// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_SmoothingDlg.cxx // Author : Michael ZORIN, Open CASCADE S.A.S. // SMESH includes // #include "SMESHGUI_SmoothingDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_IdValidator.h" #include "SMESHGUI_FilterDlg.h" #include #include #include #include // SALOME GUI includes #include #include #include #include #include #include #include #include #include #include #include #include #include // OCCT includes #include // Qt includes #include #include #include #include #include #include #include #include #include #include #include #include #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Group) #include CORBA_SERVER_HEADER(SMESH_MeshEditor) #define SPACING 6 #define MARGIN 11 //================================================================================= // function : SMESHGUI_SmoothingDlg() // purpose : constructor //================================================================================= SMESHGUI_SmoothingDlg::SMESHGUI_SmoothingDlg( SMESHGUI* theModule ) : QDialog( SMESH::GetDesktop( theModule ) ), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), myFilterDlg(0), mySelectedObject(SMESH::SMESH_IDSource::_nil()) { QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_SMOOTHING"))); QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); setModal(false); setAttribute(Qt::WA_DeleteOnClose, true); setWindowTitle(tr("SMESH_SMOOTHING")); setSizeGripEnabled(true); /***************************************************************/ QVBoxLayout* SMESHGUI_SmoothingDlgLayout = new QVBoxLayout(this); SMESHGUI_SmoothingDlgLayout->setSpacing(SPACING); SMESHGUI_SmoothingDlgLayout->setMargin(MARGIN); /***************************************************************/ GroupConstructors = new QGroupBox(tr("SMESH_SMOOTHING"), this); QButtonGroup* ButtonGroup = new QButtonGroup(this); QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors); GroupConstructorsLayout->setSpacing(SPACING); GroupConstructorsLayout->setMargin(MARGIN); Constructor1 = new QRadioButton(GroupConstructors); Constructor1->setIcon(image0); Constructor1->setChecked(true); GroupConstructorsLayout->addWidget(Constructor1); ButtonGroup->addButton(Constructor1, 0); /***************************************************************/ GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this); QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments); GroupArgumentsLayout->setSpacing(SPACING); GroupArgumentsLayout->setMargin(MARGIN); myIdValidator = new SMESHGUI_IdValidator(this); // Controls for elements selection TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments); SelectElementsButton = new QPushButton(GroupArguments); SelectElementsButton->setIcon(image1); LineEditElements = new QLineEdit(GroupArguments); LineEditElements->setValidator(myIdValidator); myElemFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments ); connect(myElemFilterBtn, SIGNAL(clicked()), this, SLOT(setElemFilters())); // Control for the whole mesh selection CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments); // Controls for nodes selection TextLabelNodes = new QLabel(tr("FIXED_NODES_IDS"), GroupArguments); SelectNodesButton = new QPushButton(GroupArguments); SelectNodesButton->setIcon(image1); LineEditNodes = new QLineEdit(GroupArguments); LineEditNodes->setValidator(myIdValidator); QPushButton* filterNodeBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments ); connect(filterNodeBtn, SIGNAL(clicked()), this, SLOT(setNodeFilters())); // Controls for method selection TextLabelMethod = new QLabel(tr("METHOD"), GroupArguments); ComboBoxMethod = new QComboBox(GroupArguments); // Controls for iteration limit defining TextLabelLimit = new QLabel(tr("ITERATION_LIMIT"), GroupArguments); SpinBox_IterationLimit = new SalomeApp_IntSpinBox(GroupArguments); // Controls for max. aspect ratio defining TextLabelAspectRatio = new QLabel(tr("MAX_ASPECT_RATIO"), GroupArguments); SpinBox_AspectRatio = new SMESHGUI_SpinBox(GroupArguments); // Check box "Is Parametric" CheckBoxParametric = new QCheckBox( tr("IS_PARAMETRIC"), GroupArguments ); GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); GroupArgumentsLayout->addWidget(LineEditElements, 0, 2); GroupArgumentsLayout->addWidget(myElemFilterBtn, 0, 3); GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4); GroupArgumentsLayout->addWidget(TextLabelNodes, 2, 