// SMESH SMDS : implementaion of Salome mesh data structure // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // // // File : SMDS_MeshElement.hxx // Module : SMESH #ifndef _SMDS_MeshElement_HeaderFile #define _SMDS_MeshElement_HeaderFile #include "SMDSAbs_ElementType.hxx" #include "SMDS_MeshObject.hxx" #include "SMDS_ElemIterator.hxx" #include "SMDS_MeshElementIDFactory.hxx" //#ifdef WNT //#include //#else //#define SALOME_WNT_EXPORT //#endif #if defined WNT && defined WIN32 && defined SMDS_EXPORTS #define SMDS_WNT_EXPORT __declspec( dllexport ) #else #define SMDS_WNT_EXPORT #endif #include #include class SMDS_MeshNode; class SMDS_MeshEdge; class SMDS_MeshFace; /////////////////////////////////////////////////////////////////////////////// /// Base class for elements /////////////////////////////////////////////////////////////////////////////// class SMDS_WNT_EXPORT SMDS_MeshElement:public SMDS_MeshObject { public: SMDS_ElemIteratorPtr nodesIterator() const; SMDS_ElemIteratorPtr edgesIterator() const; SMDS_ElemIteratorPtr facesIterator() const; virtual SMDS_ElemIteratorPtr elementsIterator(SMDSAbs_ElementType type) const; virtual int NbNodes() const; virtual int NbEdges() const; virtual int NbFaces() const; int GetID() const; ///Return the type of the current element virtual SMDSAbs_ElementType GetType() const = 0; virtual bool IsPoly() const { return false; }; virtual bool IsQuadratic() const; virtual bool IsMediumNode(const SMDS_MeshNode* node) const; friend std::ostream & operator <<(std::ostream & OS, const SMDS_MeshElement *); friend bool SMDS_MeshElementIDFactory::BindID(int ID,SMDS_MeshElement*elem); // =========================== // Access to nodes by index // =========================== /*! * \brief Return node by its index * \param ind - node index * \retval const SMDS_MeshNode* - the node * * Index is wrapped if it is out of a valid range */ virtual const SMDS_MeshNode* GetNode(const int ind) const; /*! * \brief Return true if index of node is valid (0 <= ind < NbNodes()) * \param ind - node index * \retval bool - index check result */ virtual bool IsValidIndex(const int ind) const; /*! * \brief Return a valid node index, fixing the given one if necessary * \param ind - node index * \retval int - valid node index */ int WrappedIndex(const int ind) const { if ( ind < 0 ) return -( ind % NbNodes()); if ( ind >= NbNodes() ) return ind % NbNodes(); return ind; } /*! * \brief Check if a node belongs to the element * \param node - the node to check * \retval int - node index within the element, -1 if not found */ int GetNodeIndex( const SMDS_MeshNode* node ) const; protected: SMDS_MeshElement(int ID=-1); virtual void Print(std::ostream & OS) const; private: int myID; }; #endif