// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // // // File : SMESHGUI_SmoothingDlg.cxx // Author : Michael ZORIN // Module : SMESH // $Header: #include "SMESHGUI_SmoothingDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_IdValidator.h" #include "SMESH_Actor.h" #include "SMESH_TypeFilter.hxx" #include "SMESH_NumberFilter.hxx" #include "SMESH_LogicalFilter.hxx" #include "SMDS_Mesh.hxx" #include "SUIT_ResourceMgr.h" #include "SUIT_OverrideCursor.h" #include "SUIT_Desktop.h" #include "SUIT_Session.h" #include "SUIT_MessageBox.h" #include "LightApp_Application.h" #include "SVTK_ViewModel.h" #include "SVTK_Selector.h" #include "SVTK_ViewWindow.h" #include "SVTK_Selection.h" #include "SALOME_ListIO.hxx" #include "utilities.h" // OCCT Includes #include #include // QT Includes #include #include #include #include #include #include #include #include #include #include #include #include #include // IDL Headers #include "SALOMEconfig.h" #include CORBA_SERVER_HEADER(SMESH_Group) using namespace std; //================================================================================= // function : SMESHGUI_SmoothingDlg() // purpose : constructor //================================================================================= SMESHGUI_SmoothingDlg::SMESHGUI_SmoothingDlg( SMESHGUI* theModule, const char* name, bool modal, WFlags fl) : QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ) { QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_SMOOTHING"))); QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); if (!name) setName("SMESHGUI_SmoothingDlg"); resize(303, 185); setCaption(tr("SMESH_SMOOTHING")); setSizeGripEnabled(TRUE); SMESHGUI_SmoothingDlgLayout = new QGridLayout(this); SMESHGUI_SmoothingDlgLayout->setSpacing(6); SMESHGUI_SmoothingDlgLayout->setMargin(11); /***************************************************************/ GroupConstructors = new QButtonGroup(this, "GroupConstructors"); GroupConstructors->setTitle(tr("SMESH_SMOOTHING" )); GroupConstructors->setExclusive(TRUE); GroupConstructors->setColumnLayout(0, Qt::Vertical); GroupConstructors->layout()->setSpacing(0); GroupConstructors->layout()->setMargin(0); GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout()); GroupConstructorsLayout->setAlignment(Qt::AlignTop); GroupConstructorsLayout->setSpacing(6); GroupConstructorsLayout->setMargin(11); Constructor1 = new QRadioButton(GroupConstructors, "Constructor1"); Constructor1->setText(tr("" )); Constructor1->setPixmap(image0); Constructor1->setChecked(TRUE); Constructor1->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth())); Constructor1->setMinimumSize(QSize(50, 0)); GroupConstructorsLayout->addWidget(Constructor1, 0, 0); QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); GroupConstructorsLayout->addItem(spacer, 0, 1); SMESHGUI_SmoothingDlgLayout->addWidget(GroupConstructors, 0, 0); /***************************************************************/ GroupButtons = new QGroupBox(this, "GroupButtons"); GroupButtons->setGeometry(QRect(10, 10, 281, 48)); GroupButtons->setTitle(tr("")); GroupButtons->setColumnLayout(0, Qt::Vertical); GroupButtons->layout()->setSpacing(0); GroupButtons->layout()->setMargin(0); GroupButtonsLayout = new QGridLayout(GroupButtons->layout()); GroupButtonsLayout->setAlignment(Qt::AlignTop); GroupButtonsLayout->setSpacing(6); GroupButtonsLayout->setMargin(11); buttonHelp = new QPushButton(GroupButtons, "buttonHelp"); buttonHelp->setText(tr("SMESH_BUT_HELP" )); buttonHelp->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonHelp, 0, 4); buttonCancel = new QPushButton(GroupButtons, "buttonCancel"); buttonCancel->setText(tr("SMESH_BUT_CLOSE" )); buttonCancel->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonCancel, 0, 3); buttonApply = new QPushButton(GroupButtons, "buttonApply"); buttonApply->setText(tr("SMESH_BUT_APPLY" )); buttonApply->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonApply, 0, 1); QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); GroupButtonsLayout->addItem(spacer_9, 0, 2); buttonOk = new QPushButton(GroupButtons, "buttonOk"); buttonOk->setText(tr("SMESH_BUT_OK" )); buttonOk->setAutoDefault(TRUE); buttonOk->setDefault(TRUE); GroupButtonsLayout->addWidget(buttonOk, 0, 