0); GroupArgumentsLayout->addWidget(SelectNodesButton, 2, 1); GroupArgumentsLayout->addWidget(LineEditNodes, 2, 2); GroupArgumentsLayout->addWidget(filterNodeBtn, 2, 3); GroupArgumentsLayout->addWidget(TextLabelMethod, 3, 0); GroupArgumentsLayout->addWidget(ComboBoxMethod, 3, 2, 1, 2); GroupArgumentsLayout->addWidget(TextLabelLimit, 4, 0); GroupArgumentsLayout->addWidget(SpinBox_IterationLimit, 4, 2, 1, 2); GroupArgumentsLayout->addWidget(TextLabelAspectRatio, 5, 0); GroupArgumentsLayout->addWidget(SpinBox_AspectRatio, 5, 2, 1, 2); GroupArgumentsLayout->addWidget(CheckBoxParametric, 6, 0, 1, 4); /***************************************************************/ GroupButtons = new QGroupBox(this); QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons); GroupButtonsLayout->setSpacing(SPACING); GroupButtonsLayout->setMargin(MARGIN); buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons); buttonOk->setAutoDefault(true); buttonOk->setDefault(true); buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons); buttonApply->setAutoDefault(true); buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons); buttonCancel->setAutoDefault(true); buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons); buttonHelp->setAutoDefault(true); GroupButtonsLayout->addWidget(buttonOk); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addWidget(buttonApply); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addStretch(); GroupButtonsLayout->addWidget(buttonCancel); GroupButtonsLayout->addWidget(buttonHelp); /***************************************************************/ SMESHGUI_SmoothingDlgLayout->addWidget(GroupConstructors); SMESHGUI_SmoothingDlgLayout->addWidget(GroupArguments); SMESHGUI_SmoothingDlgLayout->addWidget(GroupButtons); /***************************************************************/ /* Initialisations */ ComboBoxMethod->addItem(tr("LAPLACIAN")); ComboBoxMethod->addItem(tr("CENTROIDAL")); ComboBoxMethod->setCurrentIndex(0); CheckBoxParametric->setChecked( true ); SpinBox_IterationLimit->setRange(1, 999999); SpinBox_IterationLimit->setValue(20); SpinBox_AspectRatio->RangeStepAndValidator(0.0, +999999.999, 0.1, 3); SpinBox_AspectRatio->SetValue(1.1); GroupArguments->show(); myConstructorId = 0; Constructor1->setChecked(true); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox(this); // Costruction of the logical filter for the elements: mesh/sub-mesh/group SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH); SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP); QList aListOfFilters; if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter); if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter); myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR); myHelpFileName = "smoothing_page.html"; Init(); /***************************************************************/ // signals and slots connections connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp())); connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectNodesButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel())); connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(LineEditNodes, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); } //================================================================================= // function : ~SMESHGUI_SmoothingDlg() // purpose : destructor //================================================================================= SMESHGUI_SmoothingDlg::~SMESHGUI_SmoothingDlg() { // no need to delete child widgets, Qt does it all for us if ( myFilterDlg != 0 ) { myFilterDlg->setParent( 0 ); delete myFilterDlg; } } //================================================================================= // function : Init() // purpose : initialization //================================================================================= void SMESHGUI_SmoothingDlg::Init() { myBusy = false; // ComboBoxMethod->setCurrentItem(0); // SpinBox_IterationLimit->setValue(20); // SpinBox_AspectRatio->SetValue(1.1); myEditCurrentArgument = LineEditElements; LineEditElements->setFocus(); LineEditElements->clear(); LineEditNodes->clear(); myElementsId = ""; myNbOkElements = 0; myNbOkNodes = 0; myActor = 0; myMesh = SMESH::SMESH_Mesh::_nil(); CheckBoxMesh->setChecked(false); onSelectMesh(false); } //================================================================================= // function : ClickOnApply() // purpose : Called when user presses