// SMESH SMESH : implementaion of SMESH idl descriptions // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // // // File : StdMeshers_Quadrangle_2D.cxx // Moved here from SMESH_Quadrangle_2D.cxx // Author : Paul RASCLE, EDF // Module : SMESH // $Header$ using namespace std; #include "StdMeshers_Quadrangle_2D.hxx" #include "SMESH_Gen.hxx" #include "SMESH_Mesh.hxx" #include "SMESH_subMesh.hxx" #include "SMDS_MeshElement.hxx" #include "SMDS_MeshNode.hxx" #include "SMDS_EdgePosition.hxx" #include "SMDS_FacePosition.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "utilities.h" #include "Utils_ExceptHandlers.hxx" #ifndef StdMeshers_Array2OfNode_HeaderFile #define StdMeshers_Array2OfNode_HeaderFile typedef const SMDS_MeshNode* SMDS_MeshNodePtr; #include DEFINE_BASECOLLECTION (StdMeshers_BaseCollectionNodePtr, SMDS_MeshNodePtr) DEFINE_ARRAY2(StdMeshers_Array2OfNode, StdMeshers_BaseCollectionNodePtr, SMDS_MeshNodePtr) #endif //============================================================================= /*! * */ //============================================================================= StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D (int hypId, int studyId, SMESH_Gen* gen) : SMESH_2D_Algo(hypId, studyId, gen) { MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D"); _name = "Quadrangle_2D"; _shapeType = (1 << TopAbs_FACE); _compatibleHypothesis.push_back("QuadranglePreference"); myTool = 0; } //============================================================================= /*! * */ //============================================================================= StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D() { MESSAGE("StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D"); if ( myTool ) delete myTool; } //============================================================================= /*! * */ //============================================================================= bool StdMeshers_Quadrangle_2D::CheckHypothesis (SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, SMESH_Hypothesis::Hypothesis_Status& aStatus) { bool isOk = true; aStatus = SMESH_Hypothesis::HYP_OK; // there is only one compatible Hypothesis so far const list &hyps = GetUsedHypothesis(aMesh, aShape); myQuadranglePreference = hyps.size() > 0; return isOk; } //============================================================================= /*! * */ //============================================================================= bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh, const TopoDS_Shape& aShape) throw (SALOME_Exception) { Unexpect aCatch(SalomeException); //MESSAGE("StdMeshers_Quadrangle_2D::Compute"); SMESHDS_Mesh * meshDS = aMesh.GetMeshDS(); aMesh.GetSubMesh(aShape); if ( !myTool ) myTool = new SMESH_MesherHelper(aMesh); _quadraticMesh = myTool->IsQuadraticSubMesh(aShape); //FaceQuadStruct *quad = CheckAnd2Dcompute(aMesh, aShape); FaceQuadStruct* quad = CheckNbEdges(aMesh, aShape); if (!quad) { delete myTool; myTool = 0; return false; } if(myQuadranglePreference) { int n1 = quad->nbPts[0]; int n2 = quad->nbPts[1]; int n3 = quad->nbPts[2]; int n4 = quad->nbPts[3]; int nfull = n1+n2+n3+n4; int ntmp = nfull/2; ntmp = ntmp*2; if( nfull==ntmp && ( (n1!=n3) || (n2!=n4) ) ) { // special path for using only quandrangle faces bool ok = ComputeQuadPref(aMesh, aShape, quad); delete myTool; myTool = 0; return ok; } } // set normalized grid on unit square in parametric domain SetNormalizedGrid(aMesh, aShape, quad); if (!quad) { delete myTool; myTool = 0; return false; } // --- compute 3D values on points, store points & quadrangles int nbdown = quad->nbPts[0]; int nbup = quad->nbPts[2]; int nbright = quad->nbPts[1]; int nbleft = quad->nbPts[3]; int nbhoriz = Min(nbdown, nbup); int nbvertic = Min(nbright, nbleft); const TopoDS_Face& F = TopoDS::Face(aShape); Handle(Geom_Surface) S = BRep_Tool::Surface(F); // internal mesh nodes int i, j, geomFaceID = meshDS->ShapeToIndex( F ); for (i = 1; i < nbhoriz - 1; i++) { for (j = 1; j < nbvertic - 1; j++) { int ij = j * nbhoriz + i; double u = quad->uv_grid[ij].u; double v = quad->uv_grid[ij].v; gp_Pnt P = S->Value(u, v); SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(node, geomFaceID, u, v); quad->uv_grid[ij].node = node; } } // mesh faces // [2] // --.--.--.--.--.-- nbvertic // | | ^ // | | ^ // [3] | | ^ j [1] // | | ^ // | | ^ // ---.----.----.