0); SMESHGUI_SmoothingDlgLayout->addWidget(GroupButtons, 2, 0); /***************************************************************/ GroupArguments = new QGroupBox(this, "GroupArguments"); GroupArguments->setTitle(tr("SMESH_ARGUMENTS")); GroupArguments->setColumnLayout(0, Qt::Vertical); GroupArguments->layout()->setSpacing(0); GroupArguments->layout()->setMargin(0); GroupArgumentsLayout = new QGridLayout(GroupArguments->layout()); GroupArgumentsLayout->setAlignment(Qt::AlignTop); GroupArgumentsLayout->setSpacing(6); GroupArgumentsLayout->setMargin(11); // Controls for elements selection TextLabelElements = new QLabel(GroupArguments, "TextLabelElements"); TextLabelElements->setText(tr("SMESH_ID_ELEMENTS" )); GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); SelectElementsButton = new QPushButton(GroupArguments, "SelectElementsButton"); SelectElementsButton->setText(tr("" )); SelectElementsButton->setPixmap(image1); SelectElementsButton->setToggleButton(FALSE); GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); LineEditElements = new QLineEdit(GroupArguments, "LineEditElements"); LineEditElements->setValidator(new SMESHGUI_IdValidator(this, "validator")); GroupArgumentsLayout->addWidget(LineEditElements, 0, 2); // Control for the whole mesh selection CheckBoxMesh = new QCheckBox(GroupArguments, "CheckBoxMesh"); CheckBoxMesh->setText(tr("SMESH_SELECT_WHOLE_MESH")); GroupArgumentsLayout->addMultiCellWidget(CheckBoxMesh, 1, 1, 0, 2); // Controls for nodes selection TextLabelNodes = new QLabel(GroupArguments, "TextLabelNodes"); TextLabelNodes->setText(tr("FIXED_NODES_IDS")); GroupArgumentsLayout->addWidget(TextLabelNodes, 2, 0); SelectNodesButton = new QPushButton(GroupArguments, "SelectNodesButton"); SelectNodesButton->setText(tr("" )); SelectNodesButton->setPixmap(image1); SelectNodesButton->setToggleButton(FALSE); GroupArgumentsLayout->addWidget(SelectNodesButton, 2, 1); LineEditNodes = new QLineEdit(GroupArguments, "LineEditNodes"); LineEditNodes->setValidator(new SMESHGUI_IdValidator(this, "validator")); GroupArgumentsLayout->addWidget(LineEditNodes, 2, 2); // Controls for method selection TextLabelMethod = new QLabel(GroupArguments, "TextLabelMethod"); TextLabelMethod->setText(tr("METHOD" )); GroupArgumentsLayout->addMultiCellWidget(TextLabelMethod, 3, 3, 0, 1); ComboBoxMethod = new QComboBox(GroupArguments, "ComboBoxMethod"); GroupArgumentsLayout->addWidget(ComboBoxMethod, 3, 2); // Controls for iteration limit defining TextLabelLimit = new QLabel(GroupArguments, "TextLabelLimit"); TextLabelLimit->setText(tr("ITERATION_LIMIT" )); GroupArgumentsLayout->addMultiCellWidget(TextLabelLimit, 4, 4, 0, 1); SpinBox_IterationLimit = new QSpinBox(GroupArguments, "SpinBox_IterationLimit"); GroupArgumentsLayout->addWidget(SpinBox_IterationLimit, 4, 2); // Controls for max. aspect ratio defining TextLabelAspectRatio = new QLabel(GroupArguments, "TextLabelAspectRatio"); TextLabelAspectRatio->setText(tr("MAX_ASPECT_RATIO")); GroupArgumentsLayout->addMultiCellWidget(TextLabelAspectRatio, 5, 5, 0, 1); SpinBox_AspectRatio = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_AspectRatio"); GroupArgumentsLayout->addWidget(SpinBox_AspectRatio, 5, 2); // Check box "Is Parametric" CheckBoxParametric = new QCheckBox( GroupArguments, "CheckBoxParametric" ); CheckBoxParametric->setText( tr( "IS_PARAMETRIC" ) ); GroupArgumentsLayout->addMultiCellWidget( CheckBoxParametric, 6, 6, 0, 2 ); SMESHGUI_SmoothingDlgLayout->addWidget(GroupArguments, 1, 0); /* Initialisations */ ComboBoxMethod->insertItem(tr("LAPLACIAN")); ComboBoxMethod->insertItem(tr("CENTROIDAL")); ComboBoxMethod->setCurrentItem(0); CheckBoxParametric->setChecked( TRUE ); QIntValidator* anIntValidator = new QIntValidator(SpinBox_IterationLimit); SpinBox_IterationLimit->setValidator(anIntValidator); SpinBox_IterationLimit->setRange(1, 999999); SpinBox_IterationLimit->setValue(20); SpinBox_AspectRatio->RangeStepAndValidator(0.0, +999999.999, 0.1, 3); SpinBox_AspectRatio->SetValue(1.1); GroupArguments->show(); myConstructorId = 0; Constructor1->setChecked(TRUE); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox(this); // Costruction of the logical filter for the elements: mesh/sub-mesh/group SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH); SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP); QPtrList