// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMDS : implementaion of Salome mesh data structure // File : SMDS_MeshElementIDFactory.cxx // Author : Jean-Michel BOULCOURT // Module : SMESH // #ifdef _MSC_VER #pragma warning(disable:4786) #endif #include "SMDS_MeshElementIDFactory.hxx" #include "SMDS_MeshElement.hxx" #include "SMDS_Mesh.hxx" #include "utilities.h" #include #include using namespace std; //======================================================================= //function : SMDS_MeshElementIDFactory //purpose : //======================================================================= SMDS_MeshElementIDFactory::SMDS_MeshElementIDFactory(): SMDS_MeshNodeIDFactory() { myIDElements.clear(); myVtkIndex.clear(); myVtkCellTypes.clear(); myVtkCellTypes.reserve(SMDSEntity_Last); myVtkCellTypes[SMDSEntity_Node] = VTK_VERTEX; myVtkCellTypes[SMDSEntity_0D] = VTK_VERTEX; myVtkCellTypes[SMDSEntity_Edge] = VTK_LINE; myVtkCellTypes[SMDSEntity_Quad_Edge] = VTK_QUADRATIC_EDGE; myVtkCellTypes[SMDSEntity_Triangle] = VTK_TRIANGLE; myVtkCellTypes[SMDSEntity_Quad_Triangle] = VTK_QUADRATIC_TRIANGLE; myVtkCellTypes[SMDSEntity_Quadrangle] = VTK_QUAD; myVtkCellTypes[SMDSEntity_Quad_Quadrangle] = VTK_QUADRATIC_TRIANGLE; myVtkCellTypes[SMDSEntity_Polygon] = VTK_POLYGON; myVtkCellTypes[SMDSEntity_Quad_Polygon] = VTK_POLYGON; // -PR- verifer myVtkCellTypes[SMDSEntity_Tetra] = VTK_TETRA; myVtkCellTypes[SMDSEntity_Quad_Tetra] = VTK_QUADRATIC_TETRA; myVtkCellTypes[SMDSEntity_Pyramid] = VTK_PYRAMID; myVtkCellTypes[SMDSEntity_Quad_Pyramid] = VTK_CONVEX_POINT_SET; myVtkCellTypes[SMDSEntity_Hexa] = VTK_HEXAHEDRON; myVtkCellTypes[SMDSEntity_Quad_Hexa] = VTK_QUADRATIC_HEXAHEDRON; myVtkCellTypes[SMDSEntity_Penta] = VTK_WEDGE; myVtkCellTypes[SMDSEntity_Quad_Penta] = VTK_QUADRATIC_WEDGE; myVtkCellTypes[SMDSEntity_Polyhedra] = VTK_CONVEX_POINT_SET; myVtkCellTypes[SMDSEntity_Quad_Polyhedra] = VTK_CONVEX_POINT_SET; } //======================================================================= //function : BindID //purpose : //======================================================================= bool SMDS_MeshElementIDFactory::BindID(int ID, SMDS_MeshElement * elem) { if ((ID < myIDElements.size()) && myIDElements[ID] >= 0) // --- already bound { MESSAGE(" --------------------------------- already bound "<< ID << " " << myIDElements[ID]); return false; } if (ID >= myIDElements.size()) // --- resize local vector { //MESSAGE(" ------------------- resize myIDElements " << ID << " --> " << ID+SMDS_Mesh::chunkSize); myIDElements.resize(ID+SMDS_Mesh::chunkSize,-1); // fill new elements with -1 } // --- retreive nodes ID vector nodeIds; SMDS_ElemIteratorPtr it = elem->nodesIterator(); while(it->more()) { int nodeId = it->next()->GetID(); //MESSAGE(" node in cell " << ID << " : " <getGrid(); int typ = GetVtkCellType(elem->GetType()); int cellId = grid->InsertNextLinkedCell(typ, nodeIds.size(), &nodeIds[0]); // --- fill local vector myIDElements[ID] = cellId; //MESSAGE("smds:" << ID << " vtk:" << cellId ); if (cellId >= myVtkIndex.size()) // --- resize local vector { //MESSAGE(" --------------------- resize myVtkIndex " << cellId << " --> " << cellId+SMDS_Mesh::chunkSize); myVtkIndex.resize(cellId+SMDS_Mesh::chunkSize, -1); } myVtkIndex[cellId] = ID; elem->myID=ID; SMDS_MeshCell *cell = dynamic_cast(elem); assert(cell); cell->setVtkId(cellId); updateMinMax (ID); return true; } //======================================================================= //function : MeshElement //purpose : //======================================================================= SMDS_MeshElement* SMDS_MeshElementIDFactory::MeshElement(int ID) { if ((ID<0) || (ID>myMax) || (myIDElements[ID]<0)) return NULL; const SMDS_MeshElement* elem = GetMesh()->FindElement(ID); return (SMDS_MeshElement*)(elem); } //======================================================================= //function : ReleaseID //purpose : //======================================================================= void SMDS_MeshElementIDFactory::ReleaseID(const int ID) { myIDElements[ID] = -1; SMDS_MeshIDFactory::ReleaseID(ID); if (ID == myMax) myMax = 0; if (ID == myMin) myMax = 0; } //======================================================================= //function : updateMinMax //purpose : //======================================================================= void SMDS_MeshElementIDFactory::updateMinMax() const { myMin = IntegerLast(); myMax = 0; for (int i=0; i=0) { if (id > myMax) myMax = id; if (id < myMin) myMin = id; } if (myMin == IntegerLast()) myMin = 0; } //======================================================================= //function : elementsIterator //purpose : Return an iterator on elements of the factory //======================================================================= SMDS_ElemIteratorPtr SMDS_MeshElementIDFactory::elementsIterator() const { return myMesh->elementsIterator(SMDSAbs_All); } void SMDS_MeshElementIDFactory::Clear() { myIDElements.clear(); myMin = myMax = 0; SMDS_MeshIDFactory::Clear(); } int SMDS_MeshElementIDFactory::GetVtkCellType(int SMDSType) { assert((SMDSType >=0) && (SMDSType< SMDSEntity_Last)); return myVtkCellTypes[SMDSType]; }