--- 0 // 0 > > > > > > > > nbhoriz // i // [0] i = 0; int ilow = 0; int iup = nbhoriz - 1; if (quad->isEdgeOut[3]) { ilow++; } else { if (quad->isEdgeOut[1]) iup--; } int jlow = 0; int jup = nbvertic - 1; if (quad->isEdgeOut[0]) { jlow++; } else { if (quad->isEdgeOut[2]) jup--; } // regular quadrangles for (i = ilow; i < iup; i++) { for (j = jlow; j < jup; j++) { const SMDS_MeshNode *a, *b, *c, *d; a = quad->uv_grid[j * nbhoriz + i].node; b = quad->uv_grid[j * nbhoriz + i + 1].node; c = quad->uv_grid[(j + 1) * nbhoriz + i + 1].node; d = quad->uv_grid[(j + 1) * nbhoriz + i].node; //SMDS_MeshFace * face = meshDS->AddFace(a, b, c, d); SMDS_MeshFace* face = myTool->AddFace(a, b, c, d); meshDS->SetMeshElementOnShape(face, geomFaceID); } } UVPtStruct *uv_e0 = quad->uv_edges[0]; UVPtStruct *uv_e1 = quad->uv_edges[1]; UVPtStruct *uv_e2 = quad->uv_edges[2]; UVPtStruct *uv_e3 = quad->uv_edges[3]; double eps = Precision::Confusion(); // Boundary quadrangles if (quad->isEdgeOut[0]) { // Down edge is out // // |___|___|___|___|___|___| // | | | | | | | // |___|___|___|___|___|___| // | | | | | | | // |___|___|___|___|___|___| __ first row of the regular grid // . . . . . . . . . __ down edge nodes // // >->->->->->->->->->->->-> -- direction of processing int g = 0; // number of last processed node in the regular grid // number of last node of the down edge to be processed int stop = nbdown - 1; // if right edge is out, we will stop at a node, previous to the last one if (quad->isEdgeOut[1]) stop--; // for each node of the down edge find nearest node // in the first row of the regular grid and link them for (i = 0; i < stop; i++) { const SMDS_MeshNode *a, *b, *c, *d; a = uv_e0[i].node; b = uv_e0[i + 1].node; gp_Pnt pb (b->X(), b->Y(), b->Z()); // find node c in the regular grid, which will be linked with node b int near = g; if (i == stop - 1) { // right bound reached, link with the rightmost node near = iup; c = quad->uv_grid[nbhoriz + iup].node; } else { // find in the grid node c, nearest to the b double mind = RealLast(); for (int k = g; k <= iup; k++) { const SMDS_MeshNode *nk; if (k < ilow) // this can be, if left edge is out nk = uv_e3[1].node; // get node from the left edge else nk = quad->uv_grid[nbhoriz + k].node; // get one of middle nodes gp_Pnt pnk (nk->X(), nk->Y(), nk->Z()); double dist = pb.Distance(pnk); if (dist < mind - eps) { c = nk; near = k; mind = dist; } else { break; } } } if (near == g) { // make triangle //SMDS_MeshFace* face = meshDS->AddFace(a, b, c); SMDS_MeshFace* face = myTool->AddFace(a, b, c); meshDS->SetMeshElementOnShape(face, geomFaceID); } else { // make quadrangle if (near - 1 < ilow) d = uv_e3[1].node; else d = quad->uv_grid[nbhoriz + near - 1].node; //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d); SMDS_MeshFace* face = myTool->AddFace(a, b, c, d); meshDS->SetMeshElementOnShape(face, geomFaceID); // if node d is not at position g - make additional triangles if (near - 1 > g) { for (int k = near - 1; k > g; k--) { c = quad->uv_grid[nbhoriz + k].node; if (k - 1 < ilow) d = uv_e3[1].node; else d = quad->uv_grid[nbhoriz + k - 1].node; //SMDS_MeshFace* face = meshDS->AddFace(a, c, d); SMDS_MeshFace* face = myTool->AddFace(a, c, d); meshDS->SetMeshElementOnShape(face, geomFaceID); } } g = near; } } } else { if (quad->isEdgeOut[2]) { // Up edge is out // // <-<-<-<-<-<-<-<-<-<-<-<-< -- direction of processing // // . . . . . . . . . __ up edge nodes // ___ ___ ___ ___ ___ ___ __ first row of the regular grid // | | | | | | | // |___|___|___|___|___|___| // | | | | | | | // |___|___|___|___|___|___| // | | | | | | | int g = nbhoriz - 1; // last processed node in the regular grid int stop = 0; // if left edge is out, we will stop at a second node if (quad->isEdgeOut[3]) stop++; // for each node of the up edge find nearest node // in the first row of the regular grid and link them for (i = nbup - 1; i > stop; i--) { const SMDS_MeshNode *a, *b, *c, *d; a = uv_e2[i].node; b = uv_e2[i - 1].node; gp_Pnt pb (b->X(), b->Y(), b->Z()); // find node c in the grid, which will be linked with node b int near = g; if (i == stop + 1) { // left bound reached, link with the leftmost node c = quad->uv_grid[nbhoriz*(nbvertic - 2) + ilow].node; near = ilow; } else { // find node c in the grid, nearest to the b double mind = RealLast(); for (int k = g; k >= ilow; k--) { const SMDS_MeshNode *nk; if (k > iup) nk = uv_e1[nbright - 2].node; else nk = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node; gp_Pnt pnk (nk->X(), nk->Y(), nk->Z()); double dist = pb.Distance(pnk); if (dist < mind - eps) { c = nk; near = k; mind = dist; } else { break; } } } if (near == g) { // make triangle //SMDS_MeshFace* face = meshDS->AddFace(a, b, c); SMDS_MeshFace* face = myTool->AddFace(a, b, c); meshDS->SetMeshElementOnShape(face, geomFaceID); } else { // make quadrangle if (near + 1 > iup) d = uv_e1[nbright - 2].node; else d = quad->uv_grid[nbhoriz*(nbvertic - 2) + near + 1].node; //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d); SMDS_MeshFace* face = myTool->AddFace(a, b, c, d); meshDS->SetMeshElementOnShape(face, geomFaceID); if (near + 1 < g) { // if d not is at g - make additional triangles for (int k = near + 1; k < g; k++) { c = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node; if (k + 1 > iup) d = uv_e1[nbright - 2].node; else d = quad->uv_grid[nbhoriz*(nbvertic - 2) + k + 1].node; //SMDS_MeshFace* face = meshDS->AddFace(a, c, d); SMDS_MeshFace* face = myTool->AddFace(a, c, d); meshDS->SetMeshElementOnShape(face, geomFaceID); } } g = near; } } } } // right or left boundary quadrangles if (quad->isEdgeOut[1]) { // MESSAGE("right edge is out"); int g = 0; // last