// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // // // File : SMESHGUI_ShapeByMeshDlg.cxx // Author : Edward AGAPOV // Module : SMESH #include "SMESHGUI_ShapeByMeshDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_GEOMGenUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMDS_Mesh.hxx" #include "SMDS_MeshNode.hxx" #include "SMESH_Actor.h" #include "GEOMBase.h" #include "GeometryGUI.h" #include "LightApp_DataOwner.h" #include "LightApp_SelectionMgr.h" #include "SALOMEDSClient_SObject.hxx" #include "SALOME_ListIO.hxx" #include "SUIT_Desktop.h" #include "SVTK_Selector.h" #include "SVTK_ViewWindow.h" #include "SVTK_ViewModel.h" #include "SalomeApp_Tools.h" // OCCT Includes #include #include #include // QT Includes #include #include #include #include #include #include #include #include #include #define SPACING 5 #define MARGIN 10 enum { EDGE = 0, FACE, VOLUME }; /*! * \brief Dialog to publish a sub-shape of the mesh main shape * by selecting mesh elements */ SMESHGUI_ShapeByMeshDlg::SMESHGUI_ShapeByMeshDlg() : SMESHGUI_Dialog( 0, false, true, OK | Close ) { setCaption(tr("CAPTION")); QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame(), MARGIN, SPACING); QFrame* aMainFrame = createMainFrame (mainFrame()); aDlgLay->addWidget(aMainFrame); aDlgLay->setStretchFactor(aMainFrame, 1); } //======================================================================= // function : createMainFrame() // purpose : Create frame containing dialog's input fields //======================================================================= QFrame* SMESHGUI_ShapeByMeshDlg::createMainFrame (QWidget* theParent) { QFrame* aMainGrp = new QFrame(theParent, "main frame"); QGridLayout* aLayout = new QGridLayout(aMainGrp, 3, 2); aLayout->setSpacing(6); aLayout->setAutoAdd(false); // elem type myElemTypeGroup = new QButtonGroup(1, Qt::Vertical, aMainGrp, "Group types"); myElemTypeGroup->setTitle(tr("SMESH_ELEMENT_TYPE")); myElemTypeGroup->setExclusive(true); (new QRadioButton( tr("SMESH_EDGE") , myElemTypeGroup))->setChecked(true); new QRadioButton( tr("SMESH_FACE") , myElemTypeGroup); new QRadioButton( tr("SMESH_VOLUME"), myElemTypeGroup); // element id QLabel* anIdLabel = new QLabel( aMainGrp, "element id label"); anIdLabel->setText( tr("ELEMENT_ID") ); myElementId = new QLineEdit( aMainGrp, "element id"); myElementId->setValidator( new SMESHGUI_IdValidator( theParent, "id validator", 1 )); // shape name QLabel* aNameLabel = new QLabel( aMainGrp, "geom name label"); aNameLabel->setText( tr("GEOMETRY_NAME") ); myGeomName = new QLineEdit( aMainGrp, "geom name"); aLayout->addMultiCellWidget(myElemTypeGroup, 0, 0, 0, 1); aLayout->addWidget(anIdLabel, 1, 0); aLayout->addWidget(myElementId, 1, 1); aLayout->addWidget(aNameLabel, 2, 0); aLayout->addWidget(myGeomName, 2, 1); return aMainGrp; } //======================================================================= // function : ~SMESHGUI_ShapeByMeshDlg() // purpose : Destructor //======================================================================= SMESHGUI_ShapeByMeshDlg::~SMESHGUI_ShapeByMeshDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================ /*! * \brief Constructor * \param theToCreate - if this parameter is true then operation is used for creation, * for editing otherwise * * Initialize operation */ //================================================================================ SMESHGUI_ShapeByMeshOp::SMESHGUI_ShapeByMeshOp() { if ( GeometryGUI::GetGeomGen()->_is_nil() )// check that GEOM_Gen exists GeometryGUI::InitGeomGen(); myDlg = new SMESHGUI_ShapeByMeshDlg; connect(myDlg->myElemTypeGroup, SIGNAL(clicked(int)), SLOT(onTypeChanged(int))); connect(myDlg->myElementId, SIGNAL(textChanged(const QString&)), SLOT(onElemIdChanged(const QString&))); } //======================================================================= // function : startOperation() // purpose : Init dialog fields, connect signals and