// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_RevolutionDlg.cxx // Author : Michael ZORIN, Open CASCADE S.A.S. // SMESH includes // #include "SMESHGUI_RevolutionDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESHGUI_MeshEditPreview.h" #include "SMESHGUI_FilterDlg.h" #include #include #include #include // SALOME GUI includes #include #include #include #include #include #include #include #include #include #include #include #include #include // OCCT includes #include // Qt includes #include #include #include #include #include #include #include #include #include #include #include #include #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Group) #include CORBA_SERVER_HEADER(SMESH_MeshEditor) #define SPACING 6 #define MARGIN 11 //================================================================================= // class : SMESHGUI_RevolutionDlg() // purpose : //================================================================================= SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule ) : QDialog( SMESH::GetDesktop( theModule ) ), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), myVectorDefinition(NONE_SELECT), myFilterDlg( 0 ), mySelectedObject(SMESH::SMESH_IDSource::_nil()) { mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI )); SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI ); QPixmap image0 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE"))); QPixmap image1 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE"))); QPixmap image2 ( mgr->loadPixmap("SMESH", tr("ICON_SELECT"))); setModal(false); setAttribute(Qt::WA_DeleteOnClose, true); setWindowTitle(tr("REVOLUTION_AROUND_AXIS")); setSizeGripEnabled(true); QVBoxLayout* SMESHGUI_RevolutionDlgLayout = new QVBoxLayout(this); SMESHGUI_RevolutionDlgLayout->setSpacing(SPACING); SMESHGUI_RevolutionDlgLayout->setMargin(MARGIN); /***************************************************************/ ConstructorsBox = new QGroupBox(tr("SMESH_REVOLUTION"), this); GroupConstructors = new QButtonGroup(this); QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox); ConstructorsBoxLayout->setSpacing(SPACING); ConstructorsBoxLayout->setMargin(MARGIN); RadioButton1 = new QRadioButton(ConstructorsBox); RadioButton1->setIcon(image0); RadioButton2 = new QRadioButton(ConstructorsBox); RadioButton2->setIcon(image1); ConstructorsBoxLayout->addWidget(RadioButton1); ConstructorsBoxLayout->addWidget(RadioButton2); GroupConstructors->addButton(RadioButton1, 0); GroupConstructors->addButton(RadioButton2, 1); /***************************************************************/ GroupArguments = new QGroupBox(tr("REVOLUTION_1D"), this); QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments); GroupArgumentsLayout->setSpacing(SPACING); GroupArgumentsLayout->setMargin(MARGIN); myIdValidator = new SMESHGUI_IdValidator(this); // Controls for elements selection TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments); SelectElementsButton = new QPushButton(GroupArguments); SelectElementsButton->setIcon(image2); LineEditElements = new QLineEdit(GroupArguments); LineEditElements->setValidator(myIdValidator); myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments ); connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters())); // Control for the whole mesh selection CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments); // Controls for axis defining GroupAxis = new QGroupBox(tr("SMESH_AXIS"), GroupArguments); QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis); GroupAxisLayout->setSpacing(SPACING); GroupAxisLayout->setMargin(MARGIN); TextLabelPoint = new QLabel(tr("SMESH_POINT"), GroupAxis); SelectPointButton = new QPushButton(GroupAxis); SelectPointButton->setIcon(image2); TextLabelX = new QLabel(tr("SMESH_X"), GroupAxis); SpinBox_X = new SMESHGUI_SpinBox(GroupAxis); TextLabelY = new QLabel(tr("SMESH_Y"), GroupAxis); SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis); TextLabelZ = new QLabel(tr("SMESH_Z"), GroupAxis); SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis); TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupAxis); SelectVectorButton = new QPushButton(GroupAxis); SelectVectorButton->setIcon(image2); TextLabelDX = new QLabel(tr("SMESH_DX"), GroupAxis); SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis); TextLabelDY = new QLabel(tr("SMESH_DY"), GroupAxis); SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis); TextLabelDZ = new QLabel(tr("SMESH_DZ"), GroupAxis); SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis); GroupAxisLayout->addWidget(TextLabelPoint, 0, 0); GroupAxisLayout->addWidget(SelectPointButton, 0, 1); GroupAxisLayout->addWidget(TextLabelX, 0, 2); GroupAxisLayout->addWidget(SpinBox_X, 0, 3); GroupAxisLayout->addWidget(TextLabelY, 0, 4); GroupAxisLayout->addWidget(SpinBox_Y, 0, 5); GroupAxisLayout->addWidget(TextLabelZ, 0, 6); GroupAxisLayout->addWidget(SpinBox_Z, 0, 7); GroupAxisLayout->addWidget(TextLabelVector, 1, 