aListOfFilters; if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter); if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter); myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR); myHelpFileName = "/files/smoothing.htm"; Init(); /***************************************************************/ // signals and slots connections connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp())); connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int))); connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectNodesButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel())); connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(LineEditNodes, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); /***************************************************************/ this->show(); // displays Dialog } //================================================================================= // function : ~SMESHGUI_SmoothingDlg() // purpose : destructor //================================================================================= SMESHGUI_SmoothingDlg::~SMESHGUI_SmoothingDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : initialization //================================================================================= void SMESHGUI_SmoothingDlg::Init() { myBusy = false; // ComboBoxMethod->setCurrentItem(0); // SpinBox_IterationLimit->setValue(20); // SpinBox_AspectRatio->SetValue(1.1); myEditCurrentArgument = LineEditElements; LineEditElements->setFocus(); LineEditElements->clear(); LineEditNodes->clear(); myElementsId = ""; myNbOkElements = 0; myNbOkNodes = 0; myActor = 0; myMesh = SMESH::SMESH_Mesh::_nil(); CheckBoxMesh->setChecked(false); onSelectMesh(false); } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_SmoothingDlg::ConstructorsClicked (int constructorId) { } //================================================================================= // function : ClickOnApply() // purpose : Called when user presses button //================================================================================= void SMESHGUI_SmoothingDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked()) return; if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().stripWhiteSpace().isEmpty())) { QStringList aListElementsId = QStringList::split(" ", myElementsId, false); QStringList aListNodesId = QStringList::split(" ", LineEditNodes->text(), false); SMESH::long_array_var anElementsId = new SMESH::long_array; SMESH::long_array_var aNodesId = new SMESH::long_array; anElementsId->length(aListElementsId.count()); for (int i = 0; i < aListElementsId.count(); i++) anElementsId[i] = aListElementsId[i].toInt(); if (myNbOkNodes) { aNodesId->length(aListNodesId.count()); for (int i = 0; i < aListNodesId.count(); i++) aNodesId[i] = aListNodesId[i].toInt(); } else { aNodesId->length(0); } long anIterationLimit = (long)SpinBox_IterationLimit->value(); double aMaxAspectRatio = SpinBox_AspectRatio->GetValue(); SMESH::SMESH_MeshEditor::Smooth_Method aMethod = SMESH::SMESH_MeshEditor::LAPLACIAN_SMOOTH; if (ComboBoxMethod->currentItem() > 0) aMethod = SMESH::SMESH_MeshEditor::CENTROIDAL_SMOOTH; bool aResult = false; try { SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); QApplication::setOverrideCursor(Qt::waitCursor); if ( CheckBoxParametric->isChecked() ) aResult = aMeshEditor->SmoothParametric(anElementsId.inout(), aNodesId.inout(), anIterationLimit, aMaxAspectRatio, aMethod); else aResult = aMeshEditor->Smooth(anElementsId.inout(), aNodesId.inout(), anIterationLimit, aMaxAspectRatio, aMethod); QApplication::restoreOverrideCursor(); } catch (...) { } if (aResult) { Handle(SALOME_InteractiveObject) anIO = myActor->getIO(); SALOME_ListIO aList; aList.Append(anIO); mySelectionMgr->setSelectedObjects(aList, false); SMESH::UpdateView(); Init(); } } } //================================================================================= // function : ClickOnOk() // purpose : Called when user presses button //================================================================================= void SMESHGUI_SmoothingDlg::ClickOnOk() { ClickOnApply(); ClickOnCancel(); } //================================================================================= // function : ClickOnCancel() // purpose : Called when dialog box is closed //================================================================================= void SMESHGUI_SmoothingDlg::ClickOnCancel() { disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearFilters(); //mySelectionMgr->clearSelected(); SMESH::SetPickable(); // ??? SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySMESHGUI->ResetState(); reject(); } //================================================================================= // function : ClickOnHelp() // purpose : //================================================================================= void SMESHGUI_SmoothingDlg::ClickOnHelp() { LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); if (app) app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); else { SUIT_MessageBox::warn1(0, QObject::tr("WRN_WARNING"), QObject::tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg(app->resourceMgr()->stringValue("ExternalBrowser", "application")).arg(myHelpFileName), QObject::tr("BUT_OK")); } } //======================================================================= // function : onTextChange() // purpose : //======================================================================= void SMESHGUI_SmoothingDlg::onTextChange (const QString& theNewText) { QLineEdit* send = (QLineEdit*)sender(); // return if busy if (myBusy) return; // set busy flag myBusy = true; if (send == LineEditElements) myNbOkElements = 0; else if (send == LineEditNodes) myNbOkNodes = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); // hilight entered elements/nodes SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); if (aMesh) { QStringList aListId = QStringList::split(" ", theNewText, false); if (send == LineEditElements) { const Handle(SALOME_InteractiveObject)& anIO = myActor->getIO(); TColStd_MapOfInteger newIndices; for (int i = 0; i < aListId.count(); i++) { const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt()); if (e) newIndices.Add(e->GetID()); myNbOkElements++; } mySelector->AddOrRemoveIndex(anIO, newIndices, false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( anIO, true, true ); myElementsId = theNewText; } else if (send == LineEditNodes) { TColStd_MapOfInteger newIndices; for (int i = 0; i < aListId.count(); i++) { const SMDS_MeshNode * n = aMesh->FindNode(aListId[ i ].toInt()); if (n) newIndices.Add(n->GetID()); myNbOkNodes++; } mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( myActor->getIO(), true, true ); } } if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().stripWhiteSpace().isEmpty())) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } myBusy = false; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_SmoothingDlg::SelectionIntoArgument() { if (myBusy) return; // clear myActor = 0; QString aString = ""; myBusy = true; if (myEditCurrentArgument == (QWidget*)LineEditElements) { LineEditElements->setText(aString); myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); } myBusy = false; if (!GroupButtons->isEnabled()) // inactive return; // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type()); int nbSel = aList.Extent(); if (nbSel != 1) return; Handle(SALOME_InteractiveObject) IO = aList.First(); myMesh = SMESH::GetMeshByIO(IO); if (myMesh->_is_nil()) return; myActor = SMESH::FindActorByObject(myMesh); if (!myActor) return; int aNbUnits = 0; if (myEditCurrentArgument == LineEditElements) { myElementsId = ""; if (CheckBoxMesh->isChecked()) { SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString); if (!SMESH::IObjectToInterface(IO)->_is_nil()) { //MESH // get IDs from mesh SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh(); if (!aSMDSMesh) return; for (int i = aSMDSMesh->MinElementID(); i <= aSMDSMesh->MaxElementID(); i++ ) { const SMDS_MeshElement * e = aSMDSMesh->FindElement(i); if (e) { myElementsId += QString(" %1").arg(i); aNbUnits++; } } } else if (!SMESH::IObjectToInterface(IO)->_is_nil()) { //SUBMESH // get submesh SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface(IO); // get IDs from submesh SMESH::long_array_var anElementsIds = new SMESH::long_array; anElementsIds = aSubMesh->GetElementsId(); for (int i = 0; i < anElementsIds->length(); i++) { myElementsId += QString(" %1").arg(anElementsIds[i]); } aNbUnits = anElementsIds->length(); } else { // GROUP // get smesh group SMESH::SMESH_GroupBase_var aGroup = SMESH::IObjectToInterface(IO); if (aGroup->_is_nil()) return; // get IDs from smesh group SMESH::long_array_var anElementsIds = new SMESH::long_array; anElementsIds = aGroup->GetListOfID(); for (int i = 0; i < anElementsIds->length(); i++) { myElementsId += QString(" %1").arg(anElementsIds[i]); } aNbUnits = anElementsIds->length(); } } else { aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, myActor->getIO(), aString); myElementsId = aString; } } else if (myEditCurrentArgument == LineEditNodes && !myMesh->_is_nil() && myActor) { myNbOkNodes = 0; aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString); } else { } if (aNbUnits < 1) return; myBusy = true; myEditCurrentArgument->setText(aString); myBusy = false; // OK if (myEditCurrentArgument == LineEditElements) myNbOkElements = true; else if (myEditCurrentArgument == LineEditNodes) myNbOkNodes = true; if (myNbOkElements) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_SmoothingDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); switch (myConstructorId) { case 0: /* default constructor */ { disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); if (send == SelectElementsButton) { myEditCurrentArgument = LineEditElements; SMESH::SetPointRepresentation(false); if (CheckBoxMesh->isChecked()) { mySelectionMgr->setSelectionModes(ActorSelection); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); } else { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(CellSelection); } } else if (send == SelectNodesButton) { myEditCurrentArgument = LineEditNodes; SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); } myEditCurrentArgument->setFocus(); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(); break; } } } //================================================================================= // function : DeactivateActiveDialog() // purpose : Deactivates this dialog //================================================================================= void SMESHGUI_SmoothingDlg::DeactivateActiveDialog() { if (GroupConstructors->isEnabled()) { GroupConstructors->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : Activates this dialog //================================================================================= void SMESHGUI_SmoothingDlg::ActivateThisDialog() { // Emit a signal to deactivate the active dialog mySMESHGUI->EmitSignalDeactivateDialog(); GroupConstructors->setEnabled(true); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox(this); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(CellSelection); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : Mouse enter event //================================================================================= void SMESHGUI_SmoothingDlg::enterEvent (QEvent*) { if (!GroupConstructors->isEnabled()) ActivateThisDialog(); } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_SmoothingDlg::closeEvent (QCloseEvent*) { /* same than click on cancel button */ this->ClickOnCancel(); } //======================================================================= // function : hideEvent() // purpose : caused by ESC key //======================================================================= void SMESHGUI_SmoothingDlg::hideEvent (QHideEvent*) { if (!isMinimized()) ClickOnCancel(); } //======================================================================= // function : onSelectMesh() // purpose : //======================================================================= void SMESHGUI_SmoothingDlg::onSelectMesh (bool toSelectMesh) { if (toSelectMesh) TextLabelElements->setText(tr("SMESH_NAME")); else TextLabelElements->setText(tr("SMESH_ID_ELEMENTS")); if (myEditCurrentArgument != LineEditElements) { LineEditElements->clear(); return; } mySelectionMgr->clearFilters(); SMESH::SetPointRepresentation(false); if (toSelectMesh) { mySelectionMgr->setSelectionModes(ActorSelection); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); LineEditElements->setReadOnly(true); } else { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(CellSelection); LineEditElements->setReadOnly(false); onTextChange(LineEditElements->text()); } SelectionIntoArgument(); }