processed node in the grid int stop = nbright - 1; if (quad->isEdgeOut[2]) stop--; for (i = 0; i < stop; i++) { const SMDS_MeshNode *a, *b, *c, *d; a = uv_e1[i].node; b = uv_e1[i + 1].node; gp_Pnt pb (b->X(), b->Y(), b->Z()); // find node c in the grid, nearest to the b int near = g; if (i == stop - 1) { // up bondary reached c = quad->uv_grid[nbhoriz*(jup + 1) - 2].node; near = jup; } else { double mind = RealLast(); for (int k = g; k <= jup; k++) { const SMDS_MeshNode *nk; if (k < jlow) nk = uv_e0[nbdown - 2].node; else nk = quad->uv_grid[nbhoriz*(k + 1) - 2].node; gp_Pnt pnk (nk->X(), nk->Y(), nk->Z()); double dist = pb.Distance(pnk); if (dist < mind - eps) { c = nk; near = k; mind = dist; } else { break; } } } if (near == g) { // make triangle //SMDS_MeshFace* face = meshDS->AddFace(a, b, c); SMDS_MeshFace* face = myTool->AddFace(a, b, c); meshDS->SetMeshElementOnShape(face, geomFaceID); } else { // make quadrangle if (near - 1 < jlow) d = uv_e0[nbdown - 2].node; else d = quad->uv_grid[nbhoriz*near - 2].node; //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d); SMDS_MeshFace* face = myTool->AddFace(a, b, c, d); meshDS->SetMeshElementOnShape(face, geomFaceID); if (near - 1 > g) { // if d not is at g - make additional triangles for (int k = near - 1; k > g; k--) { c = quad->uv_grid[nbhoriz*(k + 1) - 2].node; if (k - 1 < jlow) d = uv_e0[nbdown - 2].node; else d = quad->uv_grid[nbhoriz*k - 2].node; //SMDS_MeshFace* face = meshDS->AddFace(a, c, d); SMDS_MeshFace* face = myTool->AddFace(a, c, d); meshDS->SetMeshElementOnShape(face, geomFaceID); } } g = near; } } } else { if (quad->isEdgeOut[3]) { // MESSAGE("left edge is out"); int g = nbvertic - 1; // last processed node in the grid int stop = 0; if (quad->isEdgeOut[0]) stop++; for (i = nbleft - 1; i > stop; i--) { const SMDS_MeshNode *a, *b, *c, *d; a = uv_e3[i].node; b = uv_e3[i - 1].node; gp_Pnt pb (b->X(), b->Y(), b->Z()); // find node c in the grid, nearest to the b int near = g; if (i == stop + 1) { // down bondary reached c = quad->uv_grid[nbhoriz*jlow + 1].node; near = jlow; } else { double mind = RealLast(); for (int k = g; k >= jlow; k--) { const SMDS_MeshNode *nk; if (k > jup) nk = uv_e2[1].node; else nk = quad->uv_grid[nbhoriz*k + 1].node; gp_Pnt pnk (nk->X(), nk->Y(), nk->Z()); double dist = pb.Distance(pnk); if (dist < mind - eps) { c = nk; near = k; mind = dist; } else { break; } } } if (near == g) { // make triangle //SMDS_MeshFace* face = meshDS->AddFace(a, b, c); SMDS_MeshFace* face = myTool->AddFace(a, b, c); meshDS->SetMeshElementOnShape(face, geomFaceID); } else { // make quadrangle if (near + 1 > jup) d = uv_e2[1].node; else d = quad->uv_grid[nbhoriz*(near + 1) + 1].node; //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d); SMDS_MeshFace* face = myTool->AddFace(a, b, c, d); meshDS->SetMeshElementOnShape(face, geomFaceID); if (near + 1 < g) { // if d not is at g - make additional triangles for (int k = near + 1; k < g; k++) { c = quad->uv_grid[nbhoriz*k + 1].node; if (k + 1 > jup) d = uv_e2[1].node; else d = quad->uv_grid[nbhoriz*(k + 1) + 1].node; //SMDS_MeshFace* face = meshDS->AddFace(a, c, d); SMDS_MeshFace* face = myTool->AddFace(a, c, d); meshDS->SetMeshElementOnShape(face, geomFaceID); } } g = near; } } } } QuadDelete(quad); delete myTool; myTool = 0; bool isOk = true; return isOk; } //============================================================================= /*! * */ //============================================================================= FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape) throw(SALOME_Exception) { Unexpect aCatch(SalomeException); const TopoDS_Face & F = TopoDS::Face(aShape); // verify 1 wire only, with 4 edges if (NumberOfWires(F) != 1) { INFOS("only 1 wire by face (quadrangles)"); return 0; } const TopoDS_Wire& W = BRepTools::OuterWire(F); BRepTools_WireExplorer wexp (W, F); FaceQuadStruct* quad = new FaceQuadStruct; for (int i = 0; i < 4; i++) quad->uv_edges[i] = 0; quad->uv_grid = 0; int nbEdges = 0; for (wexp.Init(W, F); wexp.More(); wexp.Next()) { const TopoDS_Edge& E = wexp.Current(); int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes(); if (nbEdges < 4) { quad->edge[nbEdges] = E; if(!_quadraticMesh) { quad->nbPts[nbEdges] = nb + 2; // internal points + 2 extrema } else { int tmp = nb/2; quad->nbPts[nbEdges] = tmp + 2; // internal not medium points + 2 extrema } } nbEdges++; } if (nbEdges != 4) { INFOS("face must have 4 edges /quadrangles"); QuadDelete(quad); return 0; } return quad; } //============================================================================= /*! * CheckAnd2Dcompute */ //============================================================================= FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute (SMESH_Mesh & aMesh, const TopoDS_Shape & aShape, const bool CreateQuadratic) throw(SALOME_Exception) { Unexpect aCatch(SalomeException); _quadraticMesh = CreateQuadratic; FaceQuadStruct *quad = CheckNbEdges(aMesh, aShape); if(!quad) return 0; // set normalized grid on unit