// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESH : implementaion of SMESH idl descriptions // File : StdMeshers_CompositeSegment_1D.cxx // Module : SMESH // #include "StdMeshers_CompositeSegment_1D.hxx" #include "StdMeshers_FaceSide.hxx" #include "StdMeshers_AutomaticLength.hxx" #include "SMESH_Gen.hxx" #include "SMESH_Mesh.hxx" #include "SMESH_HypoFilter.hxx" #include "SMESH_subMesh.hxx" #include "SMESH_subMeshEventListener.hxx" #include "SMESH_Comment.hxx" #include "SMDS_MeshElement.hxx" #include "SMDS_MeshNode.hxx" #include "utilities.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include typedef SMESH_Comment TComm; using namespace std; namespace { //================================================================================ /*! * \brief Search for an edge conjunct to the given one by the vertex * Return NULL if more than 2 edges share the vertex or edges * continuity is less than C1 */ //================================================================================ TopoDS_Edge nextC1Edge(TopoDS_Edge edge, SMESH_Mesh & aMesh, const bool forward) { if (edge.Orientation() > TopAbs_REVERSED) // INTERNAL edge.Orientation( TopAbs_FORWARD ); TopoDS_Edge eNext; TopTools_MapOfShape edgeCounter; edgeCounter.Add( edge ); TopoDS_Vertex v = forward ? TopExp::LastVertex(edge,true) : TopExp::FirstVertex(edge,true); TopTools_ListIteratorOfListOfShape ancestIt = aMesh.GetAncestors( v ); for ( ; ancestIt.More(); ancestIt.Next() ) { const TopoDS_Shape & ancestor = ancestIt.Value(); if ( ancestor.ShapeType() == TopAbs_EDGE && edgeCounter.Add( ancestor )) eNext = TopoDS::Edge( ancestor ); } if ( edgeCounter.Extent() < 3 && !eNext.IsNull() ) { if ( SMESH_Algo::IsContinuous( edge, eNext )) { // care of orientation if (eNext.Orientation() > TopAbs_REVERSED) // INTERNAL eNext.Orientation( TopAbs_FORWARD ); TopoDS_Vertex vn = forward ? TopExp::FirstVertex(eNext,true) : TopExp::LastVertex(eNext,true); bool reverse = (!v.IsSame(vn)); if ( reverse ) eNext.Reverse(); return eNext; } } return TopoDS_Edge(); } //================================================================================ /*! * \brief Update submeshes state for all edges and internal vertices, * make them look computed even if none edge or node is set on them */ //================================================================================ void careOfSubMeshes( StdMeshers_FaceSide& side, EventListener* eListener) { if ( side.NbEdges() < 2) return; for ( int iE = 0; iE < side.NbEdges(); ++iE ) { // set listener and its data EventListenerData * listenerData = new EventListenerData(true); const TopoDS_Edge& edge = side.Edge( iE ); SMESH_subMesh * sm = side.GetMesh()->GetSubMesh( edge ); sm->SetEventListener( eListener, listenerData, sm ); // add edge submesh to the data sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE ); if ( sm->GetComputeState() != SMESH_subMesh::COMPUTE_OK ) { sm->SetIsAlwaysComputed( true ); listenerData->mySubMeshes.push_back( sm ); } // add internal vertex submesh to the data if ( iE ) { TopoDS_Vertex V = side.FirstVertex( iE ); sm = side.GetMesh()->GetSubMesh( V ); sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE ); if ( sm->GetComputeState() != SMESH_subMesh::COMPUTE_OK ) sm->SetIsAlwaysComputed( true ); listenerData->mySubMeshes.push_back( sm ); } } } //================================================================================ /*! * \brief Class used to restore nodes on internal vertices of a complex side * when StdMeshers_CompositeSegment_1D algorithm is removed */ //================================================================================ struct VertexNodesRestoringListener : public SMESH_subMeshEventListener { VertexNodesRestoringListener(): SMESH_subMeshEventListener(0, // won't be deleted by submesh "StdMeshers_CompositeSegment_1D::VertexNodesRestoringListener") {} /*! * \brief Restore nodes on internal vertices of a complex side * \param event - algo_event or compute_event itself (of SMESH_subMesh) * \param eventType - ALGO_EVENT or COMPUTE_EVENT (of SMESH_subMesh) * \param subMesh - the submesh where the event occures * \param data - listener data stored in the subMesh * \param hyp - hypothesis, if eventType is algo_event */ void ProcessEvent(const int event, const int eventType, SMESH_subMesh* subMesh, EventListenerData* data, const SMESH_Hypothesis* /*hyp*/) { if ( data && eventType == SMESH_subMesh::ALGO_EVENT ) { bool hypRemoved; if ( subMesh->GetAlgoState() != SMESH_subMesh::HYP_OK ) hypRemoved = true; else { SMESH_Algo* algo = subMesh->GetAlgo(); hypRemoved = ( string( algo->GetName() ) != StdMeshers_CompositeSegment_1D::AlgoName()); } if ( hypRemoved ) { list::iterator smIt = data->mySubMeshes.begin(); for ( ; smIt != data->mySubMeshes.end(); ++smIt ) if ( SMESH_subMesh* sm = *smIt ) { sm->SetIsAlwaysComputed( false ); sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE ); } } } // at study restoration: // check if edge submesh must have _alwaysComputed flag else if ( event == SMESH_subMesh::SUBMESH_RESTORED && eventType == SMESH_subMesh::COMPUTE_EVENT ) { if ( !subMesh->GetEventListenerData( this )) { // not yet checked SMESHDS_Mesh * meshDS = subMesh->GetFather()->GetMeshDS(); if ( meshDS->NbNodes() > 0 ) { // check if there are nodes on all vertices bool hasNodesOnVerext = true; SMESH_subMeshIteratorPtr smIt = subMesh->getDependsOnIterator(false,false); while ( hasNodesOnVerext && smIt->more() ) { SMESH_subMesh* sm = smIt->next(); hasNodesOnVerext = ( sm->GetSubMeshDS() && sm->GetSubMeshDS()->NbNodes() ); } if ( !hasNodesOnVerext ) { // check if an edge is a part of a complex side TopoDS_Face face; TopoDS_Edge edge = TopoDS::Edge( subMesh->GetSubShape() ); auto_ptr< StdMeshers_FaceSide > side ( StdMeshers_CompositeSegment_1D::GetFaceSide(*subMesh->GetFather(), edge, face, false )); if ( side->NbEdges() > 1 && side->NbSegments() ) careOfSubMeshes( *side, this ); } } } } // clean all EDGEs of a complex side if one EDGE is cleaned else if ( event == SMESH_subMesh::CLEAN && eventType == SMESH_subMesh::COMPUTE_EVENT ) { SMESH_subMeshIteratorPtr smIt = subMesh->getDependsOnIterator(/*includeSelf=*/false); while ( smIt->more() ) // loop on VERTEX sub-meshes { SMESH_subMesh* sm = smIt->next(); if ( sm->IsAlwaysComputed() ) // it's an internal node sub-mesh sm->ComputeStateEngine( SMESH_subMesh::CLEAN ); } } } }; // struct VertexNodesRestoringListener } //============================================================================= /*! * */ //============================================================================= StdMeshers_CompositeSegment_1D::StdMeshers_CompositeSegment_1D(int hypId, int studyId, SMESH_Gen * gen) :StdMeshers_Regular_1D(hypId, studyId, gen) { MESSAGE("StdMeshers_CompositeSegment_1D::StdMeshers_CompositeSegment_1D"); _name = AlgoName(); _EventListener = new VertexNodesRestoringListener(); } //======================================================================= //function : AlgoName //purpose : Returns algo type name //======================================================================= std::string