// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_NodesDlg.cxx // Author : Nicolas REJNERI, Open CASCADE S.A.S. // SMESH includes // #include "SMESHGUI_NodesDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_GroupUtils.h" #include #include #include #include #include // SALOME GUI includes #include #include #include #include #include #include #include #include #include #include #include // SALOME KERNEL includes #include #include #include // VTK includes #include #include #include #include #include #include #include #include // Qt includes #include #include #include #include #include #include #include #include #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_MeshEditor) #define SPACING 6 #define MARGIN 11 namespace SMESH { long AddNode( SMESH::SMESH_Mesh_ptr theMesh, float x, float y, float z, const QStringList& theParameters ) { long aNodeId = -1; SUIT_OverrideCursor wc; try { _PTR(SObject) aSobj = SMESH::FindSObject( theMesh ); SMESH::SMESH_MeshEditor_var aMeshEditor = theMesh->GetMeshEditor(); theMesh->SetParameters( theParameters.join(":").toLatin1().constData() ); aNodeId = aMeshEditor->AddNode( x, y, z ); _PTR(Study) aStudy = GetActiveStudyDocument(); CORBA::Long anId = aStudy->StudyId(); if (TVisualObjPtr aVisualObj = SMESH::GetVisualObj( anId, aSobj->GetID().c_str() ) ) { aVisualObj->Update( true ); } } catch ( SALOME::SALOME_Exception& exc ) { INFOS( "Follow exception was cought:\n\t" << exc.details.text ); } catch ( const std::exception& exc ) { INFOS( "Follow exception was cought:\n\t" << exc.what() ); } catch ( ... ) { INFOS( "Unknown exception was cought !!!" ); } return aNodeId; } class TNodeSimulation { SVTK_ViewWindow* myViewWindow; SALOME_Actor* myPreviewActor; vtkDataSetMapper* myMapper; vtkPoints* myPoints; public: TNodeSimulation( SVTK_ViewWindow* theViewWindow ): myViewWindow( theViewWindow ) { vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New(); // Create points myPoints = vtkPoints::New(); myPoints->SetNumberOfPoints( 1 ); myPoints->SetPoint( 0, 0.0, 0.0, 0.0 ); // Create cells vtkIdList *anIdList = vtkIdList::New(); anIdList->SetNumberOfIds( 1 ); vtkCellArray *aCells = vtkCellArray::New(); aCells->Allocate( 2, 0 ); vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New(); aCellTypesArray->SetNumberOfComponents( 1 ); aCellTypesArray->Allocate( 1 ); anIdList->SetId( 0, 0 ); aCells->InsertNextCell( anIdList ); aCellTypesArray->InsertNextValue( VTK_VERTEX ); VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New(); aCellLocationsArray->SetNumberOfComponents( 1 ); aCellLocationsArray->SetNumberOfTuples( 1 ); aCells->InitTraversal(); vtkIdType npts = 0; aCellLocationsArray->SetValue( 0, aCells->GetTraversalLocation( npts ) ); aGrid->SetCells( aCellTypesArray, aCellLocationsArray, aCells ); aGrid->SetPoints( myPoints ); aGrid->SetCells( aCellTypesArray, aCellLocationsArray, aCells ); aCellLocationsArray->Delete(); aCellTypesArray->Delete(); aCells->Delete(); anIdList->Delete(); // Create and display actor myMapper = vtkDataSetMapper::New(); myMapper->SetInput( aGrid ); aGrid->Delete(); myPreviewActor = SALOME_Actor::New(); myPreviewActor->SetInfinitive( true ); myPreviewActor->VisibilityOff(); myPreviewActor->PickableOff(); myPreviewActor->SetMapper( myMapper ); vtkProperty* aProp = vtkProperty::New(); aProp->SetRepresentationToPoints(); vtkFloatingPointType anRGB[3]; GetColor( "SMESH", "node_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) ); aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] ); vtkFloatingPointType aPointSize = GetFloat( "SMESH:node_size", 3 ); aProp->SetPointSize( aPointSize ); myPreviewActor->SetProperty( aProp ); aProp->Delete(); myViewWindow->AddActor( myPreviewActor ); } void SetPosition( float x, float y, float z ) { myPoints->SetPoint( 0, x, y, z ); myPoints->Modified(); SetVisibility( true ); } void SetVisibility( bool theVisibility ) { myPreviewActor->SetVisibility( theVisibility ); RepaintCurrentView(); } ~TNodeSimulation() { myViewWindow->RemoveActor( myPreviewActor ); myPreviewActor->Delete(); myMapper->RemoveAllInputs(); myMapper->Delete(); myPoints->Delete(); } }; } //================================================================================= // class : SMESHGUI_NodesDlg() // purpose : //================================================================================= SMESHGUI_NodesDlg::SMESHGUI_NodesDlg( SMESHGUI* theModule ): QDialog( SMESH::GetDesktop( theModule ) ), mySelector( SMESH::GetViewWindow( theModule )->GetSelector() ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), mySMESHGUI( theModule ) { setModal( false ); setAttribute( Qt::WA_DeleteOnClose, true ); setWindowTitle( tr("MESH_NODE_TITLE") ); setSizeGripEnabled( true ); mySimulation = new SMESH::TNodeSimulation( SMESH::GetViewWindow( mySMESHGUI ) ); QPixmap image0( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", tr( "ICON_DLG_NODE" ) ) ); QVBoxLayout* SMESHGUI_NodesDlgLayout = new QVBoxLayout( this ); SMESHGUI_NodesDlgLayout->setSpacing( SPACING ); SMESHGUI_NodesDlgLayout->setMargin( MARGIN ); /***************************************************************/ GroupConstructors = new QGroupBox( tr( "MESH_NODE" ), this ); QButtonGroup* ButtonGroup = new QButtonGroup(this); QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout( GroupConstructors ); GroupConstructorsLayout->setSpacing( SPACING ); GroupConstructorsLayout->setMargin( MARGIN ); Constructor1 = new QRadioButton( GroupConstructors ); Constructor1->setIcon( image0 ); Constructor1->setChecked( true ); GroupConstructorsLayout->addWidget( Constructor1 ); ButtonGroup->addButton( Constructor1, 0 ); /***************************************************************/ GroupCoordinates = new QGroupBox( tr( "SMESH_COORDINATES" ), this ); QHBoxLayout* GroupCoordinatesLayout = new QHBoxLayout(GroupCoordinates); GroupCoordinatesLayout->setSpacing(SPACING); GroupCoordinatesLayout->setMargin(MARGIN); TextLabel_X = new QLabel( tr( "SMESH_X" ), GroupCoordinates ); SpinBox_X = new SMESHGUI_SpinBox( GroupCoordinates ); TextLabel_Y = new QLabel( tr( "SMESH_Y" ), GroupCoordinates ); SpinBox_Y = new SMESHGUI_SpinBox( GroupCoordinates ); TextLabel_Z = new QLabel( tr( "SMESH_Z" ), GroupCoordinates ); SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates ); GroupCoordinatesLayout->addWidget( TextLabel_X ); GroupCoordinatesLayout->addWidget( SpinBox_X ); GroupCoordinatesLayout->addWidget( TextLabel_Y); GroupCoordinatesLayout->addWidget( SpinBox_Y ); GroupCoordinatesLayout->addWidget( TextLabel_Z ); GroupCoordinatesLayout->addWidget( SpinBox_Z ); GroupCoordinatesLayout->setStretch(1, 1); GroupCoordinatesLayout->setStretch(3, 1); GroupCoordinatesLayout->setStretch(5, 1); /***************************************************************/ GroupGroups = new QGroupBox( tr( "SMESH_ADD_TO_GROUP" ), this ); GroupGroups->setCheckable( true ); QHBoxLayout* GroupGroupsLayout = new QHBoxLayout(GroupGroups); GroupGroupsLayout->setSpacing(SPACING); GroupGroupsLayout->setMargin(MARGIN); TextLabel_GroupName = new QLabel( tr( "SMESH_GROUP" ), GroupGroups ); ComboBox_GroupName = new QComboBox( GroupGroups ); ComboBox_GroupName->setEditable( true ); ComboBox_GroupName->setInsertPolicy( QComboBox::NoInsert ); GroupGroupsLayout->addWidget( TextLabel_GroupName ); GroupGroupsLayout->addWidget( ComboBox_GroupName, 1 ); /***************************************************************/ GroupButtons = new QGroupBox( this ); QHBoxLayout* GroupButtonsLayout = new QHBoxLayout( GroupButtons ); GroupButtonsLayout->setSpacing( SPACING ); GroupButtonsLayout->setMargin( MARGIN ); buttonOk = new QPushButton( tr( "SMESH_BUT_APPLY_AND_CLOSE" ), GroupButtons ); buttonOk->setAutoDefault( true ); buttonOk->setDefault( true ); buttonApply = new QPushButton( tr( "SMESH_BUT_APPLY" ), GroupButtons ); buttonApply->setAutoDefault( true ); buttonCancel = new QPushButton( tr( "SMESH_BUT_CLOSE" ), GroupButtons ); buttonCancel->setAutoDefault( true ); buttonHelp = new QPushButton( tr( "SMESH_BUT_HELP" ), GroupButtons ); buttonHelp->setAutoDefault( true ); GroupButtonsLayout->addWidget( buttonOk ); GroupButtonsLayout->addSpacing( 10 ); GroupButtonsLayout->addWidget( buttonApply ); GroupButtonsLayout->addSpacing( 10 ); GroupButtonsLayout->addStretch(); GroupButtonsLayout->addWidget( buttonCancel ); GroupButtonsLayout->addWidget( buttonHelp ); /***************************************************************/ SMESHGUI_NodesDlgLayout->addWidget( GroupConstructors ); SMESHGUI_NodesDlgLayout->addWidget( GroupCoordinates ); SMESHGUI_NodesDlgLayout->addWidget( GroupGroups ); SMESHGUI_NodesDlgLayout->addWidget( GroupButtons ); myHelpFileName = "adding_nodes_and_elements_page.html#adding_nodes_anchor"; /* Initialisation and display */ Init(); } //======================================================================= // function : ~SMESHGUI_NodesDlg() // purpose : Destructor //======================================================================= SMESHGUI_NodesDlg::~SMESHGUI_NodesDlg() { delete mySimulation; } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_NodesDlg::Init() { /* Get setting of step value from file configuration */ double step = 25.0; /* min, max, step and decimals for spin boxes */ SpinBox_X->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, "length_precision" ); SpinBox_Y->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, "length_precision" ); SpinBox_Z->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, "length_precision" ); SpinBox_X->SetValue( 0.0 ); SpinBox_Y->SetValue( 0.0 ); SpinBox_Z->SetValue( 0.0 ); /* reset "Add to group" control */ GroupGroups->setChecked( false ); mySMESHGUI->SetActiveDialogBox( this ); /* signals and slots connections */ connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) ); connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( reject() ) ); connect( buttonApply, SIGNAL( clicked() ), this, SLOT( ClickOnApply() ) ); connect( buttonHelp, SIGNAL( clicked() ), this, SLOT( ClickOnHelp() ) ); connect( SpinBox_X, SIGNAL( valueChanged( double ) ), SLOT( ValueChangedInSpinBox( double ) ) ); connect( SpinBox_Y, SIGNAL( valueChanged( double ) ), SLOT( ValueChangedInSpinBox( double ) ) ); connect( SpinBox_Z, SIGNAL( valueChanged( double ) ), SLOT( ValueChangedInSpinBox( double ) ) ); connect( mySelectionMgr, SIGNAL( currentSelectionChanged() ), SLOT( SelectionIntoArgument() ) ); connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( DeactivateActiveDialog() ) ); /* to close dialog if study frame change */ connect( mySMESHGUI, SIGNAL( SignalStudyFrameChanged() ), SLOT( reject() ) ); connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject())); // set selection mode SMESH::SetPointRepresentation( true ); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) ) aViewWindow->SetSelectionMode( NodeSelection ); SelectionIntoArgument(); } //================================================================================= // function : ValueChangedInSpinBox() // purpose : //================================================================================= void SMESHGUI_NodesDlg::ValueChangedInSpinBox( double newValue ) { if ( !myMesh->_is_nil() ) { double vx = SpinBox_X->GetValue(); double vy = SpinBox_Y->GetValue(); double vz = SpinBox_Z->GetValue(); mySimulation->SetPosition( vx, vy, vz ); } } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_NodesDlg::ClickOnOk() { if ( ClickOnApply() ) reject(); } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= bool SMESHGUI_NodesDlg::ClickOnApply() { if ( mySMESHGUI->isActiveStudyLocked() ) return false; if ( myMesh->_is_nil() ) { SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ), tr( "MESH_IS_NOT_SELECTED" ) ); return false; } if( !isValid() ) return false; /* Recup args and call method */ double x = SpinBox_X->GetValue(); double y = SpinBox_Y->GetValue(); double z = SpinBox_Z->GetValue(); QStringList aParameters; aParameters << SpinBox_X->text(); aParameters << SpinBox_Y->text(); aParameters << SpinBox_Z->text(); bool addToGroup = GroupGroups->isChecked(); QString