square in parametric domain SetNormalizedGrid(aMesh, aShape, quad); return quad; } //============================================================================= /*! * */ //============================================================================= void StdMeshers_Quadrangle_2D::QuadDelete (FaceQuadStruct * quad) { //MESSAGE("StdMeshers_Quadrangle_2D::QuadDelete"); if (quad) { for (int i = 0; i < 4; i++) { if (quad->uv_edges[i]) delete [] quad->uv_edges[i]; quad->edge[i].Nullify(); } if (quad->uv_grid) delete [] quad->uv_grid; delete quad; } } //============================================================================= /*! * */ //============================================================================= void StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh, const TopoDS_Shape& aShape, FaceQuadStruct* quad) throw (SALOME_Exception) { Unexpect aCatch(SalomeException); // Algorithme décrit dans "Génération automatique de maillages" // P.L. GEORGE, MASSON, § 6.4.1 p. 84-85 // traitement dans le domaine paramétrique 2d u,v // transport - projection sur le carré unité // MESSAGE("StdMeshers_Quadrangle_2D::SetNormalizedGrid"); const TopoDS_Face& F = TopoDS::Face(aShape); // 1 --- find orientation of the 4 edges, by test on extrema // max min 0 x1 1 // |<----north-2-------^ a3 -------------> a2 // | | ^1 1^ // west-3 east-1 =right | | // | | ==> | | // y0 | | y1 | | // | | |0 0| // v----south-0--------> a0 -------------> a1 // min max 0 x0 1 // =down // Handle(Geom2d_Curve) c2d[4]; gp_Pnt2d pf[4]; gp_Pnt2d pl[4]; for (int i = 0; i < 4; i++) { c2d[i] = BRep_Tool::CurveOnSurface(quad->edge[i], F, quad->first[i], quad->last[i]); pf[i] = c2d[i]->Value(quad->first[i]); pl[i] = c2d[i]->Value(quad->last[i]); quad->isEdgeForward[i] = false; } double l0f1 = pl[0].SquareDistance(pf[1]); double l0l1 = pl[0].SquareDistance(pl[1]); double f0f1 = pf[0].SquareDistance(pf[1]); double f0l1 = pf[0].SquareDistance(pl[1]); if ( Min( l0f1, l0l1 ) < Min ( f0f1, f0l1 )) { quad->isEdgeForward[0] = true; } else { double tmp = quad->first[0]; quad->first[0] = quad->last[0]; quad->last[0] = tmp; pf[0] = c2d[0]->Value(quad->first[0]); pl[0] = c2d[0]->Value(quad->last[0]); } for (int i = 1; i < 4; i++) { l0l1 = pl[i - 1].SquareDistance(pl[i]); l0f1 = pl[i - 1].SquareDistance(pf[i]); quad->isEdgeForward[i] = ( l0f1 < l0l1 ); if (!quad->isEdgeForward[i]) { double tmp = quad->first[i]; quad->first[i] = quad->last[i]; quad->last[i] = tmp; pf[i] = c2d[i]->Value(quad->first[i]); pl[i] = c2d[i]->Value(quad->last[i]); } } // 2 --- load 2d edge points (u,v) with orientation and value on unit square bool loadOk = true; for (int i = 0; i < 2; i++) { quad->uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i], quad->first[i], quad->last[i]); if (!quad->uv_edges[i]) loadOk = false; } for (int i = 2; i < 4; i++) { quad->uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i], quad->last[i], quad->first[i]); if (!quad->uv_edges[i]) loadOk = false; } if (!loadOk) { INFOS("StdMeshers_Quadrangle_2D::SetNormalizedGrid - LoadEdgePoints failed"); QuadDelete( quad ); quad = 0; return; } // 3 --- 2D normalized values on unit square [0..1][0..1] int nbhoriz = Min(quad->nbPts[0], quad->nbPts[2]); int nbvertic = Min(quad->nbPts[1], quad->nbPts[3]); quad->isEdgeOut[0] = (quad->nbPts[0] > quad->nbPts[2]); quad->isEdgeOut[1] = (quad->nbPts[1] > quad->nbPts[3]); quad->isEdgeOut[2] = (quad->nbPts[2] > quad->nbPts[0]); quad->isEdgeOut[3] = (quad->nbPts[3] > quad->nbPts[1]); quad->uv_grid = new UVPtStruct[nbvertic * nbhoriz]; UVPtStruct *uv_grid = quad->uv_grid; UVPtStruct *uv_e0 = quad->uv_edges[0]; UVPtStruct *uv_e1 = quad->uv_edges[1]; UVPtStruct *uv_e2 = quad->uv_edges[2]; UVPtStruct *uv_e3 = quad->uv_edges[3]; // nodes Id on "in" edges if (! quad->isEdgeOut[0]) { int j = 0; for (int i = 0; i < nbhoriz; i++) { // down int ij = j * nbhoriz + i; uv_grid[ij].node = uv_e0[i].node; } } if (! quad->isEdgeOut[1]) { int i = nbhoriz - 1; for (int j = 0; j < nbvertic; j++) { // right int ij = j * nbhoriz + i; uv_grid[ij].node = uv_e1[j].node; } } if (! quad->isEdgeOut[2]) { int j = nbvertic - 1; for (int i = 0; i < nbhoriz; i++) { // up int ij = j * nbhoriz + i; uv_grid[ij].node = uv_e2[i].node; } } if (! quad->isEdgeOut[3]) { int i = 0; for (int j = 0; j < nbvertic; j++) { // left int ij = j * nbhoriz + i; uv_grid[ij].node = uv_e3[j].node; } } // falsificate "out" edges if (quad->isEdgeOut[0]) // down uv_e0 = MakeEdgePoints (aMesh, F, quad->edge[0], quad->first[0], quad->last[0], nbhoriz - 1); else if (quad->isEdgeOut[2]) // up uv_e2 = MakeEdgePoints (aMesh, F, quad->edge[2], quad->last[2], quad->first[2], nbhoriz - 1); if (quad->isEdgeOut[1]) // right uv_e1 = MakeEdgePoints (aMesh, F, quad->edge[1], quad->first[1], quad->last[1], nbvertic - 1); else if (quad->isEdgeOut[3]) // left uv_e3 = MakeEdgePoints (aMesh, F, quad->edge[3], quad->last[3], quad->first[3], nbvertic - 1); // normalized 2d values on grid for (int i = 0; i < nbhoriz; i++) { for (int j = 0; j < nbvertic; j++) { int ij = j * nbhoriz + i; // --- droite i cste : x = x0 + y(x1-x0) double x0 = uv_e0[i].normParam; // bas - sud double x1 = uv_e2[i].normParam; // haut - nord // --- droite j cste : y = y0 + x(y1-y0) double y0 = uv_e3[j].normParam; // gauche-ouest double y1 = uv_e1[j].normParam; // droite - est // --- intersection : x=x0+(y0+x(y1-y0))(x1-x0) double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0)); double y = y0 + x * (y1 - y0); uv_grid[ij].x = x; uv_grid[ij].y = y; //MESSAGE("-xy-01 "<Value(param_0); gp_Pnt2d p1 = c2d[1]->Value(param_1); gp_Pnt2d p2 = c2d[2]->Value(param_2); gp_Pnt2d p3 = c2d[3]->Value(param_3); double u = (1 - y) * p0.X() + x * p1.X() + y * p2.X() + (1 - x) * p3.X(); double v = (1 - y) * p0.Y() + x * p1.Y() + y * p2.Y() + (1 - x) * p3.Y(); u -= (1 - x) * (1 - y) * a0.X() + x * (1 - y) * a1.X() + x * y * a2.X() + (1 - x) * y * a3.X(); v -= (1 - x) * (1 - y) * a0.Y() + x * (1 - y) * a1.Y() + x * y * a2.Y() + (1 - x) * y * a3.Y(); uv_grid[ij].u = u; uv_grid[ij].v = v; } } } //======================================================================= //function : ShiftQuad //purpose : auxilary function for ComputeQuadPref //======================================================================= static void ShiftQuad(FaceQuadStruct* quad, const int num, bool WisF) { if(num>3) return; int i; for(i=1; i<=num; i++) { int nbPts3 = quad->nbPts[0]; quad->nbPts[0] = quad->nbPts[1]; quad->nbPts[1] = quad->nbPts[2]; quad->nbPts[2] = quad->nbPts[3]; quad->nbPts[3] = nbPts3; TopoDS_Edge edge3 = quad->edge[0]; quad->edge[0] = quad->edge[1]; quad->edge[1] = quad->edge[2]; quad->edge[2] = quad->edge[3]; quad->edge[3] = edge3; double first3 = quad->first[0]; quad->first[0] = quad->first[1]; quad->first[1] = quad->first[2]; quad->first[2] = quad->first[3]; quad->first[3] = first3; double last3 = quad->last[0]; quad->last[0] = quad->last[1]; quad->last[1] = quad->last[2]; quad->last[2] = quad->last[3]; quad->last[3] = last3; bool isEdgeForward3 = quad->isEdgeForward[0]; quad->isEdgeForward[0] = quad->isEdgeForward[1]; quad->isEdgeForward[1] = quad->isEdgeForward[2]; quad->isEdgeForward[2] = quad->isEdgeForward[3]; quad->isEdgeForward[3] = isEdgeForward3; bool isEdgeOut3 = quad->isEdgeOut[0]; quad->isEdgeOut[0] = quad->isEdgeOut[1]; quad->isEdgeOut[1] = quad->isEdgeOut[2]; quad->isEdgeOut[2] = quad->isEdgeOut[3]; quad->isEdgeOut[3] = isEdgeOut3; UVPtStruct* uv_edges3 = quad->uv_edges[0]; quad->uv_edges[0] = quad->uv_edges[1]; quad->uv_edges[1] = quad->uv_edges[2]; quad->uv_edges[2] = quad->uv_edges[3]; quad->uv_edges[3] = uv_edges3; } if(!WisF) { // replacement left and right edges int nbPts3 = quad->nbPts[1]; quad->nbPts[1] = quad->nbPts[3]; quad->nbPts[3] = nbPts3; TopoDS_Edge edge3 = quad->edge[1]; quad->edge[1] = quad->edge[3]; quad->edge[3] = edge3; double first3 = quad->first[1]; quad->first[1] = quad->first[3]; quad->first[3] = first3; double last3 = quad->last[1]; quad->last[1] = quad->last[2]; quad->last[3] = last3; bool isEdgeForward3 = quad->isEdgeForward[1]; quad->isEdgeForward[1] = quad->isEdgeForward[3]; quad->isEdgeForward[3] = isEdgeForward3; bool isEdgeOut3 = quad->isEdgeOut[1]; quad->isEdgeOut[1] = quad->isEdgeOut[3]; quad->isEdgeOut[3] = isEdgeOut3; UVPtStruct* uv_edges3 = quad->uv_edges[1]; quad->uv_edges[1] = quad->uv_edges[3]; quad->uv_edges[3] = uv_edges3; } } //======================================================================= //function : CalcUV //purpose : auxilary function for ComputeQuadPref //======================================================================= static gp_XY CalcUV(double x0, double x1, double y0, double y1, FaceQuadStruct* quad, const gp_Pnt2d& a0, const gp_Pnt2d& a1, const gp_Pnt2d& a2, const gp_Pnt2d& a3, const Handle(Geom2d_Curve)& c2db, const Handle(Geom2d_Curve)& c2dr, const Handle(Geom2d_Curve)& c2dt, const Handle(Geom2d_Curve)& c2dl) { int nb = quad->nbPts[0]; int nr = quad->nbPts[1]; int nt = quad->nbPts[2]; int nl = quad->nbPts[3]; UVPtStruct* uv_eb = quad->uv_edges[0]; UVPtStruct* uv_er = quad->uv_edges[1]; UVPtStruct* uv_et = quad->uv_edges[2]; UVPtStruct* uv_el = quad->uv_edges[3]; double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0)); double y = y0 + x * (y1 - y0); double param_b = uv_eb[0].param + x * (uv_eb[nb-1].param - uv_eb[0].param); double param_t = uv_et[0].param + x * (uv_et[nt-1].param - uv_et[0].param); double param_r = uv_er[0].param + y * (uv_er[nr-1].param - uv_er[0].param); double param_l = uv_el[0].param + y * (uv_el[nl-1].param - uv_el[0].param); gp_Pnt2d p0 = c2db->Value(param_b); gp_Pnt2d p1 = c2dr->Value(param_r); gp_Pnt2d p2 = c2dt->Value(param_t); gp_Pnt2d p3 = c2dl->Value(param_l); double u = (1 - y) * p0.X() + x * p1.X() + y * p2.X() + (1 - x) * p3.X(); double v = (1 - y) * p0.Y() + x * p1.Y() + y * p2.Y() + (1 - x) * p3.Y(); u -= (1 - x) * (1 - y) * a0.X() + x * (1 - y) * a1.X() + x * y * a2.X() + (1 - x) * y * a3.X(); v -= (1 - x) * (1 - y) * a0.Y() + x * (1 - y) * a1.Y() + x * y * a2.Y() + (1 - x) * y * a3.Y(); //cout<<"x0="<ShapeToIndex( F ); int nb = quad->nbPts[0]; int nr = quad->nbPts[1]; int nt = quad->nbPts[2]; int nl = quad->nbPts[3]; int dh = abs(nb-nt); int dv = abs(nr-nl); if( dh>=dv ) { if( nt>nb ) { // it is a base case => not shift quad but me be replacement is need ShiftQuad(quad,0,WisF); } else { // we have to shift quad on 2 ShiftQuad(quad,2,WisF); } } else { if( nr>nl ) { // we have to shift quad on 3 ShiftQuad(quad,3,WisF); } else { // we have to shift quad on 1 ShiftQuad(quad,1,WisF); } } nb = quad->nbPts[0]; nr = quad->nbPts[1]; nt = quad->nbPts[2]; nl = quad->nbPts[3]; dh = abs(nb-nt); dv = abs(nr-nl); int nbh = Max(nb,nt); int nbv = Max(nr,nl); int addh = 0; int addv = 0; // orientation of face and 3 main domain for future faces // 0 top 1 // 1------------1 // | | | | // | | | | // | L | | R | // left | | | | rigth // | / \ | // | / C \ | // |/ \| // 0------------0 // 0 bottom 1 if(dh>dv) { addv = (dh-dv)/2; nbv = nbv + addv; } else { // dv>=dh addh = (dv-dh)/2; nbh = nbh + addh; } Handle(Geom2d_Curve) c2d[4]; for(i=0; i<4; i++) { c2d[i] = BRep_Tool::CurveOnSurface(quad->edge[i], F, quad->first[i], quad->last[i]); } bool loadOk = true; for(i=0; i<2; i++) { quad->uv_edges[i] = LoadEdgePoints2(aMesh, F, quad->edge[i], false); if(!quad->uv_edges[i]) loadOk = false; } for(i=2; i<4; i++) { quad->uv_edges[i] = LoadEdgePoints2(aMesh, F, quad->edge[i], true); if (!quad->uv_edges[i]) loadOk = false; } if (!loadOk) { INFOS("StdMeshers_Quadrangle_2D::ComputeQuadPref - LoadEdgePoints failed"); QuadDelete( quad ); quad = 0; return false; } UVPtStruct* uv_eb = quad->uv_edges[0]; UVPtStruct* uv_er = quad->uv_edges[1]; UVPtStruct* uv_et = quad->uv_edges[2]; UVPtStruct* uv_el = quad->uv_edges[3]; // arrays for normalized params //cout<<"Dump B:"<X()<<","<Y()<<","<Z()<<")"<D0(uv_eb[0].param,a[0]); c2d[0]->D0(uv_eb[nb-1].param,a[1]); c2d[2]->D0(uv_et[nt-1].param,a[2]); c2d[2]->D0(uv_et[0].param,a[3]); //cout<<" a[0]("<0) { // add top nodes for(i=1; i<=dl; i++) NodesL.SetValue(i+1,nl,uv_et[i].node); // create and add needed nodes TColgp_SequenceOfXY UVtmp; for(i=1; i<=dl; i++) { double x0 = npt.Value(i+1); double x1 = x0; // diagonal node double y0 = npl.Value(i+1); double y1 = npr.Value(i+1); gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3], c2d[0], c2d[1], c2d[2], c2d[3]); gp_Pnt P = S->Value(UV.X(),UV.Y()); SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); NodesL.SetValue(i+1,1,N); if(UVL.Length()Value(UV.X(),UV.Y()); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); NodesL.SetValue(i+1,j,N); if( i==dl ) UVtmp.Append(UV); } } for(i=1; i<=UVtmp.Length() && UVL.Length()X()<<","<Y()<<","<Z()<<")"; // } // cout<AddFace(NodesL.Value(i,j), NodesL.Value(i+1,j), NodesL.Value(i+1,j+1), NodesL.Value(i,j+1)); meshDS->SetMeshElementOnShape(F, geomFaceID); } else { SMDS_MeshFace* F = myTool->AddFace(NodesL.Value(i,j), NodesL.Value(i,j+1), NodesL.Value(i+1,j+1), NodesL.Value(i+1,j)); meshDS->SetMeshElementOnShape(F, geomFaceID); } } } } else { // fill UVL using c2d for(i=1; iD0(uv_el[i].param,p2d); UVL.Append(p2d.XY()); } } // step2: create faces for right domain StdMeshers_Array2OfNode NodesR(1,dr+1,1,nr); // add right nodes for(j=1; j<=nr; j++) NodesR.SetValue(1,j,uv_er[nr-j].node); if(dr>0) { // add top nodes for(i=1; i<=dr; i++) NodesR.SetValue(i+1,1,uv_et[nt-1-i].node); // create and add needed nodes TColgp_SequenceOfXY UVtmp; for(i=1; i<=dr; i++) { double x0 = npt.Value(nt-i); double x1 = x0; // diagonal node double y0 = npl.Value(i+1); double y1 = npr.Value(i+1); gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3], c2d[0], c2d[1], c2d[2], c2d[3]); gp_Pnt P = S->Value(UV.X(),UV.Y()); SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); NodesR.SetValue(i+1,nr,N); if(UVR.Length()Value(UV.X(),UV.Y()); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); NodesR.SetValue(i+1,j,N); if( i==dr ) UVtmp.Prepend(UV); } } for(i=1; i<=UVtmp.Length() && UVR.Length()AddFace(NodesR.Value(i,j), NodesR.Value(i+1,j), NodesR.Value(i+1,j+1), NodesR.Value(i,j+1)); meshDS->SetMeshElementOnShape(F, geomFaceID); } else { SMDS_MeshFace* F = myTool->AddFace(NodesR.Value(i,j), NodesR.Value(i,j+1), NodesR.Value(i+1,j+1), NodesR.Value(i+1,j)); meshDS->SetMeshElementOnShape(F, geomFaceID); } } } } else { // fill UVR using c2d for(i=1; iD0(uv_er[i].param,p2d); UVR.Append(p2d.XY()); } } // step3: create faces for central domain StdMeshers_Array2OfNode NodesC(1,nb,1,nbv); // add first string using NodesL for(i=1; i<=dl+1; i++) NodesC.SetValue(1,i,NodesL(i,1)); for(i=2; i<=nl; i++) NodesC.SetValue(1,dl+i,NodesL(dl+1,i)); // add last string using NodesR for(i=1; i<=dr+1; i++) NodesC.SetValue(nb,i,NodesR(i,nr)); for(i=1; iD0(uv_eb[i-1].param,p2d); } // create and add needed nodes // add linear layers for(i=2; iValue(UV.X(),UV.Y()); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); NodesC.SetValue(i,nbv-nnn+j,N); } } // add diagonal layers //cout<<"UVL.Length()="<Value(u,v); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, u, v); NodesC.SetValue(j,i+1,N); } } // create faces