StdMeshers_CompositeSegment_1D::AlgoName() { return "CompositeSegment_1D"; } //============================================================================= /*! * */ //============================================================================= StdMeshers_CompositeSegment_1D::~StdMeshers_CompositeSegment_1D() { delete _EventListener; } //============================================================================= /*! * \brief Sets event listener to submeshes if necessary * \param subMesh - submesh where algo is set * * This method is called when a submesh gets HYP_OK algo_state. * After being set, event listener is notified on each event of a submesh. */ //============================================================================= void StdMeshers_CompositeSegment_1D::SetEventListener(SMESH_subMesh* subMesh) { // issue 0020279. Set "_alwaysComputed" flag to the submeshes of internal // vertices of composite edge in order to avoid creation of vertices on // them for the sake of stability. // check if "_alwaysComputed" is not yet set bool isAlwaysComputed = false; SMESH_subMeshIteratorPtr smIt = subMesh->getDependsOnIterator(false,false); while ( !isAlwaysComputed && smIt->more() ) isAlwaysComputed = smIt->next()->IsAlwaysComputed(); if ( !isAlwaysComputed ) { // check if an edge is a part of a complex side TopoDS_Face face; TopoDS_Edge edge = TopoDS::Edge( subMesh->GetSubShape() ); auto_ptr< StdMeshers_FaceSide > side ( StdMeshers_CompositeSegment_1D::GetFaceSide(*subMesh->GetFather(),edge, face, false )); if ( side->NbEdges() > 1 ) { // complex // set _alwaysComputed to vertices for ( int iE = 1; iE < side->NbEdges(); ++iE ) { TopoDS_Vertex V = side->FirstVertex( iE ); SMESH_subMesh* sm = side->GetMesh()->GetSubMesh( V ); sm->SetIsAlwaysComputed( true ); } } } // set listener that will remove _alwaysComputed from submeshes at algorithm change subMesh->SetEventListener( _EventListener, 0, subMesh); StdMeshers_Regular_1D::SetEventListener( subMesh ); } //============================================================================= /*! * \brief Return a face side the edge belongs to */ //============================================================================= StdMeshers_FaceSide * StdMeshers_CompositeSegment_1D::GetFaceSide(SMESH_Mesh& aMesh, const TopoDS_Edge& anEdge, const TopoDS_Face& aFace, const bool ignoreMeshed) { list< TopoDS_Edge > edges; if ( anEdge.Orientation() <= TopAbs_REVERSED ) edges.push_back( anEdge ); else edges.push_back( TopoDS::Edge( anEdge.Oriented( TopAbs_FORWARD ))); // PAL21718 list hypList; SMESH_Algo* theAlgo = aMesh.GetGen()->GetAlgo( aMesh, anEdge ); if ( theAlgo ) hypList = theAlgo->GetUsedHypothesis(aMesh, anEdge, false); for ( int forward = 0; forward < 2; ++forward ) { TopoDS_Edge eNext = nextC1Edge( edges.back(), aMesh, forward ); while ( !eNext.IsNull() ) { if ( ignoreMeshed ) { // eNext must not have computed mesh if ( SMESHDS_SubMesh* sm = aMesh.GetMeshDS()->MeshElements(eNext) ) if ( sm->NbNodes() || sm->NbElements() ) break; } // eNext must have same hypotheses SMESH_Algo* algo = aMesh.GetGen()->GetAlgo( aMesh, eNext ); if ( !algo || string(theAlgo->GetName()) != algo->GetName() || hypList != algo->GetUsedHypothesis(aMesh, eNext, false)) break; if ( std::find( edges.begin(), edges.end(), eNext ) != edges.end() ) break; if ( forward ) edges.push_back( eNext ); else edges.push_front( eNext ); eNext = nextC1Edge( eNext, aMesh, forward ); } } return new StdMeshers_FaceSide( aFace, edges, &aMesh, true, false ); } //============================================================================= /*! * */ //============================================================================= bool StdMeshers_CompositeSegment_1D::Compute(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape) { TopoDS_Edge edge = TopoDS::Edge( aShape ); SMESHDS_Mesh * meshDS = aMesh.GetMeshDS(); // Get edges to be discretized as a whole TopoDS_Face nullFace; auto_ptr< StdMeshers_FaceSide > side( GetFaceSide(aMesh, edge, nullFace, true )); //side->dump("IN COMPOSITE SEG"); if ( side->NbEdges() < 2 ) return StdMeshers_Regular_1D::Compute( aMesh, aShape ); // update segment lenght computed by StdMeshers_AutomaticLength const list & hyps = GetUsedHypothesis(aMesh, aShape); if ( !hyps.empty() ) { StdMeshers_AutomaticLength * autoLenHyp = const_cast (dynamic_cast (hyps.front())); if ( autoLenHyp ) _value[ BEG_LENGTH_IND ]= autoLenHyp->GetLength( &aMesh, side->Length() ); } // Compute node parameters auto_ptr< BRepAdaptor_CompCurve > C3d ( side->GetCurve3d() ); double f = C3d->FirstParameter(), l = C3d->LastParameter(); list< double > params; if ( !computeInternalParameters ( aMesh, *C3d, side->Length(), f, l, params, false )) return false; // Redistribute parameters near ends TopoDS_Vertex VFirst = side->FirstVertex(); TopoDS_Vertex VLast = side->LastVertex(); redistributeNearVertices( aMesh, *C3d, side->Length(), params, VFirst, VLast ); params.push_front(f); params.push_back(l); int nbNodes = params.size(); // Create mesh // compute and get nodes on extremity VERTEX'es SMESH_subMesh* smVFirst = aMesh.GetSubMesh( VFirst ); smVFirst->SetIsAlwaysComputed( false ); smVFirst->ComputeStateEngine( SMESH_subMesh::COMPUTE ); // SMESH_subMesh* smVLast = aMesh.GetSubMesh( VLast ); smVLast->SetIsAlwaysComputed( false ); smVLast->ComputeStateEngine( SMESH_subMesh::COMPUTE ); // const SMDS_MeshNode * nFirst = SMESH_Algo::VertexNode( VFirst, meshDS ); const SMDS_MeshNode * nLast = SMESH_Algo::VertexNode( VLast, meshDS ); if (!nFirst) return error(COMPERR_BAD_INPUT_MESH, TComm("No node on vertex ") <ShapeToIndex(VFirst)); if (!nLast) return error(COMPERR_BAD_INPUT_MESH, TComm("No node on vertex ") <ShapeToIndex(VLast)); vector nodes( nbNodes, (const SMDS_MeshNode*)0 ); nodes.front() = nFirst; nodes.back() = nLast; // create internal nodes list< double >::iterator parIt = params.begin(); double prevPar = *parIt; Standard_Real u; for ( int iN = 0; parIt != params.end(); ++iN, ++parIt) { if ( !nodes[ iN ] ) { gp_Pnt p = C3d->Value( *parIt ); SMDS_MeshNode* n = meshDS->AddNode( p.X(), p.Y(), p.Z()); C3d->Edge( *parIt, edge, u ); meshDS->SetNodeOnEdge( n, edge, u ); // cout << "new NODE: par="<<*parIt<<" ePar="<Value( mPar ); SMDS_MeshNode* n = meshDS->AddNode( p.X(), p.Y(), p.Z()); //cout << "new NODE "<< n << endl; meshDS->SetNodeOnEdge( n, edge, u ); SMDS_MeshEdge * seg = meshDS->AddEdge(nodes[ iN-1 ], nodes[ iN ], n); meshDS->SetMeshElementOnShape(seg, edge); } else { C3d->Edge( mPar, edge, u ); SMDS_MeshEdge * seg = meshDS->AddEdge(nodes[ iN-1 ], nodes[ iN ]); meshDS->SetMeshElementOnShape(seg, edge); } } prevPar = *parIt; } // remove nodes on internal vertices for ( int iE = 1; iE < side->NbEdges(); ++iE ) { TopoDS_Vertex V = side->FirstVertex( iE ); while ( const SMDS_MeshNode * n = SMESH_Algo::VertexNode( V, meshDS )) meshDS->RemoveNode( n ); } // Update submeshes state for all edges and internal vertices, // make them look computed even if none edge or node is set on them careOfSubMeshes( *side, _EventListener ); return true; }