slots, show dialog //======================================================================= void SMESHGUI_ShapeByMeshOp::startOperation() { //SetMesh( SMESH::SMESH_Mesh::_nil() ); myIsManualIdEnter = false; SMESHGUI_SelectionOp::startOperation(); //activateSelection(); // set filters onSelectionDone(); // desable/enable [ OK ] myDlg->show(); } //================================================================================ /*! * \brief Destructor */ //================================================================================ SMESHGUI_ShapeByMeshOp::~SMESHGUI_ShapeByMeshOp() { if ( myDlg ) delete myDlg; } //================================================================================ /*! * \brief Gets dialog of this operation * \retval LightApp_Dialog* - pointer to dialog of this operation */ //================================================================================ LightApp_Dialog* SMESHGUI_ShapeByMeshOp::dlg() const { return myDlg; } //======================================================================= // function : GetShape() // purpose : Get published sub-shape //======================================================================= GEOM::GEOM_Object_ptr SMESHGUI_ShapeByMeshOp::GetShape() { return myGeomObj.in(); } //======================================================================= // function : SetMesh() // purpose : Set mesh to dialog //======================================================================= void SMESHGUI_ShapeByMeshOp::SetMesh (SMESH::SMESH_Mesh_ptr thePtr) { myMesh = SMESH::SMESH_Mesh::_duplicate(thePtr); myGeomObj = GEOM::GEOM_Object::_nil(); myHasSolids = false; vector< bool > hasElement (myDlg->myElemTypeGroup->count(), false); if (!myMesh->_is_nil() ) { // _PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in()); // SUIT_DataOwnerPtr anIObj (new LightApp_DataOwner(aSobj->GetID().c_str())); vector< int > nbShapes( TopAbs_SHAPE, 0 ); int shapeDim = 0; // max dim with several shapes //if ( /*mySelectionMgr*/ selectionMgr()->isOk(anIObj) ) // check that the mesh has a valid shape { _PTR(SObject) aSO = SMESH::FindSObject(myMesh.in()); GEOM::GEOM_Object_var mainShape = SMESH::GetGeom(aSO); if ( !mainShape->_is_nil() ) { TopoDS_Shape aShape; if ( GEOMBase::GetShape(mainShape, aShape)) { TopAbs_ShapeEnum types[4] = { TopAbs_EDGE, TopAbs_FACE, TopAbs_SHELL, TopAbs_SOLID }; for ( int dim = 4; dim > 0; --dim ) { TopAbs_ShapeEnum type = types[ dim - 1 ]; TopAbs_ShapeEnum avoid = ( type == TopAbs_SHELL ) ? TopAbs_SOLID : TopAbs_SHAPE; TopExp_Explorer exp( aShape, type, avoid ); for ( ; nbShapes[ type ] < 2 && exp.More(); exp.Next() ) ++nbShapes[ type ]; if ( nbShapes[ type ] > 1 ) { shapeDim = dim; break; } } } } } if (shapeDim > 0) { if ( nbShapes[ TopAbs_SHELL ] + nbShapes[ TopAbs_SOLID ] > 1 ) shapeDim = 3; hasElement[ EDGE ] = shapeDim > 0 && myMesh->NbEdges() ; hasElement[ FACE ] = shapeDim > 1 && myMesh->NbFaces() ; hasElement[ VOLUME ] = shapeDim > 2 && myMesh->NbVolumes(); } myHasSolids = nbShapes[ TopAbs_SOLID ]; } // disable inexistant elem types for ( int i = 0; i < myDlg->myElemTypeGroup->count(); ++i ) { if ( QButton* button = myDlg->myElemTypeGroup->find( i ) ) button->setEnabled( hasElement[ i ] ); } myDlg->myElementId->setEnabled( hasElement[ EDGE ] ); myDlg->myGeomName-> setEnabled( hasElement[ EDGE ] ); setElementID(""); } //======================================================================= // function : commitOperation() // purpose : called when "Ok" button pressed. //======================================================================= void SMESHGUI_ShapeByMeshOp::commitOperation() { SMESHGUI_SelectionOp::commitOperation(); try { int elemID = myDlg->myElementId->text().toInt(); myGeomObj = SMESHGUI::GetSMESHGen()->GetGeometryByMeshElement ( myMesh.in(), elemID, myDlg->myGeomName->text().latin1()); } catch (const SALOME::SALOME_Exception& S_ex) { SalomeApp_Tools::QtCatchCorbaException(S_ex); } catch (...) { } } //======================================================================= // function : onSelectionDone() // purpose : SLOT called when selection changed. Enable/desable [ OK ] //======================================================================= void SMESHGUI_ShapeByMeshOp::onSelectionDone() { myDlg->setButtonEnabled( false, QtxDialog::OK ); setElementID(""); try { SALOME_ListIO aList; selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type()); if (aList.Extent() != 1) return; SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(aList.First()); if (aMesh->_is_nil() || myMesh->_is_nil() || aMesh->GetId() != myMesh->GetId() ) return; QString aString; int nbElems = SMESH::GetNameOfSelectedElements(selector(),//myViewWindow->GetSelector(), aList.First(), aString); if ( nbElems == 1 ) { setElementID( aString ); myDlg->setButtonEnabled( true, QtxDialog::OK ); } } catch (...) { } } //======================================================================= // function : activateSelection() // purpose : Activate selection in accordance with current pattern type //======================================================================= void SMESHGUI_ShapeByMeshOp::activateSelection() { selectionMgr()->clearFilters(); //SMESH::SetPointRepresentation(false); myDlg->myGeomName->setText(""); QString geomName; Selection_Mode mode = EdgeSelection; switch ( myDlg->myElemTypeGroup->id( myDlg->myElemTypeGroup->selected() )) { case EDGE : mode = EdgeSelection; geomName = tr("GEOM_EDGE"); break; case FACE : mode = FaceSelection; geomName = tr("GEOM_FACE"); break; case VOLUME: mode = VolumeSelection; geomName = tr(myHasSolids ? "GEOM_SOLID" : "GEOM_SHELL"); break; default: return; } if ( selectionMode() != mode ) setSelectionMode( mode ); myDlg->myGeomName->setText( GEOMBase::GetDefaultName( geomName )); } //======================================================================= //function : onTypeChanged //purpose : SLOT. Called when element type changed. //======================================================================= void SMESHGUI_ShapeByMeshOp::onTypeChanged (int theType) { setElementID(""); activateSelection(); } //======================================================================= //function : onTypeChanged //purpose : SLOT. Called when element id is entered // Highlight the element whose Ids the user entered manually //======================================================================= void SMESHGUI_ShapeByMeshOp::onElemIdChanged(const QString& theNewText) { myDlg->setButtonEnabled( false, QtxDialog::OK ); if ( myIsManualIdEnter && !myMesh->_is_nil() ) if ( SMESH_Actor* actor = SMESH::FindActorByObject(myMesh) ) if ( SMDS_Mesh* aMesh = actor->GetObject()->GetMesh() ) { SMDSAbs_ElementType type = SMDSAbs_Edge; switch ( myDlg->myElemTypeGroup->id( myDlg->myElemTypeGroup->selected() )) { case EDGE : type = SMDSAbs_Edge; break; case FACE : type = SMDSAbs_Face; break; case VOLUME: type = SMDSAbs_Volume; break; default: return; } TColStd_MapOfInteger newIndices; QStringList aListId = QStringList::split( " ", theNewText, false); for ( int i = 0; i < aListId.count(); i++ ) { if ( const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() )) if ( e->GetType() == type ) newIndices.Add( e->GetID() ); } if ( !newIndices.IsEmpty() && newIndices.Extent() == 1 ) if ( SVTK_Selector* s = selector() ) { s->AddOrRemoveIndex( actor->getIO(), newIndices, false ); viewWindow()->highlight( actor->getIO(), true, true ); myDlg->setButtonEnabled( true, QtxDialog::OK ); } } } //======================================================================= //function : setElementID //purpose : programmatically set element id //======================================================================= void SMESHGUI_ShapeByMeshOp::setElementID(const QString& theText) { myIsManualIdEnter = false; myDlg->myElementId->setText(theText); myIsManualIdEnter = true; }