aGroupName; SMESH::SMESH_GroupBase_var aGroup; int idx = 0; if( addToGroup ) { aGroupName = ComboBox_GroupName->currentText(); for ( int i = 1; i <= ComboBox_GroupName->count(); i++ ) { QString aName = ComboBox_GroupName->itemText( i ); if ( aGroupName == aName && ( i == ComboBox_GroupName->currentIndex() || idx == 0 ) ) idx = i; } if ( idx > 0 && idx <= myGroups.count() ) { SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( myGroups[idx-1] ); if ( !aGeomGroup->_is_nil() ) { int res = SUIT_MessageBox::question( this, tr( "SMESH_WRN_WARNING" ), tr( "MESH_STANDALONE_GRP_CHOSEN" ).arg( aGroupName ), tr( "SMESH_BUT_YES" ), tr( "SMESH_BUT_NO" ), 0, 1 ); if ( res == 1 ) return false; } aGroup = myGroups[idx-1]; } } mySimulation->SetVisibility( false ); long aNodeId = SMESH::AddNode( myMesh, x, y, z, aParameters ); SMESH::SetPointRepresentation( true ); if ( aNodeId != -1 && addToGroup && !aGroupName.isEmpty() ) { SMESH::SMESH_Group_var aGroupUsed; if ( aGroup->_is_nil() ){ // create new group aGroupUsed = SMESH::AddGroup( myMesh, SMESH::NODE, aGroupName ); if ( !aGroupUsed->_is_nil() ) { myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroupUsed)); ComboBox_GroupName->addItem( aGroupName ); } } else { SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( aGroup ); if ( !aGeomGroup->_is_nil() ) { aGroupUsed = myMesh->ConvertToStandalone( aGeomGroup ); if ( !aGroupUsed->_is_nil() && idx > 0 ) { myGroups[idx-1] = SMESH::SMESH_GroupBase::_duplicate(aGroupUsed); SMESHGUI::GetSMESHGUI()->getApp()->updateObjectBrowser(); } } else aGroupUsed = SMESH::SMESH_Group::_narrow( aGroup ); } if ( !aGroupUsed->_is_nil() ) { SMESH::long_array_var anIdList = new SMESH::long_array; anIdList->length( 1 ); anIdList[0] = aNodeId; aGroupUsed->Add( anIdList.inout() ); } } // select myMesh SALOME_ListIO aList; mySelectionMgr->selectedObjects( aList ); if ( aList.Extent() != 1 ) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView() ) { VTK::ActorCollectionCopy aCopy(aViewWindow->getRenderer()->GetActors()); vtkActorCollection *aCollection = aCopy.GetActors(); aCollection->InitTraversal(); while ( vtkActor *anAct = aCollection->GetNextActor() ) { if ( SMESH_Actor *anActor = dynamic_cast( anAct ) ) { if ( anActor->hasIO() ) { if ( SMESH_MeshObj *aMeshObj = dynamic_cast( anActor->GetObject().get() ) ) { if ( myMesh->_is_equivalent( aMeshObj->GetMeshServer() ) ) { aList.Clear(); aList.Append( anActor->getIO() ); mySelectionMgr->setSelectedObjects( aList, false ); break; } } } } } } } SMESHGUI::Modified(); SMESH::UpdateView(); mySimulation->SetVisibility(false); return true; } //================================================================================= // function : reject() // purpose : //================================================================================= void SMESHGUI_NodesDlg::reject() { disconnect( mySelectionMgr, 0, this, 0 ); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) ) aViewWindow->SetSelectionMode( ActorSelection ); mySimulation->SetVisibility( false ); SMESH::SetPointRepresentation( false ); mySMESHGUI->ResetState(); QDialog::reject(); } //================================================================================= // function : ClickOnHelp() // purpose : //================================================================================= void SMESHGUI_NodesDlg::ClickOnHelp() { LightApp_Application* app = (LightApp_Application*)( SUIT_Session::session()->activeApplication() ); if ( app ) app->onHelpContextModule( mySMESHGUI ? app->moduleName( mySMESHGUI->moduleName() ) : QString( "" ), myHelpFileName ); else { QString platform; #ifdef WIN32 platform = "winapplication"; #else platform = "application"; #endif SUIT_MessageBox::warning( this, tr("WRN_WARNING"), tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg( app->resourceMgr()->stringValue( "ExternalBrowser", platform ) ). arg( myHelpFileName ) ); } } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_NodesDlg::SelectionIntoArgument() { if ( !GroupConstructors->isEnabled() ) return; mySimulation->SetVisibility( false ); SMESH::SetPointRepresentation( true ); QString aCurrentEntry = myEntry; const SALOME_ListIO& aList = mySelector->StoredIObjects(); if ( aList.Extent() == 1 ) { Handle(SALOME_InteractiveObject) anIO = aList.First(); if ( anIO->hasEntry() ) { myEntry = anIO->getEntry(); myMesh = SMESH::GetMeshByIO( anIO ); if ( myMesh->_is_nil() ) return; QString aText; if ( SMESH::GetNameOfSelectedNodes( mySelector, anIO, aText ) == 1 ) { if ( SMESH_Actor* anActor = SMESH::FindActorByObject( myMesh.in() ) ) { if ( SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh() ) { if ( const SMDS_MeshNode* aNode = aMesh->FindNode( aText.toInt() ) ) { SpinBox_X->SetValue( aNode->X() ); SpinBox_Y->SetValue( aNode->Y() ); SpinBox_Z->SetValue( aNode->Z() ); } } } } mySimulation->SetPosition( SpinBox_X->GetValue(), SpinBox_Y->GetValue(), SpinBox_Z->GetValue() ); } } // process groups if ( !myMesh->_is_nil() && myEntry != aCurrentEntry ) { myGroups.clear(); ComboBox_GroupName->clear(); ComboBox_GroupName->addItem( QString() ); SMESH::ListOfGroups aListOfGroups = *myMesh->GetGroups(); for( int i = 0, n = aListOfGroups.length(); i < n; i++ ) { SMESH::SMESH_GroupBase_var aGroup = aListOfGroups[i]; if ( !aGroup->_is_nil() && aGroup->GetType() == SMESH::NODE ) { QString aGroupName( aGroup->GetName() ); if ( !aGroupName.isEmpty() ) { myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroup)); ComboBox_GroupName->addItem( aGroupName ); } } } } } //================================================================================= // function : enterEvent() // purpose : to reactivate this dialog box when mouse enter onto the window //================================================================================= void SMESHGUI_NodesDlg::enterEvent( QEvent* ) { if ( !GroupConstructors->isEnabled() ) ActivateThisDialog(); } //================================================================================= // function : DeactivateActiveDialog() // purpose : public slot to deactivate if active //================================================================================= void SMESHGUI_NodesDlg::DeactivateActiveDialog() { if ( GroupConstructors->isEnabled() ) { GroupConstructors->setEnabled( false ); GroupCoordinates->setEnabled( false ); GroupButtons->setEnabled( false ); mySimulation->SetVisibility( false ); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox( 0 ); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_NodesDlg::ActivateThisDialog() { mySMESHGUI->EmitSignalDeactivateDialog(); GroupConstructors->setEnabled( true ); GroupCoordinates->setEnabled( true ); GroupButtons->setEnabled( true ); SMESH::SetPointRepresentation( true ); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) ) aViewWindow->SetSelectionMode( NodeSelection ); SelectionIntoArgument(); } //================================================================================= // function : keyPressEvent() // purpose : //================================================================================= void SMESHGUI_NodesDlg::keyPressEvent( QKeyEvent* e ) { QDialog::keyPressEvent( e ); if ( e->isAccepted() ) return; if ( e->key() == Qt::Key_F1 ) { e->accept(); ClickOnHelp(); } } //================================================================================= // function : isValid // purpose : //================================================================================= bool SMESHGUI_NodesDlg::isValid() { QString msg; bool ok = true; ok = SpinBox_X->isValid( msg, true ) && ok; ok = SpinBox_Y->isValid( msg, true ) && ok; ok = SpinBox_Z->isValid( msg, true ) && ok; if( !ok ) { QString str( tr( "SMESH_INCORRECT_INPUT" ) ); if ( !msg.isEmpty() ) str += "\n" + msg; SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str ); return false; } if( GroupGroups->isChecked() && ComboBox_GroupName->currentText().isEmpty() ) { SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ), tr( "GROUP_NAME_IS_EMPTY" ) ); return false; } return true; }