// SMESH SMESHDS : management of mesh data and SMESH document // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // // // File : SMESH_SubMesh.cxx // Author : Yves FRICAUD, OCC // Module : SMESH // $Header: #include "SMESHDS_SubMesh.hxx" #include "utilities.h" using namespace std; //======================================================================= //function : AddElement //purpose : //======================================================================= void SMESHDS_SubMesh::AddElement(const SMDS_MeshElement * ME) { if ( !IsComplexSubmesh() ) myElements.insert(ME); } //======================================================================= //function : RemoveElement //purpose : //======================================================================= bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * ME) { if ( !IsComplexSubmesh() && NbElements() ) return myElements.erase(ME); return false; } //======================================================================= //function : AddNode //purpose : //======================================================================= void SMESHDS_SubMesh::AddNode(const SMDS_MeshNode * N) { if ( !IsComplexSubmesh() ) myNodes.insert(N); } //======================================================================= //function : RemoveNode //purpose : //======================================================================= bool SMESHDS_SubMesh::RemoveNode(const SMDS_MeshNode * N) { if ( !IsComplexSubmesh() && NbNodes() ) return myNodes.erase(N); return false; } //======================================================================= //function : NbElements //purpose : //======================================================================= int SMESHDS_SubMesh::NbElements() const { if ( !IsComplexSubmesh() ) return myElements.size(); int nbElems = 0; #ifndef WNT set::iterator it = mySubMeshes.begin(); #else set::const_iterator it = mySubMeshes.begin(); #endif for ( ; it != mySubMeshes.end(); it++ ) nbElems += (*it)->NbElements(); return nbElems; } //======================================================================= //function : NbNodes //purpose : //======================================================================= int SMESHDS_SubMesh::NbNodes() const { if ( !IsComplexSubmesh() ) return myNodes.size(); int nbElems = 0; #ifndef WNT set::iterator it = mySubMeshes.begin(); #else set::const_iterator it = mySubMeshes.begin(); #endif for ( ; it != mySubMeshes.end(); it++ ) nbElems += (*it)->NbNodes(); return nbElems; } // ===================== // class MySetIterator // ===================== template class MySetIterator:public SMDS_Iterator { typedef const set TSet; typename TSet::const_iterator myIt; TSet& mySet; public: MySetIterator(const set& s):mySet(s), myIt(s.begin()) { } bool more() { return myIt!=mySet.end(); } const T* next() { const T* t=*myIt; myIt++; return t; } }; // ===================== // class MyIterator // ===================== template class MyIterator : public SMDS_Iterator { public: MyIterator (const set& theSubMeshes) : mySubMeshes( theSubMeshes ), mySubIt( theSubMeshes.begin() ), myMore(false) {} bool more() { while (( !myElemIt.get() || !myElemIt->more() ) && mySubIt != mySubMeshes.end()) { myElemIt = getElements(*mySubIt); mySubIt++; } myMore = myElemIt.get() && myElemIt->more(); return myMore; } VALUE next() { VALUE elem = 0; if ( myMore ) elem = myElemIt->next(); return elem; } protected: virtual boost::shared_ptr< SMDS_Iterator > getElements(const SMESHDS_SubMesh*) const = 0; private: bool myMore; const set& mySubMeshes; set::const_iterator mySubIt; boost::shared_ptr< SMDS_Iterator > myElemIt; }; // ===================== // class MyElemIterator // ===================== class MyElemIterator: public MyIterator { public: MyElemIterator (const set& theSubMeshes) :MyIterator( theSubMeshes ) {} SMDS_ElemIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const { return theSubMesh->GetElements(); } }; // ===================== // class MyNodeIterator // ===================== class MyNodeIterator: public MyIterator { public: MyNodeIterator (const set& theSubMeshes) :MyIterator( theSubMeshes ) {} SMDS_NodeIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const { return theSubMesh->GetNodes(); } }; //======================================================================= //function : GetElements //purpose : //======================================================================= SMDS_ElemIteratorPtr SMESHDS_SubMesh::GetElements() const { if ( IsComplexSubmesh() ) return SMDS_ElemIteratorPtr( new MyElemIterator( mySubMeshes )); return SMDS_ElemIteratorPtr(new MySetIterator(myElements)); } //======================================================================= //function : GetNodes //purpose : //======================================================================= SMDS_NodeIteratorPtr SMESHDS_SubMesh::GetNodes() const { if ( IsComplexSubmesh() ) return SMDS_NodeIteratorPtr( new MyNodeIterator( mySubMeshes )); return SMDS_NodeIteratorPtr(new MySetIterator(myNodes)); } //======================================================================= //function : Contains //purpose : check if elem or node is in //======================================================================= bool SMESHDS_SubMesh::Contains(const SMDS_MeshElement * ME) const { // DO NOT TRY TO FIND A REMOVED ELEMENT !! if ( !ME ) return false; if ( IsComplexSubmesh() ) { set::const_iterator aSubIt = mySubMeshes.begin(); for ( ; aSubIt != mySubMeshes.end(); aSubIt++ ) if ( (*aSubIt)->Contains( ME )) return true; return false; } if ( ME->GetType() == SMDSAbs_Node ) { const SMDS_MeshNode* n = static_cast( ME ); return ( myNodes.find( n ) != myNodes.end() ); } return ( myElements.find( ME ) != myElements.end() ); } //======================================================================= //function : AddSubMesh //purpose : //======================================================================= void SMESHDS_SubMesh::AddSubMesh( const SMESHDS_SubMesh* theSubMesh ) { ASSERT( theSubMesh ); mySubMeshes.insert( theSubMesh ); } //======================================================================= //function : RemoveSubMesh //purpose : //======================================================================= bool SMESHDS_SubMesh::RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh ) { return mySubMeshes.erase( theSubMesh ); } //======================================================================= //function : ContainsSubMesh //purpose : //======================================================================= bool SMESHDS_SubMesh::ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const { return mySubMeshes.find( theSubMesh ) != mySubMeshes.end(); }