(aList.First()->getEntry()); if (myMesh->_is_nil() || !myActor) return; LineEditMesh->setText(aString); } } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_MergeNodesDlg::DeactivateActiveDialog() { if (GroupConstructors->isEnabled()) { GroupConstructors->setEnabled(false); GroupMesh->setEnabled(false); GroupCoincident->setEnabled(false); GroupEdit->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_MergeNodesDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); GroupConstructors->setEnabled(true); GroupMesh->setEnabled(true); GroupCoincident->setEnabled(true); GroupEdit->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_MergeNodesDlg::enterEvent (QEvent*) { if (!GroupConstructors->isEnabled()) ActivateThisDialog(); } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_MergeNodesDlg::closeEvent (QCloseEvent*) { /* same than click on cancel button */ ClickOnCancel(); } //======================================================================= //function : hideEvent() //purpose : caused by ESC key //======================================================================= void SMESHGUI_MergeNodesDlg::hideEvent (QHideEvent*) { if (!isMinimized()) ClickOnCancel(); }