// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_RenumberingDlg.cxx // Author : Nicolas REJNERI // Module : SMESH // $Header$ #include "SMESHGUI_RenumberingDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESH_Actor.h" #include "SMESH_TypeFilter.hxx" #include "SMDS_Mesh.hxx" #include "SUIT_Desktop.h" #include "SUIT_Session.h" #include "SALOME_ListIO.hxx" #include "utilities.h" // QT Includes #include #include #include #include #include #include #include #include #include using namespace std; //================================================================================= // class : SMESHGUI_RenumberingDlg() // purpose : //================================================================================= SMESHGUI_RenumberingDlg::SMESHGUI_RenumberingDlg( SMESHGUI* theModule, const char* name, const int unit, bool modal, WFlags fl) : QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ) { myUnit = unit; if (!name) setName("SMESHGUI_RenumberingDlg"); resize(303, 185); QPixmap image0; QPixmap image1(SUIT_Session::session()->resourceMgr()->loadPixmap("SMESH",tr("ICON_SELECT"))); if (unit == 0) { image0 = QPixmap(SUIT_Session::session()->resourceMgr()->loadPixmap("SMESH",tr("ICON_DLG_RENUMBERING_NODES"))); setCaption(tr("SMESH_RENUMBERING_NODES_TITLE" )); } else if (unit == 1) { image0 = QPixmap(SUIT_Session::session()->resourceMgr()->loadPixmap("SMESH",tr("ICON_DLG_RENUMBERING_ELEMENTS"))); setCaption(tr("SMESH_RENUMBERING_ELEMENTS_TITLE" )); } setSizeGripEnabled(TRUE); SMESHGUI_RenumberingDlgLayout = new QGridLayout(this); SMESHGUI_RenumberingDlgLayout->setSpacing(6); SMESHGUI_RenumberingDlgLayout->setMargin(11); /***************************************************************/ GroupConstructors = new QButtonGroup(this, "GroupConstructors"); if (unit == 0) GroupConstructors->setTitle(tr("SMESH_NODES" )); else if (unit == 1) GroupConstructors->setTitle(tr("SMESH_ELEMENTS" )); GroupConstructors->setExclusive(TRUE); GroupConstructors->setColumnLayout(0, Qt::Vertical); GroupConstructors->layout()->setSpacing(0); GroupConstructors->layout()->setMargin(0); GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout()); GroupConstructorsLayout->setAlignment(Qt::AlignTop); GroupConstructorsLayout->setSpacing(6); GroupConstructorsLayout->setMargin(11); Constructor1 = new QRadioButton(GroupConstructors, "Constructor1"); Constructor1->setText(tr("" )); Constructor1->setPixmap(image0); Constructor1->setChecked(TRUE); Constructor1->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth())); Constructor1->setMinimumSize(QSize(50, 0)); GroupConstructorsLayout->addWidget(Constructor1, 0, 0); QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); GroupConstructorsLayout->addItem(spacer, 0, 1); SMESHGUI_RenumberingDlgLayout->addWidget(GroupConstructors, 0, 0); /***************************************************************/ GroupButtons = new QGroupBox(this, "GroupButtons"); GroupButtons->setGeometry(QRect(10, 10, 281, 48)); GroupButtons->setTitle(tr("" )); GroupButtons->setColumnLayout(0, Qt::Vertical); GroupButtons->layout()->setSpacing(0); GroupButtons->layout()->setMargin(0); GroupButtonsLayout = new QGridLayout(GroupButtons->layout()); GroupButtonsLayout->setAlignment(Qt::AlignTop); GroupButtonsLayout->setSpacing(6); GroupButtonsLayout->setMargin(11); buttonCancel = new QPushButton(GroupButtons, "buttonCancel"); buttonCancel->setText(tr("SMESH_BUT_CLOSE" )); buttonCancel->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonCancel, 0, 3); buttonApply = new QPushButton(GroupButtons, "buttonApply"); buttonApply->setText(tr("SMESH_BUT_APPLY" )); buttonApply->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonApply, 0, 1); QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); GroupButtonsLayout->addItem(spacer_9, 0, 2); buttonOk = new QPushButton(GroupButtons, "buttonOk"); buttonOk->setText(tr("SMESH_BUT_OK" )); buttonOk->setAutoDefault(TRUE); buttonOk->setDefault(TRUE); GroupButtonsLayout->addWidget(buttonOk, 0, 0); SMESHGUI_RenumberingDlgLayout->addWidget(GroupButtons, 2, 0); /***************************************************************/ GroupMesh = new QGroupBox(this, "GroupMesh"); GroupMesh->setTitle(tr("SMESH_RENUMBERING" )); GroupMesh->setMinimumSize(QSize(0, 0)); GroupMesh->setFrameShape(QGroupBox::Box); GroupMesh->setFrameShadow(QGroupBox::Sunken); GroupMesh->setColumnLayout(0, Qt::Vertical); GroupMesh->layout()->setSpacing(0); GroupMesh->layout()->setMargin(0); GroupMeshLayout = new QGridLayout(GroupMesh->layout()); GroupMeshLayout->setAlignment(Qt::AlignTop); GroupMeshLayout->setSpacing(6); GroupMeshLayout->setMargin(11); TextLabelMesh = new QLabel(GroupMesh, "TextLabelMesh"); TextLabelMesh->setText(tr("SMESH_MESH")); TextLabelMesh->setMinimumSize(QSize(50, 0)); TextLabelMesh->setFrameShape(QLabel::NoFrame); TextLabelMesh->setFrameShadow(QLabel::Plain); GroupMeshLayout->addWidget(TextLabelMesh, 