for(i=1; iAddFace(NodesC.Value(i,j), NodesC.Value(i+1,j), NodesC.Value(i+1,j+1), NodesC.Value(i,j+1)); meshDS->SetMeshElementOnShape(F, geomFaceID); } else { SMDS_MeshFace* F = myTool->AddFace(NodesC.Value(i,j), NodesC.Value(i,j+1), NodesC.Value(i+1,j+1), NodesC.Value(i+1,j)); meshDS->SetMeshElementOnShape(F, geomFaceID); } } } QuadDelete(quad); bool isOk = true; return isOk; } //============================================================================= /*! * LoadEdgePoints2 */ //============================================================================= UVPtStruct* StdMeshers_Quadrangle_2D::LoadEdgePoints2 (SMESH_Mesh & aMesh, const TopoDS_Face& F, const TopoDS_Edge& E, bool IsReverse) { //MESSAGE("StdMeshers_Quadrangle_2D::LoadEdgePoints"); // --- IDNodes of first and last Vertex TopoDS_Vertex VFirst, VLast; TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l ASSERT(!VFirst.IsNull()); SMDS_NodeIteratorPtr lid = aMesh.GetSubMesh(VFirst)->GetSubMeshDS()->GetNodes(); if (!lid->more()) { MESSAGE ( "NO NODE BUILT ON VERTEX" ); return 0; } const SMDS_MeshNode* idFirst = lid->next(); ASSERT(!VLast.IsNull()); lid = aMesh.GetSubMesh(VLast)->GetSubMeshDS()->GetNodes(); if (!lid->more()) { MESSAGE ( "NO NODE BUILT ON VERTEX" ); return 0; } const SMDS_MeshNode* idLast = lid->next(); // --- edge internal IDNodes (relies on good order storage, not checked) map params; SMDS_NodeIteratorPtr ite = aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes(); int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes(); if(!_quadraticMesh) { while(ite->more()) { const SMDS_MeshNode* node = ite->next(); const SMDS_EdgePosition* epos = static_cast(node->GetPosition().get()); double param = epos->GetUParameter(); params[param] = node; } } else { vector nodes(nbPoints+2); nodes[0] = idFirst; nodes[nbPoints+1] = idLast; nbPoints = nbPoints/2; int nn = 1; while(ite->more()) { const SMDS_MeshNode* node = ite->next(); nodes[nn++] = node; // check if node is medium bool IsMedium = false; SMDS_ElemIteratorPtr itn = node->GetInverseElementIterator(); while (itn->more()) { const SMDS_MeshElement* elem = itn->next(); if ( elem->GetType() != SMDSAbs_Edge ) continue; if(elem->IsMediumNode(node)) { IsMedium = true; break; } } if(IsMedium) continue; const SMDS_EdgePosition* epos = static_cast(node->GetPosition().get()); double param = epos->GetUParameter(); params[param] = node; } } if (nbPoints != params.size()) { MESSAGE( "BAD NODE ON EDGE POSITIONS" ); return 0; } UVPtStruct* uvslf = new UVPtStruct[nbPoints + 2]; double f, l; Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l); const TopoDS_Wire& W = BRepTools::OuterWire(F); bool FisF = (F.Orientation()==TopAbs_FORWARD); bool WisF = (W.Orientation()==TopAbs_FORWARD); bool isForward = (E.Orientation()==TopAbs_FORWARD); //if(isForward) cout<<"E is FORWARD"<Value(f); // first point = Vertex Forward uvslf[0].x = p.X(); uvslf[0].y = p.Y(); uvslf[0].param = f; uvslf[0].node = idFirst; //MESSAGE("__ f "<::iterator itp = params.begin(); for (int i = 1; i <= nbPoints; i++) { // nbPoints internal double param = (*itp).first; gp_Pnt2d p = C2d->Value(param); uvslf[i].x = p.X(); uvslf[i].y = p.Y(); uvslf[i].param = param; uvslf[i].node = (*itp).second; //MESSAGE("__ "<Value(l); // last point = Vertex Reversed uvslf[nbPoints + 1].x = p.X(); uvslf[nbPoints + 1].y = p.Y(); uvslf[nbPoints + 1].param = l; uvslf[nbPoints + 1].node = idLast; //MESSAGE("__ l "<Value(l); // first point = Vertex Reversed uvslf[0].x = p.X(); uvslf[0].y = p.Y(); uvslf[0].param = l; uvslf[0].node = idLast; //MESSAGE("__ l "<::reverse_iterator itp = params.rbegin(); for (int j = nbPoints; j >= 1; j--) { // nbPoints internal double param = (*itp).first; int i = nbPoints + 1 - j; gp_Pnt2d p = C2d->Value(param); uvslf[i].x = p.X(); uvslf[i].y = p.Y(); uvslf[i].param = param; uvslf[i].node = (*itp).second; //MESSAGE("__ "<Value(f); // last point = Vertex Forward uvslf[nbPoints + 1].x = p.X(); uvslf[nbPoints + 1].y = p.Y(); uvslf[nbPoints + 1].param = f; uvslf[nbPoints + 1].node = idFirst; //MESSAGE("__ f "<GetSubMeshDS()->GetNodes(); if (!lid->more()) { MESSAGE ( "NO NODE BUILT ON VERTEX" ); return 0; } const SMDS_MeshNode* idFirst = lid->next(); ASSERT(!VLast.IsNull()); lid = aMesh.GetSubMesh(VLast)->GetSubMeshDS()->GetNodes(); if (!lid->more()) { MESSAGE ( "NO NODE BUILT ON VERTEX" ); return 0; } const SMDS_MeshNode* idLast = lid->next(); // --- edge internal IDNodes (relies on good order storage, not checked) // if(_quadraticMesh) { // fill myNLinkNodeMap // SMDS_ElemIteratorPtr iter = aMesh.GetSubMesh(E)->GetSubMeshDS()->GetElements(); // while(iter->more()) { // const SMDS_MeshElement* elem = iter->next(); // SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator(); // const SMDS_MeshNode* n1 = static_cast( nodeIt->next() ); // const SMDS_MeshNode* n2 = static_cast( nodeIt->next() ); // const SMDS_MeshNode* n3 = static_cast( nodeIt->next() ); // NLink link(( n1 < n2 ? n1 : n2 ), ( n1 < n2 ? n2 : n1 )); // myNLinkNodeMap.insert(NLinkNodeMap::value_type(link,n3)); // myNLinkNodeMap[link] = n3; // } // } map params; SMDS_NodeIteratorPtr ite = aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes(); int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes(); if(!