button //================================================================================= bool SMESHGUI_SmoothingDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked()) return false; if (!isValid()) return false; if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) { QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); QStringList aListNodesId = LineEditNodes->text().split(" ", QString::SkipEmptyParts); SMESH::long_array_var anElementsId = new SMESH::long_array; SMESH::long_array_var aNodesId = new SMESH::long_array; anElementsId->length(aListElementsId.count()); for (int i = 0; i < aListElementsId.count(); i++) anElementsId[i] = aListElementsId[i].toInt(); if ( myNbOkNodes && aListNodesId.count() > 0 ) { aNodesId->length(aListNodesId.count()); for (int i = 0; i < aListNodesId.count(); i++) aNodesId[i] = aListNodesId[i].toInt(); } else { aNodesId->length(0); } long anIterationLimit = (long)SpinBox_IterationLimit->value(); double aMaxAspectRatio = SpinBox_AspectRatio->GetValue(); QStringList aParameters; aParameters << SpinBox_IterationLimit->text(); aParameters << SpinBox_AspectRatio->text(); SMESH::SMESH_MeshEditor::Smooth_Method aMethod = SMESH::SMESH_MeshEditor::LAPLACIAN_SMOOTH; if (ComboBoxMethod->currentIndex() > 0) aMethod = SMESH::SMESH_MeshEditor::CENTROIDAL_SMOOTH; bool aResult = false; try { SUIT_OverrideCursor aWaitCursor; SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); if ( CheckBoxParametric->isChecked() ) { if(CheckBoxMesh->isChecked()) aResult = aMeshEditor->SmoothParametricObject(mySelectedObject, aNodesId.inout(), anIterationLimit, aMaxAspectRatio, aMethod); else aResult = aMeshEditor->SmoothParametric(anElementsId.inout(), aNodesId.inout(), anIterationLimit, aMaxAspectRatio, aMethod); } else { if(CheckBoxMesh->isChecked()) aResult = aMeshEditor->SmoothObject(mySelectedObject, aNodesId.inout(), anIterationLimit, aMaxAspectRatio, aMethod); else aResult = aMeshEditor->Smooth(anElementsId.inout(), aNodesId.inout(), anIterationLimit, aMaxAspectRatio, aMethod); } myMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) ); } catch (...) { } if (aResult) { Handle(SALOME_InteractiveObject) anIO = myActor->getIO(); SALOME_ListIO aList; aList.Append(anIO); mySelectionMgr->setSelectedObjects(aList, false); SMESH::UpdateView(); Init(); mySelectedObject = SMESH::SMESH_IDSource::_nil(); } } return true; } //================================================================================= // function : ClickOnOk() // purpose : Called when user presses button //================================================================================= void SMESHGUI_SmoothingDlg::ClickOnOk() { if( ClickOnApply() ) ClickOnCancel(); } //================================================================================= // function : ClickOnCancel() // purpose : Called when dialog box is closed //================================================================================= void SMESHGUI_SmoothingDlg::ClickOnCancel() { disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearFilters(); //mySelectionMgr->clearSelected(); if (SMESH::GetCurrentVtkView()) { SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters SMESH::SetPointRepresentation(false); SMESH::SetPickable(); } if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySMESHGUI->ResetState(); reject(); } //================================================================================= // function : ClickOnHelp() // purpose : //================================================================================= void SMESHGUI_SmoothingDlg::ClickOnHelp() { LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); if (app) app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); else { QString platform; #ifdef WIN32 platform = "winapplication"; #else platform = "application"; #endif SUIT_MessageBox::warning(this, tr("WRN_WARNING"), tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)). arg(myHelpFileName)); } } //======================================================================= // function : onTextChange() // purpose : //======================================================================= void SMESHGUI_SmoothingDlg::onTextChange (const QString& theNewText) { QLineEdit* send = (QLineEdit*)sender(); // return if busy if (myBusy) return; // set busy flag myBusy = true; if (send == LineEditElements) myNbOkElements = 0; else if (send == LineEditNodes) myNbOkNodes = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); // hilight entered elements/nodes SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); if (aMesh) { QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts); if (send == LineEditElements) { const Handle(SALOME_InteractiveObject)& anIO = myActor->getIO(); TColStd_MapOfInteger newIndices; for (int i = 0; i < aListId.count(); i++) { const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt()); if (e) newIndices.Add(e->GetID()); myNbOkElements++; } mySelector->AddOrRemoveIndex(anIO, newIndices, false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( anIO, true, true ); myElementsId = theNewText; } else if (send == LineEditNodes) { TColStd_MapOfInteger newIndices; for (int i = 0; i < aListId.count(); i++) { const SMDS_MeshNode * n = aMesh->FindNode(aListId[ i ].toInt()); if (n) newIndices.Add(n->GetID()); myNbOkNodes++; } mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( myActor->getIO(), true, true ); } } if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } myBusy = false; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_SmoothingDlg::SelectionIntoArgument() { if (myBusy) return; // clear QString aString = ""; myBusy = true; if (myEditCurrentArgument == LineEditElements || myEditCurrentArgument == LineEditNodes) { myEditCurrentArgument->setText(aString); if (myEditCurrentArgument == LineEditElements) myNbOkElements = 0; else myNbOkNodes = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); myActor = 0; } myBusy = false; if (!GroupButtons->isEnabled()) // inactive return; // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type()); int nbSel = aList.Extent(); if (nbSel != 1) return; Handle(SALOME_InteractiveObject) IO = aList.First(); myMesh = SMESH::GetMeshByIO(IO); if (myMesh->_is_nil()) return; myActor = SMESH::FindActorByObject(myMesh); if (!myActor) return; int aNbUnits = 0; if (myEditCurrentArgument == LineEditElements) { myElementsId = ""; if (CheckBoxMesh->isChecked()) { SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString); if (!SMESH::IObjectToInterface(IO)->_is_nil()) mySelectedObject = SMESH::IObjectToInterface(IO); else return; } else { aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString); myElementsId = aString; if (aNbUnits < 1) return; } } else if (myEditCurrentArgument == LineEditNodes && !myMesh->_is_nil() && myActor) { myNbOkNodes = 0; aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString); } else { } myBusy = true; myEditCurrentArgument->setText(aString); myEditCurrentArgument->repaint(); myEditCurrentArgument->setEnabled(false); // to update lineedit IPAL 19809 myEditCurrentArgument->setEnabled(true); myBusy = false; // OK if (myEditCurrentArgument == LineEditElements) myNbOkElements = aNbUnits; else if (myEditCurrentArgument == LineEditNodes) myNbOkNodes = aNbUnits; if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_SmoothingDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); switch (myConstructorId) { case 0: /* default constructor */ { disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); if (send == SelectElementsButton) { myEditCurrentArgument = LineEditElements; SMESH::SetPointRepresentation(false); if (CheckBoxMesh->isChecked()) { // mySelectionMgr->setSelectionModes(ActorSelection); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); } else { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); } } else if (send == SelectNodesButton) { LineEditNodes->clear(); myEditCurrentArgument = LineEditNodes; SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) { aViewWindow->SetSelectionMode(NodeSelection); } } myEditCurrentArgument->setFocus(); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(); break; } } } //================================================================================= // function : DeactivateActiveDialog() // purpose : Deactivates this dialog //================================================================================= void SMESHGUI_SmoothingDlg::DeactivateActiveDialog() { if (GroupConstructors->isEnabled()) { GroupConstructors->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : Activates this dialog //================================================================================= void SMESHGUI_SmoothingDlg::ActivateThisDialog() { // Emit a signal to deactivate the active dialog