0); GroupAxisLayout->addWidget(SelectVectorButton, 1, 1); GroupAxisLayout->addWidget(TextLabelDX, 1, 2); GroupAxisLayout->addWidget(SpinBox_DX, 1, 3); GroupAxisLayout->addWidget(TextLabelDY, 1, 4); GroupAxisLayout->addWidget(SpinBox_DY, 1, 5); GroupAxisLayout->addWidget(TextLabelDZ, 1, 6); GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7); // Controls for angle defining & number of steps defining GroupAngleBox = new QGroupBox(tr("SMESH_ANGLE"), GroupArguments); GroupAngle = new QButtonGroup(GroupAngleBox); QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngleBox); GroupAngleLayout->setSpacing(6); GroupAngleLayout->setMargin(11); RadioButton3 = new QRadioButton(tr("ANGLE_BY_STEP"), GroupAngleBox); RadioButton4 = new QRadioButton(tr("TOTAL_ANGLE"), GroupAngleBox); GroupAngle->addButton(RadioButton3, 0); GroupAngle->addButton(RadioButton4, 1); TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupAngleBox); SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngleBox); TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupAngleBox); SpinBox_NbSteps = new SalomeApp_IntSpinBox(GroupAngleBox); GroupAngleLayout->addWidget(RadioButton3, 0, 0); GroupAngleLayout->addWidget(RadioButton4, 0, 1); GroupAngleLayout->addWidget(TextLabelAngle, 1, 0); GroupAngleLayout->addWidget(SpinBox_Angle, 1, 1); GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0); GroupAngleLayout->addWidget(SpinBox_NbSteps, 2, 1); // Controls for tolerance defining TextLabelTolerance = new QLabel(tr("SMESH_TOLERANCE"), GroupArguments); SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments); // Control for mesh preview CheckBoxPreview = new QCheckBox(tr("PREVIEW"), GroupArguments); // CheckBox for groups generation MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments); MakeGroupsCheck->setChecked(true); GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); GroupArgumentsLayout->addWidget(LineEditElements, 0, 2); GroupArgumentsLayout->addWidget(myFilterBtn, 0, 3); GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4); GroupArgumentsLayout->addWidget(GroupAxis, 2, 0, 1, 4); GroupArgumentsLayout->addWidget(GroupAngleBox, 3, 0, 1, 4); GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0, 1, 2); GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 4, 2, 1, 2); GroupArgumentsLayout->addWidget(CheckBoxPreview, 5, 0, 1, 4); GroupArgumentsLayout->addWidget(MakeGroupsCheck, 6, 0, 1, 4); /***************************************************************/ GroupButtons = new QGroupBox(this); QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons); GroupButtonsLayout->setSpacing(SPACING); GroupButtonsLayout->setMargin(MARGIN); buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons); buttonOk->setAutoDefault(true); buttonOk->setDefault(true); buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons); buttonApply->setAutoDefault(true); buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons); buttonCancel->setAutoDefault(true); buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons); buttonHelp->setAutoDefault(true); GroupButtonsLayout->addWidget(buttonOk); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addWidget(buttonApply); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addStretch(); GroupButtonsLayout->addWidget(buttonCancel); GroupButtonsLayout->addWidget(buttonHelp); /***************************************************************/ SMESHGUI_RevolutionDlgLayout->addWidget(ConstructorsBox); SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments); SMESHGUI_RevolutionDlgLayout->addWidget(GroupButtons); /* Initialisations */ SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3); SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3); SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3); SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3); SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3); SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3); RadioButton3->setChecked(true); SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, 3); SpinBox_NbSteps->setRange(1, 999999); SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.00001, 6); RadioButton1->setChecked(true); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox((QDialog*)this); // Costruction of the logical filter SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH); SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP); QList aListOfFilters; if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter); if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter); myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR); myHelpFileName = "revolution_page.html"; Init(); /*Create menu to vector selection*/ SelectVectorMenu = new