_quadraticMesh) { while(ite->more()) { const SMDS_MeshNode* node = ite->next(); const SMDS_EdgePosition* epos = static_cast(node->GetPosition().get()); double param = epos->GetUParameter(); params[param] = node; } } else { nbPoints = nbPoints/2; while(ite->more()) { const SMDS_MeshNode* node = ite->next(); // check if node is medium bool IsMedium = false; SMDS_ElemIteratorPtr itn = node->GetInverseElementIterator(); while (itn->more()) { const SMDS_MeshElement* elem = itn->next(); if ( elem->GetType() != SMDSAbs_Edge ) continue; if(elem->IsMediumNode(node)) { IsMedium = true; break; } } if(IsMedium) continue; const SMDS_EdgePosition* epos = static_cast(node->GetPosition().get()); double param = epos->GetUParameter(); params[param] = node; } } if (nbPoints != params.size()) { MESSAGE( "BAD NODE ON EDGE POSITIONS" ); return 0; } UVPtStruct* uvslf = new UVPtStruct[nbPoints + 2]; double f, l; Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l); bool isForward = (((l - f) * (last - first)) > 0); double paramin = 0; double paramax = 0; if (isForward) { paramin = f; paramax = l; gp_Pnt2d p = C2d->Value(f); // first point = Vertex Forward uvslf[0].x = p.X(); uvslf[0].y = p.Y(); uvslf[0].param = f; uvslf[0].node = idFirst; //MESSAGE("__ f "<::iterator itp = params.begin(); for (int i = 1; i <= nbPoints; i++) // nbPoints internal { double param = (*itp).first; gp_Pnt2d p = C2d->Value(param); uvslf[i].x = p.X(); uvslf[i].y = p.Y(); uvslf[i].param = param; uvslf[i].node = (*itp).second; //MESSAGE("__ "<Value(l); // last point = Vertex Reversed uvslf[nbPoints + 1].x = p.X(); uvslf[nbPoints + 1].y = p.Y(); uvslf[nbPoints + 1].param = l; uvslf[nbPoints + 1].node = idLast; //MESSAGE("__ l "<Value(l); // first point = Vertex Reversed uvslf[0].x = p.X(); uvslf[0].y = p.Y(); uvslf[0].param = l; uvslf[0].node = idLast; //MESSAGE("__ l "<::reverse_iterator itp = params.rbegin(); for (int j = nbPoints; j >= 1; j--) // nbPoints internal { double param = (*itp).first; int i = nbPoints + 1 - j; gp_Pnt2d p = C2d->Value(param); uvslf[i].x = p.X(); uvslf[i].y = p.Y(); uvslf[i].param = param; uvslf[i].node = (*itp).second; //MESSAGE("__ "<Value(f); // last point = Vertex Forward uvslf[nbPoints + 1].x = p.X(); uvslf[nbPoints + 1].y = p.Y(); uvslf[nbPoints + 1].param = f; uvslf[nbPoints + 1].node = idFirst; //MESSAGE("__ f "< params; // --- edge internal points double fi, li; Handle(Geom_Curve) Curve = BRep_Tool::Curve(E, fi, li); if (!Curve.IsNull()) { try { GeomAdaptor_Curve C3d (Curve); double length = EdgeLength(E); double eltSize = length / nb_segm; GCPnts_UniformAbscissa Discret (C3d, eltSize, fi, li); if (!Discret.IsDone()) return false; int NbPoints = Discret.NbPoints(); for (int i = 1; i <= NbPoints; i++) { double param = Discret.Parameter(i); params.push_back(param); } } catch (Standard_Failure) { return 0; } } else { // Edge is a degenerated Edge BRep_Tool::Range(E, fi, li); double du = (li - fi) / nb_segm; for (int i = 1; i <= nb_segm + 1; i++) { double param = fi + (i - 1) * du; params.push_back(param); } } double f, l; Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l); ASSERT(f != l); bool isForward = (((l - f) * (last - first)) > 0); if (isForward) { list::iterator itU = params.begin(); for (int i = 0; i <= nb_segm; i++) // nbPoints internal { double param = *itU; gp_Pnt2d p = C2d->Value(param); uvslf[i].x = p.X(); uvslf[i].y = p.Y(); uvslf[i].param = param; uvslf[i].normParam = (param - f) / (l - f); itU++; } } else { list::reverse_iterator itU = params.rbegin(); for (int j = nb_segm; j >= 0; j--) // nbPoints internal { double param = *itU; int i = nb_segm - j; gp_Pnt2d p = C2d->Value(param); uvslf[i].x = p.X(); uvslf[i].y = p.Y(); uvslf[i].param = param; uvslf[i].normParam = (param - l) / (f - l); itU++; } } return uvslf; } //============================================================================= /*! * */ //============================================================================= ostream & StdMeshers_Quadrangle_2D::SaveTo(ostream & save) { return save; } //============================================================================= /*! * */ //============================================================================= istream & StdMeshers_Quadrangle_2D::LoadFrom(istream & load) { return load; } //============================================================================= /*! * */ //============================================================================= ostream & operator <<(ostream & save, StdMeshers_Quadrangle_2D & hyp) { return hyp.SaveTo( save ); } //============================================================================= /*! * */ //============================================================================= istream & operator >>(istream & load, StdMeshers_Quadrangle_2D & hyp) { return hyp.LoadFrom( load ); }