mySMESHGUI->EmitSignalDeactivateDialog(); GroupConstructors->setEnabled(true); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox(this); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : Mouse enter event //================================================================================= void SMESHGUI_SmoothingDlg::enterEvent (QEvent*) { if (!GroupConstructors->isEnabled()) ActivateThisDialog(); } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_SmoothingDlg::closeEvent (QCloseEvent*) { /* same than click on cancel button */ ClickOnCancel(); } //======================================================================= // function : hideEvent() // purpose : caused by ESC key //======================================================================= void SMESHGUI_SmoothingDlg::hideEvent (QHideEvent*) { if (!isMinimized()) ClickOnCancel(); } //======================================================================= // function : onSelectMesh() // purpose : //======================================================================= void SMESHGUI_SmoothingDlg::onSelectMesh (bool toSelectMesh) { if (toSelectMesh) TextLabelElements->setText(tr("SMESH_NAME")); else TextLabelElements->setText(tr("SMESH_ID_ELEMENTS")); myElemFilterBtn->setEnabled(!toSelectMesh); if (myEditCurrentArgument != LineEditElements && myEditCurrentArgument != LineEditNodes) { LineEditElements->clear(); LineEditNodes->clear(); return; } mySelectionMgr->clearFilters(); SMESH::SetPointRepresentation(false); if (toSelectMesh) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); // mySelectionMgr->setSelectionModes(ActorSelection); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); myEditCurrentArgument->setReadOnly(true); myEditCurrentArgument->setValidator(0); } else { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(myEditCurrentArgument == LineEditElements ? FaceSelection : NodeSelection ); myEditCurrentArgument->setReadOnly(false); LineEditElements->setValidator(myIdValidator); onTextChange(myEditCurrentArgument->text()); } SelectionIntoArgument(); } //================================================================================= // function : keyPressEvent() // purpose : //================================================================================= void SMESHGUI_SmoothingDlg::keyPressEvent( QKeyEvent* e ) { QDialog::keyPressEvent( e ); if ( e->isAccepted() ) return; if ( e->key() == Qt::Key_F1 ) { e->accept(); ClickOnHelp(); } } //================================================================================= // function : setFilters() // purpose : activate filter dialog //================================================================================= void SMESHGUI_SmoothingDlg::setFilters( const bool theIsElem ) { if(myMesh->_is_nil()) { SUIT_MessageBox::critical(this, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED")); return; } if ( !myFilterDlg ) { QList types; types.append( SMESH::NODE ); types.append( SMESH::ALL ); myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types ); } myFilterDlg->Init( theIsElem ? SMESH::ALL : SMESH::NODE ); myFilterDlg->SetSelection(); myFilterDlg->SetMesh( myMesh ); myFilterDlg->SetSourceWg( theIsElem ? LineEditElements : LineEditNodes ); myFilterDlg->show(); } //================================================================================= // function : setElemFilters() // purpose : SLOT. Called when element "Filter" button pressed. //================================================================================= void SMESHGUI_SmoothingDlg::setElemFilters() { setFilters( true ); } //================================================================================= // function : setNodeFilters() // purpose : SLOT. Called when node "Filter" button pressed. //================================================================================= void SMESHGUI_SmoothingDlg::setNodeFilters() { setFilters( false ); } //================================================================================= // function : isValid // purpose : //================================================================================= bool SMESHGUI_SmoothingDlg::isValid() { QString msg; bool ok = true; ok = SpinBox_IterationLimit->isValid( msg, true ) && ok; ok = SpinBox_AspectRatio->isValid( msg, true ) && ok; if( !ok ) { QString str( tr( "SMESH_INCORRECT_INPUT" ) ); if ( !msg.isEmpty() ) str += "\n" + msg; SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str ); return false; } return true; }