QMenu(this); myMenuActions[SelectVectorMenu->addAction( tr( "MEN_POINT_SELECT" ) )] = POINT_SELECT; myMenuActions[SelectVectorMenu->addAction( tr( "MEN_FACE_SELECT" ) )] = FACE_SELECT; connect( SelectVectorMenu, SIGNAL( triggered( QAction* ) ), SLOT( onSelectVectorMenu( QAction* ) ) ); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp())); connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int))); connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(onSelectVectorButton())); connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged())); connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged())); connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged())); connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel())); connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); connect(GroupAngle, SIGNAL(buttonClicked(int)), this, SLOT(toDisplaySimulation())); connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation())); connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(CheckBoxPreview, SIGNAL(toggled(bool)), this, SLOT(onDisplaySimulation(bool))); connect(SpinBox_Angle, SIGNAL(textChanged(const QString&)), this, SLOT(onAngleTextChange(const QString&))); ConstructorsClicked(0); SelectionIntoArgument(); } //================================================================================= // function : ~SMESHGUI_RevolutionDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg() { delete mySimulation; if ( myFilterDlg ) { myFilterDlg->setParent( 0 ); delete myFilterDlg; myFilterDlg = 0; } } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::Init (bool ResetControls) { myBusy = false; myEditCurrentArgument = 0; LineEditElements->clear(); myElementsId = ""; myNbOkElements = 0; myActor = 0; myMesh = SMESH::SMESH_Mesh::_nil(); if (ResetControls) { SpinBox_X->SetValue(0.0); SpinBox_Y->SetValue(0.0); SpinBox_Z->SetValue(0.0); SpinBox_DX->SetValue(0.0); SpinBox_DY->SetValue(0.0); SpinBox_DZ->SetValue(0.0); SpinBox_Angle->SetValue(45); SpinBox_NbSteps->setValue(1); SpinBox_Tolerance->SetValue(1e-05); CheckBoxMesh->setChecked(false); onSelectMesh(false); CheckBoxPreview->setChecked(false); onDisplaySimulation(false); } } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId) { //disconnect(mySelectionMgr, 0, this, 0); SALOME_ListIO io; mySelectionMgr->selectedObjects( io ); SALOME_ListIO aList; mySelectionMgr->setSelectedObjects( aList ); // LineEditElements->clear(); myNbOkElements = 0; buttonApply->setEnabled(false); buttonOk->setEnabled(false); mySimulation->SetVisibility(false); Selection_Mode aSelMode = ActorSelection; switch (constructorId) { case 0: { GroupArguments->setTitle(tr("REVOLUTION_1D")); aSelMode = EdgeSelection; break; } case 1: { GroupArguments->setTitle(tr("REVOLUTION_2D")); aSelMode = FaceSelection; break; } } if (myEditCurrentArgument != (QWidget*)LineEditElements) { SMESH::SetPointRepresentation(false); } if (!CheckBoxMesh->isChecked()) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(aSelMode); } myEditCurrentArgument = (QWidget*)LineEditElements; LineEditElements->setFocus(); if (CheckBoxMesh->isChecked()) onSelectMesh(true); //connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); mySelectionMgr->setSelectedObjects( io ); } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= bool SMESHGUI_RevolutionDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked()) return false; if (!isValid()) return false; if (myNbOkElements && IsAxisOk()) { QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); SMESH::long_array_var anElementsId = new SMESH::long_array; anElementsId->length(aListElementsId.count()); for (int i = 0; i < aListElementsId.count(); i++) anElementsId[i] = aListElementsId[i].toInt(); SMESH::AxisStruct anAxis; anAxis.x = SpinBox_X->GetValue(); anAxis.y = SpinBox_Y->GetValue(); anAxis.z = SpinBox_Z->GetValue();; anAxis.vx = SpinBox_DX->GetValue(); anAxis.vy = SpinBox_DY->GetValue(); anAxis.vz = SpinBox_DZ->GetValue(); double anAngle = (SpinBox_Angle->GetValue())*PI/180; long aNbSteps = (long)SpinBox_NbSteps->value(); double aTolerance = SpinBox_Tolerance->GetValue(); if ( GroupAngle->checkedId() == 1 ) anAngle = anAngle/aNbSteps; QStringList aParameters; aParameters << SpinBox_X->text(); aParameters << SpinBox_Y->text(); aParameters << SpinBox_Z->text(); aParameters << SpinBox_DX->text(); aParameters << SpinBox_DY->text(); aParameters << SpinBox_DZ->text(); aParameters << SpinBox_Angle->text(); aParameters << SpinBox_NbSteps->text(); aParameters << SpinBox_Tolerance->text(); try { SUIT_OverrideCursor aWaitCursor; SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) { if( CheckBoxMesh->isChecked() ) { if( GetConstructorId() == 0 ) SMESH::ListOfGroups_var groups = aMeshEditor->RotationSweepObject1DMakeGroups(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance); else SMESH::ListOfGroups_var groups = aMeshEditor->RotationSweepObject2DMakeGroups(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance); } else SMESH::ListOfGroups_var groups = aMeshEditor->RotationSweepMakeGroups(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance); } else { if( CheckBoxMesh->isChecked() ) { if( GetConstructorId() == 0 ) aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance); else aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance); } else aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance); } myMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) ); } catch (...) { } SMESH::UpdateView(); if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) mySMESHGUI->updateObjBrowser(true); // new groups may appear Init(false); ConstructorsClicked(GetConstructorId()); mySelectedObject = SMESH::SMESH_IDSource::_nil(); SelectionIntoArgument(); } return true; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::ClickOnOk() { if( ClickOnApply() ) ClickOnCancel(); } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::ClickOnCancel() { disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearFilters(); //mySelectionMgr->clearSelected(); if (SMESH::GetCurrentVtkView()) { SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters SMESH::SetPointRepresentation(false); } if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySMESHGUI->ResetState(); reject(); } //================================================================================= // function : ClickOnHelp() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::ClickOnHelp() { LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); if (app) app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); else { QString platform; #ifdef WIN32 platform = "winapplication"; #else platform = "application"; #endif SUIT_MessageBox::warning(this, tr("WRN_WARNING"), tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)). arg(myHelpFileName)); } } //======================================================================= // function : onAngleTextChange() // purpose : //======================================================================= void SMESHGUI_RevolutionDlg::onAngleTextChange (const QString& theNewText) { bool isNumber; SpinBox_Angle->text().toDouble( &isNumber ); if( !isNumber ) RadioButton3->setChecked( true ); RadioButton4->setEnabled( isNumber ); } //======================================================================= // function : onTextChange() // purpose : //======================================================================= void SMESHGUI_RevolutionDlg::onTextChange (const QString& theNewText) { QLineEdit* send = (QLineEdit*)sender(); if (myBusy) return; myBusy = true; if (send == LineEditElements) myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); // hilight entered elements SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); if (aMesh) { if (send == LineEditElements) { Handle(SALOME_InteractiveObject) anIO = myActor->getIO(); TColStd_MapOfInteger newIndices; QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts); for (int i = 0; i < aListId.count(); i++) { const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt()); if (e) newIndices.Add(e->GetID()); myNbOkElements++; } mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( myActor->getIO(), true, true ); myElementsId = theNewText; } } if (myNbOkElements && IsAxisOk()) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } onDisplaySimulation(true); myBusy = false; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_RevolutionDlg::SelectionIntoArgument() { if (myBusy) return; // clear myActor = 0; QString aString = ""; myBusy = true; if (myEditCurrentArgument == (QWidget*)LineEditElements) { LineEditElements->setText(aString); myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); } myBusy = false; if (!GroupButtons->isEnabled()) // inactive return; // get selected mesh const SALOME_ListIO& aList = mySelector->StoredIObjects(); int nbSel = aList.Extent(); if (nbSel != 1) return; Handle(SALOME_InteractiveObject) IO = aList.First(); myMesh = SMESH::GetMeshByIO(IO); if (myMesh->_is_nil()) return; myActor = SMESH::FindActorByObject(myMesh); if (!myActor) myActor = SMESH::FindActorByEntry(IO->getEntry()); if (!myActor) return; int aNbUnits = 0; if (myEditCurrentArgument == (QWidget*)LineEditElements) { myElementsId = ""; // MakeGroups is available if there are groups if ( myMesh->NbGroups() == 0 ) { MakeGroupsCheck->setChecked(false); MakeGroupsCheck->setEnabled(false); } else { MakeGroupsCheck->setEnabled(true); } if (CheckBoxMesh->isChecked()) { SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString); if (!SMESH::IObjectToInterface(IO)->_is_nil()) mySelectedObject = SMESH::IObjectToInterface(IO); else return; } else { aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString); myElementsId = aString; if (aNbUnits < 1) return; } myNbOkElements = true; } else { SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh(); if (!aMesh) return; bool isNodeSelected = (myEditCurrentArgument == (QWidget*)SpinBox_X || (myEditCurrentArgument == (QWidget*)SpinBox_DX && myVectorDefinition==POINT_SELECT)); bool isFaceSelected = (myEditCurrentArgument == (QWidget*)SpinBox_DX && myVectorDefinition==FACE_SELECT); if(isNodeSelected) { aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString); } else if(isFaceSelected){ aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString); } if (aNbUnits != 1) return; if(isNodeSelected) { const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt()); if (!n) return; double x = n->X(); double y = n->Y(); double z = n->Z(); if (myEditCurrentArgument == (QWidget*)SpinBox_X) { SpinBox_X->SetValue(x); SpinBox_Y->SetValue(y); SpinBox_Z->SetValue(z); } else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) { SpinBox_DX->SetValue(x - SpinBox_X->GetValue()); SpinBox_DY->SetValue(y - SpinBox_Y->GetValue()); SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue()); } } else if(isFaceSelected){ const SMDS_MeshFace* face = dynamic_cast(aMesh->FindElement(aString.toInt())); if (!face) return; gp_XYZ aNormale = SMESH::getNormale(face); SpinBox_DX->SetValue(aNormale.X()); SpinBox_DY->SetValue(aNormale.Y()); SpinBox_DZ->SetValue(aNormale.Z()); } } myBusy = true; if (myEditCurrentArgument == (QWidget*)LineEditElements) LineEditElements->setText(aString); myBusy = false; // OK if (myNbOkElements && IsAxisOk()) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } onDisplaySimulation(true); } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); if (send == SelectElementsButton) { mySimulation->SetVisibility(false); myEditCurrentArgument = (QWidget*)LineEditElements; SMESH::SetPointRepresentation(false); if (CheckBoxMesh->isChecked()) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); } else { int aConstructorId = GetConstructorId(); if (aConstructorId == 0) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(EdgeSelection); } else if (aConstructorId == 1) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); } } } else if (send == SelectPointButton) { myEditCurrentArgument = (QWidget*)SpinBox_X; SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); } myEditCurrentArgument->setFocus(); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(); } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::DeactivateActiveDialog() { if (ConstructorsBox->isEnabled()) { ConstructorsBox->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); ConstructorsBox->setEnabled(true); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); ConstructorsClicked(GetConstructorId()); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::enterEvent (QEvent*) { if (!ConstructorsBox->isEnabled()) ActivateThisDialog(); } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::closeEvent (QCloseEvent*) { /* same than click on cancel button */ ClickOnCancel(); } //======================================================================= // function : hideEvent() // purpose : caused by ESC key //======================================================================= void SMESHGUI_RevolutionDlg::hideEvent (QHideEvent*) { if (!isMinimized()) ClickOnCancel(); } //======================================================================= //function : onSelectMesh //purpose : //======================================================================= void SMESHGUI_RevolutionDlg::onSelectMesh (bool toSelectMesh) { if (toSelectMesh) TextLabelElements->setText(tr("SMESH_NAME")); else TextLabelElements->setText(tr("SMESH_ID_ELEMENTS")); myFilterBtn->setEnabled(!toSelectMesh); if (myEditCurrentArgument != LineEditElements) { LineEditElements->clear(); mySimulation->SetVisibility(false); return; } mySelectionMgr->clearFilters(); SMESH::SetPointRepresentation(false); if (toSelectMesh) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); LineEditElements->setReadOnly(true); LineEditElements->setValidator(0); } else { int aConstructorId = GetConstructorId(); if (aConstructorId == 0) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(EdgeSelection); } else if (aConstructorId == 0) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); } LineEditElements->setReadOnly(false); LineEditElements->setValidator(myIdValidator); onTextChange(LineEditElements->text()); mySimulation->SetVisibility(false); } SelectionIntoArgument(); } //================================================================================= // function : GetConstructorId() // purpose : //================================================================================= int SMESHGUI_RevolutionDlg::GetConstructorId() { return GroupConstructors->checkedId(); } //================================================================================= // function : IsAxisOk() // purpose : //================================================================================= bool SMESHGUI_RevolutionDlg::IsAxisOk() { return (SpinBox_DX->GetValue() != 0 || SpinBox_DY->GetValue() != 0 || SpinBox_DZ->GetValue() != 0); } //================================================================================= // function : onVectorChanged() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::onVectorChanged() { if (IsAxisOk()) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } else { buttonOk->setEnabled(false); buttonApply->setEnabled(false); } onDisplaySimulation(true); } //================================================================================= // function : keyPressEvent() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::keyPressEvent( QKeyEvent* e ) { QDialog::keyPressEvent( e ); if ( e->isAccepted() ) return; if ( e->key() == Qt::Key_F1 ) { e->accept(); ClickOnHelp(); } } //================================================================================= // function : toDisplaySimulation() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::toDisplaySimulation() { onDisplaySimulation(true); } //================================================================================= // function : onDisplaySimulation() // purpose : //================================================================================= void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview) { if (CheckBoxPreview->isChecked() && toDisplayPreview) { //display preview if (myNbOkElements && IsAxisOk()) { QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); SMESH::long_array_var anElementsId = new SMESH::long_array; anElementsId->length(aListElementsId.count()); for (int i = 0; i < aListElementsId.count(); i++) anElementsId[i] = aListElementsId[i].toInt(); SMESH::AxisStruct anAxis; anAxis.x = SpinBox_X->GetValue(); anAxis.y = SpinBox_Y->GetValue(); anAxis.z = SpinBox_Z->GetValue(); anAxis.vx = SpinBox_DX->GetValue(); anAxis.vy = SpinBox_DY->GetValue(); anAxis.vz = SpinBox_DZ->GetValue(); double anAngle = (SpinBox_Angle->GetValue())*PI/180; long aNbSteps = (long)SpinBox_NbSteps->value(); double aTolerance = SpinBox_Tolerance->GetValue(); if (GroupAngle->checkedId() == 1) anAngle = anAngle/aNbSteps; try { SUIT_OverrideCursor aWaitCursor; SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer(); if( CheckBoxMesh->isChecked() ) { if( GetConstructorId() == 0 ) aMeshEditor->RotationSweepObject1D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance); else aMeshEditor->RotationSweepObject2D(mySelectedObject, anAxis, anAngle, aNbSteps, aTolerance); } else aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance); SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData(); mySimulation->SetData(aMeshPreviewStruct._retn()); } catch (...) {} } else { mySimulation->SetVisibility(false); } } else { //erase preview mySimulation->SetVisibility(false); } } //================================================================================= // function : onSelectVectorButton() // purpose : [slot] //================================================================================= void SMESHGUI_RevolutionDlg::onSelectVectorButton(){ if(SelectVectorMenu) { SelectVectorMenu->exec( QCursor::pos() ); } } //================================================================================= // function : onSelectVectorMenu() // purpose : [slot] //================================================================================= void SMESHGUI_RevolutionDlg::onSelectVectorMenu( QAction* action){ if(!action) return; switch(myMenuActions[action]) { case POINT_SELECT: SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); break; case FACE_SELECT: SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); break; } myVectorDefinition = myMenuActions[action]; myEditCurrentArgument = (QWidget*)SpinBox_DX; myEditCurrentArgument->setFocus(); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(); } //================================================================================= // function : setFilters() // purpose : SLOT. Called when "Filter" button pressed. //================================================================================= void SMESHGUI_RevolutionDlg::setFilters() { if(myMesh->_is_nil()) { SUIT_MessageBox::critical(this, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED")); return; } if ( !myFilterDlg ) { QList types; types.append( SMESH::EDGE ); types.append( SMESH::FACE ); myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types ); } myFilterDlg->Init( GetConstructorId() ? SMESH::FACE : SMESH::EDGE ); myFilterDlg->SetSelection(); myFilterDlg->SetMesh( myMesh ); myFilterDlg->SetSourceWg( LineEditElements ); myFilterDlg->show(); } //================================================================================= // function : isValid // purpose : //================================================================================= bool SMESHGUI_RevolutionDlg::isValid() { QString msg; bool ok = true; ok = SpinBox_X->isValid( msg, true ) && ok; ok = SpinBox_Y->isValid( msg, true ) && ok; ok = SpinBox_Z->isValid( msg, true ) && ok; ok = SpinBox_DX->isValid( msg, true ) && ok; ok = SpinBox_DY->isValid( msg, true ) && ok; ok = SpinBox_DZ->isValid( msg, true ) && ok; ok = SpinBox_Angle->isValid( msg, true ) && ok; ok = SpinBox_NbSteps->isValid( msg, true ) && ok; ok = SpinBox_Tolerance->isValid( msg, true ) && ok; if( !ok ) { QString str( tr( "SMESH_INCORRECT_INPUT" ) ); if ( !msg.isEmpty() ) str += "\n" + msg; SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str ); return false; } return true; }