0, 0); SelectButton = new QPushButton(GroupMesh, "SelectButton"); SelectButton->setText(tr("" )); SelectButton->setPixmap(image1); SelectButton->setToggleButton(FALSE); GroupMeshLayout->addWidget(SelectButton, 0, 1); LineEditMesh = new QLineEdit(GroupMesh, "LineEditMesh"); LineEditMesh->setReadOnly(true); GroupMeshLayout->addWidget(LineEditMesh, 0, 2); SMESHGUI_RenumberingDlgLayout->addWidget(GroupMesh, 1, 0); Init(); /* Initialisations */ } //================================================================================= // function : ~SMESHGUI_RenumberingDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_RenumberingDlg::~SMESHGUI_RenumberingDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_RenumberingDlg::Init() { GroupMesh->show(); myConstructorId = 0; Constructor1->setChecked(TRUE); mySMESHGUI->SetActiveDialogBox((QDialog*)this); myMesh = SMESH::SMESH_Mesh::_nil(); myMeshFilter = new SMESH_TypeFilter (MESH); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int))); connect(SelectButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel())); /* Move widget on the botton right corner of main widget */ int x, y; mySMESHGUI->DefineDlgPosition(this, x, y); this->move(x, y); this->show(); /* displays Dialog */ myEditCurrentArgument = LineEditMesh; LineEditMesh->setFocus(); mySelectionMgr->clearFilters(); mySelectionMgr->installFilter(myMeshFilter); SelectionIntoArgument(); } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_RenumberingDlg::ConstructorsClicked (int) { } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void SMESHGUI_RenumberingDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked()) return; if (!myMesh->_is_nil()) { try { SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh); bool isUnitsLabeled = false; if (myUnit == 0 && anActor) { isUnitsLabeled = anActor->GetPointsLabeled(); if (isUnitsLabeled) anActor->SetPointsLabeled(false); } else if (myUnit == 1 && anActor) { isUnitsLabeled = anActor->GetCellsLabeled(); if (isUnitsLabeled) anActor->SetCellsLabeled(false); } QApplication::setOverrideCursor(Qt::waitCursor); if (myUnit == 0) { aMeshEditor->RenumberNodes(); if (isUnitsLabeled && anActor) anActor->SetPointsLabeled(true); } else if (myUnit == 1) { aMeshEditor->RenumberElements(); if (isUnitsLabeled && anActor) anActor->SetCellsLabeled(true); } QApplication::restoreOverrideCursor(); } catch(...) { } mySelectionMgr->clearSelected(); SMESH::UpdateView(); } } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_RenumberingDlg::ClickOnOk() { ClickOnApply(); ClickOnCancel(); } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_RenumberingDlg::ClickOnCancel() { mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); disconnect(mySelectionMgr, 0, this, 0); mySMESHGUI->ResetState(); reject(); } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_RenumberingDlg::SelectionIntoArgument() { if (!GroupButtons->isEnabled()) // inactive return; QString aString = ""; SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList); int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString); if (myEditCurrentArgument == LineEditMesh) { // mesh if (nbSel != 1) { myMesh = SMESH::SMESH_Mesh::_nil(); aString = ""; } else { Handle(SALOME_InteractiveObject) IO = aList.First(); myMesh = SMESH::IObjectToInterface(IO); if (myMesh->_is_nil()) aString = ""; } } myEditCurrentArgument->setText(aString); bool isEnabled = (!myMesh->_is_nil()); buttonOk->setEnabled(isEnabled); buttonApply->setEnabled(isEnabled); } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_RenumberingDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); switch (myConstructorId) { case 0: /* default constructor */ { if(send == SelectButton) { LineEditMesh->setFocus(); myEditCurrentArgument = LineEditMesh; } SelectionIntoArgument(); break; } } } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_RenumberingDlg::DeactivateActiveDialog() { if (GroupConstructors->isEnabled()) { GroupConstructors->setEnabled(false); GroupMesh->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_RenumberingDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); GroupConstructors->setEnabled(true); GroupMesh->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_RenumberingDlg::enterEvent(QEvent* e) { if (GroupConstructors->isEnabled()) return; ActivateThisDialog(); } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_RenumberingDlg::closeEvent(QCloseEvent* e) { /* same than click on cancel button */ this->ClickOnCancel(); } //======================================================================= //function : hideEvent //purpose : caused by ESC key //======================================================================= void SMESHGUI_RenumberingDlg::hideEvent (QHideEvent * e) { if (!isMinimized()) ClickOnCancel(); }