// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH_Quadtree : Quartree implementation // File : SMESH_Quadtree.cxx // Module : SMESH // #include "SMESH_Quadtree.hxx" //=========================================================================== /*! * Constructor. limit must be provided at tree root construction. * limit will be deleted by SMESH_Quadtree. */ //=========================================================================== SMESH_Quadtree::SMESH_Quadtree (SMESH_TreeLimit* limit): TBaseTree( limit ) { } //================================================================= /*! * \brief Allocate a bndbox according to childIndex. childIndex is zero based */ //================================================================= Bnd_B2d* SMESH_Quadtree::newChildBox(int childIndex) const { gp_XY min = getBox()->CornerMin(); gp_XY max = getBox()->CornerMax(); gp_XY HSize = (max - min)/2.; gp_XY childHsize = HSize/2.; gp_XY minChild( min.X() + childIndex%2 * HSize.X(), min.Y() + ( childIndex<2 ) * HSize.Y()); return new Bnd_B2d(minChild+childHsize,childHsize); } //=========================================================================== /*! * \brief Compute the bigger dimension of my box */ //=========================================================================== double SMESH_Quadtree::maxSize() const { if ( getBox() && !getBox()->IsVoid() ) { gp_XY min = getBox()->CornerMin(); gp_XY max = getBox()->CornerMax(); gp_XY Size = (max - min); double returnVal = (Size.X()>Size.Y())?Size.X():Size.Y(); return returnVal; } return 0.; } //================================================================================ /*! * \brief Change size of a box by a factor; each dimension changes independently of others */ //================================================================================ void SMESH_Quadtree::enlargeByFactor( Bnd_B2d* box, double factor ) const { if ( !box->IsVoid() ) { gp_XY halfSize = 0.5 * ( box->CornerMax() - box->CornerMin() ); for ( int iDim = 1; iDim <= 2; ++iDim ) halfSize.SetCoord( iDim, factor * halfSize.Coord( iDim )); box->SetHSize( halfSize ); } }